I feel like the desert temple and the jungle temple need to be remade and remastered. Lets start with the desert temple. This thing disappointed me the second I saw it. To start off lets talk about traps. A pressure plate that lights off TNT. How original.... (Facepalm). This so called trap made me cry when I saw it. It was a total let down after I had heard all the hype about the new tripwires and how you could make awesome traps. Another problem with the trap is that after the first or second time getting blown up by it, you just figure out to go around the plate and not break the blue wool. The second thing that was a let down and by far the biggest to me is how the temple looks. When they said "Desert Temple" they got me excited. I imagined that it would be like a ghost town with a monastery. Instead they gave us a puny little pyramid that feels cramped and stuffy.
Next up is the jungle temple. First let me say that I do sort of like it. It doesn't suck like the Desert Temple and actually incorporates trip wires which I like. not to mention the secret four lever combination lock that opens up a secret door. That is pretty cool. Three things that are not so hot. Number one is small cause it can easily be fixed by the player and that is that I can never find the entrance. Not that big of a deal though. Second is that the trip wire arrow doesn't always work as planed and glitches out. Third is the same problem with the desert temple which is its small. It is tighter than the desert temple and it would be better if it were a tower type of thing with holes in the walls and an over all, shaky looking Japanese tower sort of structure
Pretty much, I want Mojang to have better builds. They could have a contest for whoever make the best build, it gets put in. My opinion is that they did a good job on the ocean temple and that they should remake the other temples with that sort of skill. Not to mention that the person who made the Ocean Temple should be put on the job.
The temples are 'fine'. If anything, they should be smaller, not larger. Larger things become more repetitive more quickly. Smaller things are small enough to say, oh it's a temple'. Larger things are more like 'hey, isn't that the temple I just passed 10 minutes ago?'.
The temples are 'fine'. If anything, they should be smaller, not larger. Larger things become more repetitive more quickly. Smaller things are small enough to say, oh it's a temple'. Larger things are more like 'hey, isn't that the temple I just passed 10 minutes ago?'.
No Support
I think it would be fine if 90% of the temple generated underground. Imagine the desert temple as a huge pyramid...but you only see the tip outside and have to descend into the lower regions to find the treasure. This would also make enough room to do with the temples what they did with the monument, add themed mobs guarding them rather than simplistic traps we know how to defeat after the first encounter.
Maybe there should be additions to the original temples and not brand new temples. And the jungle temple needs some work because in the right spot you can break a few blocks and get into the treasure place without cracking the code. Or you can screw with the redstone.
I feel like the desert temple and the jungle temple need to be remade and remastered. Lets start with the desert temple. This thing disappointed me the second I saw it. To start off lets talk about traps. A pressure plate that lights off TNT. How original.... (Facepalm). This so called trap made me cry when I saw it. It was a total let down after I had heard all the hype about the new tripwires and how you could make awesome traps. Another problem with the trap is that after the first or second time getting blown up by it, you just figure out to go around the plate and not break the blue wool. The second thing that was a let down and by far the biggest to me is how the temple looks. When they said "Desert Temple" they got me excited. I imagined that it would be like a ghost town with a monastery. Instead they gave us a puny little pyramid that feels cramped and stuffy.
Next up is the jungle temple. First let me say that I do sort of like it. It doesn't suck like the Desert Temple and actually incorporates trip wires which I like. not to mention the secret four lever combination lock that opens up a secret door. That is pretty cool. Three things that are not so hot. Number one is small cause it can easily be fixed by the player and that is that I can never find the entrance. Not that big of a deal though. Second is that the trip wire arrow doesn't always work as planed and glitches out. Third is the same problem with the desert temple which is its small. It is tighter than the desert temple and it would be better if it were a tower type of thing with holes in the walls and an over all, shaky looking Japanese tower sort of structure
Pretty much, I want Mojang to have better builds. They could have a contest for whoever make the best build, it gets put in. My opinion is that they did a good job on the ocean temple and that they should remake the other temples with that sort of skill. Not to mention that the person who made the Ocean Temple should be put on the job.
No Support
No Support
p.s normally on the jungle temples I just break in without the code and take all the pistons and red stone.
Yes. cause I totally spread gold bars on my toast...

I think it would be fine if 90% of the temple generated underground. Imagine the desert temple as a huge pyramid...but you only see the tip outside and have to descend into the lower regions to find the treasure. This would also make enough room to do with the temples what they did with the monument, add themed mobs guarding them rather than simplistic traps we know how to defeat after the first encounter.
Yeah, I'd agree with that. Small on the surface, tiny below...
The monument gets away with being HUGE and exposed simply because it's under water.