Don't you think it is annoying when you have to keep your armor off when you use Invisibility to sneak and attack? Not with Invisibility II! When you use the potion, the armor you are wearing when used will become invisible for the certain time. This would be made and time-extended with the usual glowstone and redstone. You don't drink it though. You pour it over your head. It makes the sound water makes when poured out of a bucket. Hoped you enjoyed! Please support!
Don't you think it is annoying when you have to keep your armor off when you use Invisibility to sneak and attack? Not with Invisibility II! When you use the potion, the armor you are wearing when used will become invisible for the certain time. This would be made and time-extended with the usual glowstone and redstone. You don't drink it though. You pour it over your head. It makes the sound water makes when poured out of a bucket. Hoped you enjoyed! Please support!
I agree, but the bucket things look OP. You could make a infinite potion source and devastate in PvP.
I guess. This isn't bad, but wouldn't it have less time and more effect, instead of a whole new potion effect?
Support
Rollback Post to RevisionRollBack
My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
All of the items are easy to get in large amounts.
bottles (sand) nether wart (farms) golden carrots(farms and small amount of gold) fermented spider eyes (farms) and glowstone Is very common in the nether
hardest of those to get is the carrot, but even that is just 8 nuggets of gold for 3 potions.
I do like the idea, but still find that overpowered. Invisibility 1 is pretty balanced as is, no one sees you but as a tradeoff, you gotta hide the armor. The only giveaway is the particles that come off you, which only matters in multiplayer.
Being able to be invisible while keeping your beefy diamond armor is too too much.
Watch me put on full protection 4 diamond armor, take a Sharpness V diamond sword, take this potion, then proceed to easily take out about twenty people who are well armored and well armed. Invisibility is a fairly balanced effect, there's no good reason to add this.
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Watch me put on full protection 4 diamond armor, take a Sharpness V diamond sword, take this potion, then proceed to easily take out about twenty people who are well armored and well armed. Invisibility is a fairly balanced effect, there's no good reason to add this.
This and others.
This isn't balanced at all. The only way this could be POSSIBLY balanced is if milk was a splash potion that would remove all buffs like drinking milk, or if hitting someone removed the buff entirely.
It would be good but the strategy of using an Invisibility potion versus not and having your armour to protect you is a good thing, same with if you use an Axe over a Sword for damage or in 1.9+ combat the time it takes to strike.
I do agree with a second Invisibility level potion but the recipe, duration and PVP aspects make it tough to balance, it could work, at least for beacons I think it could in a survival sense due to the effort it requires and having constant status effects it is beneficial to be that OP I think but for the other 3 (recipe, duration and PVP) I don't know how they would go about it.
Otherwise maybe a shield for the player to be like an armour layer when using only it's weak so you don't take full damage when invisible could be possible but then it just adds more layers to it so it could be just awkward and making the potion more tedious to design.
I agree, but the bucket things look OP. You could make a infinite potion source and devastate in PvP.
Support, but drinkable only.
It makes the bucket sound you can't put it in a bucket.
"You put it over your head"
Rip out the cork and pour.
Support
~yoshi9048
My best suggestion:
Mobs actually being varied???
Check out my PocketMine plugins!
bottles (sand) nether wart (farms) golden carrots(farms and small amount of gold) fermented spider eyes (farms) and glowstone Is very common in the nether
hardest of those to get is the carrot, but even that is just 8 nuggets of gold for 3 potions.
Being able to be invisible while keeping your beefy diamond armor is too too much.
Yes. cause I totally spread gold bars on my toast...
My YouTube Channel --->https://www.youtube.com/channel/UCM70mQPHXT9RC8skS5pK6Vg
Watch me put on full protection 4 diamond armor, take a Sharpness V diamond sword, take this potion, then proceed to easily take out about twenty people who are well armored and well armed. Invisibility is a fairly balanced effect, there's no good reason to add this.
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Full support!
Check out my youtube series!
https://www.youtube.com/playlist?list=PLwbCPoffphygwz1HEHLYSR0lt9E80HvxW
Please click or they will die!
This and others.
This isn't balanced at all. The only way this could be POSSIBLY balanced is if milk was a splash potion that would remove all buffs like drinking milk, or if hitting someone removed the buff entirely.
http://www.minecraftforum.net/forums/servers/looking-for/2210277-advice-for-people-looking-for-good-builders-10
Fix Alchemy! Vote here.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2211202-small-alchemy-revamp
Check out my builds here.
http://s78.photobucket.com/user/Cypher_Rahl/library/Minecraft
Preview 1.9 here:
http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/future-updates/2214499-preview-of-1-9
OP for PVP
1- Finish the mod API
2- Give brains to villagers (make em more usefull)
3- Add ambiance: birds, fishes, bugs, crabs on beaches, monkeys in jungles...
4- More plants! Aquatic, any fruit tree, bushes....
5- Ambiant sounds!
____________________________________________
My supports
A good idea but I understand it's op how about making the potion hide whatever you put in your hand so you can carry a sword v and not have armor on.
It would be good but the strategy of using an Invisibility potion versus not and having your armour to protect you is a good thing, same with if you use an Axe over a Sword for damage or in 1.9+ combat the time it takes to strike.
I do agree with a second Invisibility level potion but the recipe, duration and PVP aspects make it tough to balance, it could work, at least for beacons I think it could in a survival sense due to the effort it requires and having constant status effects it is beneficial to be that OP I think but for the other 3 (recipe, duration and PVP) I don't know how they would go about it.
Otherwise maybe a shield for the player to be like an armour layer when using only it's weak so you don't take full damage when invisible could be possible but then it just adds more layers to it so it could be just awkward and making the potion more tedious to design.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2