I will cut to the chase and say, minecraft needs a lot more weapons like spears or clubs or battle axes. At least something more that swords and bows. Im not saying that I want fancy magic staff's or overpowered guns but just a bit more variety. And make leather armor easier too get. I can get full iron before I find one piece of leather. Thats about all.
Rather than make leather armour easier to get, why not make it that leather offers some other benefit, like naturally fire resistant or something like that
Rollback Post to RevisionRollBack
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
I do agree to add more weapons, but they should be distinctively different from the ones we have now. A battle axe therefore is a bad idea, because it's basically a sword, just slightly different. Same for a spear (unless throwable?).
Doesn't necessarily mean they can't be different.
Axe = more damage, slower swing time
Spear = slow swing speed but can be thrown
EDIT:
Also this post should probably go into suggestions not in Survival ?
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
I agree with no guns and the spear would be throwable. I do see your point that the battleaxe would be pointless but maybe have a dagger that is a critical hit if your target was attacked from the back and a club that's texture got cooler over time like, starting as wood its just a log like thing but then diamond might have spikes or a special attack. They should also make it so that leather could make you run faster because its light and when it rains, it absorbs water and makes you go slower. Thanks for replying by the way with suggestions and good points
I like the idea as long as there aren't any guns, that would sorta make the game really terrible.
Anyway... I agree with the rest of the weapons everyone's listing so I won't list 'em just because I don't want to get old. It is a really good idea though and I would love it to be considered.
Also a possible idea is that when a weapon has an enchantment, it could have a new texture like where if a sword has smite, it would glow with lightning tendrils extending out and every once in a while on like a 5% chance, there would be a lightning bolt that would shoot down and strike the mob plus the damage done by the weapon. Another idea is that there could be a variation of the spear, called that fishing spear. That is if mojang adds fish that you can see. And to top it off with 1.8's new release, the guardians should use tridents and you could get one as a boss drop.
How about a Pike/ BoStaff as a melee weapon that gets its critical chance damage increased for four seconds directly after an attack is blocked (right clicking while the weapon is active)?
dinnerbone said that when the attributes system gets finished, he would add special items with attributes (the current weapons with attributes).
Get it? But it is kinda vague. Plz explain further.
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My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
Herobrine123x_ I understand what your saying but it will still be the sword and bow and no other weapons. In my opinion they need to have more variety to give the game a twist.I think that would be quite cool it there were more weapons like the Assassins critical hit dagger and the spear.
I do in fact believe that people could benefit from new weapons as the spear you could throw and the crit dagger would be a widely used weapon in multiplayer. Also my opinion is that it would just be cooler to add new weapons rather than add on to the old ones if you understand what i'm saying. By the way thank you for showing support to this thread.
That's cause right now the weapons are a sword and a bow. That is not original because its classic medieval stuff. Now don't get me wrong and think I'm saying that there should be no medieval items in minecraft, I'm just saying what they have now is not original either. Not to mention that minecraft is a survival game and it would be sensible to use any weapon you could get your hands on. Not to mention that the spear could also be used as an item for fishing and not just a weapon, and people like SethBling could probably make new mini games using the dagger. Also if you want to add a weapon idea that's OK too.
I am going to be skipping between this forum and my forum about improving the old temples. If you would like to join the other one to that's fine too. Point is I may be a bit late responding to comments.
Initially weaker than swords, daggers would have the benefit of allowing the player to duel wield. This, unto itself, wouldn't have much of a boon over swords due to the fact that each weapon has less durability and the speed of being able to deliver two weak attacks simultaneously still wouldn't compare to the superiority of the sword. Instead, the benefit of daggers comes in the form of being able to duel wield weapons that can be enchanted independently. So, while daggers may be inferior to swords while unenchanted due to the decreased attack strength and durability...they excel when enchanted and make up for those two negative attributes. This might sound more complex than it actually is...so:
Wooden Dagger:
Damage: 2 () Durability: 30
Duel wielding these daggers would allow you to attack with both weapons simultaneously, dealing 4 () damage: that's still less than the wooden sword and with both weapons having a durability of 30...you're still inferior to the sword itself. That changes when both daggers have been enchanted with, for example, Sharpness. An enchanted wooden sword receives 1.25 extra damage whereas BOTH daggers receive 1.25 extra damage independently when they're both enchanted separately.
So, a wooden sword's damage is bumped up to 6.25. If you are duel wielding daggers that are each enchanted with Sharpness, you now have increased your maximum damage potential to 6.50. I suppose that this might not sound so spectacular when you take into consideration the reduced durability, but you have to keep in mind that you're essentially doubling the amount of weapon enchantments you can have...and I'm sure someone can think of a much better example than Sharpness.
Crossbow:
The Crossbow would be a shorter ranged weapon that deals more damage with less projectile drop. It's downside would come in the form of a greatly reduced range and lengthy reloading period between shots. Unlike the bow, you wouldn't be able to chain weak attacks with a crossbow...but it also fires instantly once it's been loaded so it doesn't require a drawing mechanic to reach maximum damage...it always does the same amount of damage. This basically means that you'll have a shorter ranged, more precise, weapon that should provide an individual skilled in avoidance with something quite devastating to their enemies.
Crossbow:
Damage: 15 () Durability: 200 (More technical bits in the design are more prone to damage and malfunction.)
Keep in mind that the Crossbow doesn't necessarily need to have the exact same enchantment capabilities as the bow, I fully understand that we don't want a rail-gun in Mindcraft.
Anyway, those are the only two weapons I'd really like to see implemented into the game. They're still simplistic, the crossbow being a little more technical in nature but surely not complex enough to be restricted from Mindcraft, but add just enough flavor to make things a little more exciting.
I will cut to the chase and say, minecraft needs a lot more weapons like spears or clubs or battle axes. At least something more that swords and bows. Im not saying that I want fancy magic staff's or overpowered guns but just a bit more variety. And make leather armor easier too get. I can get full iron before I find one piece of leather. Thats about all.
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
Doesn't necessarily mean they can't be different.
Axe = more damage, slower swing time
Spear = slow swing speed but can be thrown
EDIT:
Also this post should probably go into suggestions not in Survival ?
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
Anyway... I agree with the rest of the weapons everyone's listing so I won't list 'em just because I don't want to get old. It is a really good idea though and I would love it to be considered.
I support it.
And yeah, no guns. That would completely ruin the game.
Get it? But it is kinda vague. Plz explain further.
~yoshi9048
My best suggestion:
Mobs actually being varied???
Initially weaker than swords, daggers would have the benefit of allowing the player to duel wield. This, unto itself, wouldn't have much of a boon over swords due to the fact that each weapon has less durability and the speed of being able to deliver two weak attacks simultaneously still wouldn't compare to the superiority of the sword. Instead, the benefit of daggers comes in the form of being able to duel wield weapons that can be enchanted independently. So, while daggers may be inferior to swords while unenchanted due to the decreased attack strength and durability...they excel when enchanted and make up for those two negative attributes. This might sound more complex than it actually is...so:
Wooden Dagger:
Damage: 2 (
Durability: 30
Duel wielding these daggers would allow you to attack with both weapons simultaneously, dealing 4 (
So, a wooden sword's damage is bumped up to 6.25. If you are duel wielding daggers that are each enchanted with Sharpness, you now have increased your maximum damage potential to 6.50. I suppose that this might not sound so spectacular when you take into consideration the reduced durability, but you have to keep in mind that you're essentially doubling the amount of weapon enchantments you can have...and I'm sure someone can think of a much better example than Sharpness.
Crossbow:
The Crossbow would be a shorter ranged weapon that deals more damage with less projectile drop. It's downside would come in the form of a greatly reduced range and lengthy reloading period between shots. Unlike the bow, you wouldn't be able to chain weak attacks with a crossbow...but it also fires instantly once it's been loaded so it doesn't require a drawing mechanic to reach maximum damage...it always does the same amount of damage. This basically means that you'll have a shorter ranged, more precise, weapon that should provide an individual skilled in avoidance with something quite devastating to their enemies.
Crossbow:
Damage: 15 (
Durability: 200 (More technical bits in the design are more prone to damage and malfunction.)
Keep in mind that the Crossbow doesn't necessarily need to have the exact same enchantment capabilities as the bow, I fully understand that we don't want a rail-gun in Mindcraft.
Anyway, those are the only two weapons I'd really like to see implemented into the game. They're still simplistic, the crossbow being a little more technical in nature but surely not complex enough to be restricted from Mindcraft, but add just enough flavor to make things a little more exciting.