I was thinking about the changes coming to enchanting in 1.8 and how a lot of people dislike the fact that you won't be able to make tools infinitely repairable by naming them anymore. Personally I much prefer the new system, but I don't see why we can't have each system in place in ways that are separate from each other. So I decided to kick around an idea to implement the old system along with the new.
I was thinking that on the enchantment table, there be two buttons for each enchantment. The first button would be how it will work in 1.8, where you only spend 1, 2, or 3 levels and Lapis Lazuli depending on the tier you select. The second button will still cost that 1-3 Lapis Lazuli, but will cost the total number of levels required for the Enchantment. So if you pick the tier 3 enchantment that requires 30 levels, the first button costs 3 levels and the second button costs 30 levels.
Picking the first button will give you a tool that works exactly like an enchanted tool does in 1.8. But choosing the second button will give you a pre-1.8 version of the tool with a few notable changes:
The repair cost for the tool is however much you initially spent to enchant the tool. Meaning if you spend 30 levels to enchant an item, it will always cost 30 levels to repair it, regardless of if you combine it with a single ore, a tool with partial or full durability, or an enchanted tool with full durability. This means that with these tools, it is always best to combine them with a new tool for repairing, as that will get you the most repairs for your levels. There is an exception to this rule, listed below.
You can only use Enchanted Books to add, change, or improve the enchantments on these tools. If you repair them with an enchanted tool, the enchantments will not be added, only the durability will be changed. However, using Enchanted Books will increase the repair cost based on the enchantment added. For example, if you have a level 30 tool with Unbreaking 3 and Efficiency 3, and you use an Enchanted Book with Efficiency 3 to give the tool Efficiency 5, the repair cost will increase from 30 to something like 34-35 and be stuck there until you add another enchantment with a new Enchanted Book.
Unlimited Renaming for free. Yes you still need an Anvil, and yes it can still damage the Anvil like regular repair (unless just renaming the tool won't hurt the Anvil, I couldn't find any info on that). It doesn't give any real benefit after all.
Tools made this way will have a different color sheen effect. Regular tools have a purple sheen, and these would have a different color. I am leaning towards red, but any color would work.
If you use one of these new tool to repair a regular enchanted tool, the enchantments will be added to that tool like normal. However, the new tool will follow regular 1.8 rules and not be infinitely repairable, and will have the purple sheen.
When a mob spawn with an enchanted item, there is a chance that it will be one of these and not the regular enchanted items.
I think this could work as a way to make both parties happy, even though I like the new system more than the old system. It may have higher repair costs, but it is a way to make infinitely repairable tools.
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