The Meaning of Life, the Universe, and Everything.
Join Date:
8/16/2014
Posts:
84
Minecraft:
MrGarretto
Member Details
Yes, I know that there are already scoreboard objectives, but you cant use them as a value in other commands. For example, I would like to be able to set a score, "var1", to 30. Then, I would type: /give @a emerald %var1%, and I would get 30 emeralds. Just a little idea that would make mapmaking much better.
Rollback Post to RevisionRollBack
I have 3 kids and no money. Why can't I have no kids and 3 money?
Support! It would even be cooler if you could set a variable as NBT data such as, /enitydata @e[r=5,type=Pig] {CustomName:&var1&} so that sets the variable to a pig's name that is closer than 5 blocks (if there is more than one pig it will pick a random one so if the command is on a clock than each pig's name will be set eventually). So let's just say that there is a pig named Dave within 5 blocks of the command block so var1 is set to Dave, then another command block with the command /say %var1% is in the area!. There is so many other and better uses for this, i hope they add it
I have 3 kids and no money. Why can't I have no kids and 3 money?
Amen!
Great idea! This suggestion would open up tons of new doors. Full support!
Support! It would even be cooler if you could set a variable as NBT data such as, /enitydata @e[r=5,type=Pig] {CustomName:&var1&} so that sets the variable to a pig's name that is closer than 5 blocks (if there is more than one pig it will pick a random one so if the command is on a clock than each pig's name will be set eventually). So let's just say that there is a pig named Dave within 5 blocks of the command block so var1 is set to Dave, then another command block with the command /say %var1% is in the area!. There is so many other and better uses for this, i hope they add it