I don't like how they can build traps. Minecraft does not need another self-griefing mechanic
Also, you should be able to craft non-poisoned darts by converting arrows into them. If you take a dart and an arrow in shapeless recipe, you get two normal darts. Normal darts do not poison their targets on impact. Both normal and poisoned darts can be crafted into two normal darts.
Normal (not poisoned) dart + arrow = 2 normal (not poisoned) darts
Poisoned dart + arrow = 2 normal (not poisoned) darts
This would mean that you still have to kill/grind to get the darts you need to craft more of them, and you still can't craft the poisoned version. It would also give arrows a use.
Well, I don't like the digging trap thing, maybe they could place bear traps, mobs that walk in it get trapped, and start losing half a heart every 2 seconds, unless you break the trap. The clamped trap cannot be picked up, and only shears can pick up open traps.
Also, Tiki Spawner 1st floor of jungle temple. Make em more dangerous!
Support
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My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
The darts should always drop and/or be crafted, as the grinding required to keep enough of them available is simply too much.
They're meant to be a rare item, making them far easier to obtain means that they will have to be reduced in effectiveness and that downplays the enjoyment of having it.
I don't like how they can build traps. Minecraft does not need another self-griefing mechanic
Also, you should be able to craft non-poisoned darts by converting arrows into them. If you take a dart and an arrow in shapeless recipe, you get two normal darts. Normal darts do not poison their targets on impact. Both normal and poisoned darts can be crafted into two normal darts.
Normal (not poisoned) dart + arrow = 2 normal (not poisoned) darts
Poisoned dart + arrow = 2 normal (not poisoned) darts
This would mean that you still have to kill/grind to get the darts you need to craft more of them, and you still can't craft the poisoned version. It would also give arrows a use.
Other than the traps, Support!
The traps have always been a controversial idea, but you get about two seconds to avoid the fall through the breaking mechanic and a sound that should alert you to the risk. I really don't think it would be too much trouble...but, ultimately, it would be up to them on what to do.
As for the crafting of non-poison darts, I can see that working out pretty well indeed. That could keep the rarity while leaving people with a way to use them at a less optimal level.
Well, I don't like the digging trap thing, maybe they could place bear traps, mobs that walk in it get trapped, and start losing half a heart every 2 seconds, unless you break the trap. The clamped trap cannot be picked up, and only shears can pick up open traps.
Also, Tiki Spawner 1st floor of jungle temple. Make em more dangerous!
Support
Bear traps or some sort of alternative could work.
Tiki Spanwer in the jungle temples would be a great idea.
Also, you should be able to craft non-poisoned darts by converting arrows into them. If you take a dart and an arrow in shapeless recipe, you get two normal darts. Normal darts do not poison their targets on impact. Both normal and poisoned darts can be crafted into two normal darts.
Normal (not poisoned) dart + arrow = 2 normal (not poisoned) darts
Poisoned dart + arrow = 2 normal (not poisoned) darts
This would mean that you still have to kill/grind to get the darts you need to craft more of them, and you still can't craft the poisoned version. It would also give arrows a use.
Other than the traps, Support!
Also, Tiki Spawner 1st floor of jungle temple. Make em more dangerous!
Support
~yoshi9048
My best suggestion:
Mobs actually being varied???
They're meant to be a rare item, making them far easier to obtain means that they will have to be reduced in effectiveness and that downplays the enjoyment of having it.
The traps have always been a controversial idea, but you get about two seconds to avoid the fall through the breaking mechanic and a sound that should alert you to the risk. I really don't think it would be too much trouble...but, ultimately, it would be up to them on what to do.
As for the crafting of non-poison darts, I can see that working out pretty well indeed. That could keep the rarity while leaving people with a way to use them at a less optimal level.
Thanks for the support!
Bear traps or some sort of alternative could work.
Tiki Spanwer in the jungle temples would be a great idea.
Thanks for the support!