Not only will that be very hard to code, but it is completely unnecessary. You can stack unstackable items with NBT editing and it will persist until you unstack it.
EDIT: Quote feature bugged, pls fix mods. I meant to quote the 'ERROR: already stacked' statement.
If they feel like making some kind of an "insanity mode", this would be a great 'feature'. Definitely not for a standard (non-hardcore) game, though. That being said, I'm all for adding features to let people make the game harder for themselves. Just make sure the default is that yes, it would be stackable.
Although that being said, if you want hard, why not make it *really* hard? Just have an option to turn off item stacking, period. Or maybe this would be better with a slider so that you can pick your item stack caps: 1-64. I certainly wouldn't ever play such a game, but I guess some might like it.
I guess what it comes down to is this: Would it make the game more fun? In particular, would it make the game more fun for the majority of players? While making it extremely hard to carry enough food (and still do other things) is sure to please some people, I really doubt that it would make the game more fun for even a small fraction of the player base, let along a majority.
it seems logical to carry a hundred thousand pounds of food with you? okay
It seems logical to carry millions of pounds of gold, no? See what I'm getting at? Minecraft doesn't have to be (and isn't) realistic.
Also, there is a simple solution around unstackable food which is easy to exploit, only requiring a couple extra inventory slots for an Ender chest and Silk Touch pickaxe, which I carry anyway, and eating food frees up space for ores and stuff:
That's enough to last me through enough caving to mine a world lifetime supply of ores for most players (like enough coal to smelt 16,000 items - without Fortune), even if it were baked potatoes, never mind that in abandoned mineshafts I can literally mostly subsist off of bread from chests. In other words, it would only be a small inconvenience for people like me, while having much bigger effects on people who can't afford Ender chests/Silk Touch pickaxes.
it seems logical to carry a hundred thousand pounds of food with you? okay
I worked out once that Steve's pockets are denser than the core of the sun.
Consider that a gold block is one cubic meter of solid gold. You can carry 2,304 gold blocks. Now, according to my handy-dandy Pocket Ref (4th Edition), gold weights 32,508 kg per cubic meter. That means Steve is carrying 74,898,432 kg (165,122,600 pounds) of gold. Never mind carrying a hundred thousand pounds of food -- you can carry a hundred million pounds of gold!
Incidentally, that 2,304 gold blocks would make a cube 13 blocks on a side (with a few blocks left over), or slightly over 41 feet. Basically, if we assume Steve fills every bit of the 1x2 block space that he occupies, he can carry 1,152 times his own volume in solid gold. Or, or course, any other material that stacks to 64. Though, ironically, despite being able to carry over a thousand times his own volume in rocks, he can't carry 37 shovels.
Obviously, there is a distinct disconnect between reality and Minecraft. You can put 2,304 chests inside the 2,305th chest of exactly the same size. You can hang blocks of stone in mid-air. Just don't get me started. It's clear that Minecraft is not meant to be an accurate simulation of reality (or, for that matter, even any consistent hallucination). It is what it is, and you deal with what it is, not with what it would be if it was reality instead of Minecraft.
So "It's more realistic" is right out as a reason to make food not stack. What other reason could there be, then?
Well, we're also looking at "It will make the game harder." I've got a whole rant about that; it's linked from my sig, I'm not going to duplicate it here. Suffice it to say that making the game harder for newcomers so that it can be more challenging for veterans is a bad idea. It's tying a knot in the newbie hose, and without that steady influx of new players, after a while the veterans will mostly have wandered off to play something else, and the game will die. The game needs to be just as approachable, just as accessible, to someone who starts today as it was to someone who started last month, or last year, or in the very earliest days. I'd be all in favor of an ultra-hard mode. I probably wouldn't play it (I'm a slacker; I still play on Normal) but there are people who will. But in effect forcing all players to play on a mode suitable for the most experienced veterans, whether they are such veterans, or slackers like me, or 7-year-old kids, or people who just got the game last week, or anyone else, is a recipe for failure.
And "you can turn it off" does not make a bad idea into a good one; it just makes it into a bad idea with an on-off switch. Here's a better option: For anyone who thinks food shouldn't stack ... don't stack it. Take only one pork chop per square. If you think it would be more fun to play that way, then by all means do. If you want to do something to make the game more challenging for yourself, by all means do so. But don't demand that it be made more difficult for all players so that you can have the challenge you want.
Pros:
It can be toggled.
It's a good challenge and will make game play more interesting
Cons:
Having it set on default
Neutral:
N/A
Otherwise, I believe your suggestions could be something to look forward to.
Rollback Post to RevisionRollBack
My name is Tea and I host a Whitelist Vanilla Server with my fiance, Ace. We would love it if more people would come and play with us. You can view our post here: http://tinyurl.com/qhl6e9d Or you can go straight to www.aeriagaming.com We hope to see you in-game, soon. Happy Gaming!
I worked out once that Steve's pockets are denser than the core of the sun.
Consider that a gold block is one cubic meter of solid gold. You can carry 2,304 gold blocks. Now, according to my handy-dandy Pocket Ref (4th Edition), gold weights 32,508 kg per cubic meter. That means Steve is carrying 74,898,432 kg (165,122,600 pounds) of gold. Never mind carrying a hundred thousand pounds of food -- you can carry a hundred million pounds of gold!
Incidentally, that 2,304 gold blocks would make a cube 13 blocks on a side (with a few blocks left over), or slightly over 41 feet. Basically, if we assume Steve fills every bit of the 1x2 block space that he occupies, he can carry 1,152 times his own volume in solid gold. Or, or course, any other material that stacks to 64. Though, ironically, despite being able to carry over a thousand times his own volume in rocks, he can't carry 37 shovels.
Obviously, there is a distinct disconnect between reality and Minecraft. You can put 2,304 chests inside the 2,305th chest of exactly the same size. You can hang blocks of stone in mid-air. Just don't get me started. It's clear that Minecraft is not meant to be an accurate simulation of reality (or, for that matter, even any consistent hallucination). It is what it is, and you deal with what it is, not with what it would be if it was reality instead of Minecraft.
So "It's more realistic" is right out as a reason to make food not stack. What other reason could there be, then?
There is a way that Steve doesn't need to be Hercules or Atlas to carry that much material: have you ever read Dragon Balls? The Capsule Corporation on that manga can manufactures mini capsules that can "hatch" even an hovercraft or a house. So if MC theory is similar to that, you can put 2034 chests in capsule mode in the 2035th chest.
Support with the caveat that the default is stackable.
Personally, I'm not a fan of pretending that tedium = difficulty, but have no issue with people that do. I'm always in favor of options, even ones I don't particularly care for -as long it it's OPTIONAL.
If you can stack at most 16 i dont care (because thats all I ever carry). But knowing that I have to run back to my base every 5 minutes for a piece of steak, because I can only care a certain amount is ridiculous.
Something really needs to done about hunger but I don't think this is the way.
The food system is completely different 1.7.3 prior, we cannot necessarily apply it it here. In 1.7.3, yes, we had to make choices based on what's the most important. The major difference is now we NEED food. I don't know why someone would want this. You still have the massive wheat farm and three double chests of bread, the only thing is; you need to repeatedly come back and long journeys are irritating.
Enabling this in your world doesn't make hunger any more difficult, it just makes it unpractical.
Rollback Post to RevisionRollBack
Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
....And "you can turn it off" does not make a bad idea into a good one; it just makes it into a bad idea with an on-off switch. Here's a better option: For anyone who thinks food shouldn't stack ... don't stack it. Take only one pork chop per square. If you think it would be more fun to play that way, then by all means do. If you want to do something to make the game more challenging for yourself, by all means do so. But don't demand that it be made more difficult for all players so that you can have the challenge you want.
I completely agree with your 'rant' on why Minecraft shouldn't be harder and this is my thoughts on this suggestion as well. If you don't want food to stack, don't stack it. You don't have to wait for your suggestion to be approved and eventually rolled out in an update. You can start right now
Not only will that be very hard to code, but it is completely unnecessary. You can stack unstackable items with NBT editing and it will persist until you unstack it.
EDIT: Quote feature bugged, pls fix mods. I meant to quote the 'ERROR: already stacked' statement.
Although that being said, if you want hard, why not make it *really* hard? Just have an option to turn off item stacking, period. Or maybe this would be better with a slider so that you can pick your item stack caps: 1-64. I certainly wouldn't ever play such a game, but I guess some might like it.
I guess what it comes down to is this: Would it make the game more fun? In particular, would it make the game more fun for the majority of players? While making it extremely hard to carry enough food (and still do other things) is sure to please some people, I really doubt that it would make the game more fun for even a small fraction of the player base, let along a majority.
It seems logical to carry millions of pounds of gold, no? See what I'm getting at? Minecraft doesn't have to be (and isn't) realistic.
Also, there is a simple solution around unstackable food which is easy to exploit, only requiring a couple extra inventory slots for an Ender chest and Silk Touch pickaxe, which I carry anyway, and eating food frees up space for ores and stuff:
That's enough to last me through enough caving to mine a world lifetime supply of ores for most players (like enough coal to smelt 16,000 items - without Fortune), even if it were baked potatoes, never mind that in abandoned mineshafts I can literally mostly subsist off of bread from chests. In other words, it would only be a small inconvenience for people like me, while having much bigger effects on people who can't afford Ender chests/Silk Touch pickaxes.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
http://www.minecraftforum.net/forums/servers/looking-for/2210277-advice-for-people-looking-for-good-builders-10
Fix Alchemy! Vote here.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2211202-small-alchemy-revamp
Check out my builds here.
http://s78.photobucket.com/user/Cypher_Rahl/library/Minecraft
Preview 1.9 here:
http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/future-updates/2214499-preview-of-1-9
I worked out once that Steve's pockets are denser than the core of the sun.
Consider that a gold block is one cubic meter of solid gold. You can carry 2,304 gold blocks. Now, according to my handy-dandy Pocket Ref (4th Edition), gold weights 32,508 kg per cubic meter. That means Steve is carrying 74,898,432 kg (165,122,600 pounds) of gold. Never mind carrying a hundred thousand pounds of food -- you can carry a hundred million pounds of gold!
Incidentally, that 2,304 gold blocks would make a cube 13 blocks on a side (with a few blocks left over), or slightly over 41 feet. Basically, if we assume Steve fills every bit of the 1x2 block space that he occupies, he can carry 1,152 times his own volume in solid gold. Or, or course, any other material that stacks to 64. Though, ironically, despite being able to carry over a thousand times his own volume in rocks, he can't carry 37 shovels.
Obviously, there is a distinct disconnect between reality and Minecraft. You can put 2,304 chests inside the 2,305th chest of exactly the same size. You can hang blocks of stone in mid-air. Just don't get me started. It's clear that Minecraft is not meant to be an accurate simulation of reality (or, for that matter, even any consistent hallucination). It is what it is, and you deal with what it is, not with what it would be if it was reality instead of Minecraft.
So "It's more realistic" is right out as a reason to make food not stack. What other reason could there be, then?
Well, we're also looking at "It will make the game harder." I've got a whole rant about that; it's linked from my sig, I'm not going to duplicate it here. Suffice it to say that making the game harder for newcomers so that it can be more challenging for veterans is a bad idea. It's tying a knot in the newbie hose, and without that steady influx of new players, after a while the veterans will mostly have wandered off to play something else, and the game will die. The game needs to be just as approachable, just as accessible, to someone who starts today as it was to someone who started last month, or last year, or in the very earliest days. I'd be all in favor of an ultra-hard mode. I probably wouldn't play it (I'm a slacker; I still play on Normal) but there are people who will. But in effect forcing all players to play on a mode suitable for the most experienced veterans, whether they are such veterans, or slackers like me, or 7-year-old kids, or people who just got the game last week, or anyone else, is a recipe for failure.
And "you can turn it off" does not make a bad idea into a good one; it just makes it into a bad idea with an on-off switch. Here's a better option: For anyone who thinks food shouldn't stack ... don't stack it. Take only one pork chop per square. If you think it would be more fun to play that way, then by all means do. If you want to do something to make the game more challenging for yourself, by all means do so. But don't demand that it be made more difficult for all players so that you can have the challenge you want.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Pros:
It can be toggled.
It's a good challenge and will make game play more interesting
Cons:
Having it set on default
Neutral:
N/A
Otherwise, I believe your suggestions could be something to look forward to.
We would love it if more people would come and play with us.
You can view our post here: http://tinyurl.com/qhl6e9d
Or you can go straight to www.aeriagaming.com
We hope to see you in-game, soon.
Happy Gaming!
Similar to your suggestion, but it removes the annoyance factor in your idea of constantly being forced to resupply due to the hunger bar.
There is a way that Steve doesn't need to be Hercules or Atlas to carry that much material: have you ever read Dragon Balls? The Capsule Corporation on that manga can manufactures mini capsules that can "hatch" even an hovercraft or a house. So if MC theory is similar to that, you can put 2034 chests in capsule mode in the 2035th chest.
Personally, I'm not a fan of pretending that tedium = difficulty, but have no issue with people that do. I'm always in favor of options, even ones I don't particularly care for -as long it it's OPTIONAL.
>Implying that Hardcore Mode or difficulty locking is useless.
My point exactly.
The food system is completely different 1.7.3 prior, we cannot necessarily apply it it here. In 1.7.3, yes, we had to make choices based on what's the most important. The major difference is now we NEED food. I don't know why someone would want this. You still have the massive wheat farm and three double chests of bread, the only thing is; you need to repeatedly come back and long journeys are irritating.
Enabling this in your world doesn't make hunger any more difficult, it just makes it unpractical.
I completely agree with your 'rant' on why Minecraft shouldn't be harder and this is my thoughts on this suggestion as well. If you don't want food to stack, don't stack it. You don't have to wait for your suggestion to be approved and eventually rolled out in an update. You can start right now