I know what criticism is. You arent helping the good of this thread and you are supposed to be giving constructive criticism, not bashing me. And I'm sorry if you have a problem with my ideas evolving into a general topic about improving mobs. Also, take the time to properly use commas and periods in your posts, they look a little bit sloppy.
These ideas aren't bad, don't get me wrong, but i see them as more of a mod, and some are oversuggested. The Endermen with a cape sounds cliche. The new spider AI will make these mobs annoying, and ridiculous. The E
Don't worry about it, I'm just glad I got feedback from you. Thank you and I will add more content soon. The thing is however, you can really visualize anyone's idea as a mod because Minecraft has infinite possibilities. 😃
Out of curiosity, why is the Blazing Skeleton both more common AND stronger than a wither skeleton? It both sets you on fire and inflicts Wither, but it appears everywhere in the Nether rather than just Nether Fortresses.
I don't really like it how you say all of these cool things should be super rare. What you suggested is very fun, aside from the eye-color stuff. I think the mob effex are really awesome and should always apply.
All these new mobs are based on traditional gaming elements, mostly having been inspired by games that have a lot diversity. If you look at most of these mobs, they aren't unfamiliar. That's why you can imagine them in a mod. They are familiar elements of gameplay diversity that are missing from Minecraft that a lot of other games have. Don't worry, this doesnt mean I stole these mobs from other games. It simply means that I was inspired to create more variants of mobs by looking at how many variants of enemies there are in other games.
my thoughts are that changing the looks of a mob is fine but changing the abilities is not fine. Changing stats on the other hand.... i like that. Random stats and random looks for each individual mob would be awesome.