This idea is about overhauling potion brewing. It will encourage players to brew potions and it will overhaul combat with all these new potions.
Potion of Resistance: This potion is brewed by adding an obsidian fish to an awkward potion. The obsidian fish is crafted with 1 obsidian and 1 clownfish. This is NOT edible. It looks like a clownfish except the orange stripes are black and the white stripes are purple. The reason I made it like this is because obsidian takes forever to mine and clownfish are immune to sea anemones.
Potion of Haste: The potion of haste is created by brewing blue powder into an awkward potion. Blue powder is crafted with 1 lapis lazuli and 1 blaze powder. It looks like blaze powder except is blue. There is no reasoning behind this, I just wanted to give lapis a new use. Blue powder can also be combined with an ender pearl to make an eye of the sea. It works like an eye of ender, except points to the closest ocean monument.
Potion of Stickiness: This potion, unlike the two above, is not an effect currently in the game. It allows you to climb up blocks like a spider. The way it is created is kind of complicated. You must get a rare drop from a new mob that spawns in jungles. These mobs are lemurs. Lemurs spawn randomly throughout jungles during any time of day. Baby lemurs can spawn, but they don't drop anything. Lemurs cannot be hunted to extinction, like ocelots. This rare drop is a lemur paw. After that, you must combine a lemur paw and a slimeball to make a sticky paw. After that, you must brew the sticky paw into a potion of leaping (so jump boost potions aren't useless). I made the ingredients like this because lemurs can climb trees and slimeballs are sticky.
Potion of Dullness: Dullness potions (mining fatigue potions) are simply brewed by adding a fermented spider eye to a potion of haste.
Potion of Absorption: Absorption is a pretty strong effect. To balance this out, you must brew a sponge (because it absorbs water) into an awkward potion to make an absorption potion.
Potion of Health Boost: Health boost is an even stronger effect. To create this potion, you must add a golden tear to an absorption potion (so absorption isn't useless). To create a golden tear, you surround a ghast tear with 8 gold ingots.
Potion of Floating: The potion of floating is crafted by adding a guardian tail (a new rare drop from guardians) to an awkward potion. This potion makes it so that you will float to the top of the water without holding space bar. You must crouch to go down.
Potion of Reaching: Elephants are new animals that are only found in savannas. They spawn rarely, but in large herds. If you stand near them, they may step on you doing 5 hearts of damage on hard, 4 hearts of damage on normal and easy, and 3 hearts of damage on peaceful. They are neutral. If you attack an elephant, that elephant will attack back and all other elephants will run around going crazy. The stomping will do damage to all mobs except the Wither, the Ender Dragon, and other elephants. When an elephant dies, it drops 0-3 ivory and always one trunk. The trunk can be brewed into an awkward potion to create the potion of reaching. This potion effects how far away you can place blocks, attack mobs, etc. Each level adds 1 more block to the range, however you start with a range of 2 blocks. Ivory is used to make ivory blocks, which look similar to quartz blocks except have a gray tint and no border around it. Ivory blocks are created with 4 ivory in a square shape and it gives you 8 ivory blocks.
Level 3 Potions: To create a level 3 potion, you must add a new ingredient called bejeweled beans to a level 2 potion. This new ingredient is crafted with 1 cocoa bean and 1 diamond and you get 1 bejeweled bean. Bejeweled beans look like cocoa beans except are the same shade of blue that diamonds are. Removed due to being overpowered.
Potion of Saturation: The way saturation works is different now. It acts like a potion of healing, except heals hunger. It heals 4 half hunger (2 full hunger) at level 2. It heals 2 more half hunger on level 3 and 2 less on level 1. The reason you'd use this is because you can make the splash version. To create this, you must brew a quartzchop into an awkward potion. To create a quartzchop, you combine 4 nether quartz with 1 cooked porkchop. It looks like a cooked porkchop, except it is a white color. The quartzchop acts exactly like a cooked porkchop when eaten.
Potion of Hunger: The way hunger works is different now. Hunger works like the exact opposite of saturation. To create this potion, you must brew a fermented spider eye into a potion of saturation.
Potion of Starving: The new starving effect acts like the old hunger effect. Rotten flesh, raw chicken, etc. gives you starving instead of hunger now. To create a potion of starving, you brew a poisonous potato into an awkward potion.
Potion of Aggression: When you're fishing, you may get a piranha! A piranha is in between a pufferfish and a clownfish in rarity. You can brew a piranha into an awkward potion to create a potion of aggression. This has no effect on players. Instead, it effects mobs. It causes mobs to become aggressive and attack all nearby mobs and nearby players. They'll even attack other mobs of their species.
Potion of Nausea: To create a potion of nausea, you must brew a bowl of goop into an awkward potion. You will get the bowl back after you brew it. You create a bowl of goop with 1 mushroom stew, 1 rotten flesh, 1 slimeball, and 1 spider eye. It looks like mushroom stew except the actual soup part is green. It is NOT edible.
Potion of Curing: To create a potion of curing, you must get a new food found in jungles. When you destroy a jungle leaf block, there is a 1/925 (I believe it is 1/200 for getting apples from oak trees) chance to get a mango. Note that there are way more jungle leaves to break in a jungle then there are oak leaves in a forest of the same size. Mangoes can be eaten and heal the same hunger and saturation an apple does. Mangoes can be brewed into an awkward potion to create a potion of curing. This potion removes all potion effects from the user.I know some people are gonna complain about mangoes being too rare. I'm trying to make them be a lucky find, like apples are.
Bottle'O'Enchanting/Potion of Wisdom: The bottle'o'enchanting (now called the potion of wisdom) is brewed in a very special way. You must fill a cauldron with water. Next, click on it with an ink sac turning it into a black color. Click on it with cocoa beans next. The water turns from black to green. You can now fill glass bottles with this green liquid. The glass bottles turn into potions of wisdom. You can brew gunpowder into them in a brewing stand to create a splash potion.
Potion of Ignorance: By brewing a fermented spider eye into a potion of wisdom, you get a potion of ignorance. It removes a very slight amount of experience. It has no effect if the person has no experience levels.
Hmmmmmm..... this isn't so much an alchemy addition as it is an update to brewing. Maybe you could add a kind of "philosophers stone" that takes xp (large amounts) to transform lapiz into diamond (instead of lead to gold) maybe not lapiz, it is a bit common. maybe emerald.
Hmmmmmm..... this isn't so much an alchemy addition as it is an update to brewing. Maybe you could add a kind of "philosophers stone" that takes xp (large amounts) to transform lapiz into diamond (instead of lead to gold) maybe not lapiz, it is a bit common. maybe emerald.
This is meant to focus on potions, not magic. I already have a pretty popular thread that focuses on magic (click on the amethyst banner if you want to see it).
Not bad, I don't really like the Idea of adding a Fermented Spider Eye to a potion, I think it just makes brewing more complicated, in my opinion every effect should have it's own ingredient to make brewing more straight forward, but that is something that already is on the game unfortunatly, I think you also should be able to trow splash potions further away, so you can hold right click for a while like a bow to make it go far, but I don't know exactly how far would be good.
For one thing, we don't really need to expand on potions right now. Next to nothing in the game warrants their use, anyway; regeneration and health boost aren't terribly useful when nothing in the game except for the Wither is difficult enough to warrant using a potion over simply waiting for hunger to regenerate your health, strength, poison, and instant damage mean little when mobs die quickly without their use and deal little damage to you, etc etc etc. The only truly useful potions are swiftness and fire resistance, and to a lesser extent jump boost. It would be a better idea to focus on adding things that would warrant the use of potions rather than adding on to a system with minimal use.
As for the potions: resistance is okay since it gives a use to clownfish but the effect itself is useless in SSP thanks to armor. Haste should just be brewed with lapis instead of making an entirely new item just for brewing potions, unless blue powder is given uses outside of brewing. Dullness is completely worthless in SSP. Stickiness is meh, it isn't really needed when we have plenty of ways to ascend vertically for minimal cost already. Absorption doesn't mean much since armor already provides a boatload of protection, and health boost is awfully cheap since it's a direct upgrade from absorption yet doesn't cost much more. Floating doesn't make much sense; "float to the top" of what? Water? The sky? You do not mention what reaching does. There's no real need to change how saturation works, and the potion is pretty worthless anyway because it doesn't stack and you virtually never need to eat something instantly. There's no use for hunger in SSP and doesn't really need to be changed to begin with. Level 3 potions aren't all that necessary considering that potions are almost always overkill to begin with, although another use for diamonds is always nice.
Also, this isn't an overhaul. You're expanding on the current system; that isn't overhauling. If this were an overhaul, you'd be changing the way you brew potions and whatnot.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
maybe instead of using a sticky lemur paw and adding an entire new mob where it's not needed, why not simply make craftable cobwebs (1slimeball + 8 string) and brew stickiness potions with those?
a cooked porkchop restores more hunger than the potion of saturation, which is more expensive. If this is implemented, the potion should be splash by default, and only require 1 quartz each
Armor provides a more durable and long lasting effect that relies less on luck than the means you have shown. However it would be useful, if a bit op, in battles on top of armor.
no elephants. They're awesome and all, but not in minecraft, it just doesn't "fit"
hunger, starving, mining fatigue are all useless in survival. Maybe if you were brewing, there'd be a chance you'd screw up and end up with one of these. I certainly wouldn't brew these on purpose!
level 3 potions aren't needed, and the way you have proposed to brew them is illogical and unnecessary.
eye of the sea is good, will probably need that to find sponge to brew absorption potions. Like the new use for sponge BTW. Gives a reason to raid these ocean monuments
i'd like to see a saturation potion (saturation as it is now) I'm so sick of eating every five seconds.
when talking potions, fermented spider eyes corrupt potions, they don't upgrade them. So absorption + fermented spider eye === unlogic
take my criticism any way you want, other than that specified.
a cooked porkchop restores more hunger than the potion of saturation, which is more expensive. If this is implemented, the potion should be splash by default, and only require 1 quartz each
To be fair, one quartzchop and one glowstone translates to 3 potions that refill 4 hunger each, which is a 4-hunger profit over a cooked porkchop. Of course, it doesn't appear to restore saturation, it comes with the enormous downside of not being stackable, which is a pretty big dealbreaker for something that has an effect that common.
Anyway, regarding the changes and new potions:
-Floating seems nearly useless, given that you get the same effect from holding down the spacebar. And, if you're in danger of drowning (because that's the only scenario where I can think of floating being useful), you can just drink a water breathing potion instead of a floating potion; water breathing potions are easier to get, too.
-Reaching is decently useful, I like it.
-In theory, aggression is nice, but you can kill mobs much faster yourself than other mobs can, and strength escalates that. Admittedly, it's cheaper than strength, but at the point in the game where you can access potions you don't really need much help fighting mobs.
-Nausea, like some of your other effects, is worthless against mobs.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I support all but reaching, starving, aggression (partial-support, actually, but it's feels kind of pointless), and the last three. We have milk for curing. I'm all for hunger as an offensive potion. Why drain someone's hunger? Because if you drain it past 9 bars or whatever is needed for hunger regen, they can't regen their health back without eating, thus making them easier to kill. If they stop to eat, they can't easily dodging or keep running from you. Oh, if you manage to get them to 3 or less bars, no more sprinting. >:D
My probs with "Wisdom" is I prefer it remain a villager-only thing, like chainmail armor. It would feel less special if you could just brew it. Ignorance just sounds stupid. Oh, the irony of that statement. I feel the same way for Starving. Aggression could be interesting, but wouldn't they attack you to? I don't see much use of this outside of creative and trolling people as an admin in creative. Actually, them attacking each other would kind of help, but if they still attack you.. ehh.. As for reaching, we have enough with reach hacks on pvp stuff and adding a mob sounds even more dumb. Oh, and stickiness? Why not just a slimeball instead of a new animal and rare drop?
I'd like to add a potion for poison resistance. It wouldn't be upgradable in level, but would be in time limit. Poison resistance makes you immune to cave spider poison or poison potions for a set amount of time. (milk only cures that one time.. It does not make you immune to the next time the cave spider hits you.)
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Potion of Resistance: This potion is brewed by adding an obsidian fish to an awkward potion. The obsidian fish is crafted with 1 obsidian and 1 clownfish. This is NOT edible. It looks like a clownfish except the orange stripes are black and the white stripes are purple. The reason I made it like this is because obsidian takes forever to mine and clownfish are immune to sea anemones.
Potion of Haste: The potion of haste is created by brewing blue powder into an awkward potion. Blue powder is crafted with 1 lapis lazuli and 1 blaze powder. It looks like blaze powder except is blue. There is no reasoning behind this, I just wanted to give lapis a new use. Blue powder can also be combined with an ender pearl to make an eye of the sea. It works like an eye of ender, except points to the closest ocean monument.
Potion of Stickiness: This potion, unlike the two above, is not an effect currently in the game. It allows you to climb up blocks like a spider. The way it is created is kind of complicated. You must get a rare drop from a new mob that spawns in jungles. These mobs are lemurs. Lemurs spawn randomly throughout jungles during any time of day. Baby lemurs can spawn, but they don't drop anything. Lemurs cannot be hunted to extinction, like ocelots. This rare drop is a lemur paw. After that, you must combine a lemur paw and a slimeball to make a sticky paw. After that, you must brew the sticky paw into a potion of leaping (so jump boost potions aren't useless). I made the ingredients like this because lemurs can climb trees and slimeballs are sticky.
Potion of Dullness: Dullness potions (mining fatigue potions) are simply brewed by adding a fermented spider eye to a potion of haste.
Potion of Absorption: Absorption is a pretty strong effect. To balance this out, you must brew a sponge (because it absorbs water) into an awkward potion to make an absorption potion.
Potion of Health Boost: Health boost is an even stronger effect. To create this potion, you must add a golden tear to an absorption potion (so absorption isn't useless). To create a golden tear, you surround a ghast tear with 8 gold ingots.
Potion of Floating: The potion of floating is crafted by adding a guardian tail (a new rare drop from guardians) to an awkward potion. This potion makes it so that you will float to the top of the water without holding space bar. You must crouch to go down.
Potion of Reaching: Elephants are new animals that are only found in savannas. They spawn rarely, but in large herds. If you stand near them, they may step on you doing 5 hearts of damage on hard, 4 hearts of damage on normal and easy, and 3 hearts of damage on peaceful. They are neutral. If you attack an elephant, that elephant will attack back and all other elephants will run around going crazy. The stomping will do damage to all mobs except the Wither, the Ender Dragon, and other elephants. When an elephant dies, it drops 0-3 ivory and always one trunk. The trunk can be brewed into an awkward potion to create the potion of reaching. This potion effects how far away you can place blocks, attack mobs, etc. Each level adds 1 more block to the range, however you start with a range of 2 blocks. Ivory is used to make ivory blocks, which look similar to quartz blocks except have a gray tint and no border around it. Ivory blocks are created with 4 ivory in a square shape and it gives you 8 ivory blocks.
Level 3 Potions: To create a level 3 potion, you must add a new ingredient called bejeweled beans to a level 2 potion. This new ingredient is crafted with 1 cocoa bean and 1 diamond and you get 1 bejeweled bean. Bejeweled beans look like cocoa beans except are the same shade of blue that diamonds are.Removed due to being overpowered.Potion of Saturation: The way saturation works is different now. It acts like a potion of healing, except heals hunger. It heals 4 half hunger (2 full hunger) at level 2. It heals 2 more half hunger on level 3 and 2 less on level 1. The reason you'd use this is because you can make the splash version. To create this, you must brew a quartzchop into an awkward potion. To create a quartzchop, you combine 4 nether quartz with 1 cooked porkchop. It looks like a cooked porkchop, except it is a white color. The quartzchop acts exactly like a cooked porkchop when eaten.
Potion of Hunger: The way hunger works is different now. Hunger works like the exact opposite of saturation. To create this potion, you must brew a fermented spider eye into a potion of saturation.
Potion of Starving: The new starving effect acts like the old hunger effect. Rotten flesh, raw chicken, etc. gives you starving instead of hunger now. To create a potion of starving, you brew a poisonous potato into an awkward potion.
Potion of Aggression: When you're fishing, you may get a piranha! A piranha is in between a pufferfish and a clownfish in rarity. You can brew a piranha into an awkward potion to create a potion of aggression. This has no effect on players. Instead, it effects mobs. It causes mobs to become aggressive and attack all nearby mobs and nearby players. They'll even attack other mobs of their species.
Potion of Nausea: To create a potion of nausea, you must brew a bowl of goop into an awkward potion. You will get the bowl back after you brew it. You create a bowl of goop with 1 mushroom stew, 1 rotten flesh, 1 slimeball, and 1 spider eye. It looks like mushroom stew except the actual soup part is green. It is NOT edible.
Potion of Curing: To create a potion of curing, you must get a new food found in jungles. When you destroy a jungle leaf block, there is a 1/925 (I believe it is 1/200 for getting apples from oak trees) chance to get a mango. Note that there are way more jungle leaves to break in a jungle then there are oak leaves in a forest of the same size. Mangoes can be eaten and heal the same hunger and saturation an apple does. Mangoes can be brewed into an awkward potion to create a potion of curing. This potion removes all potion effects from the user.I know some people are gonna complain about mangoes being too rare. I'm trying to make them be a lucky find, like apples are.
Bottle'O'Enchanting/Potion of Wisdom: The bottle'o'enchanting (now called the potion of wisdom) is brewed in a very special way. You must fill a cauldron with water. Next, click on it with an ink sac turning it into a black color. Click on it with cocoa beans next. The water turns from black to green. You can now fill glass bottles with this green liquid. The glass bottles turn into potions of wisdom. You can brew gunpowder into them in a brewing stand to create a splash potion.
Potion of Ignorance: By brewing a fermented spider eye into a potion of wisdom, you get a potion of ignorance. It removes a very slight amount of experience. It has no effect if the person has no experience levels.
Make sure to leave feedback!
90% Support
Elephants are redundant, but I'm pretty sure the use I gave to them isn't.
Thank you. I spent a lot of time on this thread.
This is meant to focus on potions, not magic. I already have a pretty popular thread that focuses on magic (click on the amethyst banner if you want to see it).
However, the way you described the stickiness potion has been suggested before. Also, I don't see much use for the Floating potion.
For the stickiness potion, you mean that potion of climbing thread? If so, I made the potion of climbing thread.
For one thing, we don't really need to expand on potions right now. Next to nothing in the game warrants their use, anyway; regeneration and health boost aren't terribly useful when nothing in the game except for the Wither is difficult enough to warrant using a potion over simply waiting for hunger to regenerate your health, strength, poison, and instant damage mean little when mobs die quickly without their use and deal little damage to you, etc etc etc. The only truly useful potions are swiftness and fire resistance, and to a lesser extent jump boost. It would be a better idea to focus on adding things that would warrant the use of potions rather than adding on to a system with minimal use.
As for the potions: resistance is okay since it gives a use to clownfish but the effect itself is useless in SSP thanks to armor. Haste should just be brewed with lapis instead of making an entirely new item just for brewing potions, unless blue powder is given uses outside of brewing. Dullness is completely worthless in SSP. Stickiness is meh, it isn't really needed when we have plenty of ways to ascend vertically for minimal cost already. Absorption doesn't mean much since armor already provides a boatload of protection, and health boost is awfully cheap since it's a direct upgrade from absorption yet doesn't cost much more. Floating doesn't make much sense; "float to the top" of what? Water? The sky? You do not mention what reaching does. There's no real need to change how saturation works, and the potion is pretty worthless anyway because it doesn't stack and you virtually never need to eat something instantly. There's no use for hunger in SSP and doesn't really need to be changed to begin with. Level 3 potions aren't all that necessary considering that potions are almost always overkill to begin with, although another use for diamonds is always nice.
Also, this isn't an overhaul. You're expanding on the current system; that isn't overhauling. If this were an overhaul, you'd be changing the way you brew potions and whatnot.
New Skyblock Server! Come check it out!
IP: SkyblockUniverse.beastmc.com
To be fair, one quartzchop and one glowstone translates to 3 potions that refill 4 hunger each, which is a 4-hunger profit over a cooked porkchop. Of course, it doesn't appear to restore saturation, it comes with the enormous downside of not being stackable, which is a pretty big dealbreaker for something that has an effect that common.
Anyway, regarding the changes and new potions:
-Floating seems nearly useless, given that you get the same effect from holding down the spacebar. And, if you're in danger of drowning (because that's the only scenario where I can think of floating being useful), you can just drink a water breathing potion instead of a floating potion; water breathing potions are easier to get, too.
-Reaching is decently useful, I like it.
-In theory, aggression is nice, but you can kill mobs much faster yourself than other mobs can, and strength escalates that. Admittedly, it's cheaper than strength, but at the point in the game where you can access potions you don't really need much help fighting mobs.
-Nausea, like some of your other effects, is worthless against mobs.
Aggression was really meant so that people could make mob battles.
please help my eggs!
My probs with "Wisdom" is I prefer it remain a villager-only thing, like chainmail armor. It would feel less special if you could just brew it. Ignorance just sounds stupid. Oh, the irony of that statement. I feel the same way for Starving. Aggression could be interesting, but wouldn't they attack you to? I don't see much use of this outside of creative and trolling people as an admin in creative. Actually, them attacking each other would kind of help, but if they still attack you.. ehh.. As for reaching, we have enough with reach hacks on pvp stuff and adding a mob sounds even more dumb. Oh, and stickiness? Why not just a slimeball instead of a new animal and rare drop?
I'd like to add a potion for poison resistance. It wouldn't be upgradable in level, but would be in time limit. Poison resistance makes you immune to cave spider poison or poison potions for a set amount of time. (milk only cures that one time.. It does not make you immune to the next time the cave spider hits you.)