With this mojang can develop some blocks in the future that normally cannot be crafted.
So basically there will be a block that cannot be crafted even if you know the recipe and to craft it you have to find a recipe scroll.
These are obtained by trading with villagers and there is only a 2% chance you will find a villager that trades a scroll even if you find one the price might be so high you might not afford it.
In crafting recipes you have to put the scroll in any slot thats not being used and when you craft it the scroll is going to return to your inventory.
Well usually you should be able to craft an item if you know how to craft it in real so how does this make any sense?
You can craft it but its too complicated no one can remember but you can look at a scroll to do it.
I made this idea because there is a block I want to be added. The ideas support each other so it is NOT a wishlist.
Merge 1 emerald and 1 redstone to get this.
It will be a kind of redstone that can have blocks placed right on top of them and will be named greendust which is the green colored redstone.
So how will this be implemented?
So you place the dust on the ground and put a block on top of it what this will do is that it will replace the dust with the block you placed on. The block will gain the property greendust and will act like redstone. When you destroy the block the dust will reappear under it.
If you break the under of the block the dust will drop and the block will lose the greendust property.
The problem with this is that it becomes weird and strange if you 'know' how to craft it but you cannot. Maybe you would need the scroll to craft it? Right click the crafting table with the scroll and then craft it so that the scroll is 'allowing' you to craft it?
Another important thing is exactly what would this be used to craft? A door? Fancy furniture? Advanced swords and helmet?
Wut? This sounds really complicated and poorly described, I don't understand what you mean by "not knowing the recipe" but giving it. I'm confused. It doesn't seem to have much use either.
He means that upon the creation of a world, there would be some recipes that exist in the game but you cannot craft unless you find the recipe in a dungeon and use it, thus "learning" the recipe and enabling it to be crafted.
I like the idea in general, but I don't think it is a good fit for Minecraft. It sounds like it has more of an RPG or non-sandbox adventure game feel. I would rather Minecraft only be limited by the resources available and our own imaginations.
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