The Meaning of Life, the Universe, and Everything.
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9/22/2010
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I'm kinda expecting them now... with the unexpected addition new fences, fence gates, and doors.
wouldn't mind seeing mossy cobble stairs and slabs while their at it, though I rarely use mossy cobble for anything.
Anyone else holding their breath for even more things for building? and what small addition (along the lines of whats been recently added) would you like to see?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/7/2013
Posts:
56
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Either way I really don't care. I suck at building and only play Minecraft if it's modded... I enjoy the adventure aspect much more than the building aspect.
however, Minecraft is boring to me now no matter what I do, sadly.
I have a feeling that if they did regular doors, there's at least a chance of trapdoors being done the same way. After all, different types of wood for regular doors is something that lots of people never thought they'd see in Vanilla, let alone each door having it's own design. Cobblestone and mossy steps is anybody's guess...
Although I hope they do birch ones at least so I have something nice to put with any given white block for cupboards and the like. Iron trapdoors look great but getting them to stay down is a hassle
There's no point other than to waste space and be annoying. Trapdoors aren't used in any aesthetic manner that I'm aware of that requires there to be six different kinds.
Trapdoors also make nice wall decorations, tabletops, ceiling tiles, and the like. A few more options in that area can't hurt. Also, I like to put them closed against the wall above my nether-tunnel rail lines, as they get treated as enough of a solid block to prevent pigmen spawning above the rails.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Yes, but do you need them? Is there any point where one color would be superior to another when you're building out of sandstone? The trapdoor goes well with pretty much any color palette, just like chests.
Different crafting tables might have some aesthetic value, but I doubt they'd give them actually different crafting abilities. They missed a chance to give the different wood doors different abilities to stand up to zombie door-breaking attempts, I would have liked to see some of the new doors be flimsier or more solid in that department.
I'd also like to see different boats for the different woods, with some being more or less likely to break when bumping into the shoreline or plowing through lilypads and squids.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Yes, but do you need them? Is there any point where one color would be superior to another when you're building out of sandstone? The trapdoor goes well with pretty much any color palette, just like chests.
Do we need different varieties of anything? If we have cobblestone, do we need stone brick blocks? Not really, but it sure is nice to have. And if you don't like a variant of doors or something, you don't have to use them. Their existence doesn't take anything away from your game, but it can add to other people's game if they like having more choice, and more variety. I use fences and trap doors decoratively often, I like using them, and different colors will make the game more fun for me. Doesn't mean you ever have to make them if you don't want to, so why does it bother you that something other people may like could be added to the game.
I like both exploring and building. I like to explore and find just the right spot in survival to build a house, or castle, or tower, or other structure. I get bored in creative because it doesn't have the challenge of building with what I can find or grow. And I like variety, to decorate and change the appearance of what I build and make it fit the biome, or a theme. That's half the fun of building.
Do we need different varieties of anything? If we have cobblestone, do we need stone brick blocks? Not really, but it sure is nice to have. And if you don't like a variant of doors or something, you don't have to use them. Their existence doesn't take anything away from your game, but it can add to other people's game if they like having more choice, and more variety. I use fences and trap doors decoratively often, I like using them, and different colors will make the game more fun for me. Doesn't mean you ever have to make them if you don't want to, so why does it bother you that something other people may like could be added to the game.
I like both exploring and building. I like to explore and find just the right spot in survival to build a house, or castle, or tower, or other structure. I get bored in creative because it doesn't have the challenge of building with what I can find or grow. And I like variety, to decorate and change the appearance of what I build and make it fit the biome, or a theme. That's half the fun of building.
I was speaking in aesthetics. There is a point where you have to wonder when enough is enough. When is too much too much? I have two rules for this. These rules exist for me because otherwise Minecraft would be overrun with items that serve no purpose, even aesthetically, other than taking up space and being distracting. Like fireworks.
1. A completely aesthetic item is bad when it serves no purpose (even aesthetically) other than taking up space and being distracting. (That is, the item exists just for the sake of having more items.)
2. A completely aesthetic item is good when being different in the way it is (as opposed to being too similar to other things), it can be used nicely to make an area more pleasant.
Multicolored trap doors violates both rules for me. They don't seem to serve any aesthetic purpose that would defeat the current aesthetics, and regardless of change would not make an area more pleasant than if the current aesthetics stayed the same. It's okay if it doesn't violate them for you, I'm just letting you know why I am on the side of this I am. I don't think we need them.
"Don't like don't use" is not valid in any argument, but especially here. I use wood. I use trapdoors. Despite not liking different colored trapdoors, I am forced to decide between aesthetics if I use trapdoors at all. I will not stop using trapdoors because they are useful, but different aesthetics would still be annoying for me.
Variety is good, sure, but sometimes universality is too.
"Don't like don't use" is not valid in any argument, but especially here. I use wood. I use trapdoors. Despite not liking different colored trapdoors, I am forced to decide between aesthetics if I use trapdoors at all. I will not stop using trapdoors because they are useful, but different aesthetics would still be annoying for me.
If they go the same route with trapdoors that they did with normal doors, then the old generic trapdoor design will still be available if you use oak wood. Granted, for tree-farming purposes, I prefer birch, spruce, and jungle trees, but if you want to keep the old trap doors, you can still use them, with a bit of oak planks, which are not generally difficult to obtain in survival mode. Yeah, if you want to tree-farm birch or giant spruce as your main source of crafting wood, then you may have to spend a bit more time chopping wild oak, looting abandoned mineshafts for their planks, or add an Oak room onto your tree farm and harvest it more often than you'd really like. But maybe, just maybe, one of the new trapdoor textures, if and when they get added, will actually be....useful in some sense, aesthetically-speaking....even to you? I mean, they don't HAVE to make the trapdoors thematic twins of their regular door counterparts, maybe they will make one or more of them...specialized in some way? Intended to be used as a tabletop/countertop, or as a wall decor, or as a flip-down/up stair step, or something along those lines?
I find it amusing that your signature advertises your support for the palette-swapped "Dark Quartz" mod/suggestion, which involves an addition of several blocks that are a purely aesthetic addition to the game by merely providing different-colored variants of existing blocks. Which arguably describes the new wood-type doors. If giving us a few new dark/black blocks for aesthetic building purposes, in addition to the existing netherbrick, coal-block, black-dyed-clay, dark-oak, and black-wool is a good idea, it's probably not a terrible idea to also give us some dark-oak-based dark-looking trap doors to go with them?
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
wouldn't mind seeing mossy cobble stairs and slabs while their at it, though I rarely use mossy cobble for anything.
Anyone else holding their breath for even more things for building? and what small addition (along the lines of whats been recently added) would you like to see?
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Why? What's wrong with it?
fear of fire destroying his/her house I'd guess. I don't think that's ever happened to me.
definitely, we'd have all kinds of options for decoration.
however, Minecraft is boring to me now no matter what I do, sadly.
Although I hope they do birch ones at least so I have something nice to put with any given white block for cupboards and the like. Iron trapdoors look great but getting them to stay down is a hassle
There's no point other than to waste space and be annoying. Trapdoors aren't used in any aesthetic manner that I'm aware of that requires there to be six different kinds.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
That require six different kinds of trapdoors at any point?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Yes, but do you need them? Is there any point where one color would be superior to another when you're building out of sandstone? The trapdoor goes well with pretty much any color palette, just like chests.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
No, that'd be too complicated and almost useless.
LOL
I'd also like to see different boats for the different woods, with some being more or less likely to break when bumping into the shoreline or plowing through lilypads and squids.
Those who clearly love building.
And those who clearly love adventuring.
Don't get me wrong, I love them both. But different colored trapdoors would be great!
I love building significantly more than adventuring, and I don't think different colored trap doors would be great.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Do we need different varieties of anything? If we have cobblestone, do we need stone brick blocks? Not really, but it sure is nice to have. And if you don't like a variant of doors or something, you don't have to use them. Their existence doesn't take anything away from your game, but it can add to other people's game if they like having more choice, and more variety. I use fences and trap doors decoratively often, I like using them, and different colors will make the game more fun for me. Doesn't mean you ever have to make them if you don't want to, so why does it bother you that something other people may like could be added to the game.
I like both exploring and building. I like to explore and find just the right spot in survival to build a house, or castle, or tower, or other structure. I get bored in creative because it doesn't have the challenge of building with what I can find or grow. And I like variety, to decorate and change the appearance of what I build and make it fit the biome, or a theme. That's half the fun of building.
I was speaking in aesthetics. There is a point where you have to wonder when enough is enough. When is too much too much? I have two rules for this. These rules exist for me because otherwise Minecraft would be overrun with items that serve no purpose, even aesthetically, other than taking up space and being distracting. Like fireworks.
1. A completely aesthetic item is bad when it serves no purpose (even aesthetically) other than taking up space and being distracting. (That is, the item exists just for the sake of having more items.)
2. A completely aesthetic item is good when being different in the way it is (as opposed to being too similar to other things), it can be used nicely to make an area more pleasant.
Multicolored trap doors violates both rules for me. They don't seem to serve any aesthetic purpose that would defeat the current aesthetics, and regardless of change would not make an area more pleasant than if the current aesthetics stayed the same. It's okay if it doesn't violate them for you, I'm just letting you know why I am on the side of this I am. I don't think we need them.
"Don't like don't use" is not valid in any argument, but especially here. I use wood. I use trapdoors. Despite not liking different colored trapdoors, I am forced to decide between aesthetics if I use trapdoors at all. I will not stop using trapdoors because they are useful, but different aesthetics would still be annoying for me.
Variety is good, sure, but sometimes universality is too.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
If they go the same route with trapdoors that they did with normal doors, then the old generic trapdoor design will still be available if you use oak wood. Granted, for tree-farming purposes, I prefer birch, spruce, and jungle trees, but if you want to keep the old trap doors, you can still use them, with a bit of oak planks, which are not generally difficult to obtain in survival mode. Yeah, if you want to tree-farm birch or giant spruce as your main source of crafting wood, then you may have to spend a bit more time chopping wild oak, looting abandoned mineshafts for their planks, or add an Oak room onto your tree farm and harvest it more often than you'd really like. But maybe, just maybe, one of the new trapdoor textures, if and when they get added, will actually be....useful in some sense, aesthetically-speaking....even to you? I mean, they don't HAVE to make the trapdoors thematic twins of their regular door counterparts, maybe they will make one or more of them...specialized in some way? Intended to be used as a tabletop/countertop, or as a wall decor, or as a flip-down/up stair step, or something along those lines?
I find it amusing that your signature advertises your support for the palette-swapped "Dark Quartz" mod/suggestion, which involves an addition of several blocks that are a purely aesthetic addition to the game by merely providing different-colored variants of existing blocks. Which arguably describes the new wood-type doors. If giving us a few new dark/black blocks for aesthetic building purposes, in addition to the existing netherbrick, coal-block, black-dyed-clay, dark-oak, and black-wool is a good idea, it's probably not a terrible idea to also give us some dark-oak-based dark-looking trap doors to go with them?