Obtaining the blaze powder and ender pearls is the challenge. It's unnecessary for one in five eyes of ender to shatter.
People are saying you only need one but you generally need 10-12 for the portal. So all breaking them does is add a chance of you running too low, forcing you to grind more. Grinding blazes is trivial with the right spot and preparation...endermen, though, takes time and can be frustrating, sometimes endermen just ditch you mid fight and never come back, even in the warped forests.
People are saying you only need one but you generally need 10-12 for the portal. So all breaking them does is add a chance of you running too low, forcing you to grind more. Grinding blazes is trivial with the right spot and preparation...endermen, though, takes time and can be frustrating, sometimes endermen just ditch you mid fight and never come back, even in the warped forests.
I concur, I've been saying for a long time that bad RNG should never be the reason a player fails at doing something, nor should glitches or unfair game design in general, and this would be one case where I sympathize with OP on.
Although it is supposed to add a challenge when Eyes of Ender break at random, the problem is it's artificial difficulty, if a player runs out because their entire stack vanished after use before they could find a Stronghold, which a low chance exists even with 64, and they were headed in the correct direction the whole time, then it is very clearly not their fault. And being forced to carry too many of these risks wasting inventory space which could be used for other things such as potions of slow falling, which for some people are vital for surviving End when seeking out End cities after defeat of Ender Dragon, players who haven't yet reached a Stronghold and have not been given any loot from those who have got there before them are not going to have any Shulker boxes to make their inventory go further, which limits their available inventory slots even more.
If we are carrying bows with Mending on them, not Infinity enchant, then our inventory space would very likely be consumed by multiple stacks of arrows also, plus you need to carry food and other things like a pickaxe, sword, wood and perhaps a bucket of water or two, so quite obviously there's only so many eyes of ender we can reasonably be expected to carry before we allocate other slots for other things in the game, and we need inventory slots for collecting Endstone if it's a material we care enough to have.
Sorry but eye of ender are items which are vital for the progression of the game and them breaking could easily result in some ruined playthroughs, especially for speedrunners. 12 are needed to activate an End portal and the rest are needed to find the Stronghold containing it if the Stronghold wasn't found beforehand. I'd rather game mechanics be directly related to a player's skill, knowledge and patience than RNG, but designing a game like that is easier said than done.
People are saying you only need one but you generally need 10-12 for the portal. So all breaking them does is add a chance of you running too low, forcing you to grind more. Grinding blazes is trivial with the right spot and preparation...endermen, though, takes time and can be frustrating, sometimes endermen just ditch you mid fight and never come back, even in the warped forests.
I concur, I've been saying for a long time that bad RNG should never be the reason a player fails at doing something, nor should glitches or unfair game design in general, and this would be one case where I sympathize with OP on.
Although it is supposed to add a challenge when Eyes of Ender break at random, the problem is it's artificial difficulty, if a player runs out because their entire stack vanished after use before they could find a Stronghold, which a low chance exists even with 64, and they were headed in the correct direction the whole time, then it is very clearly not their fault. And being forced to carry too many of these risks wasting inventory space which could be used for other things such as potions of slow falling, which for some people are vital for surviving End when seeking out End cities after defeat of Ender Dragon, players who haven't yet reached a Stronghold and have not been given any loot from those who have got there before them are not going to have any Shulker boxes to make their inventory go further, which limits their available inventory slots even more.
If we are carrying bows with Mending on them, not Infinity enchant, then our inventory space would very likely be consumed by multiple stacks of arrows also, plus you need to carry food and other things like a pickaxe, sword, wood and perhaps a bucket of water or two, so quite obviously there's only so many eyes of ender we can reasonably be expected to carry before we allocate other slots for other things in the game, and we need inventory slots for collecting Endstone if it's a material we care enough to have.
Sorry but eye of ender are items which are vital for the progression of the game and them breaking could easily result in some ruined playthroughs, especially for speedrunners. 12 are needed to activate an End portal and the rest are needed to find the Stronghold containing it if the Stronghold wasn't found beforehand. I'd rather game mechanics be directly related to a player's skill, knowledge and patience than RNG, but designing a game like that is easier said than done.
RNG sucks for speedrunning and this game has a lot of that as is.