Could you like implement the redstone wiring onto the chest through CRAFTING "gasp" the recipe could go like this
=redstone
so that would make a pin chest kinda thing so when you right clicked it first off you can put in your code then after that that will always be the same code then no one can still your priceless there would also be no confusing redstone tracks going every where.
Could you like implement the redstone wiring onto the chest through CRAFTING "gasp" the recipe could go like this
=redstone
so that would make a pin chest kinda thing so when you right clicked it first off you can put in your code then after that that will always be the same code then no one can still your priceless there would also be no confusing redstone tracks going every where.
I really like the idea. it's like a password w/ out all the confusing redstone.
Could you like implement the redstone wiring onto the chest through CRAFTING "gasp"
make a pin chest kinda thing so when you right clicked it first off you can put in your code then after that that will always be the same code then no one can still your priceless there would also be no confusing redstone tracks going every where.
I still like the idea of keys over combination locks. They could still be handled the same way with a combination but the combination is crafted into the key. When a key is crafted you should get the option to name it (tool tips) and it's pin/combination. It will then work on any chest that matches that pin. This way you can give out keys to whoever needs to access that chest without having to give out the pin, and it would save you the trouble of inputting the pin every time you wanted to access the chest, if the key is in your inventory the chest will not second guess you. You of course would have to worry about death and loosing the key, if somebody kills you they can get your key. Also if you do die, say in lava, you can simply craft a new key with the pin.
I'm also thinking there should be a key ring that has a sub-inventory that should be able to store a limited number of keys so you don't need to fill your inventory with them.
The same should be applied to a red stone switch, like the lever, but requires a key to toggle.
This would also be an important addition for Adventure mode, keys could be hidden in the level so the player has to find the key to continue on.
And you know what, why shouldn't there be a both. If a player wants to input a combination every time he/she access the chest then we should also have that option as well. If you can every write on paper, then you can have parts or all of the combination to find for adventure mode as well.
Or if people want it to be simpler, you can craft a key with the pin; and if you have the key, the chest opens. If you have no key you then have to enter the pin manually before the chest will open.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
good idea, but what if yu acidently assign a key to another person chest accidently, and can yu just destroy the chest to get the contents out of?
These chests will be "protected" i guess. cant break it like bedrock. Also i dont think someone would accidently assign it to a different chest... It's possible but very unlikely.
good idea, but what if yu acidently assign a key to another person chest accidently, and can yu just destroy the chest to get the contents out of?
These chests will be "protected" i guess. cant break it like bedrock. Also i dont think someone would accidently assign it to a different chest... It's possible but very unlikely.
Or at least VERY tough. Ive seen suggestions of items getting lost if they are broken but that seems like a weapon of a griefer, break all your locked chests while your not around.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
good idea, but what if yu acidently assign a key to another person chest accidently, and can yu just destroy the chest to get the contents out of?
These chests will be "protected" i guess. cant break it like bedrock. Also i dont think someone would accidently assign it to a different chest... It's possible but very unlikely.
Or at least VERY tough. Ive seen suggestions of items getting lost if they are broken but that seems like a weapon of a griefer, break all your locked chests while your not around.
hmm. i dont really understand your post very much but i get what you're trying to say. Maybe like a bit less than double the strength of obsidian so that it would be hard to break.
As I brought up in past threads about this, I think a simple padlock would replace a key:
Where = Iron ingot
The padlock, when placed into a chest (taking up a slot), prompts for a password in a way similar to the sign post prompt. The password is then needed to access the chest each time until the padlock is removed and placed back into the player's inventory. Padlocks would not stack and if there is more than one only the "first" would work, going by the order items are stored in memory - I think top left is #1?
A new craftable item which requires resources and consumes inventory/storage space. You don't have to carry and risk losing a key, and there is no issue with respawning.
=Smidge=
A new craftable item which requires resources and consumes inventory/storage space. You don't have to carry and risk losing a key, and there is no issue with respawning.
=Smidge=
If you combine the pass code with the addition of keys then both parties can be satisfied. You may not want to carry a key with you that you are worried about loosing but having to put in a pass code every time you access a chest can be really annoying. If you have the option to craft a key with the pass code then that would act as you entering it in. If you have no key then you just have to enter it manually.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I think it's not a bad idea. It could be useful in SMP, and in SP it would help when the creepers come around. I am thinking maybe a password/passcode that you'd be prompted to enter upon right-clicking the chest? That way in SMP there still is some element of possibly being robbed if someone stumbles upon your chest, but they'd have to first crack your passcode. Not a huge fan of the key thing personally, it doesn't sound easy to code, and there is little to no element of danger. With a passcode, there would still be a reason to hide your chests, but they would be better protected from unwanted hands.
I think it's not a bad idea. It could be useful in SMP, and in SP it would help when the creepers come around. I am thinking maybe a password/passcode that you'd be prompted to enter upon right-clicking the chest? That way in SMP there still is some element of possibly being robbed if someone stumbles upon your chest, but they'd have to first crack your passcode. Not a huge fan of the key thing personally, it doesn't sound easy to code, and there is little to no element of danger. With a passcode, there would still be a reason to hide your chests, but they would be better protected from unwanted hands.
Still need to take Adventure mode into account. Creators can put keys in chests that the player will have to find to unlock another chest or door to continue on in the game. Also keys are a little more authentic to an old school feel. Keys came way before combination locks.
...and hide my chests so there is no danger? I never have chests out in the open so there is never going to be any danger already, but I still want to be able to access them without having to worry about another play sneaking in and nabbing my resources while I am away or logged out. Having to keep a key on you, with the chance of loosing it adds to the survival element and gives risk to reward. A player can't just sneak in and take your loot but can kill you for it and this is much more bandit then griefer.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
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if so,this is not so hot.
so that would make a pin chest kinda thing so when you right clicked it first off you can put in your code then after that that will always be the same code then no one can still your priceless
I really like the idea. it's like a password w/ out all the confusing redstone.
I still like the idea of keys over combination locks. They could still be handled the same way with a combination but the combination is crafted into the key. When a key is crafted you should get the option to name it (tool tips) and it's pin/combination. It will then work on any chest that matches that pin. This way you can give out keys to whoever needs to access that chest without having to give out the pin, and it would save you the trouble of inputting the pin every time you wanted to access the chest, if the key is in your inventory the chest will not second guess you. You of course would have to worry about death and loosing the key, if somebody kills you they can get your key. Also if you do die, say in lava, you can simply craft a new key with the pin.
I'm also thinking there should be a key ring that has a sub-inventory that should be able to store a limited number of keys so you don't need to fill your inventory with them.
The same should be applied to a red stone switch, like the lever, but requires a key to toggle.
This would also be an important addition for Adventure mode, keys could be hidden in the level so the player has to find the key to continue on.
And you know what, why shouldn't there be a both. If a player wants to input a combination every time he/she access the chest then we should also have that option as well. If you can every write on paper, then you can have parts or all of the combination to find for adventure mode as well.
Or if people want it to be simpler, you can craft a key with the pin; and if you have the key, the chest opens. If you have no key you then have to enter the pin manually before the chest will open.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
These chests will be "protected" i guess. cant break it like bedrock. Also i dont think someone would accidently assign it to a different chest... It's possible but very unlikely.
Or at least VERY tough. Ive seen suggestions of items getting lost if they are broken but that seems like a weapon of a griefer, break all your locked chests while your not around.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
hmm. i dont really understand your post very much but i get what you're trying to say. Maybe like a bit less than double the strength of obsidian so that it would be hard to break.
This seems more likely for a safe.
This actually is a really good idea, i'll keep it in mind. Thanks for the tip/idea :biggrin.gif:
As I brought up in past threads about this, I think a simple padlock would replace a key:
Where
The padlock, when placed into a chest (taking up a slot), prompts for a password in a way similar to the sign post prompt. The password is then needed to access the chest each time until the padlock is removed and placed back into the player's inventory. Padlocks would not stack and if there is more than one only the "first" would work, going by the order items are stored in memory - I think top left is #1?
A new craftable item which requires resources and consumes inventory/storage space. You don't have to carry and risk losing a key, and there is no issue with respawning.
=Smidge=
If you combine the pass code with the addition of keys then both parties can be satisfied. You may not want to carry a key with you that you are worried about loosing but having to put in a pass code every time you access a chest can be really annoying. If you have the option to craft a key with the pass code then that would act as you entering it in. If you have no key then you just have to enter it manually.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
HORRAY! NO REASON!
Exactly. Wat do you not like about it?
Still need to take Adventure mode into account. Creators can put keys in chests that the player will have to find to unlock another chest or door to continue on in the game. Also keys are a little more authentic to an old school feel. Keys came way before combination locks.
...and hide my chests so there is no danger? I never have chests out in the open so there is never going to be any danger already, but I still want to be able to access them without having to worry about another play sneaking in and nabbing my resources while I am away or logged out. Having to keep a key on you, with the chance of loosing it adds to the survival element and gives risk to reward. A player can't just sneak in and take your loot but can kill you for it and this is much more bandit then griefer.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)