Fantastic. Utterly fantastic. And a nicely intuitive design system. The 9 stained Glass to 1 leadlight seems kinda pricey, however I DO like that there are no wasted panels.
Those are 1377 block ID's being used up . Then again , check out the fireworks .
They could have a slightly higher blast res. and slower mining time .
Dude.... your a 1923 Steve head. What happened to the heli?
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My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
Dude, honestly, this us one of the best idea I've seen in DAYS! I mean, if they can add banners, why not leadlights? plus, they are SOOO much easier to make and can be soo easy to make beautiful details! You bet your butt im gonna give this 120% support!
Edit: I also had another idea, maybe since they're so dense they could technically obstruct you seeing in or out so theres a very low visibility on them
Those are 1377 block ID's being used up . Then again , check out the fireworks .
They could have a slightly higher blast res. and slower mining time .
Actually, it only needs a single tile entity for this to work. All the other stuff can be handled as the internal data within that tile entity, you'd really only need a texture for the borders.
The concept of different leadlight sizes is interesting, although I don't know if you could really get smaller than a 3x3 grid. Considering you have 16 pixels to work with, and you would want at least 1 pixel border around each individual glass piece, it works out to each section of the leadlight being 3x3 pixels, with a 1 pixel border between each section and around the edge. I don't know how much smaller than that you could go and still make it look decent.
You could go bigger though and do a 2x2 grid with 4 panes in it. If that was implemented it could look something like this:
And placed it would give you this:
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Question: May I dip these into a cauldron to wash away their stained colour(s)?
Suggestion: It'd be cool if I could smelt one to get a regular glass plain back (despite colour design), so if I make a mistake (mess up on design) I could recycle it in a sense.
Overall: I think this is pretty cool & creative so Support & 1+ from me.
Quote from Badprenup»The concept of different leadlight sizes is interesting, although I don't know if you could really get smaller than a 3x3 grid. Considering you have 16 pixels to work with, and you would want at least 1 pixel border around each individual glass piece, it works out to each section of the leadlight being 3x3 pixels, with a 1 pixel border between each section and around the edge. I don't know how much smaller than that you could go and still make it look decent.
You could go bigger though and do a 2x2 grid with 4 panes in it.
That is interesting, but unfortunate because I really like the 3x3 design. Your 2x2 idea I like as well, especially since it's more doable as you've explained.
Answer: That depends on whether one could do the same for standard stained glass. If so, yes, but I'm not really sure why you'd want a lead-light with just plain glass given that it costs so much.
Suggestion Response: You can't do that with normal stained glass so I'd say no.
Thank you (and everyone else) for your support given.
That is interesting, but unfortunate because I really like the 3x3 design. Your 2x2 idea I like as well, especially since it's more doable as you've explained.
Well the 3x3 design is just as doable, as the OP's pictures clearly show. With the 3x3 you have 3 panes, 4 borders, and 16 pixels going horizontally and vertically. If each border is 1 pixel, that means you have 12 pixels for the panes, meaning each one gets 4 pixels. You could go smaller using the same borders as the 2x2 and 3x3 leadlights to make 4x4, 6x6 (that would work in either border style), 8x8, 9x9, 12x12, or could go borderless for 16x16. But anything smaller than the 3x3 would probably look awful and be convoluted to craft. Plus, that is an awful lot of data to store in a single tile.
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I think he was confused about whether you meant the 9*9 grid or the 3*3 grid. Certainly, the 3*3 grid is possible but the 9*9 grid isn't possible with the 16*16 textures we have.
I really cant think of a reason we shouldnt be able to have this.
I mean, we have banners, they look nice, right?
This looks nice too! And it would add some nice detail to ornate buildings!
So long as it doesn't lag too much, this could hold a lot of potential for builders, even though it is only a small change.
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Also take a look at this guide if you are requesting builders for a server/project.
Please note, if I deny a suggestion because it is already possible, then I mean it is already possible withing 10 command blocks (That do not spawn other command blocks) or up to 5 creations (Command blocks that spawn other command blocks) to make your suggestion.
If I critique your suggestion I am not hating on you. Learn the difference.
You can't walk through glass anyway... And yes, it would cause lag if there were to be large numbers of it. However, one would probably have more chests than leadlight anyway and since chests are also tile entities, they cause lag too.
Pardon me? NBT data can only be in a tile entity. Do you mean metadata? If so, the number of different block states with be in 4*17!. And that is far too large. And I'd be led to believe that one generally has many more chests than glass windows which would be an expensive object and used sparingly, which would further help reduce the RAM load.
I agree, but it would actually be 17 to the 9th power.
Definite Support.
Dude.... your a 1923 Steve head. What happened to the heli?
~yoshi9048
My best suggestion:
Mobs actually being varied???
Edit: I also had another idea, maybe since they're so dense they could technically obstruct you seeing in or out so theres a very low visibility on them
Actually, it only needs a single tile entity for this to work. All the other stuff can be handled as the internal data within that tile entity, you'd really only need a texture for the borders.
The concept of different leadlight sizes is interesting, although I don't know if you could really get smaller than a 3x3 grid. Considering you have 16 pixels to work with, and you would want at least 1 pixel border around each individual glass piece, it works out to each section of the leadlight being 3x3 pixels, with a 1 pixel border between each section and around the edge. I don't know how much smaller than that you could go and still make it look decent.
You could go bigger though and do a 2x2 grid with 4 panes in it. If that was implemented it could look something like this:
And placed it would give you this:
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Suggestion: It'd be cool if I could smelt one to get a regular glass plain back (despite colour design), so if I make a mistake (mess up on design) I could recycle it in a sense.
Overall: I think this is pretty cool & creative so Support & 1+ from me.
That is interesting, but unfortunate because I really like the 3x3 design. Your 2x2 idea I like as well, especially since it's more doable as you've explained.
BA
Suggestion Response: You can't do that with normal stained glass so I'd say no.
Thank you (and everyone else) for your support given.
Well the 3x3 design is just as doable, as the OP's pictures clearly show. With the 3x3 you have 3 panes, 4 borders, and 16 pixels going horizontally and vertically. If each border is 1 pixel, that means you have 12 pixels for the panes, meaning each one gets 4 pixels. You could go smaller using the same borders as the 2x2 and 3x3 leadlights to make 4x4, 6x6 (that would work in either border style), 8x8, 9x9, 12x12, or could go borderless for 16x16. But anything smaller than the 3x3 would probably look awful and be convoluted to craft. Plus, that is an awful lot of data to store in a single tile.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
SUPPORT!
Hit that green button below if I helped~!
A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
Support ________
Case by case usage.
Same here
Also take a look at this guide if you are requesting builders for a server/project.
Please note, if I deny a suggestion because it is already possible, then I mean it is already possible withing 10 command blocks (That do not spawn other command blocks) or up to 5 creations (Command blocks that spawn other command blocks) to make your suggestion.
If I critique your suggestion I am not hating on you. Learn the difference.
Support.
I agree, but it would actually be 17 to the 9th power.
Also, I support!