Note: This is NOT a wish list. I made all the ideas similar. They all make Minecraft a bit more challenging and most are Halloween/scary themed in some way.
Mobs:
Ghost - The ghost is a new mob. It looks a lot like the default character skin, Steve, but it is transparent and has a white tint. If you are on fast instead of fancy graphics, the ghost will not be see-through. Ghosts are passive mobs. They don't even run away when attacked. They instead make the spawn rate of monsters a lot higher in a 20 block radius. The spawn rate goes back to normal when killed. Ghosts can even make monsters in areas that are lit up. However, Ghosts can only actually spawn in darkness. Ghosts float slightly above the ground, but they cannot actually fly around. They are a bit more rare than an enderman is, but they spawn slightly more frequently in abandoned mineshafts. Ghosts have 20 health (10 hearts), just like the player. They rarely drop a soul when killed. Ghosts can spawn on Peaceful, but they do nothing on peaceful difficulty.
Nether Beetle - The nether beetle is not actually a beetle at all. It looks like a red endermite except with two small, black eyes. It is a parasite. Rarely, zombie pigmen have the parasite on them and that makes them attack the player. If the player attacks back, nearby zombie pigmen that don't have the parasite will attack the player. When a zombie pigmen that had the parasite on them is killed, a nether beetle spawns on the ground. It will try to find a new zombie pigman host and it does NOT attack the player by itself. A nether beetle has 4 health (2 hearts). They drop 0-1 nether beetles. Nether beetles cannot spawn on peaceful.
Rat - Rats are new mobs that spawn near cakes and chests that have food in them. Rats will eat food out of chests and consume cakes. One rat will only consume two pieces of food or one slice of cake at a time. After about 2 minutes, it can eat more. Rats are more likely to spawn where rats are already at. Rats are passive and will run away when attacked. Now, rats cannot spawn in a 20 block radius of a cat unless there are already rats in the area. Cats will kill rats without even being told to by their owner. Dogs will only kill rats if told to. Rats will run away from cats, just like creepers do. Rats have 4 health (2 hearts). They rarely drop a rat tail when killed. Rats cannot spawn on peaceful.
Firebright Creeper - This new species of creeper is only found in the nether. It is red and does not do any damage when it explodes. Instead, it gives blindness for 5 seconds to players within a 5 block radius. This is because its explosion gives off so much light, it temporarily blinds the player. However, it can explode as many times as it wants to without dying. To keep this from being super overpowered, it has a 2 second cool-down before it can explode again. Firebright creepers can spawn anywhere within the nether. They are about as common as an enderman is in the overworld, a little bit more common. They have 20 health (10 hearts). They drop 0-2 glowstone dust. They do come in a charged form, but you cannot find it without cheating. The charged firebright creeper is exactly like the normal firebright creeper, except it has no cool-down. The charged version could be useful for map makers. This mob does not spawn on peaceful difficulty.
Morpher - Morphers are horrible creatures that spawn rarely in the Overworld. They will shapeshift into any nearby creature and act like this creature. When a player gets close, they will attack them like a zombie would. However, they are the speed of a player sprinting when they attack. They spawn like normal monsters do, in darkness. Morphers have the same amount of health as the mob they shapeshift into. They cannot shapeshift into the Ender Dragon or Wither without using cheats. They rarely drop a morpher heart.
Vampire - Vampires are rare creatures found in the Overworld, but are normally in small groups. They can only be damaged by fire, lava, and wooden tools. Vampires walk normally, but will chase the player if they start to run. When walking, they're slightly faster than a player walking. If chasing, they're slightly faster than a player sprint jumping. Vampires can spawn with different skins, armor, and weapons. Vampires burn in daylight unless wearing a helmet. They do attack villagers, but they can't break down nor open doors (because Vampires can't enter houses). Villagers spawn as villager vampires when killed by a vampire, which is simply a vampire with a villager robe and villager face. Similar to zombies, there are baby vampires (baby vampires do burn, though). Vampires drop 0-3 redstone dust and rarely a vampire's fang. If a vampire dies on fire, a vampire cannot drop redstone or a fang but will drop 0-3 ash. They have 15 hearts (30 health) and do not spawn on Peaceful.
Items:
Rat Tail - Rat tails are a rare drop from rats. They can be brewed into an awkward potion to give you a potion of nausea.
Potion of Blindness - You create these potions by brewing a dead nether beetle into an awkward potion.
Dead Nether Beetle - Dead nether beetles are a new drop from nether beetles. They can be brewed into an awkward potion to give you a potion of blindness.
Soul - Souls are a rare drop from ghosts. 8 souls can be crafted with a gold ingot to give you a soul-infused gold ingot. This ingot is a dark blue color.
Soul-Infused Gold Ingot - The soul-infused gold ingot can be used to make soul-infused gold tools, weapons, and armor. However, this gear is unique. It acts exactly like normal gold gear, but it slowly regains durability over time. So you can get really good enchantments on this gear easier than on diamond gear and it will never break if you are careful.
Infused Tools, Weapons, and Armor - They work exactly like gold gear, but slowly regain durability over time.
Morpher Heart - Morpher hearts can be brewed into an awkward potion to create a potion of health boost.
Potion of Health Boost - You can create this potion by brewing a morpher heart into an awkward potion.
Ash - Used to make a morpher block and ashwart.
Ashwart - Awkward potions are now brewed using this material instead of nether wart. Crafted with 1 ash and 1 nether wart.
Vampire's Fang - Has no use at the moment. Any idea for what kind of use I can give it?
Salt: Can be crafted with any type of cooked meat or baked potatoes to increase the saturation and increase the hunger by 1 point. Salt can also be placed like redstone dust. Undead mobs (zombie, vampire, skeleton, zombie pigman, cannot and will not walk on salt.
Blocks:
Zombie Pigman Head - Zombie pigmen now rarely drop their head. They drop their head as rarely as a wither skeleton drops its skull. Their head can be placed like a normal head or worn as a helmet. When worn as a helmet, it makes nearby nether beetles come to you, thinking you'll be a good host. After 2 seconds, they'll realize you are a human and run away, looking for a new host.
Morph Block - The morph block gets the texture of the block to the right or left of it, it chooses a random side. It is crafted with 1 lapis lazuli, 1 ash, and 1 morpher heart. You get 12 morph blocks. This can be useful if you ran out of some material you are using to build your house but have some lapis lazuli, ash, and morpher hearts. When held in your hand, it is a blank, white block.
Block of Soul-Infused Gold - A blue gold block. Made with 9 soul-infused gold ingots, like a normal ore block. It has a shimmering effect too, similar to the enchantment effect on a sword, pickaxe, etc.
Infused Anvil: Made like a normal anvil, except with soul-infused gold blocks where you'd put iron blocks and soul-infused gold ingots where you'd put iron ingots. This anvil does break like a normal anvil except MUCH faster, but it will slowly fix itself if you don't use it for a while. It looks like a normal anvil, except blue.
Salt Ore: A new ore, about as common as coal. It can be mined with any pickaxe. It drops 2-4 salt.
Changed Mechanics:
Blindness - Blindness now makes mobs sometimes not notice cliffs and makes their range in which they can see you smaller. This is so there is a reason to make potions of blindness in both singleplayer and multiplayer.
Jockeys - There is now a new jockey that can spawn. This is the creeper jockey. It is a skeleton riding a creeper.
Tree Growth - When you grow a tree, it has a 15% chance to grow into a dead tree. Dead trees look like the large oak trees but without any leaves. The tree is also made out of the wood that corresponds to the sapling you planted.
Rust - Iron and chainmail armor loses 10 durability every 5 seconds you're in water, because it rusts. This gives you a reason to choose to get leather armor instead of iron armor at the start of the game.
Hungry Zombies - The undead are invading! Zombies and zombie pigmen will now devour pigs, cows, chickens, sheep, and rabbits! They will not kill killer rabbits and they will not turn animals into undead creatures.
Smarter Witches - Witches can now open wooden doors.
Make sure to leave feedback! Feel free to ask any questions you may have or to leave any suggestions you have!
Meh, Ghosts and Rats aren't very fitting. They seem like they would be really annoying. Even though they don't attack you, they seem a little too creepy and unfitting. But I like the Nether Beetle, it's a great idea.
Meh, Ghosts and Rats aren't very fitting. They seem like they would be really annoying. Even though they don't attack you, they seem a little too creepy and unfitting. But I like the Nether Beetle, it's a great idea.
I can see the rats being very annoying (they're supposed to be :P), but I can't see ghosts being too annoying. Ghosts are pretty rare, unlike rats.
how would one ride a creeper? and the creeper jocky kinda seems bad (no offense but...) its kinda unoriginal and when a creeper gets near you the skellei would shoot and knock you away from the explosion so its counter productive. everything else seems cool but the ghost should spawn a bit rarer then ender man cause there not all that rare. rats: BEST ANNOYENCE EVER (not sarcasm) Nether beetle: VERY ORIGINAL I like it.
No support for the Ghosts , Rat's or Creeper Jockey , that is just plain annoying .
Reasons : Ghosts can't be touched (I assume) and they seem annoying .
I'd hate for rats to spawn in my kitchen and eat my stuff .
Creeper jockeys ... NONONONONO . There isn't a need for explanation .
1. Ghosts can be touched. They're simply a floating Steve with ghostly white tint (that is slightly transparent in fancy graphics) that make mobs spawn more frequently in a 20 block radius. They can be hurt like any other mob in the game. They don't do anything when attacked, either. They don't even run away.
2. Understandable. I'm trying to think of a way to nerf them. I'm thinking one of the nerfs will make them not spawn in Easy mode.
3. Understandable, but I think it'd be pretty cool. I think it would add another level of challenge that Minecraft needs.
I like the Ghost and the Nether Beetle. I like the Nausea potion but since I dislike the Rat I would want a new way to craft it. I dislike the Creeper Jockey and the dead tree. The Creeper Jockey would be annoying and doesn't make sense (Skeletons run away from detonating Creepers, so one would never ride a Creeper), and the dead tree doesn't make sense either (how does the tree grow if it is dead?). Plus leaves are kind of important for getting more Saplings, so not getting leaves on a tree would suck.
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how would one ride a creeper? and the creeper jocky kinda seems bad (no offense but...) its kinda unoriginal and when a creeper gets near you the skellei would shoot and knock you away from the explosion so its counter productive. everything else seems cool but the ghost should spawn a bit rarer then ender man cause there not all that rare. rats: BEST ANNOYENCE EVER (not sarcasm) Nether beetle: VERY ORIGINAL I like it.
3/5 support sofar
Didn't even notice you posted until now.
The skeleton would ride on the creeper's head. It'd be pretty funny, just like the chicken jockey. I guess it could be counter productive. Maybe they could change the AI like they did with the chicken jockey? They could make the skeleton only shoot at players far away.
I'll add that Ghost idea in soon.
I like the Ghost and the Nether Beetle. I like the Nausea potion but since I dislike the Rat I would want a new way to craft it. I dislike the Creeper Jockey and the dead tree. The Creeper Jockey would be annoying and doesn't make sense (Skeletons run away from detonating Creepers, so one would never ride a Creeper), and the dead tree doesn't make sense either (how does the tree grow if it is dead?). Plus leaves are kind of important for getting more Saplings, so not getting leaves on a tree would suck.
Someone always posts when I reply to the previous post...
TY. I think I'll remove the creeper jockey and dead tree. If one or two more people request it, I'll remove the rat and make the nether beetle drop what you need to make the nausea potion.
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Cool idea's, I don't like the creeper jockey or rats eating food from my chests. A rat eating my cake is understandable but I wouldn't want them to spawn around my cake xD
I think it would be more fitting if rats spawned in cave's, and have a higher chance to spawn in mineshafts. And maybe there will be a few hanging around villages, and the villagers would chase the rats?
I don't think it's a case of 'Rat's don't fit in minecraft' I think it's a case of 'GET THOSE RATS OUT OF THE KITCHEN KEVIN OMG HOW FILTHY BURN THEM!
I tend to dislike any idea that has a mob 'stealing' or doing stuff like that from my chests , specially if I can't get them back or if they eat a Notch apple.
Cool idea's, I don't like the creeper jockey or rats eating food from my chests. A rat eating my cake is understandable but I wouldn't want them to spawn around my cake xD
I think it would be more fitting if rats spawned in cave's, and have a higher chance to spawn in mineshafts. And maybe there will be a few hanging around villages, and the villagers would chase the rats?
I just decided to remove the rats, but I might make them spawn in villages as pests. They wouldn't steal food anymore, though. Not sure what they'd do.
I just removed rats, rat tails, and two mechanics. I added a new mob, a new item, a new mechanic, and a new block.
All the mobs would be annoying in my opinion and they do not fit either
No Support
I don't see how they do not fit. I do see how they can be annoying, but that is the whole point. They are meant to be scary and annoying. Imagine having a Firebright Creeper come behind you when you're fighting some blazes and some wither skeletons. That might scare you a bit.
EDIT: Added souls, soul-infused gold. Soul-infused gold is used to make soul-infused tools, weapons, and armor! Don't worry, soul-infused gear is unique and not the basic gear idea where it is better than diamond.
I don't see how they do not fit. I do see how they can be annoying, but that is the whole point. They are meant to be scary and annoying. Imagine having a Firebright Creeper come behind you when you're fighting some blazes and some wither skeletons. That might scare you a bit.
EDIT: Added souls, soul-infused gold. Soul-infused gold is used to make soul-infused tools, weapons, and armor! Don't worry, soul-infused gear is unique and not the basic gear idea where it is better than diamond.
They just do not fit... why would there be a ghost? there is already zombie. Rats would be similar to spiders. And to be honest... none of this is scary.
Mobs:
Ghost - The ghost is a new mob. It looks a lot like the default character skin, Steve, but it is transparent and has a white tint. If you are on fast instead of fancy graphics, the ghost will not be see-through. Ghosts are passive mobs. They don't even run away when attacked. They instead make the spawn rate of monsters a lot higher in a 20 block radius. The spawn rate goes back to normal when killed. Ghosts can even make monsters in areas that are lit up. However, Ghosts can only actually spawn in darkness. Ghosts float slightly above the ground, but they cannot actually fly around. They are a bit more rare than an enderman is, but they spawn slightly more frequently in abandoned mineshafts. Ghosts have 20 health (10 hearts), just like the player. They rarely drop a soul when killed. Ghosts can spawn on Peaceful, but they do nothing on peaceful difficulty.
Nether Beetle - The nether beetle is not actually a beetle at all. It looks like a red endermite except with two small, black eyes. It is a parasite. Rarely, zombie pigmen have the parasite on them and that makes them attack the player. If the player attacks back, nearby zombie pigmen that don't have the parasite will attack the player. When a zombie pigmen that had the parasite on them is killed, a nether beetle spawns on the ground. It will try to find a new zombie pigman host and it does NOT attack the player by itself. A nether beetle has 4 health (2 hearts). They drop 0-1 nether beetles. Nether beetles cannot spawn on peaceful.
Rat - Rats are new mobs that spawn near cakes and chests that have food in them. Rats will eat food out of chests and consume cakes. One rat will only consume two pieces of food or one slice of cake at a time. After about 2 minutes, it can eat more. Rats are more likely to spawn where rats are already at. Rats are passive and will run away when attacked. Now, rats cannot spawn in a 20 block radius of a cat unless there are already rats in the area. Cats will kill rats without even being told to by their owner. Dogs will only kill rats if told to. Rats will run away from cats, just like creepers do. Rats have 4 health (2 hearts). They rarely drop a rat tail when killed. Rats cannot spawn on peaceful.Firebright Creeper - This new species of creeper is only found in the nether. It is red and does not do any damage when it explodes. Instead, it gives blindness for 5 seconds to players within a 5 block radius. This is because its explosion gives off so much light, it temporarily blinds the player. However, it can explode as many times as it wants to without dying. To keep this from being super overpowered, it has a 2 second cool-down before it can explode again. Firebright creepers can spawn anywhere within the nether. They are about as common as an enderman is in the overworld, a little bit more common. They have 20 health (10 hearts). They drop 0-2 glowstone dust. They do come in a charged form, but you cannot find it without cheating. The charged firebright creeper is exactly like the normal firebright creeper, except it has no cool-down. The charged version could be useful for map makers. This mob does not spawn on peaceful difficulty.
Morpher - Morphers are horrible creatures that spawn rarely in the Overworld. They will shapeshift into any nearby creature and act like this creature. When a player gets close, they will attack them like a zombie would. However, they are the speed of a player sprinting when they attack. They spawn like normal monsters do, in darkness. Morphers have the same amount of health as the mob they shapeshift into. They cannot shapeshift into the Ender Dragon or Wither without using cheats. They rarely drop a morpher heart.
Vampire - Vampires are rare creatures found in the Overworld, but are normally in small groups. They can only be damaged by fire, lava, and wooden tools. Vampires walk normally, but will chase the player if they start to run. When walking, they're slightly faster than a player walking. If chasing, they're slightly faster than a player sprint jumping. Vampires can spawn with different skins, armor, and weapons. Vampires burn in daylight unless wearing a helmet. They do attack villagers, but they can't break down nor open doors (because Vampires can't enter houses). Villagers spawn as villager vampires when killed by a vampire, which is simply a vampire with a villager robe and villager face. Similar to zombies, there are baby vampires (baby vampires do burn, though). Vampires drop 0-3 redstone dust and rarely a vampire's fang. If a vampire dies on fire, a vampire cannot drop redstone or a fang but will drop 0-3 ash. They have 15 hearts (30 health) and do not spawn on Peaceful.
Items:
Rat Tail - Rat tails are a rare drop from rats. They can be brewed into an awkward potion to give you a potion of nausea.Potion of Blindness - You create these potions by brewing a dead nether beetle into an awkward potion.
Dead Nether Beetle - Dead nether beetles are a new drop from nether beetles. They can be brewed into an awkward potion to give you a potion of blindness.
Soul - Souls are a rare drop from ghosts. 8 souls can be crafted with a gold ingot to give you a soul-infused gold ingot. This ingot is a dark blue color.
Soul-Infused Gold Ingot - The soul-infused gold ingot can be used to make soul-infused gold tools, weapons, and armor. However, this gear is unique. It acts exactly like normal gold gear, but it slowly regains durability over time. So you can get really good enchantments on this gear easier than on diamond gear and it will never break if you are careful.
Infused Tools, Weapons, and Armor - They work exactly like gold gear, but slowly regain durability over time.
Morpher Heart - Morpher hearts can be brewed into an awkward potion to create a potion of health boost.
Potion of Health Boost - You can create this potion by brewing a morpher heart into an awkward potion.
Ash - Used to make a morpher block and ashwart.
Ashwart - Awkward potions are now brewed using this material instead of nether wart. Crafted with 1 ash and 1 nether wart.
Vampire's Fang - Has no use at the moment. Any idea for what kind of use I can give it?
Salt: Can be crafted with any type of cooked meat or baked potatoes to increase the saturation and increase the hunger by 1 point. Salt can also be placed like redstone dust. Undead mobs (zombie, vampire, skeleton, zombie pigman, cannot and will not walk on salt.
Blocks:
Zombie Pigman Head - Zombie pigmen now rarely drop their head. They drop their head as rarely as a wither skeleton drops its skull. Their head can be placed like a normal head or worn as a helmet. When worn as a helmet, it makes nearby nether beetles come to you, thinking you'll be a good host. After 2 seconds, they'll realize you are a human and run away, looking for a new host.
Morph Block - The morph block gets the texture of the block to the right or left of it, it chooses a random side. It is crafted with 1 lapis lazuli, 1 ash, and 1 morpher heart. You get 12 morph blocks. This can be useful if you ran out of some material you are using to build your house but have some lapis lazuli, ash, and morpher hearts. When held in your hand, it is a blank, white block.
Block of Soul-Infused Gold - A blue gold block. Made with 9 soul-infused gold ingots, like a normal ore block. It has a shimmering effect too, similar to the enchantment effect on a sword, pickaxe, etc.
Infused Anvil: Made like a normal anvil, except with soul-infused gold blocks where you'd put iron blocks and soul-infused gold ingots where you'd put iron ingots. This anvil does break like a normal anvil except MUCH faster, but it will slowly fix itself if you don't use it for a while. It looks like a normal anvil, except blue.
Salt Ore: A new ore, about as common as coal. It can be mined with any pickaxe. It drops 2-4 salt.
Changed Mechanics:
Blindness - Blindness now makes mobs sometimes not notice cliffs and makes their range in which they can see you smaller. This is so there is a reason to make potions of blindness in both singleplayer and multiplayer.
Jockeys - There is now a new jockey that can spawn. This is the creeper jockey. It is a skeleton riding a creeper.Tree Growth - When you grow a tree, it has a 15% chance to grow into a dead tree. Dead trees look like the large oak trees but without any leaves. The tree is also made out of the wood that corresponds to the sapling you planted.Rust - Iron and chainmail armor loses 10 durability every 5 seconds you're in water, because it rusts. This gives you a reason to choose to get leather armor instead of iron armor at the start of the game.
Hungry Zombies - The undead are invading! Zombies and zombie pigmen will now devour pigs, cows, chickens, sheep, and rabbits! They will not kill killer rabbits and they will not turn animals into undead creatures.
Smarter Witches - Witches can now open wooden doors.
Make sure to leave feedback! Feel free to ask any questions you may have or to leave any suggestions you have!
Meh, Ghosts and Rats aren't very fitting. They seem like they would be really annoying. Even though they don't attack you, they seem a little too creepy and unfitting. But I like the Nether Beetle, it's a great idea.
I can see the rats being very annoying (they're supposed to be :P), but I can't see ghosts being too annoying. Ghosts are pretty rare, unlike rats.
3/5 support sofar
Yes. cause I totally spread gold bars on my toast...
1. Ghosts can be touched. They're simply a floating Steve with ghostly white tint (that is slightly transparent in fancy graphics) that make mobs spawn more frequently in a 20 block radius. They can be hurt like any other mob in the game. They don't do anything when attacked, either. They don't even run away.
2. Understandable. I'm trying to think of a way to nerf them. I'm thinking one of the nerfs will make them not spawn in Easy mode.
3. Understandable, but I think it'd be pretty cool. I think it would add another level of challenge that Minecraft needs.
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Didn't even notice you posted until now.
The skeleton would ride on the creeper's head. It'd be pretty funny, just like the chicken jockey. I guess it could be counter productive. Maybe they could change the AI like they did with the chicken jockey? They could make the skeleton only shoot at players far away.
I'll add that Ghost idea in soon.
TY. It is one of my favorite ideas on the post.
Someone always posts when I reply to the previous post...
TY. I think I'll remove the creeper jockey and dead tree. If one or two more people request it, I'll remove the rat and make the nether beetle drop what you need to make the nausea potion.
Understandable.
TY. Based off all the replies, I will remove rats.
I think it would be more fitting if rats spawned in cave's, and have a higher chance to spawn in mineshafts. And maybe there will be a few hanging around villages, and the villagers would chase the rats?
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
That is why I ended up removing it.
I just decided to remove the rats, but I might make them spawn in villages as pests. They wouldn't steal food anymore, though. Not sure what they'd do.
I just removed rats, rat tails, and two mechanics. I added a new mob, a new item, a new mechanic, and a new block.
No Support
I didn't think about ghosts being used to make grinders... I'll come up with a drop for them soon.
I don't see how they do not fit. I do see how they can be annoying, but that is the whole point. They are meant to be scary and annoying. Imagine having a Firebright Creeper come behind you when you're fighting some blazes and some wither skeletons. That might scare you a bit.
EDIT: Added souls, soul-infused gold. Soul-infused gold is used to make soul-infused tools, weapons, and armor! Don't worry, soul-infused gear is unique and not the basic gear idea where it is better than diamond.
Which idea was your favorite?
They just do not fit... why would there be a ghost? there is already zombie. Rats would be similar to spiders. And to be honest... none of this is scary.