Rain. The most boring, annoying, and uneventful thing Minecraft has to offer.
First off, rain itself is really... Bland. If rain was different from different biomes, it could make rain fruitful.
Extreme Hills: Small, low laying clouds at around 95 Y, would float around mountains.
Desert: Sand particles would swirl around, not fall from the sky.
Ocean: Clouds would appear at 65 Y, appearing as fog.
Mobs:
If anything, new mobs should appear in rain, but slimes should also appear in rain, same spawn rate as if underground.
Flying Fish: Oh, this one should be obvious. With 4 hearts (8 HP) and does a 3 damage to an unarmored player and the ability to fly, they can be somewhat threatening to a newbie, the only thing holding them back is that they suffocate without rain. And they fly somewhat slow. They also drop fish.
Water Skaters 2x2 bugs with water walking feet, 6 hearts (12 HP) and does 2 damage to an unarmored player, and can climb up walls, they present a challenge to players. However, they are fast on water, they get pretty slow on land, and can barely keep pace with a walking player. They drop a bit more experience than zombies and skeletons, glass bottle (1-4) and fish (1-3)
Sand Sharks: Sand Sharks would spawn in deserts during rain, and are the strongest rain based mob. 15 hearts (30 HP), does 5 damage to an unarmored player, able to keep pace with a sprinting player, it may seem deadly, but it can't survive any where but a desert, and has a spawn rate of an enderman. They drop fish (1-4) and sandstone (2-3) and a bit more experience than a water skater.
FrostChompers: Probably the weakest rain based mob, it only has 1 heart, sort of slow as it cannot at all keep pace with a walking player. But it's damage is impressive. It deals 4 damage to an unarmored player and, if the player has more than three bars of armor, it has, with every hit, a 25% chance to inflict slowness for 5 seconds. However, they cannot survive without it snowing. They drop ice (1-4) packed ice (1-2) and a little bit of experience.
Thanks for reading!
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Fi uoy nac daer siht sdrawkcab, ylper ot em dna llet em tahw ti snaem.
If you can read this backwards, reply to me and tell me what it means.
Their all very original and creative :/ But I'm not sure about this Sand Shark and Frost Chomper because I don't know what they look like, or at least have a vague imagination of their appearance, also why would a Water Skater drop glass bottles?
The Flying Fish would have to be my favourite, but I'd rather have it an ocean specific mob which doesn't need rain to fly, and have 'em have a Bow, or sword (like a flying samurai fish). Now that'd be an epic encounter. My second favourite would have to be the Frost Chomper just because of how mysterious it sounds (to be honest it sounds like a floating snowflake with a big-gaping-chomping mouth, and little snowy particles falling off of it.).
Clouds appearing near ocean level as fog would get annoying. We don't need to chance clouds too.
Partial Support: I don't like some aspects of your suggestion, but I do love its originality.
Flying fish: No, please no. They were annoying in Terraria, where they posed no challenge to an unequipped player and constantly attacked the player whenever it rained (which it did frequently). They're certainly going to be annoying here, too; they're balanced around an unequipped player as well. Regarding hostile mobs, what we need are more hostile mobs balanced around mid/endgame players rather than starting players; the flying fish is definitely balanced around a day 1 player, and barely poses a challenge even then. However, you can't really make it much harder without making it OP, because rain can appear on day 1 and would decimate the starting players.
Water skaters: Same as above, just an annoyance. At least it's more original though.
Sand sharks: Better than the others since it can maybe pose a slight challenge due to it's high health and high speed compared to the regular hostile mobs, but otherwise it's as bland and uninteresting as a zombie.
Frost chomper: Two hearts of damage? Impressive? No, not really; iron armor can tank that easily. Anyway, like the first two mobs, it's just an annoyance, especially since its attack slows down armored players while dealing minimal damage combined with its ridiculously low health.
I would like to see weather change, but not like this. You're basically adding four annoying mobs as well as a few weather effects that will make you go "huh, that's interesting" for a few minutes and forget about afterwards.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
First off, rain itself is really... Bland. If rain was different from different biomes, it could make rain fruitful.
Extreme Hills: Small, low laying clouds at around 95 Y, would float around mountains.
Desert: Sand particles would swirl around, not fall from the sky.
Ocean: Clouds would appear at 65 Y, appearing as fog.
Mobs:
If anything, new mobs should appear in rain, but slimes should also appear in rain, same spawn rate as if underground.
Flying Fish: Oh, this one should be obvious. With 4 hearts (8 HP) and does a 3 damage to an unarmored player and the ability to fly, they can be somewhat threatening to a newbie, the only thing holding them back is that they suffocate without rain. And they fly somewhat slow. They also drop fish.
Water Skaters 2x2 bugs with water walking feet, 6 hearts (12 HP) and does 2 damage to an unarmored player, and can climb up walls, they present a challenge to players. However, they are fast on water, they get pretty slow on land, and can barely keep pace with a walking player. They drop a bit more experience than zombies and skeletons, glass bottle (1-4) and fish (1-3)
Sand Sharks: Sand Sharks would spawn in deserts during rain, and are the strongest rain based mob. 15 hearts (30 HP), does 5 damage to an unarmored player, able to keep pace with a sprinting player, it may seem deadly, but it can't survive any where but a desert, and has a spawn rate of an enderman. They drop fish (1-4) and sandstone (2-3) and a bit more experience than a water skater.
FrostChompers: Probably the weakest rain based mob, it only has 1 heart, sort of slow as it cannot at all keep pace with a walking player. But it's damage is impressive. It deals 4 damage to an unarmored player and, if the player has more than three bars of armor, it has, with every hit, a 25% chance to inflict slowness for 5 seconds. However, they cannot survive without it snowing. They drop ice (1-4) packed ice (1-2) and a little bit of experience.
Thanks for reading!
If you can read this backwards, reply to me and tell me what it means.
The Flying Fish would have to be my favourite, but I'd rather have it an ocean specific mob which doesn't need rain to fly, and have 'em have a Bow, or sword (like a flying samurai fish). Now that'd be an epic encounter. My second favourite would have to be the Frost Chomper just because of how mysterious it sounds (to be honest it sounds like a floating snowflake with a big-gaping-chomping mouth, and little snowy particles falling off of it.).
Clouds appearing near ocean level as fog would get annoying. We don't need to chance clouds too.
Partial Support: I don't like some aspects of your suggestion, but I do love its originality.
BA
Flying fish: No, please no. They were annoying in Terraria, where they posed no challenge to an unequipped player and constantly attacked the player whenever it rained (which it did frequently). They're certainly going to be annoying here, too; they're balanced around an unequipped player as well. Regarding hostile mobs, what we need are more hostile mobs balanced around mid/endgame players rather than starting players; the flying fish is definitely balanced around a day 1 player, and barely poses a challenge even then. However, you can't really make it much harder without making it OP, because rain can appear on day 1 and would decimate the starting players.
Water skaters: Same as above, just an annoyance. At least it's more original though.
Sand sharks: Better than the others since it can maybe pose a slight challenge due to it's high health and high speed compared to the regular hostile mobs, but otherwise it's as bland and uninteresting as a zombie.
Frost chomper: Two hearts of damage? Impressive? No, not really; iron armor can tank that easily. Anyway, like the first two mobs, it's just an annoyance, especially since its attack slows down armored players while dealing minimal damage combined with its ridiculously low health.
I would like to see weather change, but not like this. You're basically adding four annoying mobs as well as a few weather effects that will make you go "huh, that's interesting" for a few minutes and forget about afterwards.