Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
The Meaning of Life, the Universe, and Everything.
Location:
Charleston, South Carolina
Join Date:
8/1/2012
Posts:
208
Location:
Charleston, South Carolina
Minecraft:
Worcestershirey
Member Details
Hark! We have found quite possibly the best idea involving villagers ever! Send this to Jeb! To Notch! To Dinnerbone! Make sure all of Mojang knows of this!
Hark! We have found quite possibly the best idea involving villagers ever! Send this to Jeb! To Notch! To Dinnerbone! Make sure all of Mojang knows of this!
More support than I've ever given ever
* EPIC FAIL * Notch doesn't work on minecraft anymore * EPIC FAIL *
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
This is a great idea! I think you should make the librarians do both of the suggestions that you mentioned! Also, I think that you need to add in the green-robed villager somehow. I am not sure how, but I think that he needs to be implemented. Maybe you could make it to where the other villagers don't even trade, but they just do their specific task, and the green one is the "merchant". The other ones will have a GUI, but not to trade, but instead might be their inventory. Like if you wanted to help the blacksmith make iron golems faster, put iron ingots in his inventory, or help the farmer plant faster, give him seeds, etc. That way, the only villager that you can make real "trades" with is the green-robed villager. Whether or not you like my idea, Support.
I like a lot of the idea, but I would say that some of it can be considered unbalanced or there are technical aspects of the suggestion that you might have missed. I'll go over it in order:
Butcher: A good idea, but also has a few flaws. This first flaw being that after world generation, every single house is treated exactly the same by the game. The game does not differentiate between a regular house, a Blacksmith Forge (which isn't even actually a house as it doesn't have a door), a Butcher house (I assume you mean the house with the fenced in back yard and the 2 Stone Double Slabs inside it that look like a counter), or a temple. The game only sees it as valid door, invalid door, or nothing. Also, a village does not need to have that type of house to have that type of Villager and vice versa. A Village can have a Blacksmith without a Forge or a Forge without the Blacksmith.
Now, they *could* add support for that stuff, but it would honestly be a lot of extra work for very little benefit. I propose an alternative use that does basically the same thing, without needing it to be rooted to a specific location:
During the day, the butcher chooses one type of animal breeding item to "carry". He probably shouldn't actually hold it, as that would look weird with the folded arms. But for that day, animals that match the food he is "carrying" (Chickens with Seeds, Cows/Sheep with Wheat, etc.) will follow him around, just like they would follow you if you held it. If he ever gets 3 adults of a certain animal (excluding horses, as those need to be bred with care for good stats) following him at one time, he has a chance to breed 2 of them and kill the third. When this happens he kills the animal in one hit, and no items would be dropped (he wouldn't be much of a Butcher if he just left the items on the ground).
That way, it can't be made into a passive mob farm for the player, as it will only do it with existing passive mobs and they don't drop items when killed by the Blacksmith. It also can't be used to manage a herd for you as he always breeds 1 and then kills 1, for a net change of 0. That way, no new passives are suddenly appearing and they cannot be farmed. The only other thing that needs to change is that when Villages are generated in a new world, it would have to generate a few random passive mobs as well, even in desert biomes. This also fixes the weird fact that Butchers and "Butcher Houses" show up at all in desert villages, as there are no animals.
Priests: As long as they aren't directing potions at the players, I'm fine with this. Perhaps at night they should drink Swiftness Potions and throw them at other Villagers in case they need to escape a Zombie.
Blacksmith: Has the same problem the Butcher idea had, where the game doesn't detect the house type after it is generated (and that Forges don't have doors and therefore technically don't exist as part of a Villager), and that a Village can have a Forge without a Blacksmith or the other way around. So adding a second area to a Forge would be a lot of extra work for not a lot of benefit, and any existing Villages wouldn't work. But making them detect an individual block is easy so I have an idea that fixes some of those underlying issues, balances it a bit, and adds a new function if they are close to an empty, unused Furnace:
First, modifying your idea a bit. Instead of them making one Golem for each Blacksmith in a Village and actually placing Iron Blocks over time (this opens a huge door to be exploited by players, even more so than a traditional Golem Grinder), having a Blacksmith in your Village removes the Iron Golem spawn restriction of 10 Villagers and 21 houses per 1 Golem. So if you have one Blacksmith, you can get an Iron Golem to generate even if there is only one house. However, this does not mean having 10 Blacksmiths in a Village with 1 door will give you 10 Golems. In order to have more than 1 Golem, you need to meet the housing requirements of the other Golems first. Here is an example chart:
Golem 1: 10 Villagers and 21 Houses OR 1 Blacksmith
Golem 2: 20 Villagers and 42 Houses OR 10 Villagers and 21 Houses and 1 Blacksmith
Golem 3: 30 Villagers and 63 Houses OR 20 Villagers and 42 Houses and 1 Blacksmith
Golem 4: 40 Villagers and 84 Houses OR 30 Villagers and 63 Houses and 1 Blacksmith
Golem 5: 50 Villagers and 105 Houses OR 40 Villagers and 84 Houses and 1 Blacksmith
So basically, you still need to meet housing requirements for any existing Golems before you can use a Blacksmith to spawn an extra one. It still gives small starting Villages a chance to get an Iron Golem (which was the main issue that this was addressing), but it doesn't make them easy to farm or give players free Iron Blocks.
Now for a little bit of an aesthetic change that makes Blacksmiths look more alive. If they find a Furnace that is empty and unused, they will use it to smelt something. 60% of the time they will use 2 Planks to smelt 3 Logs into Charcoal, 30% of the time they will use 2 Sticks to smelt 1 Iron Ingot, and 10% of the time they will use 2 Sticks to smelt 1 Gold Ingot. They will wait for the smelting to be done, and then they will take the finished items and leave. If a Zombie comes, they will run away of course, but try and go back when the coast is clear. If for some reason they cannot go back (They die or are moved out of the Village or are stuck somewhere for more than 5 minutes), you can claim the items for yourself. If you try and steal the items while the Villager is waiting, or you steal them when it is running from a Zombie and the items are gone when they come back, you lose reputation with the Village just like if you attacked a Villager.
That will make them stick around Blacksmith Forges if there is one in the Village, without having to change how Villagers detect houses. They can also do it at any Furnaces that you place. But they will only attempt this once in the morning and once in the afternoon, limiting how fast you can farm it unless you have a HUGE amount of Blacksmiths (like, lag causing numbers), all trapped in a huge Forge room, and they will not like you if you try and steal from them manually. You could use Hoppers to automatically suck the items they make out for no penalty, but it would be more effort and cost than it is worth.
Librarian: I like the idea of them making random books about stats of creatures and whatnot, but not the map trades or needing Butchers for Leather. I would rather they just occasionally drop the books when they detect that they are inside a house. Not really a fan of them storing XP in idea 2.
You make a good point. I like the original idea, but I think I like your idea better. It is not too overpowered.
As Bostonian02 said that would be weird ''throwing'' the potions
he should just run around the village healing people and golems
how?He will heal any villager / golem in 3 blocks range
(And something that i didnt understand , the potion that he makes we would trade them or just give the effects to other villagers or golems )
-Thund3r
How about witches ? they throw potions at you ... and when you want to increase the speed of your dog , you throw a potion of swiftness at it . and for the potions : he will never trade them with you and he won't target you to heal you . that means you can't make healing stations .
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
villagers need to defend themselves. there would be a new kind of villager. a warrior. he would kill the zombies in a thirty-block radius. he's pretty weak at the beginning, but you can right-click with it in your hand ad give it to them
villagers need to defend themselves. there would be a new kind of villager. a warrior. he would kill the zombies in a thirty-block radius. he's pretty weak at the beginning, but you can right-click with it in your hand ad give it to them
This is my suggestion , you don't have the right to fill the post with redundant bad ideas .
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
73
Location:
none of yo' buisness
Minecraft:
Sphinxxx
Member Details
OMG i've totaly been thinking the same thing!!! I would love to see villagers at work!!!
And while we're at it, why not make witches really brew and craft too?
Oh yeah and librarians should actually enchant things (u know, on an enchanting table)
In all honesty, I like this idea. NPCs are more or leas the most intelligent creature in the game, but I want to point out a few issues I found with your post.
blacksmiths. The reason Mojang hasn't added mobs that will create new blocks on their own is because it will make the player OP to farm them. If the blacksmith start to build iron golems, you could just mine away the iron and get more than ever. And in my opinion, that's not a good idea.
Librarians, also, need some other fincripn than your suggestion. People can alrwady look up information on the wiki, such as crafting recipes. The writers of Mojang can only write so many books, and then all the unique lore will be quickly discovered, and librarians selling written books will be considered useless. What's more, the treasure maps idea of yours, that leads you to a dungeon or atronhold, is absurd to say the least. Minecraft's worlds are randomly generated; this means that on a macro sense, the game cannot "know" where dungeons are. Even ender eyes just follow a random algorithm to go in a certain direction until a stronghold is in a certain range.
i like the idea of butchers however. The only problem I can see is that if some other creatures get in the area, the butcher might slay all his farm animals and leave the other ones alive. Or players might farm the butcher.
The priests seem a bit overpowered. I mean, of course they want to help villagers, but of they are always healing everything then villagers are pretty much invincible. Maybe they only give other buffs such as speed, strength, fire resistance etx.
This suggestion is to add unique features to villagers that aren't farmers , not to add newer villager professions , which is a VERY redundant idea .
More support than I've ever given ever
wrow
* EPIC FAIL * Notch doesn't work on minecraft anymore * EPIC FAIL *
Constantly evolving, reaching further heights.
Thanks!!! Thank. You. So. Much!!!!!!!!!!!!!
You make a good point. I like the original idea, but I think I like your idea better. It is not too overpowered.
How about witches ? they throw potions at you ... and when you want to increase the speed of your dog , you throw a potion of swiftness at it . and for the potions : he will never trade them with you and he won't target you to heal you . that means you can't make healing stations .
This is my suggestion , you don't have the right to fill the post with redundant bad ideas .
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2162460-villager-activities-a-peaceful-subtle-detail-to
SUPPORT SUPPORT SUPPORT.
You shouldn't wailwail (ba dum tss) about that, notch probably greatly influences many of the game features.
No jeb we won't add toilets.
And while we're at it, why not make witches really brew and craft too?
Oh yeah and librarians should actually enchant things (u know, on an enchanting table)
I have NO idea what to put here.
You are worthy
blacksmiths. The reason Mojang hasn't added mobs that will create new blocks on their own is because it will make the player OP to farm them. If the blacksmith start to build iron golems, you could just mine away the iron and get more than ever. And in my opinion, that's not a good idea.
Librarians, also, need some other fincripn than your suggestion. People can alrwady look up information on the wiki, such as crafting recipes. The writers of Mojang can only write so many books, and then all the unique lore will be quickly discovered, and librarians selling written books will be considered useless. What's more, the treasure maps idea of yours, that leads you to a dungeon or atronhold, is absurd to say the least. Minecraft's worlds are randomly generated; this means that on a macro sense, the game cannot "know" where dungeons are. Even ender eyes just follow a random algorithm to go in a certain direction until a stronghold is in a certain range.
i like the idea of butchers however. The only problem I can see is that if some other creatures get in the area, the butcher might slay all his farm animals and leave the other ones alive. Or players might farm the butcher.
The priests seem a bit overpowered. I mean, of course they want to help villagers, but of they are always healing everything then villagers are pretty much invincible. Maybe they only give other buffs such as speed, strength, fire resistance etx.
bit over all, I support.