Pigs right now have nothing special about them. Every other farm animal has some special trait. Horses even stole the niche of a mount that the pigs had. Now, instead of giving pigs some new, weird, wacky use, why not just nerf how much beef heals? Right now, beef heals as much hunger as pork does. Just make raw beef heal as much as raw chicken (except no chance of the hunger effect) and steak heal as much as cooked chicken. A simple little change that wouldn't take long for Mojang to code and would give a purpose to farming pigs over cows.
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Except this still doesn't really make Pigs more useful. You still need a Carrot to breed them, which is a rare drop or requires a Village. Unless you get super lucky (2.5% chance of a rare drop, 3 possible rare drops, makes it a 0.83% chance per Zombie killed) your first night or purposefully don't grow Wheat, you will not find a Carrot before you get Wheat. If you find a Village, it has equal odds of having Wheat or Carrots so neither side has an advantage there.
Aside from them still being harder to breed, Cows drop Leather. Not very useful as an armor, sure. But it is required for Books, which are required for Enchanting. If you DID find A Village, that makes Cows even more useful as both of their drops are used for trades (in 1.8). In addition to that, Carrots are also going to be trade-able in 1.8, so if you did get your Carrots from a Village, it makes more sense to trade them to a Villager, and use Wheat to get Leather and Beef, also to trade to Villagers. You would also be better off saving Carrots for Golden Carrots for potions.
Making other animals worse doesn't make the Pig better. It just makes it look better by comparison, which is a pretty awful way to design a game. The only really good way to make Pigs more useful is to give them their own unique purpose that makes you want to farm them:
Chickens have 2 ways to breed them, their Eggs are used in crafting recipes, and they drop Feathers for Arrows.
Horses can be used for riding (in a superior manner than Pigs), and drop Leather.
Sheep are an easy way to get unlimited Wool, and can be dyed to get unlimited of all colors of Wool.
Rabbits drop a Rabbit Foot in addition to their other drops.
Cows drop Leather and are easy to breed. They also supply Milk.
Pigs do...?
If you truly want to make Pigs better, you need to answer that question in a way that doesn't make any of the other animals worse.
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Pigs have their advantage, too. Let's see: a block of tilled land only drop 1 wheat if you grow wheat, but you can have 1-4 carrots per block, if you use 1 to replant then you can have a surplus of 0-3 carrots, which mean an average of a surplus of 1.5 carrots per block, which is 150% greater than wheat in quantity. And with any Fortune III tool, you can have an chance of an extra 1 to 3 carrots per block, which yield an average surplus 3 carrots per block. So, you can maintain much bigger pig farm than cow, right? Plus you need beef and porkchop to trade with butchers, and porkchop is larger in quantity, so its a better food choice. And the carrots itself are greater food than bread( according to the saturation quantity), and carrots can feed rabbits too, so carrots is the ideal crop of farming. And lastly, in 1.8 you can feed an baby piggy/calf to make it grow, so the extra carrots can make pig farming a big bussiness.
Animals take 24'000 ticks on average to grow from a baby to an adult, and about 6000 before they can breed again. A better nerf would be to simply make cows take 32'000 ticks to mature, and 9'000 ticks before they can make some more babies. This would mean that pigs breed faster than cows, which doesn't really change the game structure all that much, but makes pigs somewhat relevant in a situation where you are trying to power-farm food.
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This would make no sense, how a cooked beef can only fill your hunger like cooked chicken?, besides, you'll have a lot trouble to breed pigs, and cows drop leather, which is very Important for Enchanting
I feel that pigs are sort of a 'default' passive animal: They are outclassed in one manner by every farm animal, but it is the jack of all trades. Cows are more bulky than pigs, chickens are weaker, and horses are rarer. If you just want something general purpose without extra baggage, get a pig.
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Pointing out fallacies to undermine an argument is also a fallacy...
Except this still doesn't really make Pigs more useful. You still need a Carrot to breed them, which is a rare drop or requires a Village. Unless you get super lucky (2.5% chance of a rare drop, 3 possible rare drops, makes it a 0.83% chance per Zombie killed) your first night or purposefully don't grow Wheat, you will not find a Carrot before you get Wheat. If you find a Village, it has equal odds of having Wheat or Carrots so neither side has an advantage there.
Aside from them still being harder to breed, Cows drop Leather. Not very useful as an armor, sure. But it is required for Books, which are required for Enchanting. If you DID find A Village, that makes Cows even more useful as both of their drops are used for trades (in 1.8). In addition to that, Carrots are also going to be trade-able in 1.8, so if you did get your Carrots from a Village, it makes more sense to trade them to a Villager, and use Wheat to get Leather and Beef, also to trade to Villagers. You would also be better off saving Carrots for Golden Carrots for potions.
Making other animals worse doesn't make the Pig better. It just makes it look better by comparison, which is a pretty awful way to design a game. The only really good way to make Pigs more useful is to give them their own unique purpose that makes you want to farm them:
Chickens have 2 ways to breed them, their Eggs are used in crafting recipes, and they drop Feathers for Arrows.
Horses can be used for riding (in a superior manner than Pigs), and drop Leather.
Sheep are an easy way to get unlimited Wool, and can be dyed to get unlimited of all colors of Wool.
Rabbits drop a Rabbit Foot in addition to their other drops.
Cows drop Leather and are easy to breed. They also supply Milk.
Pigs do...?
If you truly want to make Pigs better, you need to answer that question in a way that doesn't make any of the other animals worse.
I feel that pigs are sort of a 'default' passive animal: They are outclassed in one manner by every farm animal, but it is the jack of all trades. Cows are more bulky than pigs, chickens are weaker, and horses are rarer. If you just want something general purpose without extra baggage, get a pig.
I think I get what you are saying but you're saying it completely wrong. If the pig was a jack of all trades, then it would be able to use all of the niches of other animals, but worse than they do it. That's not the case though. The pig is a worse cow. That's all. You say to get a pig if you want something general purpose, but the cow has exactly the same benefits, with no drawbacks, plus leather. There is no reason to farm with a pig.
A jack of all trades farm animal would have meat but worse than other animals, lay eggs but less often than chickens, drop leather but less often than cows, and be rideable but not as effective as the horse. That would be a jack of all trades. It does a bit of everything.
On topic now, no support. You don't make one thing better by making other things worse. Also, pigs should not be buffed. Instead of a simple but, it should get something unique, like that suggestion which proposes taming and giving them helmets. That would be unique to pigs and make them useful again.
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Chickens have 2 ways to breed them, their Eggs are used in crafting recipes, and they drop Feathers for Arrows.
Horses can be used for riding (in a superior manner than Pigs), and drop Leather.
Sheep are an easy way to get unlimited Wool, and can be dyed to get unlimited of all colors of Wool.
Rabbits drop a Rabbit Foot in addition to their other drops.
Cows drop Leather and are easy to breed. They also supply Milk.
Pigs do...?
If you truly want to make Pigs better, you need to answer that question in a way that doesn't make any of the other animals worse.
Pigs should be able to find "truffles" randomly (mushrooms in-game)
but on topic, like pretty much everyone else is saying, making cows worse doesn't make pigs better
I would personally set beef equal to mutton rather than chicken, but whatever. Either way, nerfing steak would actually be effective unlike making pigs breed more than one pig like everyone else seems to suggest, so partial support; i'd personally rather see a new secondary drop added to pigs than this. It's a simple solution, yes, but a boring one.
Except this still doesn't really make Pigs more useful. You still need a Carrot to breed them, which is a rare drop or requires a Village. Unless you get super lucky (2.5% chance of a rare drop, 3 possible rare drops, makes it a 0.83% chance per Zombie killed) your first night or purposefully don't grow Wheat, you will not find a Carrot before you get Wheat. If you find a Village, it has equal odds of having Wheat or Carrots so neither side has an advantage there.
Aside from them still being harder to breed, Cows drop Leather. Not very useful as an armor, sure. But it is required for Books, which are required for Enchanting. If you DID find A Village, that makes Cows even more useful as both of their drops are used for trades (in 1.8). In addition to that, Carrots are also going to be trade-able in 1.8, so if you did get your Carrots from a Village, it makes more sense to trade them to a Villager, and use Wheat to get Leather and Beef, also to trade to Villagers. You would also be better off saving Carrots for Golden Carrots for potions.
Making other animals worse doesn't make the Pig better. It just makes it look better by comparison, which is a pretty awful way to design a game. The only really good way to make Pigs more useful is to give them their own unique purpose that makes you want to farm them:
Chickens have 2 ways to breed them, their Eggs are used in crafting recipes, and they drop Feathers for Arrows.
Horses can be used for riding (in a superior manner than Pigs), and drop Leather.
Sheep are an easy way to get unlimited Wool, and can be dyed to get unlimited of all colors of Wool.
Rabbits drop a Rabbit Foot in addition to their other drops.
Cows drop Leather and are easy to breed. They also supply Milk.
Pigs do...?
If you truly want to make Pigs better, you need to answer that question in a way that doesn't make any of the other animals worse.
In a way, nerfing steak isn't really a bad idea, per se; after all, for a long time, steak wasn't in the game. Every animal had only one drop; chickens only had feathers, sheep only had wool (though they won't get meat until r1.8), cows only had leather, and pigs only had porkchops. It was balanced back then. Then comes ß1.8, which gives cows steak (and at the time they actually dropped more steak than pigs dropped porkchops so they were even more worthless) and thus broke the balance there was before.
So, it's not entirely "making other animals worse to make the pig look better". It's also partially "fixing an unbalanced item two years after it should have been balanced". That said, I think that giving pigs a secondary drop to help them compete with the other farm animals would be better than rebalancing an unbalanced item FAR too long after it should have been balanced. However, this idea would probably be extremely simple for Mojang to do, so this does at least get some credit for that.
Pigs have their advantage, too. Let's see: a block of tilled land only drop 1 wheat if you grow wheat, but you can have 1-4 carrots per block, if you use 1 to replant then you can have a surplus of 0-3 carrots, which mean an average of a surplus of 1.5 carrots per block, which is 150% greater than wheat in quantity. And with any Fortune III tool, you can have an chance of an extra 1 to 3 carrots per block, which yield an average surplus 3 carrots per block. So, you can maintain much bigger pig farm than cow, right? Plus you need beef and porkchop to trade with butchers, and porkchop is larger in quantity, so its a better food choice. And the carrots itself are greater food than bread( according to the saturation quantity), and carrots can feed rabbits too, so carrots is the ideal crop of farming. And lastly, in 1.8 you can feed an baby piggy/calf to make it grow, so the extra carrots can make pig farming a big bussiness.
Carrots, however, will be roughly twice as nourishing as wheat will once r1.8 comes around (right now it's even more than that), so while you will be able to have a larger pig farm than a cow farm with the same amount of farmland, each porkchop will have a slightly lower overall yield. Also, space doesn't make a huge difference in a game with an infinite world.
I feel that pigs are sort of a 'default' passive animal: They are outclassed in one manner by every farm animal, but it is the jack of all trades. Cows are more bulky than pigs, chickens are weaker, and horses are rarer. If you just want something general purpose without extra baggage, get a pig.
Pigs aren't really a jack of all trades; more like a master of none.
-Chickens drop food and feathers, which you need for arrows which are extremely useful (since few mobs can effectively counter a bow).
-Rabbits drop food, miniscule amounts of leather, and the ingredient for jump boost potions. Not very useful but because of that jump boost ingredient they aren't completely outclassed by anything.
-Sheep drop food and can be sheared for wool, which is extremely useful if you are a builder and is quite profitable if sold.
-Pigs drop food and nothing else. This food is slightly better than the food of the above animals. They can also be ridden, but pig riding is less efficient than sprinting. They require the second rarest breeding item.
-Horses don't drop food, but you can ride them and are vastly superior to ridden pigs. They require more expensive items to breed than pigs, but you probably won't be breeding many horses anyway.
-Cows drop food as good as that of pigs, and additionally drop leather which you need for bookcases which you need for enchanting. Additionally, they can be milked to cure yourself of status effects, though negative ones besides fire (which can't be cured by milk) are hard to come by.
So basically: pigs are roughly equal to sheep and chickens and are somewhat better than rabbits. However, they are outclassed by cows in almost every way, and are outclassed by the player and horses in the ways that cows don't cover. Even if cows were inferior to pigs in meat, pigs still wouldn't be terribly useful anyway because food is ridiculously common in Minecraft.
I think I get what you are saying but you're saying it completely wrong. If the pig was a jack of all trades, then it would be able to use all of the niches of other animals, but worse than they do it. That's not the case though. The pig is a worse cow. That's all. You say to get a pig if you want something general purpose, but the cow has exactly the same benefits, with no drawbacks, plus leather. There is no reason to farm with a pig.
A jack of all trades farm animal would have meat but worse than other animals, lay eggs but less often than chickens, drop leather but less often than cows, and be rideable but not as effective as the horse. That would be a jack of all trades. It does a bit of everything.
On topic now, no support. You don't make one thing better by making other things worse. Also, pigs should not be buffed. Instead of a simple but, it should get something unique, like that suggestion which proposes taming and giving them helmets. That would be unique to pigs and make them useful again.
Read what I said to Badprenup. It's not so much nerfing one thing to buff another thing as it is balancing an OP item long after it should have been balanced.
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I think I get what you are saying but you're saying it completely wrong. If the pig was a jack of all trades, then it would be able to use all of the niches of other animals, but worse than they do it. That's not the case though. The pig is a worse cow. That's all. You say to get a pig if you want something general purpose, but the cow has exactly the same benefits, with no drawbacks, plus leather. There is no reason to farm with a pig.
A jack of all trades farm animal would have meat but worse than other animals, lay eggs but less often than chickens, drop leather but less often than cows, and be rideable but not as effective as the horse. That would be a jack of all trades. It does a bit of everything.
On topic now, no support. You don't make one thing better by making other things worse. Also, pigs should not be buffed. Instead of a simple but, it should get something unique, like that suggestion which proposes taming and giving them helmets. That would be unique to pigs and make them useful again.
The pig is a worse Cow and a worse Horse. Also a worse Chicken, because it doesn't lay eggs. Pig definitely is the passive farm animal.
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Not the first thread about this, but that just means it's important to some of y'all.
The problem comparing the usefulness of pigs and cows is not only that cows produce steak AND leather, it's that cows breed by wheat, which comes from tall grass, which takes zero effort to get and zero effort to produce more than you'll ever need. Carrots, not so much.
To make pigs the go-to food-producing animal again, one or more of the following would do it:
Can be bred with any food item (one of the advantages of real-world pigs is their omnivorous diet)
Can be "fatted" to double the food drop
Multiple babies per breeding, or the chance thereof
Breeding and growing-up times are halved for pigs.
But given the extreme ease of breeding cows and chickens, no amount of food-production advantages is really going to make them much better than other options. The only thing that will make pig breeding attractive in the long run is a unique drop that is useful in crafting or alchemy (cows have leather, sheep have wool, chickens have feathers, rabbits will have feet). What an appropriate drop would be, and what it would be used for, however, i have no idea.
Maybe pigs' snouts could be used for a "digging potion" with an effect similar to efficiency.
Ok, I think the quality of pigs is their quantity. First, it can be breed with carrots, an farmable and have more productivity than wheat. Second, their growing can be hurried in 1.8, so the extra carrots can hurry the porkchop quantity. So, many people want to add more piggies a couple of pigs can produce per breeding time, that's make cooked porkchop even cheaper to produce, especially if we somehow can set up a lava trap to make cooked porkchop without a furnance. I suggest that pigs can be breed and hurry growth with potatoes too, to make extra potatoes ( by fortune III tools) don't be wasted ( cooked potatoes have lower saturation than meats). The extra piggy per breeding time should be an random chance, because that can make pig inbalance.
The goal here is to make every aspect of the game better. This completely degrades that idea, and strives toward the opposite direction. Making cows less useful in comparison is not a viable solution, when instead, Mojang can add more to their game instead of degrading it.
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Aside from them still being harder to breed, Cows drop Leather. Not very useful as an armor, sure. But it is required for Books, which are required for Enchanting. If you DID find A Village, that makes Cows even more useful as both of their drops are used for trades (in 1.8). In addition to that, Carrots are also going to be trade-able in 1.8, so if you did get your Carrots from a Village, it makes more sense to trade them to a Villager, and use Wheat to get Leather and Beef, also to trade to Villagers. You would also be better off saving Carrots for Golden Carrots for potions.
Making other animals worse doesn't make the Pig better. It just makes it look better by comparison, which is a pretty awful way to design a game. The only really good way to make Pigs more useful is to give them their own unique purpose that makes you want to farm them:
Chickens have 2 ways to breed them, their Eggs are used in crafting recipes, and they drop Feathers for Arrows.
Horses can be used for riding (in a superior manner than Pigs), and drop Leather.
Sheep are an easy way to get unlimited Wool, and can be dyed to get unlimited of all colors of Wool.
Rabbits drop a Rabbit Foot in addition to their other drops.
Cows drop Leather and are easy to breed. They also supply Milk.
Pigs do...?
If you truly want to make Pigs better, you need to answer that question in a way that doesn't make any of the other animals worse.
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I think I get what you are saying but you're saying it completely wrong. If the pig was a jack of all trades, then it would be able to use all of the niches of other animals, but worse than they do it. That's not the case though. The pig is a worse cow. That's all. You say to get a pig if you want something general purpose, but the cow has exactly the same benefits, with no drawbacks, plus leather. There is no reason to farm with a pig.
A jack of all trades farm animal would have meat but worse than other animals, lay eggs but less often than chickens, drop leather but less often than cows, and be rideable but not as effective as the horse. That would be a jack of all trades. It does a bit of everything.
On topic now, no support. You don't make one thing better by making other things worse. Also, pigs should not be buffed. Instead of a simple but, it should get something unique, like that suggestion which proposes taming and giving them helmets. That would be unique to pigs and make them useful again.
Pigs should be able to find "truffles" randomly (mushrooms in-game)
but on topic, like pretty much everyone else is saying, making cows worse doesn't make pigs better
Even though pigs aren't very useful currently, it wouldn't make sense to nerf cow food. We should add something else that pigs give.
In a way, nerfing steak isn't really a bad idea, per se; after all, for a long time, steak wasn't in the game. Every animal had only one drop; chickens only had feathers, sheep only had wool (though they won't get meat until r1.8), cows only had leather, and pigs only had porkchops. It was balanced back then. Then comes ß1.8, which gives cows steak (and at the time they actually dropped more steak than pigs dropped porkchops so they were even more worthless) and thus broke the balance there was before.
So, it's not entirely "making other animals worse to make the pig look better". It's also partially "fixing an unbalanced item two years after it should have been balanced". That said, I think that giving pigs a secondary drop to help them compete with the other farm animals would be better than rebalancing an unbalanced item FAR too long after it should have been balanced. However, this idea would probably be extremely simple for Mojang to do, so this does at least get some credit for that.
Carrots, however, will be roughly twice as nourishing as wheat will once r1.8 comes around (right now it's even more than that), so while you will be able to have a larger pig farm than a cow farm with the same amount of farmland, each porkchop will have a slightly lower overall yield. Also, space doesn't make a huge difference in a game with an infinite world.
Pigs aren't really a jack of all trades; more like a master of none.
-Chickens drop food and feathers, which you need for arrows which are extremely useful (since few mobs can effectively counter a bow).
-Rabbits drop food, miniscule amounts of leather, and the ingredient for jump boost potions. Not very useful but because of that jump boost ingredient they aren't completely outclassed by anything.
-Sheep drop food and can be sheared for wool, which is extremely useful if you are a builder and is quite profitable if sold.
-Pigs drop food and nothing else. This food is slightly better than the food of the above animals. They can also be ridden, but pig riding is less efficient than sprinting. They require the second rarest breeding item.
-Horses don't drop food, but you can ride them and are vastly superior to ridden pigs. They require more expensive items to breed than pigs, but you probably won't be breeding many horses anyway.
-Cows drop food as good as that of pigs, and additionally drop leather which you need for bookcases which you need for enchanting. Additionally, they can be milked to cure yourself of status effects, though negative ones besides fire (which can't be cured by milk) are hard to come by.
So basically: pigs are roughly equal to sheep and chickens and are somewhat better than rabbits. However, they are outclassed by cows in almost every way, and are outclassed by the player and horses in the ways that cows don't cover. Even if cows were inferior to pigs in meat, pigs still wouldn't be terribly useful anyway because food is ridiculously common in Minecraft.
Read what I said to Badprenup. It's not so much nerfing one thing to buff another thing as it is balancing an OP item long after it should have been balanced.
The pig is a worse Cow and a worse Horse. Also a worse Chicken, because it doesn't lay eggs. Pig definitely is the passive farm animal.
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What lots of other people said, no support.
Play minecraft.
NOW
The problem comparing the usefulness of pigs and cows is not only that cows produce steak AND leather, it's that cows breed by wheat, which comes from tall grass, which takes zero effort to get and zero effort to produce more than you'll ever need. Carrots, not so much.
To make pigs the go-to food-producing animal again, one or more of the following would do it:
Maybe pigs' snouts could be used for a "digging potion" with an effect similar to efficiency.
No Support.