Full Support
I really couldn't care less about the difficulty; it's the lack of consistency that bothers me. Throughout the day, I don't expect to see undead wandering around because they burn...but then I hear that annoying grunt and look down to see a tiny little undead-toddler staring up at me in annoyance. Granted, I stare back at him in annoyance...but there's a fundamental difference between he and I; he is supposed to be on fire.
Now, Aary33 brings up the point of Zombie Pigmen...but they're from another realm and seem to retain a significant portion of their intelligence seeing as how they don't attack us unless we assault them. This leads me to believe that they are remnants and a much stronger variant of undead in comparison...not to mention they're undead from another dimension; Wither Skeletons don't burn either.
Like I said previously, it's not the difficulty that bothers me...it's just the consistency. I would rather see Zombie Pigmen and Wither Skeletons burn than see the Baby Zombie retain immunity to sunlight. If you want to bring the challenge of the Baby Zombie back up, reduce their hitbox to suit the model and, perhaps, incorporate a new "Pregnant" Zombie into the game that releases a Zombie Baby when it dies.
I think reducing their hitbox, if their hitbox actually is normal size, and making them burst from the insides of a new Zombie type upon death would bring back the challenge lost when they aren't immune to fire anymore.
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The reason Zombie Pigmen and Wither Skeletons don't burn in sunlight, is because the live in the Nether. There is no sun in the Nether, so they can't burn.
If a Zombie Pigman does coming into your world, then they don't burn cause they look like they are only half dead. Where Zombies and Baby Zombies are full undead.
Want consistency and reality why don't zombies and skeletons burn when they are only wearing a helmet? Do the rest of the body doesn't catch fire? Fire aspect swords says no to that! Also weraing chain helmet doesn't make then burn either and chain as spaces for sunlight to pass through therefore if you want reality zombies and skeletons should also burn unless they are wearing full non chain armor. Also when they are on water and their head is off water why doesn't the head burn separatly while the rest of the body doesn't and they simply die anyways because their head got burned. Also why would dumb zombies go under a tree if they are dumb anyways they should only keep looking for players/villagers and die eventually. Also trees don't even block full sunlight therefore skeletons and zombies under trees should burn too! So I think is safe to say baby zombies should burn because it would be more realistic because making them burn due to reality would also required all of the above said. AGAIN! No Support!
Truth be told,
I don't believe Skeletons and Zombies should be immune to sunlight while wearing a helmet. I believe this was a silly method of increasing the difficulty and would have rather had something more creative. That stated, Zombies and Skeletons hiding under trees could be considered "instinctual" to an extent...though there's little no actual lore implemented into the game to really explain it. Either way, Zombie Pigmen show the greatest amount of intelligence amongst undead with Skeletons coming in second and Zombies last.
In popular fantasy, Skeletons are often slightly intelligent...I don't understand the reasoning for this either. Well, actually...I kind of do: they're normally under the control of a powerful Necromancer or Sorcerer of some sort. So...we could link them to the newly incorporated Witches, and that may actually be a way to increase the difficulty of Witches and Skeletons simultaneously.
Call the Witches Necromancers and give them the ability to summon Skeletons.
Ultimately, I'm still supporting baby zombies being kindling.
EDIT:
I do believe that Skeletons and Zombies in full armor should be immune to sunlight though.
Overpowered? they are super easy.
Nothing in minecraft is even close to being overpowered. nothing in minecraft is actually that hard if you have the right gear
They should be kept not-burning in sunlight, at least making the game a tiny bit less easy.
I dont support the OP, and ill be sad if his idea will be implemented :/
You have to remember that it'll barely affect Minecraft if they do burn in the sunlight. They're already rare, so you almost never see them, and now you just won't see them during the day. Not like you were going to see them any way.
I do agree that Minecraft is a user-hostile, boring, lazily programmed and easy game. I only play this game for the mods because of how painfully boring and easy it is. But Baby Zombies burning in daylight would barely affect the difficulty at all, and you probably wouldn't even notice it.
So yeah. I really do think that Baby Zombies should burn in the day. Just have the zombies carry around water buckets or something and when it's day, have them pour the water on their heads, making them fireproof.
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The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
i support this based on sensible minecraft logic, to be honest they're a fairly rare spawn that's a little bit faster than normal so don't really bother me. but then again i kick round my world like a boss
i lured one of them bad boys into my prison then named him jerome detroit, apparently naming a mob stops them from despawning. lucky blocks adds in a zombie with highly enchanted diamond armor and diamond sword. now thats elite
What the wiki says: All undead overworld mobs burn in sunlight, except for baby zombies because... why not?(This may be a misquote) But yeah Full Support, there is literally no reason for baby zombies to not burn in sunlight, especially since they're harder to kill then normal zombies.
What the wiki says: All undead overworld mobs burn in sunlight, except for baby zombies because... why not?(This may be a misquote) But yeah Full Support, there is literally no reason for baby zombies to not burn in sunlight, especially since they're harder to kill then normal zombies.
Well, zombie pigman and wither skeletons do not burn in sunlight. Oh wait, overworld undeads you mean? Okay ignore this reply then...
I personally like to think of the zombie lore as this: The undead are mostly evil, and so they burn in daylight, but the baby zombies were infected before they understood the concept of evil, and attack because they have to in much the same way a fox eats meat because it has to, so they're not technically evil and don't burn.
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My avatar is a spectral archmage exiled from his native realm for practicing light magic, as most Undead use blood magic to gain immortality and fear the light. Due to this he hates his own kind and, save for the Rebellion of Light, generally kills the Undead on sight. Skilled in water and light magic, syringe guns and frying pans. Peaceful unless threatened. My dolphin is also spectral and his name is Bob
This won't change, but they aren't that bad to handle. If you have decent reflexes you should be able to kill them quickly. they're a problem only when you have low frames.
Support. They are OP enough already (due to their speed), and besides you can sometimes find them wearing armor/helmets (which protects them from the sun).
I really couldn't care less about the difficulty; it's the lack of consistency that bothers me. Throughout the day, I don't expect to see undead wandering around because they burn...but then I hear that annoying grunt and look down to see a tiny little undead-toddler staring up at me in annoyance. Granted, I stare back at him in annoyance...but there's a fundamental difference between he and I; he is supposed to be on fire.
Now, Aary33 brings up the point of Zombie Pigmen...but they're from another realm and seem to retain a significant portion of their intelligence seeing as how they don't attack us unless we assault them. This leads me to believe that they are remnants and a much stronger variant of undead in comparison...not to mention they're undead from another dimension; Wither Skeletons don't burn either.
Like I said previously, it's not the difficulty that bothers me...it's just the consistency. I would rather see Zombie Pigmen and Wither Skeletons burn than see the Baby Zombie retain immunity to sunlight. If you want to bring the challenge of the Baby Zombie back up, reduce their hitbox to suit the model and, perhaps, incorporate a new "Pregnant" Zombie into the game that releases a Zombie Baby when it dies.
I think reducing their hitbox, if their hitbox actually is normal size, and making them burst from the insides of a new Zombie type upon death would bring back the challenge lost when they aren't immune to fire anymore.
If a Zombie Pigman does coming into your world, then they don't burn cause they look like they are only half dead. Where Zombies and Baby Zombies are full undead.
Truth be told,
I don't believe Skeletons and Zombies should be immune to sunlight while wearing a helmet. I believe this was a silly method of increasing the difficulty and would have rather had something more creative. That stated, Zombies and Skeletons hiding under trees could be considered "instinctual" to an extent...though there's little no actual lore implemented into the game to really explain it. Either way, Zombie Pigmen show the greatest amount of intelligence amongst undead with Skeletons coming in second and Zombies last.
In popular fantasy, Skeletons are often slightly intelligent...I don't understand the reasoning for this either. Well, actually...I kind of do: they're normally under the control of a powerful Necromancer or Sorcerer of some sort. So...we could link them to the newly incorporated Witches, and that may actually be a way to increase the difficulty of Witches and Skeletons simultaneously.
Call the Witches Necromancers and give them the ability to summon Skeletons.
Ultimately, I'm still supporting baby zombies being kindling.
EDIT:
I do believe that Skeletons and Zombies in full armor should be immune to sunlight though.
Nether mobs don't burn, moron. They lives in the land of lava and fire.
You have to remember that it'll barely affect Minecraft if they do burn in the sunlight. They're already rare, so you almost never see them, and now you just won't see them during the day. Not like you were going to see them any way.
I do agree that Minecraft is a user-hostile, boring, lazily programmed and easy game. I only play this game for the mods because of how painfully boring and easy it is. But Baby Zombies burning in daylight would barely affect the difficulty at all, and you probably wouldn't even notice it.
So yeah. I really do think that Baby Zombies should burn in the day. Just have the zombies carry around water buckets or something and when it's day, have them pour the water on their heads, making them fireproof.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
AAAAHHHHHHHH!!!!!!!!
Well, zombie pigman and wither skeletons do not burn in sunlight. Oh wait, overworld undeads you mean? Okay ignore this reply then...
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put them with child villagers you will be up to your neck in them 10 seconds flat
boo! boo!!! oh wait i'm necro posting...
OVER 100% SUPORT!!!!
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