Edited some of the current abilities and added a new ability! I changed it so that you need a block of gold instead of an emerald for the emerald's ability. I plan on adding a new ability for emeralds. Blocks of emerald have not been changed.
This sounds like it could become a good MOD by the fact you are trying to create a way to embrace the hidden power of items. I dont know if you can mod but this doesnt sound like a thing mojang would ever add, its one of the scenerios where its a really good idea, but it would take too much work and add too much change to try and add it minecraft.
This sounds like it could become a good MOD by the fact you are trying to create a way to embrace the hidden power of items. I dont know if you can mod but this doesnt sound like a thing mojang would ever add, its one of the scenerios where its a really good idea, but it would take too much work and add too much change to try and add it minecraft.
Mojang adds big things to Minecraft every once in a while, such as The Nether. They wouldn't have to add every feature in this post at once, too. First, they could only have some abilities, then they add more, then they add more, then they add the experience jar, etc.
The only problem I have with this is that I already made a mod that uses amethyst, as a tier above diamond (well, in durability, but otherwise the same since durability is the only thing that can really be increased without becoming OP; same damage, protection, mining speed; also offset by making if disproportionately rarer and more expensive to repair (anvil cap increased to 49 levels just for these items, and still not enough to allow sacrifice repair or more than 1 unit for single enchantment items) and unenchantable on the table, only with books).
Also, I'm not sure what you are talking about with 1.7 hunger depletion; the only difference I've noticed between 1.6.4 and 1.7+ is that sprint-jumping now drains the intended amount of exhaustion per jump, allowing only 5 jumps per hunger point, which was clearly intended as seen in the Wiki before 1.7 (previously you got about 4x as many jumps, a bug introduced in 1.3.1, apparently due to the client-server merge). For people who don't sprint-jump everywhere, like myself, there is no difference; I even fixed the bug in my 1.6.4 mod. Otherwise, saturation and hunger worked exactly the same - eat a cookie and the saturation from it lasts as long as the saturation from a steak, per saturation unit (i.e. 1 saturation point lost over the same amount of time; I can prove this by having the game print out exhaustion levels, showing that it decreases at the same rate in each version, aside from the sprint-jumping bug; steak only lasts longer because it restores more saturation, not because it magically makes hunger drain slower). Most likely, you just see the effects of this combined with saturation (the first half hunger bar taking awhile to deplete, then quickly dropping). Personally, we need no changes - sprint-jumping is overpowered as-is (indeed, many people say sprinting in general is one of the worst things Beta 1.8 added, and the 10x hunger drain rate per distance over walking suits it).
The only problem I have with this is that I already made a mod that uses amethyst, as a tier above diamond (well, in durability, but otherwise the same since durability is the only thing that can really be increased without becoming OP; same damage, protection, mining speed; also offset by making if disproportionately rarer and more expensive to repair (anvil cap increased to 49 levels just for these items, and still not enough to allow sacrifice repair or more than 1 unit for single enchantment items) and unenchantable on the table, only with books).
Also, I'm not sure what you are talking about with 1.7 hunger depletion; the only difference I've noticed between 1.6.4 and 1.7+ is that sprint-jumping now drains the intended amount of exhaustion per jump, allowing only 5 jumps per hunger point, which was clearly intended as seen in the Wiki before 1.7 (previously you got about 4x as many jumps, a bug introduced in 1.3.1, apparently due to the client-server merge). For people who don't sprint-jump everywhere, like myself, there is no difference; I even fixed the bug in my 1.6.4 mod. Otherwise, saturation and hunger worked exactly the same - eat a cookie and the saturation from it lasts as long as the saturation from a steak, per saturation unit (i.e. 1 saturation point lost over the same amount of time; I can prove this by having the game print out exhaustion levels, showing that it decreases at the same rate in each version, aside from the sprint-jumping bug; steak only lasts longer because it restores more saturation, not because it magically makes hunger drain slower). Most likely, you just see the effects of this combined with saturation (the first half hunger bar taking awhile to deplete, then quickly dropping). Personally, we need no changes - sprint-jumping is overpowered as-is (indeed, many people say sprinting in general is one of the worst things Beta 1.8 added, and the 10x hunger drain rate per distance over walking suits it).
I was requested to make the cooked porkchop ability work like that. It is still pretty expensive to get a full set of armor with the cooked porkchop ability. It costs 18 amethyst (including the amethyst used for the ability altar), 16 nether quartz, 10 obsidian (for the portal), 3 diamonds (for the diamond pickaxe to mine the obsidian). That is pretty expensive. Amethyst is in between gold and diamond in rarity, too.
Thank you. Which one was your favorite?
Mojang adds big things to Minecraft every once in a while, such as The Nether. They wouldn't have to add every feature in this post at once, too. First, they could only have some abilities, then they add more, then they add more, then they add the experience jar, etc.
Thank you. I'll add the texture to the main post soon. I like the texture, but it does kind of look more pink then purple.
I can't get the picture to work for some reason. I'll try to add it again later.
Also, I removed the ability to spawn squids because it seemed useless.
Also, I'm not sure what you are talking about with 1.7 hunger depletion; the only difference I've noticed between 1.6.4 and 1.7+ is that sprint-jumping now drains the intended amount of exhaustion per jump, allowing only 5 jumps per hunger point, which was clearly intended as seen in the Wiki before 1.7 (previously you got about 4x as many jumps, a bug introduced in 1.3.1, apparently due to the client-server merge). For people who don't sprint-jump everywhere, like myself, there is no difference; I even fixed the bug in my 1.6.4 mod. Otherwise, saturation and hunger worked exactly the same - eat a cookie and the saturation from it lasts as long as the saturation from a steak, per saturation unit (i.e. 1 saturation point lost over the same amount of time; I can prove this by having the game print out exhaustion levels, showing that it decreases at the same rate in each version, aside from the sprint-jumping bug; steak only lasts longer because it restores more saturation, not because it magically makes hunger drain slower). Most likely, you just see the effects of this combined with saturation (the first half hunger bar taking awhile to deplete, then quickly dropping). Personally, we need no changes - sprint-jumping is overpowered as-is (indeed, many people say sprinting in general is one of the worst things Beta 1.8 added, and the 10x hunger drain rate per distance over walking suits it).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I was requested to make the cooked porkchop ability work like that. It is still pretty expensive to get a full set of armor with the cooked porkchop ability. It costs 18 amethyst (including the amethyst used for the ability altar), 16 nether quartz, 10 obsidian (for the portal), 3 diamonds (for the diamond pickaxe to mine the obsidian). That is pretty expensive. Amethyst is in between gold and diamond in rarity, too.
Dr. Who, Divergent, Hunger Games, and coffee obsessed. And guess what?
Peek in the spoiler.I really liked the boomerang axe, too, but it was way too OP.
Maybe, but I'm pretty much done with adding new uses for amethyst. I might add new abilities and staves, but that is pretty much it.
Also, I added a new staff! The Staff of The Nether!
#Baum4Mod
TY. The Miley Cyrus tongue thing is from a reply made by getfugu.
I like all the magical uses. But the Staff of the Nether is a little overpowered.
Support.