My idea is fairly simple, I don't know about coding, so I'm not going to presume anything about how easy is this, but it's just an idea:
According to the biome where you are at, there is a value for temperature, the default temperature for that place(as the climate works on real life), every time period of some days/weeks in minecrat, one between four values would be used, following a pattern (representing the seasons),adding or removing a certain value from the original one, this would also make easier or harder to rain. Also, there would be a third value, the one for the climate, wich would be random and according to the weather(rain, snow, thunder,clear) and the season would be more propense to certain values, this all would make the place temperature.Also, there would a value according to the light level, kind of protection you are using(wich armor)that is the environment value, this one would prevent you from dying from hypotermia or overheating, this would also be affected by some evironment, such as water , snow and ice(cooling you down) lava/fire(heating you up even more than a similar-light non-lava place)and maybe shadow, making you cool down or heat up slower when underground or in the shadow or in a shelter.
Temperature could interact with the player even more, making you slower when on cold, as well as taking damage when overheating and making you hungrier or not when on certain temperatures.
In addition to this, the season, combined with the biome, could make the days or nights longer, as well as reducing the sunlight when in colder biomes/winter.
example:
taiga's base temperature is 40, summer adds 10 to the temperature, so it's 50, but today's weather is cold, so, remove 3, so the result is a temperature of 47, but you are near a fire, so it adds more 5, and more 3 for the leather armor, but you are wet, so -6, having a body temperature of 49.The ideal temperature is 60, so you get a bit slower. (this is just a fictional example with no relation to the temperature measuring system value)
So, this is my idea, if you like, please add your opinion to the post and maybe contribute with this suggestion.
How would it work with say servers? The idea is interesting.
would the climate affect all biomes similarily. Spring in all biomes, summer, winter? Ice biomes - if there was a pole in minecraft which there isn't could be day light for several days or night for several days - which could have interesting ramifications on how mobs react.
interesting idea anyway to say the least. difficult to implement if you get detailed enough.
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"Yes, right. You're one of...those, Never understood why any self respecting Decepticon would choose automobile as his vehical mode when he could have flight." -Starscream
How would it work with say servers? The idea is interesting.
would the climate affect all biomes similarily. Spring in all biomes, summer, winter? Ice biomes - if there was a pole in minecraft which there isn't could be day light for several days or night for several days - which could have interesting ramifications on how mobs react.
interesting idea anyway to say the least. difficult to implement if you get detailed enough.
I thought it in such a way it would be diferent in diferent biomes.
example:
taiga's base temperature is 40, summer adds 10 to the temperature, so it's 50, but today's weather is cold, so, remove 3, so the result is a temperature of 47, but you are near a fire, so it adds more 5, and more 3 for the leather armor, but you are wet, so -6, having a body temperature of 49. (this is just a fictional example with no relation to the temperature measuring system value)
Also, good idea of having longer days/nights depending of the season (and maybe biome)
Okay I see what you are getting at. Rather interesting and unique. I support the idea. I don't recall seeing such a concept in any games I played before.
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"Yes, right. You're one of...those, Never understood why any self respecting Decepticon would choose automobile as his vehical mode when he could have flight." -Starscream
I think there's a mod similar to this.. I don't really think it should be in vanilla because I like the weather the way it is.. That's just my opinion though.. No support sorry. :/
No support. I don't want the temperature of the biome to affect my movement The only thing I would support is that in cold biomes, fire affects you for less time.
The simple premises deceive a complex and unwieldy truth.
Here's a list of major fallacies to counter: weather/temperatures near large bodies of water are more temperate.
Caves also are more temperate than open air.
A fire in an enclosed building will retain warmth far more readily than a fire in wilderness.
One's own body heat can lift/maintain the temperature of a room.
The third fallacy is perhaps the most vexing to overcome, as algorithms must be formed to determine not only what's considered enclosed, but the net change of temperature given the distance from the source, including the volume of space that needs to be heated.
Please keep in mind that these fallacies ignore questions of gameplay improvement and other factors that (excluding the three above) would still decline my support.
No support. I don't want the temperature of the biome to affect my movement The only thing I would support is that in cold biomes, fire affects you for less time.
Your movement would just be affected if you were way too slow, and also your hunger, the fire damage reduction is maybe a good idea, although may be too overpowered, but good indeed.
Also, there could be some advantages of being in certain temperatures, as less hunger loss when on hot places, or faster running maybe.
The simple premises deceive a complex and unwieldy truth.
Here's a list of major fallacies to counter: weather/temperatures near large bodies of water are more temperate.
Caves also are more temperate than open air.
A fire in an enclosed building will retain warmth far more readily than a fire in wilderness.
One's own body heat can lift/maintain the temperature of a room.
The third fallacy is perhaps the most vexing to overcome, as algorithms must be formed to determine not only what's considered enclosed, but the net change of temperature given the distance from the source, including the volume of space that needs to be heated.
Please keep in mind that these fallacies ignore questions of gameplay improvement and other factors that (excluding the three above) would still decline my support.
No support. Novel idea, but way too ambitious.
some of these thinks were planned on the thread, in such a way, you get cold slower when on a shelter, but, I don't think it would be too hard(although I know nothing about coding) to make a decent temperature system, and about the "enclose" problem, my idea was to make some part of the temperature addition based on the light level, so, making you colder the further you are from the source.
Also, the light level from the sun should be reduced in certain biomes and seasons.
Thank you all for your opinion, I'll add more to the idea in the first comment.
I really do like this idea. I can tell that you really thought about this for a while, and that is great. However, I feel that this is just a bit too complex to be added to vanilla Minecraft. Seriously though, I do think the idea is unique and well thought out, but it is just a bit too complex, I think.
This would just be annoying. So if I wanted to build my home in the desert, I'd be plagued with increased hunger reduction? This doesn't add anything fun, it just adds more tedium. I would also hate to not be able to dodge skeleton arrows so easily because a cold biome is slowing me down.
This would just be annoying. So if I wanted to build my home in the desert, I'd be plagued with increased hunger reduction? This doesn't add anything fun, it just adds more tedium. I would also hate to not be able to dodge skeleton arrows so easily because a cold biome is slowing me down.
If you used a helmet, it could be reduced, as well as being under something would cool you down, also, you could carry some water for cooling down, but I didn't think about making the hunger depletes in hot places, also, I'm thinking about the nether, if it could have something to cool you down, maybe Ice...
But in the cold, my idea is to use torches and "campfires"(burning netherrack) to warm you up.
The concept of requiring burning netherrack (a mid/late game item) to competently survive in a biome that you can randomly start in is really offputting. While I understand that netherrack was just an example, it turns into a punishment system for new or unfamiliar players.
Imagine: new player starts off in a cold environment. He doesn't understand much about the game except punch trees and mine coal (from what his friends told him). All the sudden, the temperature bar that he isn't used to paying attention to reaches critical levels of cold. Now he's being damaged in the middle of the day with no obvious source of damage. He dies not knowing the cause of his death and thinks its an arbitrary bug in the system; or simply flat out is discouraged from continued play.
The concept of requiring burning netherrack (a mid/late game item) to competently survive in a biome that you can randomly start in is really offputting. While I understand that netherrack was just an example, it turns into a punishment system for new or unfamiliar players.
Imagine: new player starts off in a cold environment. He doesn't understand much about the game except punch trees and mine coal (from what his friends told him). All the sudden, the temperature bar that he isn't used to paying attention to reaches critical levels of cold. Now he's being damaged in the middle of the day with no obvious source of damage. He dies not knowing the cause of his death and thinks its an arbitrary bug in the system; or simply flat out is discouraged from continued play.
Perhaps the game could always start in summertime, so that doesn't happen.
To contradict myself, I like everything in this idea except seasons; I don't think they'd fit very well.
The concept of requiring burning netherrack (a mid/late game item) to competently survive in a biome that you can randomly start in is really offputting. While I understand that netherrack was just an example, it turns into a punishment system for new or unfamiliar players.
Imagine: new player starts off in a cold environment. He doesn't understand much about the game except punch trees and mine coal (from what his friends told him). All the sudden, the temperature bar that he isn't used to paying attention to reaches critical levels of cold. Now he's being damaged in the middle of the day with no obvious source of damage. He dies not knowing the cause of his death and thinks its an arbitrary bug in the system; or simply flat out is discouraged from continued play.
The player should have some time to prepare, make some torches and all that stuff, although my idea may require some easier way of making fire (maybe using coal with something) ,but you need to remember people need to know how to play, imagine if this people didn't know about hunger when implemented, so they were taking damage from nowhere and with a new bar, but they managed to learn it, didn't they?
Also, maybe could be an item similar to the thermal stone in Don't starve, but I'm not willing to make minecraft a 3d version of another game, just a posibiility.
Perhaps the game could always start in summertime, so that doesn't happen.
To contradict myself, I like everything in this idea except seasons; I don't think they'd fit very well.
I don't really know about why not have seasons, but I respect it, their interference would be less noticable than it seems when reading.
If you used a helmet, it could be reduced, as well as being under something would cool you down, also, you could carry some water for cooling down, but I didn't think about making the hunger depletes in hot places, also, I'm thinking about the nether, if it could have something to cool you down, maybe Ice...
But in the cold, my idea is to use torches and "campfires"(burning netherrack) to warm you up.
Sadly, this doesn't boost the idea. Okay, a helmet reduces the temperature effects, but they're still there and still possibly annoying. Having to walk around deserts and The Nether with water bottles clogging our inventory or having to make campfires out of netherrack (which require going to The Nether) make this suggestion sound much worse.
We're already forced to manage a hunger bar, something that many veteran players still hate after all this time, so tossing in another system to manage is just a headache. Especially something that impedes our movement or screws with our hunger. It's just a huge dent in the flow of gameplay.
Then we run into another problem. This system interferes with current projects. Imagine a beautiful winter fort, done to the 9's, and immaculate, but now uninhabitable because the temperature system requires netherrack or other implementations to improve ambient temperature.
Now the player has to completely alter the structure of their castle to make up for the "benefit" of temperature, or has to abandon ship simply because he can no longer sustain his work (which is cringe-worthy).
Even if the player could set netherrack or torches, what about the hallways that would undoubtedly line his estate?
Then we run into another problem. This system interferes with current projects. Imagine a beautiful winter fort, done to the 9's, and immaculate, but now uninhabitable because the temperature system requires netherrack or other implementations to improve ambient temperature.
Now the player has to completely alter the structure of their castle to make up for the "benefit" of temperature, or has to abandon ship simply because he can no longer sustain his work (which is cringe-worthy).
Even if the player could set netherrack or torches, what about the hallways that would undoubtedly line his estate?
yes, as I said, if you are covered from the sun, the temperature gets more stable, so it's harder to get hypotermia or overheating while protected in a shelter/base/cave.
According to the biome where you are at, there is a value for temperature, the default temperature for that place(as the climate works on real life), every time period of some days/weeks in minecrat, one between four values would be used, following a pattern (representing the seasons),adding or removing a certain value from the original one, this would also make easier or harder to rain. Also, there would be a third value, the one for the climate, wich would be random and according to the weather(rain, snow, thunder,clear) and the season would be more propense to certain values, this all would make the place temperature.Also, there would a value according to the light level, kind of protection you are using(wich armor)that is the environment value, this one would prevent you from dying from hypotermia or overheating, this would also be affected by some evironment, such as water , snow and ice(cooling you down) lava/fire(heating you up even more than a similar-light non-lava place)and maybe shadow, making you cool down or heat up slower when underground or in the shadow or in a shelter.
Temperature could interact with the player even more, making you slower when on cold, as well as taking damage when overheating and making you hungrier or not when on certain temperatures.
In addition to this, the season, combined with the biome, could make the days or nights longer, as well as reducing the sunlight when in colder biomes/winter.
example:
taiga's base temperature is 40, summer adds 10 to the temperature, so it's 50, but today's weather is cold, so, remove 3, so the result is a temperature of 47, but you are near a fire, so it adds more 5, and more 3 for the leather armor, but you are wet, so -6, having a body temperature of 49.The ideal temperature is 60, so you get a bit slower. (this is just a fictional example with no relation to the temperature measuring system value)
So, this is my idea, if you like, please add your opinion to the post and maybe contribute with this suggestion.
would the climate affect all biomes similarily. Spring in all biomes, summer, winter? Ice biomes - if there was a pole in minecraft which there isn't could be day light for several days or night for several days - which could have interesting ramifications on how mobs react.
interesting idea anyway to say the least. difficult to implement if you get detailed enough.
I thought it in such a way it would be diferent in diferent biomes.
example:
taiga's base temperature is 40, summer adds 10 to the temperature, so it's 50, but today's weather is cold, so, remove 3, so the result is a temperature of 47, but you are near a fire, so it adds more 5, and more 3 for the leather armor, but you are wet, so -6, having a body temperature of 49. (this is just a fictional example with no relation to the temperature measuring system value)
Also, good idea of having longer days/nights depending of the season (and maybe biome)
Here's a list of major fallacies to counter: weather/temperatures near large bodies of water are more temperate.
Caves also are more temperate than open air.
A fire in an enclosed building will retain warmth far more readily than a fire in wilderness.
One's own body heat can lift/maintain the temperature of a room.
The third fallacy is perhaps the most vexing to overcome, as algorithms must be formed to determine not only what's considered enclosed, but the net change of temperature given the distance from the source, including the volume of space that needs to be heated.
Please keep in mind that these fallacies ignore questions of gameplay improvement and other factors that (excluding the three above) would still decline my support.
No support. Novel idea, but way too ambitious.
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Your movement would just be affected if you were way too slow, and also your hunger, the fire damage reduction is maybe a good idea, although may be too overpowered, but good indeed.
Also, there could be some advantages of being in certain temperatures, as less hunger loss when on hot places, or faster running maybe.
some of these thinks were planned on the thread, in such a way, you get cold slower when on a shelter, but, I don't think it would be too hard(although I know nothing about coding) to make a decent temperature system, and about the "enclose" problem, my idea was to make some part of the temperature addition based on the light level, so, making you colder the further you are from the source.
Also, the light level from the sun should be reduced in certain biomes and seasons.
Thank you all for your opinion, I'll add more to the idea in the first comment.
If you used a helmet, it could be reduced, as well as being under something would cool you down, also, you could carry some water for cooling down, but I didn't think about making the hunger depletes in hot places, also, I'm thinking about the nether, if it could have something to cool you down, maybe Ice...
But in the cold, my idea is to use torches and "campfires"(burning netherrack) to warm you up.
Imagine: new player starts off in a cold environment. He doesn't understand much about the game except punch trees and mine coal (from what his friends told him). All the sudden, the temperature bar that he isn't used to paying attention to reaches critical levels of cold. Now he's being damaged in the middle of the day with no obvious source of damage. He dies not knowing the cause of his death and thinks its an arbitrary bug in the system; or simply flat out is discouraged from continued play.
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Perhaps the game could always start in summertime, so that doesn't happen.
To contradict myself, I like everything in this idea except seasons; I don't think they'd fit very well.
The player should have some time to prepare, make some torches and all that stuff, although my idea may require some easier way of making fire (maybe using coal with something) ,but you need to remember people need to know how to play, imagine if this people didn't know about hunger when implemented, so they were taking damage from nowhere and with a new bar, but they managed to learn it, didn't they?
Also, maybe could be an item similar to the thermal stone in Don't starve, but I'm not willing to make minecraft a 3d version of another game, just a posibiility.
I don't really know about why not have seasons, but I respect it, their interference would be less noticable than it seems when reading.
Sadly, this doesn't boost the idea. Okay, a helmet reduces the temperature effects, but they're still there and still possibly annoying. Having to walk around deserts and The Nether with water bottles clogging our inventory or having to make campfires out of netherrack (which require going to The Nether) make this suggestion sound much worse.
We're already forced to manage a hunger bar, something that many veteran players still hate after all this time, so tossing in another system to manage is just a headache. Especially something that impedes our movement or screws with our hunger. It's just a huge dent in the flow of gameplay.
Now the player has to completely alter the structure of their castle to make up for the "benefit" of temperature, or has to abandon ship simply because he can no longer sustain his work (which is cringe-worthy).
Even if the player could set netherrack or torches, what about the hallways that would undoubtedly line his estate?
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yes, as I said, if you are covered from the sun, the temperature gets more stable, so it's harder to get hypotermia or overheating while protected in a shelter/base/cave.