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Hello everyone,
I have recently stumbled across a thread explaining that there needs to be an underwater variation of Herobrine dubbed "Ocean Brine." I entered the thread expected a nice, salty ambiance to oceans, and left with dissatisfaction. I know I am not alone. Why not turn this into a potent suggestion?
Ocean Brine would be a mostly-aesthetic addition to the Ocean biome. Ocean water is salty, and often you will see beautiful crashing waves along the beaches of said oceans. Minecraft is certainly a game where visual beauty comes into play, and I believe seeing some wave particles, even if small, atop the surface of beach water would be a swell addition. So, yeah, this isn't an addition to oceans, but rather to beaches.
How I would believe this would work, in semi-pseudo-code:
1) Game detects "Beach" biome
2) If Ocean biome is adjacent, continue to #3, else no brine will appear
3) Detect which direction the ocean is facing (there are coordinates for this so it is easily possible, hit F3)
4) Create wave animation opposite of that direction
Earlier I stated this was a mostly-aesthetic feature. The only gameplay-enchancing value this is a fairly important one. What the hell is the difference between that giant lake, a horizontally-challenged river, a worldedited sphere of ice that melted, and an ocean? How can we tell if it's an ocean? The answer is simple. Ocean Brine.
Evidently, this suggestion is far from finished. How often does it appear? Is it affected by bordering biomes? What color is it? Does it move the player? How does it affect mob spawning? Does it? These are all questions that can be posed by you, discussed amongst us, and added here, to the OP. I look forward to your feedback and contributions.
Press F3, and if we're in the Ocean biome, it's an ocean. If it's a River biome, it's a river.
All silliness aside, as I mentioned in the thread you linked to, I think this is an intriguing idea. While it's mainly an aesthetic feature, it's possible that salt, seaweed, and other things you would find in an ocean be implemented specifically in that biome. From a coding perspective, perhaps salt levels could be coded similarly to light levels (the further from a "salt water" source block, the lower the salinity level). Or maybe another method could be used. At the current time of 1:30 AM, I haven't had a chance to think about it with a clear head.
Anyway, I stray from the original point. This is an interesting idea, and if I'm not mistaken it's easily doable.
Press F3, and if we're in the Ocean biome, it's an ocean. If it's a River biome, it's a river.
All silliness aside, as I mentioned in the thread you linked to, I think this is an intriguing idea. While it's mainly an aesthetic feature, it's possible that salt, seaweed, and other things you would find in an ocean be implemented specifically in that biome. From a coding perspective, perhaps salt levels could be coded similarly to light levels (the further from a "salt water" source block, the lower the salinity level). Or maybe another method could be used. At the current time of 1:30 AM, I haven't had a chance to think about it with a clear head.
Anyway, I stray from the original point. This is an interesting idea, and if I'm not mistaken it's easily doable.
I honestly find the whole idea of salt and salinity levels very interesting and I would love to see them in the game, but I don't think Mojang would bite down. It's a big change to add blocks, mobs, and entities (let alone a new system akin to lighting), one that would probably not make it.
I would die to see something of that sort as a mod, though, and I would also like to hear how you think the salinity system would work. Perhaps create your own thread?
I was trying to get oceans to look nicer with water CTM for waves at the edges, but no luck as CTM doesn't work on water.
Also CTM only works on blocks of the same kind, so no detecting if something is near it. Would look very nice though.
I honestly find the whole idea of salt and salinity levels very interesting and I would love to see them in the game, but I don't think Mojang would bite down. It's a big change to add blocks, mobs, and entities (let alone a new system akin to lighting), one that would probably not make it.
I would die to see something of that sort as a mod, though, and I would also like to hear how you think the salinity system would work. Perhaps create your own thread?
Perhaps I'll look into writing it myself if there's enough interest and I can find the time to do so (and I can figure out how to get it to work), haha.
In more detail, here's my idea for the salinity system (the current numbers are arbitrary and subject to change):
-Differentiate between fresh water and salt water in the game's code.
-New water bucket items will have to be created, although I can't foresee much difference in the way they'll be used. Perhaps fresh water will be lighter in the sprite for the "fresh water bucket" item, as opposed to the "salt water bucket" item.
-Salinity will be measured on a scale of 0-15 (similarly to light levels), with 0 being the lowest salinity level and 15 being the highest.
-Fresh water would be any salinity level 0-7, and 8-15 would be salt water. Technically, the salt levels towards the center could be considered "brackish," but I think that would be best represented by the types of items that could be found in those salt levels (for example, perhaps oysters and mussels could be found in levels 5-9)
-Salt water source blocks (water with salt levels higher than 7) would generate in oceans. Fresh water blocks would generate in any other biome, and river water salt levels could be somewhere in between, depending on the river's source.
-When moving farther from a source block, the level will decrease diagonally using the same method that light uses to calculate light levels
Other random details that would be appropriate to add:
-Sugar cane will not grow adjacent to water with a higher salinity than 5.
-In water with a higher salinity than 7, the player will heal damage more quickly.
Maybe the salt could be removed from the water by "cooking" the salt water bucket, getting a empty bucket and a salt block, that transforms the near water blocks into salt water blocks as it depletes...(Maybe)
Maybe the salt could be removed from the water by "cooking" the salt water bucket, getting a empty bucket and a salt block, that transforms the near water blocks into salt water blocks as it depletes...(Maybe)
I really like the idea of getting salt from cooking the salt water bucket. The only question is this: what could salt be used for?
I like these ideas, but I think calling this the "Good Version" is a bit pretentious and unnecessary, seeing as the other one will get ignored/locked soon.
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Pointing out fallacies to undermine an argument is also a fallacy...
I like these ideas, but I think calling this the "Good Version" is a bit pretentious and unnecessary, seeing as the other one will get ignored/locked soon.
Yes, the whiteness of the water is reflective of that, which is why it's only seen in ocean biomes.
this is a reference to the ocean brine mod, a horrible idea of a shark-like herobrine.
Also, I think there should also be added salt blocks, that may deplete when near water, and may make water saltier, it could be obtained via "cooking" a bucket of water in the oven or maybe by a sort of equipment that evaporates water, in such a way it would work without the fuel, although it would take much time to get a single piece/block
I think swamps should have "saline water.'' which in minecraft will be light blue water.
brackish water is generally the term for mangrove swamps, but the possibility of having inland swamps being fresh and ocean side swamps being brackish. Could potentilally add a new biome with mangrove type trees and their knobby knees.
I am all for inclusion of water plants, both fresh and salt species and oceanic corals / fish. Oceans lakes and ponds are so barren.
"Yes, right. You're one of...those, Never understood why any self respecting Decepticon would choose automobile as his vehical mode when he could have flight." -Starscream
Sounds good, but ocean brine has nothing to do with waves.
Also, I would prefer an ocean herobrine to this :3 /s
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
I have recently stumbled across a thread explaining that there needs to be an underwater variation of Herobrine dubbed "Ocean Brine." I entered the thread expected a nice, salty ambiance to oceans, and left with dissatisfaction. I know I am not alone. Why not turn this into a potent suggestion?
Ocean Brine would be a mostly-aesthetic addition to the Ocean biome. Ocean water is salty, and often you will see beautiful crashing waves along the beaches of said oceans. Minecraft is certainly a game where visual beauty comes into play, and I believe seeing some wave particles, even if small, atop the surface of beach water would be a swell addition. So, yeah, this isn't an addition to oceans, but rather to beaches.
How I would believe this would work, in semi-pseudo-code:
1) Game detects "Beach" biome
2) If Ocean biome is adjacent, continue to #3, else no brine will appear
3) Detect which direction the ocean is facing (there are coordinates for this so it is easily possible, hit F3)
4) Create wave animation opposite of that direction
Earlier I stated this was a mostly-aesthetic feature. The only gameplay-enchancing value this is a fairly important one. What the hell is the difference between that giant lake, a horizontally-challenged river, a worldedited sphere of ice that melted, and an ocean? How can we tell if it's an ocean? The answer is simple. Ocean Brine.
Evidently, this suggestion is far from finished. How often does it appear? Is it affected by bordering biomes? What color is it? Does it move the player? How does it affect mob spawning? Does it? These are all questions that can be posed by you, discussed amongst us, and added here, to the OP. I look forward to your feedback and contributions.
Press F3, and if we're in the Ocean biome, it's an ocean. If it's a River biome, it's a river.
All silliness aside, as I mentioned in the thread you linked to, I think this is an intriguing idea. While it's mainly an aesthetic feature, it's possible that salt, seaweed, and other things you would find in an ocean be implemented specifically in that biome. From a coding perspective, perhaps salt levels could be coded similarly to light levels (the further from a "salt water" source block, the lower the salinity level). Or maybe another method could be used. At the current time of 1:30 AM, I haven't had a chance to think about it with a clear head.
Anyway, I stray from the original point. This is an interesting idea, and if I'm not mistaken it's easily doable.
I honestly find the whole idea of salt and salinity levels very interesting and I would love to see them in the game, but I don't think Mojang would bite down. It's a big change to add blocks, mobs, and entities (let alone a new system akin to lighting), one that would probably not make it.
I would die to see something of that sort as a mod, though, and I would also like to hear how you think the salinity system would work. Perhaps create your own thread?
Also CTM only works on blocks of the same kind, so no detecting if something is near it. Would look very nice though.
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Perhaps I'll look into writing it myself if there's enough interest and I can find the time to do so (and I can figure out how to get it to work), haha.
In more detail, here's my idea for the salinity system (the current numbers are arbitrary and subject to change):
-Differentiate between fresh water and salt water in the game's code.
-New water bucket items will have to be created, although I can't foresee much difference in the way they'll be used. Perhaps fresh water will be lighter in the sprite for the "fresh water bucket" item, as opposed to the "salt water bucket" item.
-Salinity will be measured on a scale of 0-15 (similarly to light levels), with 0 being the lowest salinity level and 15 being the highest.
-Fresh water would be any salinity level 0-7, and 8-15 would be salt water. Technically, the salt levels towards the center could be considered "brackish," but I think that would be best represented by the types of items that could be found in those salt levels (for example, perhaps oysters and mussels could be found in levels 5-9)
-Salt water source blocks (water with salt levels higher than 7) would generate in oceans. Fresh water blocks would generate in any other biome, and river water salt levels could be somewhere in between, depending on the river's source.
-When moving farther from a source block, the level will decrease diagonally using the same method that light uses to calculate light levels
Other random details that would be appropriate to add:
-Sugar cane will not grow adjacent to water with a higher salinity than 5.
-In water with a higher salinity than 7, the player will heal damage more quickly.
一切是真棒!
A wise man once told me that if you win an argument you have learnt nothing.
一位智者曾經告訴我,如果你贏得一場爭論,你什麼也沒學到。
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I really like the idea of getting salt from cooking the salt water bucket. The only question is this: what could salt be used for?
Salting rotten flesh to produce something edible...?
I'm back from my hibernation. Most likely gone so don't pm me.
Don't be so sure...
Yes, the whiteness of the water is reflective of that, which is why it's only seen in ocean biomes.
this is a reference to the ocean brine mod, a horrible idea of a shark-like herobrine.
Also, I think there should also be added salt blocks, that may deplete when near water, and may make water saltier, it could be obtained via "cooking" a bucket of water in the oven or maybe by a sort of equipment that evaporates water, in such a way it would work without the fuel, although it would take much time to get a single piece/block
brackish water is generally the term for mangrove swamps, but the possibility of having inland swamps being fresh and ocean side swamps being brackish. Could potentilally add a new biome with mangrove type trees and their knobby knees.
I am all for inclusion of water plants, both fresh and salt species and oceanic corals / fish. Oceans lakes and ponds are so barren.
Also, I would prefer an ocean herobrine to this :3 /s
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
But what does an Ocean Brine have to do with wave particles?