Firstly, the arrows should still obey gravity outside of water, making them more valuable for in water. This would mean you wouldn't need the ridiculously short despawn time to keep it balanced.
Secondly, the arrows should move faster underwater and slower out of water. Again, this makes the arrows more valuable for water battles.
I support your idea.
If you think about it, 10 seconds isn't that short. I may seem short, but in a battle, it's pretty long. I mean, seriously, shoot an arrow, then count 10 seconds. That's how long it would be going.
Firstly, the arrows should still obey gravity outside of water, making them more valuable for in water. This would mean you wouldn't need the ridiculously short despawn time to keep it balanced.
Secondly, the arrows should move faster underwater and slower out of water. Again, this makes the arrows more valuable for water battles.
I support your idea.
This relegates prismarine arrows to quite a niche. They'd be utterly inferior to regular arrows on land, which is, y'know, where maybe 99% of all combat will take place (obviously a made-up statistic). In the oceans, they'd only be useful for two things: fighting guardians (as usual) and the odd case of underwater PvP.
Unless Jeb and Dinnerbone decide to add a tremendous amount of underwater content, then making prismarine arrows inferior to regular arrows on land would just make it so that people would only use prismarine arrows for fighting guardians... if at all, because in all honesty you don't really need ranged attacks to survive the Monument. Making an arrow designed for water battles in a game where water battles are rare is not a very good design choice; think of prismarine arrows as "an alternative to the regular arrow that happens to be an effective underwater projectile" rather than "an effective underwater projectile".
No thanks.
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I don't want to say I flat out don't support, but I do think this would be best as an enchantment.
I think an enchantment would make more sense, just because it would be another enchantment for a bow (there are only three now, so more would be cooler, I think) and that it would be something that would make enchanting bows a bit more "risky" (the enchantment would only be useful in certain situations anyway).
I am in support and sorry if my post here is a bit confusing....XD
Support. However, I don't think that the Prismarine Arrows should fly farther on land then their flinten relatives do. I think Prismarine Arrows should behave as the normal arrows do in the air, just underwater.
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I think an enchantment would make more sense, just because it would be another enchantment for a bow (there are only three now, so more would be cooler, I think) and that it would be something that would make enchanting bows a bit more "risky" (the enchantment would only be useful in certain situations anyway).
I am in support and sorry if my post here is a bit confusing....XD
As I said earlier, part of the point of using arrows instead of an enchantment is to give the Ocean Monument better loot for explorers; changing the arrows into an enchantment ruins that. Making prismarine arrows an enchantment has several flaws that I believe I mentioned on page 2 and would rather not retype.
That said, i'm not opposed to more enchantments (not just for bows) as long as they're well-balanced. In particular, i'd like some enchantments that have downsides in addition to upsides (e.g. a sword enchantment that restores health every time you hit a mob with it, but damages you slightly if you miss something with it) and more enchantments that are incompatible with other enchantments (e.g. a sword enchantment that provides extra bonus protection when you are blocking, but is incompatible with sharpness, smite, and Bane of Arthopods). I'm using sword examples a lot but it goes for all weapons and armor. And tools, why not.
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After I read all your reasons in the past few pages for the balancing I have to say I am impressed. I quite like this suggestion as is in the OP, it feels like it fits the game and new structure well: Support.
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I think it should be made of Prismarine crystals. To balance it out. Either that or make it only work underwater. Now it's a little OP.
Anyways, Support.
I think it should be made of Prismarine crystals. To balance it out. Either that or make it only work underwater. Now it's a little OP.
Anyways, Support.
Doesn't seem very OP considering it only deals roughly half the damage of regular arrows and is slower to boot. It's only superior to regular arrows in that it isn't worthless underwater, it's easier to hit something with if you have bad accuracy, and has much larger range.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Sounds nice, but I have a better idea: the Prismarine Arrow works just like a normal arrow when fired from land, but it travels 1.5 times slower, falls 1.5 times faster and deals less damage.
When fired from the water, though, they deal the same damage as a normal arrow out of it, follows a straight line, and travels 1.3 times faster. Even after touching open air, a Prismarine Arrow fired from a submarine shooter will travel at the same speed and is half-affected by gravity. If the opposite happens (a Prismarine Arrow is fired from land into the water), then it speeds up and continues straight with the angle it had attained when it touched the first Water block.
Also, this would solve the problem of priority; a normal Arrow would be chosen by default when on dry soil, while a Prismarine Arrow will be automatically chosen while underwater.
Otherwise, I will still half support.
Oh, and talking about priority, which one does your idea use? (which arrow is chosen over which, and when?)
As I said a bit earlier, making prismarine arrows outright worse than regular arrows would cause no-one to use them the vast majority of the time. Underwater combat very rarely occurs, being limited to fighting Guardians and the occasional bout of PvP or a swimming skeleton (the latter of which being perfectly fightable with regular arrows). This'd make prismarine arrows too much of a niche to be useful (and therefore valuable), especially in Survival.
Regarding priority, the first time you fire an arrow, the first arrow is chosen based on inventory position in the same manner that arrows are chosen now when you have multiple stacks in the current game. After that, it remembers the last arrow you fired, unless you don't happen to have any more of that arrow the next time you fire it, in which case it fires the other kind of arrow (assuming you have it). I just added this to the main post.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I actually think that, as my version of the arrows is still superior to normal arrows when fired underwater even after it gets off water, it would create a whole new dimension to both survival and PvP; in Survival, you would finally have a chance against those Skeletons that continuously hamper you with arrows while swinning (maybe a situational counter, but better than losing all of your items); and at PvP, archers at peril could dive underwater and save themselves with the arrows.
Yes, your version of prismarine arrows is superior underwater. That isn't the problem, and they're superior underwater than regular arrows are in my version anyway. The problem is that they are inferior above water, where 99% (guessing) of all ranged combat will take place, meaning that except for a select few cases the prismarine arrow will never see any use. If it's almost never useful, it defeats the purpose of having it in the first place.
Swimming skeletons can almost always be sniped from land because skeletons can only spawn on land (if they're in water, it means they spawned on land and jumped in the water or somehow managed to swim up from an underwater cave; you probably know this). Even then, they can just be avoided entirely and it's quite simple to run away from a swimming skeletons since their arrows will knock you away from them and their movement is impeded as well as yours. "Archers in peril" probably aren't much safer underwater since PvP is basically a giant lensman arm's race; unless that archer is somehow getting curbstomped by someone with significantly weaker gear, prismarine arrows probably won't help them much because their enemy will likely have them as well just in case someone tries to do what the archer did.
It would scarcely create a new dimension in Survival because there's only one situation, barring extremely odd circumstances, where a prismarine arrow will be outright superior to a regular arrow (fighting Guardians, as usual). It doesn't really add a whole new dimension to PvP as all it would really do is allow people to use ranged attacks underwater; in PvP prismarine arrows would still fall under the whole "outgear the other person to win" mess that PvP currently is, meaning nothing all that new is really added.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Created a texture. This is definitely not a thinly-veiled attempt to bump my own thread. That would be pretty ridiculous. Who would do such a despicable thing? Not me. Did I mention that I would never, ever do that?
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Created a texture. This is definitely not a thinly-veiled attempt to bump my own thread. That would be pretty ridiculous. Who would do such a despicable thing? Not me. Did I mention that I would never, ever do that?
Nice! I like the idea of another arrow and I think this is different enough to work! (The texture is nice, too!) I believe you. Nobody would EVER bump their own thread by ADDING things
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
I'm not one for breaking rules. I just like to bend them out of my way.
If you think about it, 10 seconds isn't that short. I may seem short, but in a battle, it's pretty long. I mean, seriously, shoot an arrow, then count 10 seconds. That's how long it would be going.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
This relegates prismarine arrows to quite a niche. They'd be utterly inferior to regular arrows on land, which is, y'know, where maybe 99% of all combat will take place (obviously a made-up statistic). In the oceans, they'd only be useful for two things: fighting guardians (as usual) and the odd case of underwater PvP.
Unless Jeb and Dinnerbone decide to add a tremendous amount of underwater content, then making prismarine arrows inferior to regular arrows on land would just make it so that people would only use prismarine arrows for fighting guardians... if at all, because in all honesty you don't really need ranged attacks to survive the Monument. Making an arrow designed for water battles in a game where water battles are rare is not a very good design choice; think of prismarine arrows as "an alternative to the regular arrow that happens to be an effective underwater projectile" rather than "an effective underwater projectile".
No thanks.
PROUD USER OF THE STEVE SKIN
I think an enchantment would make more sense, just because it would be another enchantment for a bow (there are only three now, so more would be cooler, I think) and that it would be something that would make enchanting bows a bit more "risky" (the enchantment would only be useful in certain situations anyway).
I am in support and sorry if my post here is a bit confusing....XD
And yes, I am still the Master of Disaster.
As I said earlier, part of the point of using arrows instead of an enchantment is to give the Ocean Monument better loot for explorers; changing the arrows into an enchantment ruins that. Making prismarine arrows an enchantment has several flaws that I believe I mentioned on page 2 and would rather not retype.
That said, i'm not opposed to more enchantments (not just for bows) as long as they're well-balanced. In particular, i'd like some enchantments that have downsides in addition to upsides (e.g. a sword enchantment that restores health every time you hit a mob with it, but damages you slightly if you miss something with it) and more enchantments that are incompatible with other enchantments (e.g. a sword enchantment that provides extra bonus protection when you are blocking, but is incompatible with sharpness, smite, and Bane of Arthopods). I'm using sword examples a lot but it goes for all weapons and armor. And tools, why not.
Anyways, Support.
Nice to see you guys again.
Full support!
Doesn't seem very OP considering it only deals roughly half the damage of regular arrows and is slower to boot. It's only superior to regular arrows in that it isn't worthless underwater, it's easier to hit something with if you have bad accuracy, and has much larger range.
As I said a bit earlier, making prismarine arrows outright worse than regular arrows would cause no-one to use them the vast majority of the time. Underwater combat very rarely occurs, being limited to fighting Guardians and the occasional bout of PvP or a swimming skeleton (the latter of which being perfectly fightable with regular arrows). This'd make prismarine arrows too much of a niche to be useful (and therefore valuable), especially in Survival.
Regarding priority, the first time you fire an arrow, the first arrow is chosen based on inventory position in the same manner that arrows are chosen now when you have multiple stacks in the current game. After that, it remembers the last arrow you fired, unless you don't happen to have any more of that arrow the next time you fire it, in which case it fires the other kind of arrow (assuming you have it). I just added this to the main post.
Yes, your version of prismarine arrows is superior underwater. That isn't the problem, and they're superior underwater than regular arrows are in my version anyway. The problem is that they are inferior above water, where 99% (guessing) of all ranged combat will take place, meaning that except for a select few cases the prismarine arrow will never see any use. If it's almost never useful, it defeats the purpose of having it in the first place.
Swimming skeletons can almost always be sniped from land because skeletons can only spawn on land (if they're in water, it means they spawned on land and jumped in the water or somehow managed to swim up from an underwater cave; you probably know this). Even then, they can just be avoided entirely and it's quite simple to run away from a swimming skeletons since their arrows will knock you away from them and their movement is impeded as well as yours. "Archers in peril" probably aren't much safer underwater since PvP is basically a giant lensman arm's race; unless that archer is somehow getting curbstomped by someone with significantly weaker gear, prismarine arrows probably won't help them much because their enemy will likely have them as well just in case someone tries to do what the archer did.
It would scarcely create a new dimension in Survival because there's only one situation, barring extremely odd circumstances, where a prismarine arrow will be outright superior to a regular arrow (fighting Guardians, as usual). It doesn't really add a whole new dimension to PvP as all it would really do is allow people to use ranged attacks underwater; in PvP prismarine arrows would still fall under the whole "outgear the other person to win" mess that PvP currently is, meaning nothing all that new is really added.
Created a texture. This is definitely not a thinly-veiled attempt to bump my own thread. That would be pretty ridiculous. Who would do such a despicable thing? Not me. Did I mention that I would never, ever do that?
Nice! I like the idea of another arrow and I think this is different enough to work! (The texture is nice, too!)
I believe you. Nobody would EVER bump their own thread by ADDING things
Full support.