How about, if you don't charge a bow at least half way, the power, punch, and flame enchantments won't do anything, and if the arrow hits something it won't knock it back. I am getting sick of people running at me with bows with power 5 and then just charging them the minimum amount required to shootand spamming them at anyone who comes close, and running at people and using their bows like machine guns. You die almost instantly and if you don't, then you can never get close enough to kill them with a sword.
I'm gonna just show this suggestion from Ouatcheur that I think would work well:
Fully drawn bow: 100% of the matgical boosts are added.
Not fully drawn bow, between 50% drawn and 99% drawn: only half of the total strength of the boosts gets added.
Not fully drawn bow, less than 50%: no magical boost.
Also, I think knock back with bows should work in the same way, if it's fully charged you get full knock back, only half of the knock back if it's half charged and no knock back if under half charged. Maybe durability should go down faster if you don't charge a bow up. It's not very good for a bow's string to pull it back that fast.
Yeah but in this case, the flaming arrow is NOT set on fire directly. Rather, it gets magical flames added on it's FLINT tip.
It is was a wool or wood tip, ok. But AFAIK flint doesn't burn.
So it makes sense that the magidc could be added ONLY if the pull on the bow is strong.
It's magical schmagical !
Personally, I'd make all those boosts lilke this:
Fully drawn bow: 100% of the matgical boosts are added.
Not fully drawn bow, between 50% drawn and 99% drawn: only half of the total strength of the boosts gets added.
Not fully drawn bow, less than 50%: no magical boost.
A situation that can happen on multiplayer isn't the best reason to just change bows like that. There's also nothing stopping you from doing the same thing these annoying players do.
This.
SMP would benefit from this, but SSP would suffer. Just imagine what happens when you encounter a Zombie horde, and won't be able to use you're enchanted bow because you don't have the time to full draw your bow...
...you take out your sword and slaughter the zombies because zombies are incredibly weak even when you're poorly equipped and they're armored. If you have enchantments, zombies should be a complete joke.
That aside, SSP would still be hurt by this, which is more important than a minor benefit in SMP. After all, as other people have said, nothing is stopping you from doing the exact same thing to your enemies. No support, though I wouldn't mind Power's damage boost scaling to how charged your shot is if it doesn't do that already.
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A situation that can happen on multiplayer isn't the best reason to just change bows like that.
Yes it is, multilayer is just one of biggest parts of the game. If it frustrates people in way way, it should be changed, for this game is geared for fun, not frustration.
There's also nothing stopping you from doing the same thing these annoying players do.
That's just like saying if they grief you, you should grief them : P It's not fun either way, this game is geared towards fun, not fighting annoyance with annoyance. Annoyance shouldn't even be a thing here.
SSP would suffer. Just imagine what happens when you encounter a Zombie horde, and won't be able to use you're enchanted bow because you don't have the time to full draw your bow...
That's why you use swords... for close range combat... It's allot more effective.
I wouldn't mind Power's damage boost scaling to how charged your shot is if it doesn't do that already.
It doesn't do that, though would be more balanced (In my opinion) if it did, but still keeping the max damage output the same, as in, nurffing quick shots.
I Support!
-It adds challenge without frustration.
-Makes sense to a sort of degree.
-Makes Bows less OP in PVP, but still; they're going to be good.
Idea:
You know how they buffed Skeletons to fire faster at close range? people complain about that because of the knock back gangs of them provide (I actually fell into a skele spawner and was trapped into a corner because of this. there was 5-6 of them). If this was implemented, perhaps them firing faster means not charging the shot fully, in turn, alleviating the "knock back issue" as they say.
So this could actually benefit SPM in a sense.
This.
SMP would benefit from this, but SSP would suffer. Just imagine what happens when you encounter a Zombie horde, and won't be able to use you're enchanted bow because you don't have the time to full draw your bow...
Agreed. Though it can be annoying yes, but there's always plugins, and if your smart you can swerve around them and nail em in the back with swift swings of the sword. And SMP could or could not benefit, and SSP would suffer, because you never know what you'll be stuck in on SSP.
Yes it is, multilayer is just one of biggest parts of the game. If it frustrates people in way way, it should be changed, for this game is geared for fun, not frustration.
That's absolutely terrible logic. There are a hundred things in the game that "frustrate people", that doesn't mean they "should be changed". I can't stand when people strategically knock me in a ravine with the Knockback enchantment, but that doesn't mean I'll make a thread going "auuuugh dis is soooo annoying in multiplayer, nerf or remove plz! NOW!"
Multiplayer is a huge part of the game, but it's not allof the game. Something being potentially annoying there doesn't automatically warrant a change.
This maybe not really the same, but you know, Enchantments just something to add for making it greater
But you're get something right, bows was almost OP with Power V and its firing time is almost fast
just because it's a part of minecraft it doesn't mean it's perfect.
I support. bows are supposed to be slower but ranged and powerful, not overpowered machine guns.
I never said that it was perfect. But there will always be things like this in minecraft. You can't make everybody happy. I think it doesn't really make sense.
So, saying that something is a part of minecraft, and to just except that, is as rude as saying an idea is just dumb, or stupid?
As far as I can see, it isn't.
A situation that can happen on multiplayer isn't the best reason to just change bows like that. There's also nothing stopping you from doing the same thing these annoying players do.
But what if I don't have a bow, or don't have many arrows?
Okay, Zombies weren't the best example, I know. But my point stays. When you get overrun with mobs, you don't want your enchantments to disfunction.
Well, how about only power is affected, and it does more damage the more drawn it is?
But still, even when overrun with mobs, I don't find it that hard to fully charge my bow or use a sword... and really, if you find yourself in a situation where you have no choice but to spam your bow then you probaly won't survive even with your enchantments...
But what if I don't have a bow, or don't have many arrows?
You're probably boned, regardless of if your idea was implemented or not. Unless you use your sword and attempt to keep shaking their line of fire. I do agree that situation is annoying, but flaminghawk83 is right, it's part of the game. Your idea also doesn't negate people effortlessly using bows like that.
Alright, so using the least amount of charge on a bow has no enchantment effect on the arrow (which doesn't make much sense anyway) is implemented into the game and your wish comes true. But what's stopping players from still using a low amount of effort to spam arrows in the next best way?
So, saying that something is a part of minecraft, and to just except that, is as rude as saying an idea is just dumb, or stupid?
As far as I can see, it isn't.
To be honest, I didn't think your post was rude at all and I agree with it entirely, but the way you worded still came off that way.
I'm gonna just show this suggestion from Ouatcheur that I think would work well:
Also, I think knock back with bows should work in the same way, if it's fully charged you get full knock back, only half of the knock back if it's half charged and no knock back if under half charged. Maybe durability should go down faster if you don't charge a bow up. It's not very good for a bow's string to pull it back that fast.
No support.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
It is was a wool or wood tip, ok. But AFAIK flint doesn't burn.
So it makes sense that the magidc could be added ONLY if the pull on the bow is strong.
It's magical schmagical !
Personally, I'd make all those boosts lilke this:
Fully drawn bow: 100% of the matgical boosts are added.
Not fully drawn bow, between 50% drawn and 99% drawn: only half of the total strength of the boosts gets added.
Not fully drawn bow, less than 50%: no magical boost.
...you take out your sword and slaughter the zombies because zombies are incredibly weak even when you're poorly equipped and they're armored. If you have enchantments, zombies should be a complete joke.
That aside, SSP would still be hurt by this, which is more important than a minor benefit in SMP. After all, as other people have said, nothing is stopping you from doing the exact same thing to your enemies. No support, though I wouldn't mind Power's damage boost scaling to how charged your shot is if it doesn't do that already.
We're talking about enchantments here (Magic), it's not like you set the arrow on fire.
Yes it is, multilayer is just one of biggest parts of the game. If it frustrates people in way way, it should be changed, for this game is geared for fun, not frustration.
That's just like saying if they grief you, you should grief them : P It's not fun either way, this game is geared towards fun, not fighting annoyance with annoyance. Annoyance shouldn't even be a thing here.
That's why you use swords... for close range combat... It's allot more effective.
I agree, but it is to minuscule to matter considering we've got swords to deal with those situations.
It doesn't do that, though would be more balanced (In my opinion) if it did, but still keeping the max damage output the same, as in, nurffing quick shots.
I Support!
-It adds challenge without frustration.
-Makes sense to a sort of degree.
-Makes Bows less OP in PVP, but still; they're going to be good.
Idea:
You know how they buffed Skeletons to fire faster at close range? people complain about that because of the knock back gangs of them provide (I actually fell into a skele spawner and was trapped into a corner because of this. there was 5-6 of them). If this was implemented, perhaps them firing faster means not charging the shot fully, in turn, alleviating the "knock back issue" as they say.
So this could actually benefit SPM in a sense.
BA
Agreed. Though it can be annoying yes, but there's always plugins, and if your smart you can swerve around them and nail em in the back with swift swings of the sword. And SMP could or could not benefit, and SSP would suffer, because you never know what you'll be stuck in on SSP.
Figured it was time for a change.
just because it's a part of minecraft it doesn't mean it's perfect.
I support. bows are supposed to be slower but ranged and powerful, not overpowered machine guns.
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That's absolutely terrible logic. There are a hundred things in the game that "frustrate people", that doesn't mean they "should be changed". I can't stand when people strategically knock me in a ravine with the Knockback enchantment, but that doesn't mean I'll make a thread going "auuuugh dis is soooo annoying in multiplayer, nerf or remove plz! NOW!"
Multiplayer is a huge part of the game, but it's not all of the game. Something being potentially annoying there doesn't automatically warrant a change.
"Hey, don't be rude!"
But you're get something right, bows was almost OP with Power V and its firing time is almost fast
Support
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I never said that it was perfect. But there will always be things like this in minecraft. You can't make everybody happy. I think it doesn't really make sense.
So, saying that something is a part of minecraft, and to just except that, is as rude as saying an idea is just dumb, or stupid?
As far as I can see, it isn't.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Well, how about only power is affected, and it does more damage the more drawn it is?
But still, even when overrun with mobs, I don't find it that hard to fully charge my bow or use a sword... and really, if you find yourself in a situation where you have no choice but to spam your bow then you probaly won't survive even with your enchantments...
You're probably boned, regardless of if your idea was implemented or not. Unless you use your sword and attempt to keep shaking their line of fire. I do agree that situation is annoying, but flaminghawk83 is right, it's part of the game. Your idea also doesn't negate people effortlessly using bows like that.
Alright, so using the least amount of charge on a bow has no enchantment effect on the arrow (which doesn't make much sense anyway) is implemented into the game and your wish comes true. But what's stopping players from still using a low amount of effort to spam arrows in the next best way?
To be honest, I didn't think your post was rude at all and I agree with it entirely, but the way you worded still came off that way.