I think this isn't really doable. When you are on plains, desert, or swampland, or an other large and relatively flat area, filling the large areas of water will lagg like hell. Besides, this could fill entire cave systems if only a small part of the cave is low enough to get flooded, and the caves and other holes in the ground that go below the water level will remain filled afther the water level drops again, or lakes above the water level and player-created water sources above the water level would dry up when the water level drops.
An other problem with this suggestion is that not the entire world is loaded. This would cause walls of water at the edges of the chunks that were unloaded when the water level was different from what it should be now. Cancelling this effect would require an update of the entire top layer of a chunk as it loads, and performing more heavy water-managing calculations when the water level of that chunk is different from that of the world. This would moving around very laggy.
It may sound like a think that would make the game harder as it adds something else the player should protect himself against (especially with the new hostile water mob expected in 1.8?), but it just isn't doable.
But why? Why should this be added. I mean, realism doesn't count. If something would be annoying, and the only reason it should be added is realism, that doesn't matter, because fun goes before realism. So, realism doesn't count, and it would get really annoying. It would just be beyond challenging. So why add it?
Suggestion.
By the water rising, it would make sense if the Water was based off the volume of a block, and Not based off a full block. So depending on how many Rain drops fall on Certain blocks (Stone related, Coarse Dirt), they will stay the same. However, for other blocks, they will soak up the water, and Water will soak up on it forever. This will balance How much water floods the Overworld. Water will soar up in stone, but very slowly, meaning that Water will drip down. The only time water would flood parts of the world will be if it rains on Days end. And if you're wondering, Dirt soaks a full water cube in about 1 day, so a flood will be gone in a few days. for stone, it takes 3 days. SO this balances out Flooding, and Improves water physics. The way how water floods is based off how many raindrops hit a block. Water dry out in a block after a few days depending on the light source near it.
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It seems you have overlooked the fact that it doesn't rain in the desert/savannah biome, and that only makes this idea worse. You will have weird walls of water bordering savannahs and deserts since their water tables will be unchanging but those in nearby biomes would rise creating large walls of water with flowing water on the edges going into these rainless biomes. The lag from that would be unimaginable, so no I don't think this is a good idea for this reason and those mentioned by others above.
It seems you have overlooked the fact that it doesn't rain in the desert/savannah biome, and that only makes this idea worse. You will have weird walls of water bordering savannahs and deserts since their water tables will be unchanging but those in nearby biomes would rise creating large walls of water with flowing water on the edges going into these rainless biomes. The lag from that would be unimaginable, so no I don't think this is a good idea for this reason and those mentioned by others above.
No support.
A it could take to long to find a decent hight to build a house on
B it could flood structures like villages and sand temples
C the world would look the same after a while and you would become easily lost
An other problem with this suggestion is that not the entire world is loaded. This would cause walls of water at the edges of the chunks that were unloaded when the water level was different from what it should be now. Cancelling this effect would require an update of the entire top layer of a chunk as it loads, and performing more heavy water-managing calculations when the water level of that chunk is different from that of the world. This would moving around very laggy.
It may sound like a think that would make the game harder as it adds something else the player should protect himself against (especially with the new hostile water mob expected in 1.8?), but it just isn't doable.
But why? Why should this be added. I mean, realism doesn't count. If something would be annoying, and the only reason it should be added is realism, that doesn't matter, because fun goes before realism. So, realism doesn't count, and it would get really annoying. It would just be beyond challenging. So why add it?
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
By the water rising, it would make sense if the Water was based off the volume of a block, and Not based off a full block. So depending on how many Rain drops fall on Certain blocks (Stone related, Coarse Dirt), they will stay the same. However, for other blocks, they will soak up the water, and Water will soak up on it forever. This will balance How much water floods the Overworld. Water will soar up in stone, but very slowly, meaning that Water will drip down. The only time water would flood parts of the world will be if it rains on Days end. And if you're wondering, Dirt soaks a full water cube in about 1 day, so a flood will be gone in a few days. for stone, it takes 3 days. SO this balances out Flooding, and Improves water physics. The way how water floods is based off how many raindrops hit a block. Water dry out in a block after a few days depending on the light source near it.
I will add full support if you consider this.
I'm back
This would be avoidable If he elaborated more.
I'm back
Not sand temples. It doesn't rain in a desert.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc