All I want to say is that since so many people don't support this can someone please tell me why is this still on the 1st page of suggestions?
Rollback Post to RevisionRollBack
It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
Every potion has an ingredient associated with its resulted effect (spider eye = poison. puffer fish = water breathing, and so on), and Emeralds are not associated with jumping in any way. If it were a rabbits foot, or spider leg, then maybe, but it ain't.
Therefore: I don't Support, and rather that we keep this tradition alive.
in my experiance i have noticed people trade things that have a high use to rarity ratio.. Something that is very rare like diamonds which can be used for armor weapons and tools is traded more often than lapis gold OR emeralds because people need them more and so place more value in them
Certainly, this is the basis of a barter system. Emeralds, though, seem to have a basis in a currency system. That is, they are representative of a lot of work, and thus can be traded for items or labor that has a similar effort value behind them. The paper we trade as money is not really useful as anything other than an abstract representation of effort.
The problem is getting everyone to except emeralds as having such a value. Most people trade for necessities with necessities. If everyone were to start using emeralds to indicate effort, they'd suddenly have value.
I'm going to give an example based on extrapolation of real life and what I know of non-griefing servers.
In a hunter/gatherer society like in the early part of a server's evolution, the bartering system is a key part of interaction. People need things, and will traded needed items for those things, to quickly gain. Further on, though, this becomes less and less so.
Having already gathered the necessities, the aim (provided that griefers are at a minimum) becomes to build impressive things. The needed resources shift to ones that require more effort: huge amounts of quartz, stone bricks, wood, nether brick, etc. It feels a little weird to trade pork for these things, even if it has a price in effort, because pork is incredibly common by this point. Diamonds are less weird, but they're still kind of weird because diamonds do not have a price in effort. They only have a price in time. I think that emeralds are the only item in the game that require enough effort, are common enough that enough people can have it, and are rare enough to be valuable as currency.
Emeralds are a quick and easy way, once everyone has enough of them, to establish an economy. Diamonds could be used, but diamonds are actually pretty hard to find compared to trading with a village. Capitalism begins. Goods are now traded for emeralds. The high point of a server's evolution begins, as mechanics and architects start to become of value, and high-effort building and redstoning become jobs that can be paid with emeralds for the variable prices that are established through the free market.
There are two problems with this: emeralds are not obtained in a clear-cut way like diamonds or pork, and trading with villagers is boring and/or involves too much to keep track of. If these two problems were fixed, emeralds would clearly be a superior currency.
Giving them a usage outside of economic value completely destroys the perfect setup as a currency. It takes away from the value of effort and changes into the value of an item. It shifts emphasis towards the bartering system and short-circuits societal evolution.
tl;dr: This suggestion is not a very good one at all.
The reason people are not using emeralds as money is that they are easily farmable, not that they don't have many uses.
Diamonds are much better as money because they are one of the few unfarmable items.
Gold/iron are bad as money because they are farmable.
emeralds may be used to pay villagers but normally players dont want them because Diamonds are a status sign emeralds are ONLY an abstract representation of work and effort, why give diamonds for an abstraction of effort
The reason people are not using emeralds as money is that they are easily farmable, not that they don't have many uses.
Diamonds are much better as money because they are one of the few unfarmable items.
Gold/iron are bad as money because they are farmable.
No, that's a reason why diamonds are horrible as currency. The rarity, low-effort value, and high time cost of them makes them impractical for money. Emeralds require you to go out of your way to obtain them. Even if you can get them once you have things to trade, they have enough of a cost in effort to make people not want to spend too much time on them. They also have a resource cost, so it's not like they're for free. Being able to print money is not a bad thing, especially when it takes effort to do so. Emeralds still represent effort even if you get a lot of them.
Villager prices will have an impact on the economy of an advanced server because of this, of course. Some changes need to be made for emeralds to work better, I think, but as they are now they aren't bad per se.
emeralds may be used to pay villagers but normally players dont want them because Diamonds are a status sign emeralds are ONLY an abstract representation of work and effort, why give diamonds for an abstraction of effort
Why do you pay for anything with paper in real life? Why do stores sell diamonds for an abstraction of effort in real life, despite being status signs?
in the Day of true america, paper money was a precaution against being robbed of your real gold, diamonds, or other Precious METALS.
On dec 23 1913 woodrow wilson authorized the use of US bank notes as legal tender.. JUST LIKE THAT: if Notch said books were now minecraft currency you would laugh..
After Wilson the notes were no longer backed up with real money. which caused the stock market crash.
The US Dollor is currently more value even as a abstraction of all your work , thus inflation wich means more paper less metal behind it. So you pay more paper for fewer goods.. our pennies are now no longer copper but cheap nickel. this is an error that virtual economy should not model
YOUR REASON FOR USING EMERALDS IS A BOAT FULL OF HOLES
Money in real life doesn't have more than one use, however, people don't say "WAIT WHAT!? I don't need all this money!" when they have lots of money. Emeralds are currency, nothing more.
The reason that Emeralds aren't that valuable is because trading is not that valuable. So, instead of giving Emeralds more uses, I think that trading should be made more useful and diversified. This would include more trades, and items that can only be received via trades.
This guy makes a good point. Plus you should make that a topic.
No, that's a reason why diamonds are horrible as currency. The rarity, low-effort value, and high time cost of them makes them impractical for money. Emeralds require you to go out of your way to obtain them. Even if you can get them once you have things to trade, they have enough of a cost in effort to make people not want to spend too much time on them. They also have a resource cost, so it's not like they're for free. Being able to print money is not a bad thing, especially when it takes effort to do so. Emeralds still represent effort even if you get a lot of them.
Villager prices will have an impact on the economy of an advanced server because of this, of course. Some changes need to be made for emeralds to work better, I think, but as they are now they aren't bad per se.
Why do you pay for anything with paper in real life? Why do stores sell diamonds for an abstraction of effort in real life, despite being status signs?
Diamonds are valuable, but not super rare, every player can obtain some of them pretty easily, better gear makes getting them more efficient, but not that much, diamonds are valuable even in the end game.
Emeralds are extremely rare (and not very usefull) untill you build an villager farm, after that they are worth the same as 18(?) wheat/paper/(in snapshots rotten flesh)
Emeralds are good villager currency, but using them for server economy leads to very heavy inflation, while diamonds remain valuable (at least somewhat)
Diamonds: be able to print money slowly from the begining, it is always valuable because it is always usefull.
Emeralds: Money is extremely rare untill you get the right machine, after that it is very common. (you also need that machine to efficiently use emeralds)
Using emerald currency in trades between players leads to situation where we have "rich" people who have lots of emeralds and an use for them and "poor" people who don't have emeralds but also have almost no use for them.
Emeralds are money. You don't see me throw some euros in my drink, and jump three meters high after that. I'd probably die of metal poisoning, now that I think of it...
This is from my thread, but I think this is the best use for emeralds, it will add variety and class to the current enchantment system by adding 3 new rare stones that may be set in a piece of hardware to give it a property of fire water or wind. The rare stones will be mined from terrains specific to their color and set in a piece of hardware by placing the hardware and the stone on the anvil to give it a class, represented by changing the design and color of the origional hardware. This does not however ENCHANT the weopon in any way, but limits the possibilities of enchantments and makes the weopon more powerfull by adding power or defense to the weapon or armor piece outside of enchantment.
RUBY'S (pvp purpose= Offence/Power) mined between layers 3-8 from a the bottom of magma pools and placed in a chestplate grants you protection from fire but makes you more vulnerable to damage taken in water and slows movement in liquid environments and decrease how long you can hold your breath,
but placed in a sword or bow, it will double the damage given, this can then be increased on the enchantment table as it DOES NOT enchant the weapon while giving it these properties.
SAPPHIRE's (pvp purpose=Escape/Defence) found under water pools between layers 5-15 and will increase movement in a liquid environments and doubles underwater mining efficiancy and respiration to helms and will overall grant general damage protection on other armor pieces and grants silk touch to tools but does nothing to weapons.
EMERALDS (pvp purpose= Agility/Speed) will increase general speed and efficiancy, will grant Feather Falling and thorns to armor pieces knockback and looting to weapons and efficiancy to tools but increases damage taken from fire and increases the amount of food consumed will running.
PEARL'S will be found in any liquid environment and will grant fortune, luck of the sea and lure to the appropriate tools. They Cannot be used on armor or weapons for any purpose
Ruby's and Sapphiars will hold the same ore strength properties as obsidian will be very rare making them highly prized.
once a stone is set the items property cannot be changed
This will make emeralds more valuable all round with villagers and players and the other stones will start a new monetary system as well as add to the enchantment system and create a more exciting form of pvp
in the Day of true america, paper money was a precaution against being robbed of your real gold, diamonds, or other Precious METALS.
On dec 23 1913 woodrow wilson authorized the use of US bank notes as legal tender.. JUST LIKE THAT: if Notch said books were now minecraft currency you would laugh..
After Wilson the notes were no longer backed up with real money. which caused the stock market crash.
The US Dollor is currently more value even as a abstraction of all your work , thus inflation wich means more paper less metal behind it. So you pay more paper for fewer goods.. our pennies are now no longer copper but cheap nickel. this is an error that virtual economy should not model
YOUR REASON FOR USING EMERALDS IS A BOAT FULL OF HOLES
Notch is no longer in charge of Minecraft, so I would find the situation more confusing than humorous.
Inflation is a problem with any advanced economy. Even diamonds will inflate, since the world is infinite and you have the same chance to find them initially as you will two years down the road of playing the same map, even if they're further away.
You took my question as a question of history. That's not what it was meant to be. I'll actually answer your question instead of pretending that I'm talking to a person who can infer from context that I'm reflecting their question to show them the answer.
Because that's what you do in a currency-based economy. Effort is worth more than time, and is a better match-up for paying for services than any good would be.
Diamonds are valuable, but not super rare, every player can obtain some of them pretty easily, better gear makes getting them more efficient, but not that much, diamonds are valuable even in the end game.
Emeralds are extremely rare (and not very usefull) untill you build an villager farm, after that they are worth the same as 18(?) wheat/paper/(in snapshots rotten flesh)
Emeralds are good villager currency, but using them for server economy leads to very heavy inflation, while diamonds remain valuable (at least somewhat)
Diamonds: be able to print money slowly from the begining, it is always valuable because it is always usefull.
Emeralds: Money is extremely rare untill you get the right machine, after that it is very common. (you also need that machine to efficiently use emeralds)
Using emerald currency in trades between players leads to situation where we have "rich" people who have lots of emeralds and an use for them and "poor" people who don't have emeralds but also have almost no use for them.
Emeralds' inherent value is in both effort and materials. They retain this value no matter how many of them there are. Inflation happens with all currencies, but isn't necessarily bad until it's very high (trading emeralds in the thousands for something would be ridiculous). If a machine somehow makes it easier to make money, then the value of emeralds automatically goes down. Server-wide agreements not to use such machines (like laws against counterfeiting) would keep the value up and inflation down, if it is really that much of a problem.
Diamonds are rare and time-intensive. Not having enough of them makes them valuable, but it also means that there are usually not enough to set up a real currency system, making them impractical. Being time-intensive rather than effort-intensive gives them some value, but because they are completely random rather than a set rate, the value is all over the map. You cannot decide to get three more diamonds, you can only guess. One person's diamond is not worth another person's diamond.
I dont support this. Emerald is pretty rare to make it more useful. Also, in 1.8 the trading system will be upgraded.
Lapis Lazuli is way more common and no one complains that it is only for decoration or for a blue dye.
Lots of people have complained about lapiz being almost useless.
And in 1.8 it will be used for enchanting.
You forgot about one of the key points in every economy: inflation. At the beginning it is certainly difficult to find emeralds, but when you have been playing for a while you just have to set up a sugar cane farm and find the right villager (and if you don't find it, you just build a villager farm). There would be tons of emeralds and almost no effort would be needed to acquire them. At this point the people with all the emeralds would start buying more and more because they have the money to do so, and for the same reason they would start to spend more than it's needed for the same things, because they can. Even if they keep buying things at their right cost, the people who sell them would have enough money to do something else than keeping producing/selling goods, so they would ask more money for the same things. At this point, everyone would be asking more money for everything, and then people would need to start again producing because all the emeralds they earned before now are far less valuable. However the people who have build the emeralds farm would be still buying stuff at the same fast rate and the value of emeralds would lower more and more. At the end using emeralds would be just pointless, because you would need more emeralds than you can carry around to buy anything.
This is why diamonds are a better currency: you can't have an infinite amount of them.
Inflation happens regardless of currency, and I am aware that it happens. You can have an infinite amount of diamonds, it just takes longer and has an inconsistent value. (Compare the ten blocks' worth I found all near each other on the same level using a Fortune 3 to someone who's barely found ten diamonds at all, while emeralds on a basic level all have the same or similar value... Variable price and practical application make diamond a good, not a currency. I would buy diamonds. I would not buy emeralds.)
There are several solutions, most of which have to do with server-wide agreements not to do things that will devalue the currency.
Make the Emerald as Currency "thing" explicit. Add "Emerald 'Nuggets'".
An Emerald surrounded by 8 Paper gives 9 Emerald Bills, or greenbacks. 9 Greenbacks returns an Emerald.
The Paper introduces a small cost to conversion.
EDIT: don't really think it's fitting. I like the idea of running around with pockets full of gems. But it does drive home the currency equivalence and I do like it as "small change" more than I'd like Emerald Shards. And I would overall prefer Diamonds.
Make the Emerald as Currency "thing" explicit. Add "Emerald 'Nuggets'".
An Emerald surrounded by 8 Paper gives 9 Emerald Bills, or greenbacks. 9 Greenbacks returns an Emerald.
The Paper introduces a small cost to conversion.
No, I do not agree that Minecraft currency should be made like real-life money. That is highly unfitting, especially considering that Minecraft does not have a proper economy.
It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
Therefore: I don't Support, and rather that we keep this tradition alive.
BA
Certainly, this is the basis of a barter system. Emeralds, though, seem to have a basis in a currency system. That is, they are representative of a lot of work, and thus can be traded for items or labor that has a similar effort value behind them. The paper we trade as money is not really useful as anything other than an abstract representation of effort.
The problem is getting everyone to except emeralds as having such a value. Most people trade for necessities with necessities. If everyone were to start using emeralds to indicate effort, they'd suddenly have value.
I'm going to give an example based on extrapolation of real life and what I know of non-griefing servers.
In a hunter/gatherer society like in the early part of a server's evolution, the bartering system is a key part of interaction. People need things, and will traded needed items for those things, to quickly gain. Further on, though, this becomes less and less so.
Having already gathered the necessities, the aim (provided that griefers are at a minimum) becomes to build impressive things. The needed resources shift to ones that require more effort: huge amounts of quartz, stone bricks, wood, nether brick, etc. It feels a little weird to trade pork for these things, even if it has a price in effort, because pork is incredibly common by this point. Diamonds are less weird, but they're still kind of weird because diamonds do not have a price in effort. They only have a price in time. I think that emeralds are the only item in the game that require enough effort, are common enough that enough people can have it, and are rare enough to be valuable as currency.
Emeralds are a quick and easy way, once everyone has enough of them, to establish an economy. Diamonds could be used, but diamonds are actually pretty hard to find compared to trading with a village. Capitalism begins. Goods are now traded for emeralds. The high point of a server's evolution begins, as mechanics and architects start to become of value, and high-effort building and redstoning become jobs that can be paid with emeralds for the variable prices that are established through the free market.
There are two problems with this: emeralds are not obtained in a clear-cut way like diamonds or pork, and trading with villagers is boring and/or involves too much to keep track of. If these two problems were fixed, emeralds would clearly be a superior currency.
Giving them a usage outside of economic value completely destroys the perfect setup as a currency. It takes away from the value of effort and changes into the value of an item. It shifts emphasis towards the bartering system and short-circuits societal evolution.
tl;dr: This suggestion is not a very good one at all.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Diamonds are much better as money because they are one of the few unfarmable items.
Gold/iron are bad as money because they are farmable.
No, that's a reason why diamonds are horrible as currency. The rarity, low-effort value, and high time cost of them makes them impractical for money. Emeralds require you to go out of your way to obtain them. Even if you can get them once you have things to trade, they have enough of a cost in effort to make people not want to spend too much time on them. They also have a resource cost, so it's not like they're for free. Being able to print money is not a bad thing, especially when it takes effort to do so. Emeralds still represent effort even if you get a lot of them.
Villager prices will have an impact on the economy of an advanced server because of this, of course. Some changes need to be made for emeralds to work better, I think, but as they are now they aren't bad per se.
Why do you pay for anything with paper in real life? Why do stores sell diamonds for an abstraction of effort in real life, despite being status signs?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
On dec 23 1913 woodrow wilson authorized the use of US bank notes as legal tender.. JUST LIKE THAT: if Notch said books were now minecraft currency you would laugh..
After Wilson the notes were no longer backed up with real money. which caused the stock market crash.
The US Dollor is currently more value even as a abstraction of all your work , thus inflation wich means more paper less metal behind it. So you pay more paper for fewer goods.. our pennies are now no longer copper but cheap nickel. this is an error that virtual economy should not model
YOUR REASON FOR USING EMERALDS IS A BOAT FULL OF HOLES
This guy makes a good point. Plus you should make that a topic.
Critiquing is easy. Creating is difficult.
Diamonds are valuable, but not super rare, every player can obtain some of them pretty easily, better gear makes getting them more efficient, but not that much, diamonds are valuable even in the end game.
Emeralds are extremely rare (and not very usefull) untill you build an villager farm, after that they are worth the same as 18(?) wheat/paper/(in snapshots rotten flesh)
Emeralds are good villager currency, but using them for server economy leads to very heavy inflation, while diamonds remain valuable (at least somewhat)
Diamonds: be able to print money slowly from the begining, it is always valuable because it is always usefull.
Emeralds: Money is extremely rare untill you get the right machine, after that it is very common. (you also need that machine to efficiently use emeralds)
Using emerald currency in trades between players leads to situation where we have "rich" people who have lots of emeralds and an use for them and "poor" people who don't have emeralds but also have almost no use for them.
^ Agreed lol
At least make it more realistic.
RUBY'S (pvp purpose= Offence/Power) mined between layers 3-8 from a the bottom of magma pools and placed in a chestplate grants you protection from fire but makes you more vulnerable to damage taken in water and slows movement in liquid environments and decrease how long you can hold your breath,
but placed in a sword or bow, it will double the damage given, this can then be increased on the enchantment table as it DOES NOT enchant the weapon while giving it these properties.
SAPPHIRE's (pvp purpose=Escape/Defence) found under water pools between layers 5-15 and will increase movement in a liquid environments and doubles underwater mining efficiancy and respiration to helms and will overall grant general damage protection on other armor pieces and grants silk touch to tools but does nothing to weapons.
EMERALDS (pvp purpose= Agility/Speed) will increase general speed and efficiancy, will grant Feather Falling and thorns to armor pieces knockback and looting to weapons and efficiancy to tools but increases damage taken from fire and increases the amount of food consumed will running.
PEARL'S will be found in any liquid environment and will grant fortune, luck of the sea and lure to the appropriate tools. They Cannot be used on armor or weapons for any purpose
Ruby's and Sapphiars will hold the same ore strength properties as obsidian will be very rare making them highly prized.
once a stone is set the items property cannot be changed
This will make emeralds more valuable all round with villagers and players and the other stones will start a new monetary system as well as add to the enchantment system and create a more exciting form of pvp
Notch is no longer in charge of Minecraft, so I would find the situation more confusing than humorous.
Inflation is a problem with any advanced economy. Even diamonds will inflate, since the world is infinite and you have the same chance to find them initially as you will two years down the road of playing the same map, even if they're further away.
You took my question as a question of history. That's not what it was meant to be. I'll actually answer your question instead of pretending that I'm talking to a person who can infer from context that I'm reflecting their question to show them the answer.
Because that's what you do in a currency-based economy. Effort is worth more than time, and is a better match-up for paying for services than any good would be.
Emeralds' inherent value is in both effort and materials. They retain this value no matter how many of them there are. Inflation happens with all currencies, but isn't necessarily bad until it's very high (trading emeralds in the thousands for something would be ridiculous). If a machine somehow makes it easier to make money, then the value of emeralds automatically goes down. Server-wide agreements not to use such machines (like laws against counterfeiting) would keep the value up and inflation down, if it is really that much of a problem.
Diamonds are rare and time-intensive. Not having enough of them makes them valuable, but it also means that there are usually not enough to set up a real currency system, making them impractical. Being time-intensive rather than effort-intensive gives them some value, but because they are completely random rather than a set rate, the value is all over the map. You cannot decide to get three more diamonds, you can only guess. One person's diamond is not worth another person's diamond.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
No support.
And in 1.8 it will be used for enchanting.
Inflation happens regardless of currency, and I am aware that it happens. You can have an infinite amount of diamonds, it just takes longer and has an inconsistent value. (Compare the ten blocks' worth I found all near each other on the same level using a Fortune 3 to someone who's barely found ten diamonds at all, while emeralds on a basic level all have the same or similar value... Variable price and practical application make diamond a good, not a currency. I would buy diamonds. I would not buy emeralds.)
There are several solutions, most of which have to do with server-wide agreements not to do things that will devalue the currency.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
An Emerald surrounded by 8 Paper gives 9 Emerald Bills, or greenbacks. 9 Greenbacks returns an Emerald.
The Paper introduces a small cost to conversion.
EDIT: don't really think it's fitting. I like the idea of running around with pockets full of gems. But it does drive home the currency equivalence and I do like it as "small change" more than I'd like Emerald Shards. And I would overall prefer Diamonds.
No, I do not agree that Minecraft currency should be made like real-life money. That is highly unfitting, especially considering that Minecraft does not have a proper economy.
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