Gay name, I know, but nothing better comes to mind right now.
Anyways, I was sitting in a dark cave wondering if a mob could spawn in my darker areas of my safe zone I had built, and as if answering my question a skeley spawned and tried to assassinate me. After I dispatched him, and light up the place a little better, I thought "Hmm, it would be nice to be able to tell if the area is bright enough to stop mobs, especially with that "the deeper it is, the brighter you have to keep it" rule. So an idea came to mind.
= Slime Ball
Makes a small slime in a glass bottle. When your in the dark (dark enough to spawn a mob) he starts jumping around inside the jar in your inventory. When it's too bright to spawn, then he sits still.
Matter a fact, it's also another thing. It's a pet slime in a bottle. So when you get all lonely in that cave, you always have a buddy to talk too!
Connor approves.
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It's hard waiting around for something that you know might never happen; but it's even harder to give up when you know it's everything you ever wanted.
Cool idea, but that would kinda reduce the tension of not knowing if you were safe or not; survival is supposed to be about survival after all, not hiding in your safe zone...
Thanks for the feedback everyone, just would like to point out a few things:
survival is supposed to be about survival after all, not hiding in your safe zone...
There is nothing new that this item would bring to the game that would drastically change how any players play. If you prefer to hide in a safe zone, then you will, and if you prefer to go out armed to the teeth, then you will.
Slime is also incredibly hard to find. I've been playing Minecraft, in the same world, for more than 3-4 hrs day, since early September! I'v not found a single trace of any kind of slime at all!!
A very good point, and a big reason as to why I chose the slime. A) You have to be lucky enough to find slimes, and :cool.gif: It's just another reward for exploring.
Also, another point that i can foresee being brought up is "Well, this will make it too easy, you can just go and put torches everywhere and stop mobs from ever spawning!!!" and my response to that is "You can do that already if you really want to, outside or in a cave, nothing is stopping you. But keep in mind, soon torches are going to have to be relight and lanterns are going to be (assuming 1 light stone dust to 4 lanterns) still not expendable enough to try and make entire caverns safe, but again, if that's your cup of tea, nothing is stopping you from doing that currently. I can only foresee this item in helping to build spawn-safe saferooms as there has been a couple times I've watched underground bases get "infested" due to poor lighting techniques.
Again, thank you all for your constructive criticism :smile.gif:
Thanks for the feedback everyone, just would like to point out a few things:
survival is supposed to be about survival after all, not hiding in your safe zone...
There is nothing new that this item would bring to the game that would drastically change how any players play. If you prefer to hide in a safe zone, then you will, and if you prefer to go out armed to the teeth, then you will.
Slime is also incredibly hard to find. I've been playing Minecraft, in the same world, for more than 3-4 hrs day, since early September! I'v not found a single trace of any kind of slime at all!!
A very good point, and a big reason as to why I chose the slime. A) You have to be lucky enough to find slimes, and :cool.gif: It's just another reward for exploring.
Also, another point that i can foresee being brought up is "Well, this will make it too easy, you can just go and put torches everywhere and stop mobs from ever spawning!!!" and my response to that is "You can do that already if you really want to, outside or in a cave, nothing is stopping you. But keep in mind, soon torches are going to have to be relight and lanterns are going to be (assuming 1 light stone dust to 4 lanterns) still not expendable enough to try and make entire caverns safe, but again, if that's your cup of tea, nothing is stopping you from doing that currently. I can only foresee this item in helping to build spawn-safe saferooms as there has been a couple times I've watched underground bases get "infested" due to poor lighting techniques.
Again, thank you all for your constructive criticism :smile.gif:
PS. Any ideas for a name?
If you want to hide in a safe zone you play on peaceful...
I think people are failing to see the importance of this. And absolute requirement. I've got cave systems that randomly spawn enemies and I haven't the foggiest idea where they are coming from. So what I'm trying to say is...bump.
Back before halloween I used to see 'em all the bloody time. ALL... THE.... TIME.
You see, I have this fascination with making paths at least 2 blocks wide around lakes of fire. The areas usually end up big enough for slimes to spawn in.
The bloody things used to spawn in certain chunks only, but if they did like a chunk then I could be 100% certain to find them there every time I went there. I had stacks upon stacks of slime balls. (One chest full on world1 lol)
Nowadays I never - ever - see them. However, I didn't update for a moth or more, so It might be, that I missed an update that re-introduced them.
you never see them because now they have a rare spawning rate or something
Anyways, I was sitting in a dark cave wondering if a mob could spawn in my darker areas of my safe zone I had built, and as if answering my question a skeley spawned and tried to assassinate me. After I dispatched him, and light up the place a little better, I thought "Hmm, it would be nice to be able to tell if the area is bright enough to stop mobs, especially with that "the deeper it is, the brighter you have to keep it" rule. So an idea came to mind.
= Slime Ball
Makes a small slime in a glass bottle. When your in the dark (dark enough to spawn a mob) he starts jumping around inside the jar in your inventory. When it's too bright to spawn, then he sits still.
Matter a fact, it's also another thing. It's a pet slime in a bottle. So when you get all lonely in that cave, you always have a buddy to talk too!
Connor approves.
There is nothing new that this item would bring to the game that would drastically change how any players play. If you prefer to hide in a safe zone, then you will, and if you prefer to go out armed to the teeth, then you will.
A very good point, and a big reason as to why I chose the slime. A) You have to be lucky enough to find slimes, and :cool.gif: It's just another reward for exploring.
Also, another point that i can foresee being brought up is "Well, this will make it too easy, you can just go and put torches everywhere and stop mobs from ever spawning!!!" and my response to that is "You can do that already if you really want to, outside or in a cave, nothing is stopping you. But keep in mind, soon torches are going to have to be relight and lanterns are going to be (assuming 1 light stone dust to 4 lanterns) still not expendable enough to try and make entire caverns safe, but again, if that's your cup of tea, nothing is stopping you from doing that currently. I can only foresee this item in helping to build spawn-safe saferooms as there has been a couple times I've watched underground bases get "infested" due to poor lighting techniques.
Again, thank you all for your constructive criticism :smile.gif:
PS. Any ideas for a name?
Aye, but that doesn't mean it's gone for good
Guess I gotta go slime hunting >.>"
If you want to hide in a safe zone you play on peaceful...
WHAT? I update the game just after its released!
EDIT: I got an idea: What if he jumps where SLIMES could spawn? It would help ALOT!
you never see them because now they have a rare spawning rate or something
im a wolf tamer
Talk'in bout minecraft