I was trying to go off of Ehonimus' idea for the colors
Quote from Ehnonimus »
lvl 1 - [] [] <-- power is off (arrows are unlit)
lvl 2 - <-- 20% power
lvl 3 - <-- 40% power
lvl 4 - <-- 60% power
lvl 5 - <-- 80% power
lvl 6 - <-- max power
But what do you guys think about this?
Nice work Zeno! I was working on colours last week, but I hadn't finished anything I wanted to release. I really like your new version with the 25-50-75-100 separation though. Damn, I might just scrap my work and start working on fixing the colours in your idea instead of continuing on mine...
I've been reading the forums for quite awhile, even before I bought Minecraft, and have never posted. I am going to break my silence now, because I LOVE the idea of the Minecarts Mk. II. I fully support this idea, and it would be a shame if this, or something very similar, wasn't implemented. This, sir, is the greatest idea I have seen as an addition to the game! Thank you for the well thought out post, and the fantastic idea. I hope Notch implements this in an update in the near future.
@Chr0nos, welcome to the community and thanks for supporting Minecarts Mk.II! Feel free to share the topic with your friends or over your preferred social networking site if you're interested in supporting us further!
instead of having a menu to change forward or bakward, why not just make carts "snap" to eachother just as they "snap" to the rails?
I'm not sure what you're talking about but I'm assuming that it has something to do with Powered Minecarts. I'm also confused about what changing direction of motion has to do with linking minecarts? I'd suggest rethinking about your idea a bit more then once you have it sorted out, try posting it again. Hopefully I'll be able to understand you then.
Woah, I made it on to the important people list for fixing a typo? Amazing.
I think I missed a lot of comments back there, but how does the multi-power level cart booster thing going to work? Would it have separate crafting?
It was an important typo I guess? Also, no one else had pointed it out and my OCD levels of editing missed it so you got the points. ;-)
Multi-power booster is the same as the current Booster-Brake. I have yet to add the mechanics to the OP but they'll be there once we finish graphics for the track indicator lights.
Essentially, a booster-brake applies force on a passing cart in the direction the booster-brake's arrows point. If the arrows point in the same direction as a cart is moving in, the booster-brake will speed up the passing cart. If the arrows point in the opposite direction that a cart is moving in, they'll slow the cart down. The power levels just determine how strong this force is.
I was trying to go off of Ehonimus' idea for the colors
Quote from Ehnonimus »
lvl 1 - [] [] <-- power is off (arrows are unlit)
lvl 2 - <-- 20% power
lvl 3 - <-- 40% power
lvl 4 - <-- 60% power
lvl 5 - <-- 80% power
lvl 6 - <-- max power
But what do you guys think about this?
Much more intuitive. Glad to hear Ehnonimus is considering using your work.
Rollback Post to RevisionRollBack
No matter how dark the night may seem, there is always the light of hope to guide your path, you only need to allow it.
Nice work Zeno! I was working on colours last week, but I hadn't finished anything I wanted to release. I really like your new version with the 25-50-75-100 separation though. Damn, I might just scrap my work and start working on fixing the colours in your idea instead of continuing on mine...
My pleasure Sir. I'm honored to offer my assistance to this project in any way.
Quote from Brigander »
Much more intuitive. Glad to hear Ehnonimus is considering using your work.
I would ecstatic if he does. Being a part of Minecarts MK II in any way would be extremely awesome for me.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Much more intuitive. Glad to hear Ehnonimus is considering using your work.
I would ecstatic if he does. Being a part of Minecarts MK II in any way would be extremely awesome for me.
I'm tweaking the colours of the yellow lights in photoshop right now since I felt they needed a little bit more orange for variation, but once that's done, I'll upload and you can check it out. Stay tuned! :-)
EDIT & UPDATE: Here's the new booster-brake power levels! I've also animated them into a simple gif for comparison. Let me know what you think! I'll add Zenofire to the contributors once I edit the OP with the updated mechanics and graphics. I might not get around to that until tomorrow though since it's getting late.
What about a turntable? http://en.wikipedia.org/wiki/Turntable_%28rail%29
Moves when powered by redstone.
I would think it would be crafted like this.
The grey would be stone and the sticks would be rails. This would make a one block long turntable. x2 x2 x2 x2 x2 x2 x2 x2 x2
This would make a 2 block long turntable.
etc...
All the way to a limit of, for example, nine blocks.
This probably needs a lot of revising before it's a great idea, but it's the start.
Hmmm... pondering how this would work or how it would work. Maybe just a 4 directional one would be feasible. When the cart enters the Turntable it spins once, then sends you one your way (most likely at a reduced speed, easily fixed with a booster). Once we have that framed out we can start figuring out different uses and mechanics.
Yes I was also thinking of four directions. It'll spin once when activated by a redstone charge, so you can use a detector to turn it automatically, or you can add a full stop block and turn it manually with a button or lever.
What about a turntable? http://en.wikipedia.org/wiki/Turntable_%28rail%29
Moves when powered by redstone.
I would think it would be crafted like this.
The grey would be stone and the sticks would be rails. This would make a one block long turntable. x2 x2 x2 x2 x2 x2 x2 x2 x2
This would make a 2 block long turntable.
etc...
All the way to a limit of, for example, nine blocks.
This probably needs a lot of revising before it's a great idea, but it's the start.
Hmmm... pondering how this would work or how it would work. Maybe just a 4 directional one would be feasible. When the cart enters the Turntable it spins once, then sends you one your way (most likely at a reduced speed, easily fixed with a booster). Once we have that framed out we can start figuring out different uses and mechanics.
Yes I was also thinking of four directions. It'll spin once when activated by a redstone charge, so you can use a detector to turn it automatically, or you can add a full stop block and turn it manually with a button or lever.
Question: What is a turn table used for? Answer: Provides an adjustable intersection for carts which can direct them in any of the four cardinal directions. Solution: Conclusion: I don't see the need for an extra turntable track piece since it can already be done with existing blocks. (Torches can be replaced with switches for easier manual control)
EDIT & UPDATE:[/b] Here's the new booster-brake power levels! I've also animated them into a simple gif for comparison. Let me know what you think! I'll add Zenofire to the contributors once I edit the OP with the updated mechanics and graphics. I might not get around to that until tomorrow though since it's getting late.
While I have nothing against that design, and love the whole Mk. II idea immensely, I feel compelled to point out that no other RedStone device uses [b]yellow[/b] light. Just red.
Perhaps 4 red chevrons, that light up in order? Kinda like:
Or, they could even light up one at a time, in order. (Kinda similar to the way the redstone repeater has one of it's torches move through 4 positions.)
Chevrons would be cool. What if we used slime balls as a lubricant to reduce friction on the tracks. We take a slime ball, right click on a piece of placed track, and wa-la, lubricant. We need a use for slime balls, and slimes are kinda rare. Or perhaps four slime balls in the crafting grid, and it make lubricant, which you can place on tracks. AND if anyone complains about it being "modern", the Romans used animal fats to lubricate wagon wheels.
Chevrons would be cool. What if we used slime balls as a lubricant to reduce friction on the tracks. We take a slime ball, right click on a piece of placed track, and wa-la, lubricant. We need a use for slime balls, and slimes are kinda rare. Or perhaps four slime balls in the crafting grid, and it make lubricant, which you can place on tracks. AND if anyone complains about it being "modern", the Romans used animal fats to lubricate wagon wheels.
I don't really see the need for lubricate to be honest. I tried laying down 100 straight track and seeing how much of a slope I would need to get to the other side. I estimated at about 15, but at 3 I went at a decent speed all the way down. That's a close equivalent to a 25% Booster. So with the boosters in place I don't think its necessary to add Lubricant to this project. Though i do agree we need a use for slime balls, I don't think its here.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
While I have nothing against that design, and love the whole Mk. II idea immensely, I feel compelled to point out that no other RedStone device uses yellow light. Just red.
Perhaps 4 red chevrons, that light up in order? Kinda like:
Or, they could even light up one at a time, in order. (Kinda similar to the way the redstone repeater has one of it's torches move through 4 positions.)
I'll admit that I was initially against making making the lights anything other than Redstone Red, but then I realized that the redstone torch isn't actually red aside from it's border. This realization, combined with the obvious clarity provided by alternative colours convinced me otherwise. I still keep the same tint layout, the only thing that's changed is the tint of each pixel.
Another reason why I'm not a fan of the "strips of light" solution is because they just don't look good. It's nothing to do with your artistic skill, I've tried using skinny chevrons before myself in older texture mocks ups, but they never looked all that good. I found that having only a single pixel line doesn't allow for the rich colour and graphical depth that the current thicker chevrons provide. I also found that the skinny lines tended to blur together from a distance whereas the thicker chevrons were much easier to distinguish.
Regarding "Track Lubricant" suggestion:
Quote from Zenofire »
Quote from AH1684 »
-snip- (something about lubricating)
I don't really see the need for lubricate to be honest... So with the boosters in place I don't think its necessary to add Lubricant to this project. Though i do agree we need a use for slime balls, I don't think its here.
Actually lubricating is very important to prevent chafing even though it can cause slimy balls....
In seriousness, I don't think there's a need for some sort of "track lubricant" since boosters already fulfill that purpose. If the cart moves too slow for your liking, just add another booster!
I've been seriously thinking about ways to fix the detector block mechanics for a while. For those of you who are unaware of the issue, the redstone charge output from detector blocks interferes with circuit creation and each other when placed in close proximity. I've since come up with a solution that keeps the original block's flexibility but makes it much more practical and easy to use.
Here's how it works:
[*:3rs9pkn4] A cart detector block will have a single light on one side only (I will be changing the skin).
[*:3rs9pkn4] An Empty Cart Detector Block can detect any cart immediately adjacent to it. (like wood plates)
[*:3rs9pkn4] An Occupied Cart Detector Block can detect only occupied carts immediately adjacent to it. (like stone plates)
[*:3rs9pkn4] When a cart is detected, it outputs a RS charge to the side with the light. (The light will turn on when charged)
[*:3rs9pkn4] The side that the charge is outputted from is determined by the player upon placing the block. The player simply right-clicks a side of the block to set that side as the "output" side. The block's skin will be rotated to match.
I was inspired to add this new mechanic after watching videos demonstrating the extremely clever mod. Let me know what you think! I'm planning on creating updated photoshop graphics tonight and hopefully I'll have it updated by tomorrow. The final proposal is nearly complete!
Nice work Zeno! I was working on colours last week, but I hadn't finished anything I wanted to release. I really like your new version with the 25-50-75-100 separation though. Damn, I might just scrap my work and start working on fixing the colours in your idea instead of continuing on mine...
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I'm not sure what you're talking about but I'm assuming that it has something to do with Powered Minecarts. I'm also confused about what changing direction of motion has to do with linking minecarts? I'd suggest rethinking about your idea a bit more then once you have it sorted out, try posting it again. Hopefully I'll be able to understand you then.
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Retired StaffI think I missed a lot of comments back there, but how does the multi-power level cart booster thing going to work? Would it have separate crafting?
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It was an important typo I guess? Also, no one else had pointed it out and my OCD levels of editing missed it so you got the points. ;-)
Multi-power booster is the same as the current Booster-Brake. I have yet to add the mechanics to the OP but they'll be there once we finish graphics for the track indicator lights.
Essentially, a booster-brake applies force on a passing cart in the direction the booster-brake's arrows point. If the arrows point in the same direction as a cart is moving in, the booster-brake will speed up the passing cart. If the arrows point in the opposite direction that a cart is moving in, they'll slow the cart down. The power levels just determine how strong this force is.
Much more intuitive. Glad to hear Ehnonimus is considering using your work.
My pleasure Sir. I'm honored to offer my assistance to this project in any way.
I would ecstatic if he does. Being a part of Minecarts MK II in any way would be extremely awesome for me.
-No I do not plan on setting him on fire
I'm tweaking the colours of the yellow lights in photoshop right now since I felt they needed a little bit more orange for variation, but once that's done, I'll upload and you can check it out. Stay tuned! :-)
EDIT & UPDATE: Here's the new booster-brake power levels! I've also animated them into a simple gif for comparison. Let me know what you think! I'll add Zenofire to the contributors once I edit the OP with the updated mechanics and graphics. I might not get around to that until tomorrow though since it's getting late.
Going to regress into a lesser state here...
Om nom nom nom.
Looks good.
Yes I was also thinking of four directions. It'll spin once when activated by a redstone charge, so you can use a detector to turn it automatically, or you can add a full stop block and turn it manually with a button or lever.
This idea =
Question: What is a turn table used for?
Answer: Provides an adjustable intersection for carts which can direct them in any of the four cardinal directions.
Solution:
Conclusion: I don't see the need for an extra turntable track piece since it can already be done with existing blocks. (Torches can be replaced with switches for easier manual control)
While I have nothing against that design, and love the whole Mk. II idea immensely, I feel compelled to point out that no other RedStone device uses [b]yellow[/b] light. Just red.
Perhaps 4 red chevrons, that light up in order? Kinda like:
Or, they could even light up one at a time, in order. (Kinda similar to the way the redstone repeater has one of it's torches move through 4 positions.)
I don't really see the need for lubricate to be honest. I tried laying down 100 straight track and seeing how much of a slope I would need to get to the other side. I estimated at about 15, but at 3 I went at a decent speed all the way down. That's a close equivalent to a 25% Booster. So with the boosters in place I don't think its necessary to add Lubricant to this project. Though i do agree we need a use for slime balls, I don't think its here.
-No I do not plan on setting him on fire
I'll admit that I was initially against making making the lights anything other than Redstone Red, but then I realized that the redstone torch isn't actually red aside from it's border. This realization, combined with the obvious clarity provided by alternative colours convinced me otherwise. I still keep the same tint layout, the only thing that's changed is the tint of each pixel.
Another reason why I'm not a fan of the "strips of light" solution is because they just don't look good. It's nothing to do with your artistic skill, I've tried using skinny chevrons before myself in older texture mocks ups, but they never looked all that good. I found that having only a single pixel line doesn't allow for the rich colour and graphical depth that the current thicker chevrons provide. I also found that the skinny lines tended to blur together from a distance whereas the thicker chevrons were much easier to distinguish.
Regarding "Track Lubricant" suggestion:
Actually lubricating is very important to prevent chafing even though it can cause slimy balls....
In seriousness, I don't think there's a need for some sort of "track lubricant" since boosters already fulfill that purpose. If the cart moves too slow for your liking, just add another booster!
Proposed Detector Block Mechanics (Feedback please!)
I've been seriously thinking about ways to fix the detector block mechanics for a while. For those of you who are unaware of the issue, the redstone charge output from detector blocks interferes with circuit creation and each other when placed in close proximity. I've since come up with a solution that keeps the original block's flexibility but makes it much more practical and easy to use.
Here's how it works:
[*:3rs9pkn4] A cart detector block will have a single light on one side only (I will be changing the skin).
[*:3rs9pkn4] An Empty Cart Detector Block can detect any cart immediately adjacent to it. (like wood plates)
[*:3rs9pkn4] An Occupied Cart Detector Block can detect only occupied carts immediately adjacent to it. (like stone plates)
[*:3rs9pkn4] When a cart is detected, it outputs a RS charge to the side with the light. (The light will turn on when charged)
[*:3rs9pkn4] The side that the charge is outputted from is determined by the player upon placing the block. The player simply right-clicks a side of the block to set that side as the "output" side. The block's skin will be rotated to match.
I was inspired to add this new mechanic after watching videos demonstrating the extremely clever mod. Let me know what you think! I'm planning on creating updated photoshop graphics tonight and hopefully I'll have it updated by tomorrow. The final proposal is nearly complete!
+1 support!