all right loving the progress guys. you keep this up. and maybe we can get rid of the "bug" of carts instantly stoping when off track in air. lol.
im still supporting this all the way.
Yes, I would love to send the carts flying off the track.
Ditto. I wanna fly through the air, through a ring of fire, while (Via detection block) arrows fly past you in every directon! You fall through the air land on a boat, thus activating a pressure plate, that releases a torrent of water, shooting you down a track that..... Man I love minecraft rollercoasters~
Quote from Captin Idgit »
Quote from Zenofire »
Quote from Captin Idgit »
Would you be able to use the Booster-Brake to increase a cart's inertia even when it is at full speed?
Full speed is full speed. So, in my understanding, if a minecart is going along a straight piece of track its constantly losing a bit of inertia, and this piece would just keep it at 100% full speed (Or boost it to 100% even if it was at 98%). You can't go faster than max, that's why its the max.
Speed and inertia are seperate values. Inertia can increase even when speed is maxed. One of the fun things about the current glitch boosters is that you can use this to keep traveling at full speed even after leaveing the booster. Only problom is is you boost inertia too much it overflows and instanly stops the cart.
Inertia is a property of matter, basically its resistance to a stopped position or rest. An objects inertia is determined by its velocity and its mass. Velocity is an objects speed (or rather, the relation between time and location of an object) in one direction. So, if you're at max velocity you cannot change its inertia, unless you're planning on changing the mass of the minecart, of course.
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-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Speed and inertia are seperate values. Inertia can increase even when speed is maxed. One of the fun things about the current glitch boosters is that you can use this to keep traveling at full speed even after leaveing the booster. Only problom is is you boost inertia too much it overflows and instanly stops the cart.
Inertia is a property of matter. An objects momentum is determined by its velocity and its mass. Velocity is an objects speed (or rather, the relation between time and location of an object) in one direction. So, if you're at max velocity you cannot change its inertia, unless you're planning on changing the mass of the minecart, of course.
Not talking about rl physics, talking about minecraft physics.
Minecraft treats them as seperate values so yes it can. Its how notch let them go further when dropped from bigger hills with out going ridiculosly fast.
Quote from Zenofire »
Quote from Captin Idgit »
One of the fun things about the current glitch boosters is that you can use this to keep traveling at full speed even after leaveing the booster.
We're trying to get rid of glitches so they don't get exploited.
Also works with sufficiantly large hills. Once again this part is actully an intended feature.
Quote from Zenofire »
Quote from Captin Idgit »
Only problom is if you boost inertia too much it overflows and instanly stops the cart.
What? Increasing inertia increases your resistance to stopping, there is no overflow. There will always be friction and thus always Resistance.
There is overflow since we are in a computer and only a limited number of bit have been assigned to storeing the value.
Minecraft treats them as seperate values so yes it can. Its how notch let them go further when dropped from bigger hills with out going ridiculosly fast.
I have noticed that an empty minecart has much less inertia then a mob carrying minecart. I just did some tests on straight track and large hills. You have an incredible amount of inertia (Either that or straight track has near 0 frictional resistance) even at a 5 block drop. But yes, as of now I understand your initial question better and concede to your points. So, will inertia increase even if speed it maxed? That's for Ehnonimus or Glitchfinder to answer.
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-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Mine carts have a maximum speed as determined by the game (and by Notch). The boosters will accelerate the carts up to, but not past that maximum speed. I cannot answer anything regarding "inertia" though. You'll have to ask Glitchfinder. I think I asked him something about it earlier on in the thread so you might find your answer if you go digging. I hope that helps settle things.
Also, launching carts off of ramps dramatically into the air is a dream of mine, but it's currently not possible with the way the cart physics are currently programmed. I hope to look into it once Minecarts Mk.II is done though. xD
Mine carts have a maximum speed as determined by the game (and by Notch). The boosters will accelerate the carts up to, but not past that maximum speed. I hope that settles things.
Personally I would like them to be able to keep boosting the inertia even when it is at full speed (hills and glitch-boosters already do this), otherwise it means that you have to have a booster every tile to keep the cart at full speed.
Mine carts have a maximum speed as determined by the game (and by Notch). The boosters will accelerate the carts up to, but not past that maximum speed. I hope that settles things.
Personally I would like them to be able to keep boosting the inertia even when it is at full speed (hills and glitch-boosters already do this), otherwise it means that you have to have a booster every tile to keep the cart at full speed.
True, but full speed and very fast are different. A straight track hardly slows you down at all (With 5 downward tracks a cart with a mod in it will go for more than 100 blocks easily), and you'll need turns and ramps to get a cart where you want it to go, so one booster, set to 100%, every time you end up with a straight area (not necessarily every piece of track) would keep it flyin! And even that many is probably overdoing it, unless you're going uphill alot.
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-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Cool, but I think that powered minecarts should be able to work together. Also, Will the detector block stay on for a few seconds when it detects a cart, or will it stay on as long as the cart is being detected. You should also be able to put coal in minecarts like a furnace, being allowed multiple coal inside it. Instead, it should have three settings, reverse, stop, and forward, instead of the two you proposed.
Cool, but I think that powered minecarts should be able to work together.
I'm not sure what you mean by "powered minecarts working together". If you're suggesting linking, then I've already covered that. It would be too difficult to program at the moment so in order to not waste effort, I'm focusing on more realistic goals for Minecarts Mk.II. I will probably tackle the linking problem after Minecarts Mk.II is complete.
Quote from AH1684 »
Also, Will the detector block stay on for a few seconds when it detects a cart, or will it stay on as long as the cart is being detected.
The detector will only stay on as long as the cart is being detected. If you want it to delay, then you have to use a delayer/repeater.
Quote from AH1684 »
You should also be able to put coal in minecarts like a furnace, being allowed multiple coal inside it.
You can already do that with powered and storage minecarts.
Quote from AH1684 »
Instead, it should have three settings, reverse, stop, and forward, instead of the two you proposed.
When you say "it" I assume you're referring to my current powered minecart design. It already has forward, reverse and stop. You pick forward and reverse when you open the menu to drop in fuel. To turn the power on and off, you simply left click on the cart when not in the menu. On = moving, off = stopped.
Cool, but I think that powered minecarts should be able to work together.
I'm not sure what you mean by "powered minecarts working together". If you're suggesting linking, then I've already covered that. It would be too difficult to program at the moment so in order to not waste effort, I'm focusing on more realistic goals for Minecarts Mk.II. I will probably tackle the linking problem after Minecarts Mk.II is complete.
What I meant is that powered minecarts push the same weight and go the same speed whether there is 2 or 1. They don't work together. I just want them to work together.
Also, instead of destroying the whole cart, crafting it and putting back again, you should be able to destroy the chest or furnace, and it leaves an empty cart, and you can put chests or furnaces inside an empty cart and you get a powered or storage minecart.
Cool, but I think that powered minecarts should be able to work together.
I'm not sure what you mean by "powered minecarts working together". If you're suggesting linking, then I've already covered that. It would be too difficult to program at the moment so in order to not waste effort, I'm focusing on more realistic goals for Minecarts Mk.II. I will probably tackle the linking problem after Minecarts Mk.II is complete.
What I meant is that powered minecarts push the same weight and go the same speed whether there is 2 or 1. They don't work together. I just want them to work together.
Also, instead of destroying the whole cart, crafting it and putting back again, you should be able to destroy the chest or furnace, and it leaves an empty cart, and you can put chests or furnaces inside an empty cart and you get a powered or storage minecart.
Ah, ok. That would make sense but I'm not sure how a feature like that would be programmed. Also, the destruction into it's component parts makes sense too. I'd like to know why Notch made it so they don't separate though.
What I meant is that powered minecarts push the same weight and go the same speed whether there is 2 or 1. They don't work together. I just want them to work together.
If I understand you correctly then you want 2 powered minecarts to go twice as fast together than one does alone. Which I don't see happening unless linking is implemented (something I'm personally against). In addition the Booster/ Break track makes it completely unnecessary for powered minecarts at all. So I don't think your suggestion works with this proposal at all.
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-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Would the detectors only have blocks adjacent to it in a 3x3 grid without the corners, or would it be affect bost/full stop tracks vertically above it in a 3x3x3 grid with out the corners?
What I meant is that powered minecarts push the same weight and go the same speed whether there is 2 or 1. They don't work together. I just want them to work together.
If I understand you correctly then you want 2 powered minecarts to go twice as fast together than one does alone. Which I don't see happening unless linking is implemented (something I'm personally against). In addition the Booster/ Break track makes it completely unnecessary for powered minecarts at all. So I don't think your suggestion works with this proposal at all.
Yes, but I want more of combined power instead of speed. I think that the speed would be harder to program than the power.
This would be a special redstone infused track piece built in the crafting menu. When placed in a section of track and powered by an external redstone connection, it would either increase or decrease the speed of any cart passing over it by an incremental amount depending on which way a cart approached it from. (See fig. 2a) Several of these placed in series could quickly bring a cart to maximum speed, bring it to a full stop, or even make it reverse direction. (See fig. 2b) You can also quickly and easily use two of them to create a two-way booster. (See fig. 2c)
Yes, it will do nothing when not powered. Did you even read this?
I'm not sure if this has already been answered, but will the booster track piece do nothing if it is unpowered? I'm envisioning a system where you can use a full stop piece to halt a cart right on top of a booster piece, then when a player gets in, switch that booster on and launch the player away.
Exactly what I was thinking. No more push starts for me! In fact, when the full stop and the booster/ brake is active, in your example, the booster will push you no where until the full stop is turned off. So instead of rigging the button to turn the booster on and the full stop off, you just need to turn off the full stop and Whoosh! (Also, welcome to the forums! Check out my signature for some of the cooler mods)
Quote from AH1684 »
Yes, but I want more of combined power instead of speed. I think that the speed would be harder to program than the power.
I don't think I quite get it. What's the difference between speed and power? The only difference I can figure is the speed you have when pushing multiple carts, Which is still unnecessary due to the booster/brake track.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Ditto. I wanna fly through the air, through a ring of fire, while (Via detection block) arrows fly past you in every directon! You fall through the air land on a boat, thus activating a pressure plate, that releases a torrent of water, shooting you down a track that..... Man I love minecraft rollercoasters~
Inertia is a property of matter, basically its resistance to a stopped position or rest. An objects inertia is determined by its velocity and its mass. Velocity is an objects speed (or rather, the relation between time and location of an object) in one direction. So, if you're at max velocity you cannot change its inertia, unless you're planning on changing the mass of the minecart, of course.
-No I do not plan on setting him on fire
Not talking about rl physics, talking about minecraft physics.
You are correct here.
No it can't, see response.
We're trying to get rid of glitches so they don't get exploited.
What? Increasing inertia increases your resistance to stopping, there is no overflow. There will always be friction and thus always Resistance.
-No I do not plan on setting him on fire
Minecraft treats them as seperate values so yes it can. Its how notch let them go further when dropped from bigger hills with out going ridiculosly fast.
Also works with sufficiantly large hills. Once again this part is actully an intended feature.
There is overflow since we are in a computer and only a limited number of bit have been assigned to storeing the value.
I have noticed that an empty minecart has much less inertia then a mob carrying minecart. I just did some tests on straight track and large hills. You have an incredible amount of inertia (Either that or straight track has near 0 frictional resistance) even at a 5 block drop. But yes, as of now I understand your initial question better and concede to your points. So, will inertia increase even if speed it maxed? That's for Ehnonimus or Glitchfinder to answer.
-No I do not plan on setting him on fire
Yes - its how the Smart Booster works:
viewtopic.php?f=1020&t=110387
Also, launching carts off of ramps dramatically into the air is a dream of mine, but it's currently not possible with the way the cart physics are currently programmed. I hope to look into it once Minecarts Mk.II is done though. xD
Personally I would like them to be able to keep boosting the inertia even when it is at full speed (hills and glitch-boosters already do this), otherwise it means that you have to have a booster every tile to keep the cart at full speed.
True, but full speed and very fast are different. A straight track hardly slows you down at all (With 5 downward tracks a cart with a mod in it will go for more than 100 blocks easily), and you'll need turns and ramps to get a cart where you want it to go, so one booster, set to 100%, every time you end up with a straight area (not necessarily every piece of track) would keep it flyin! And even that many is probably overdoing it, unless you're going uphill alot.
-No I do not plan on setting him on fire
I'm not sure what you mean by "powered minecarts working together". If you're suggesting linking, then I've already covered that. It would be too difficult to program at the moment so in order to not waste effort, I'm focusing on more realistic goals for Minecarts Mk.II. I will probably tackle the linking problem after Minecarts Mk.II is complete.
The detector will only stay on as long as the cart is being detected. If you want it to delay, then you have to use a delayer/repeater.
You can already do that with powered and storage minecarts.
When you say "it" I assume you're referring to my current powered minecart design. It already has forward, reverse and stop. You pick forward and reverse when you open the menu to drop in fuel. To turn the power on and off, you simply left click on the cart when not in the menu. On = moving, off = stopped.
What I meant is that powered minecarts push the same weight and go the same speed whether there is 2 or 1. They don't work together. I just want them to work together.
Also, instead of destroying the whole cart, crafting it and putting back again, you should be able to destroy the chest or furnace, and it leaves an empty cart, and you can put chests or furnaces inside an empty cart and you get a powered or storage minecart.
Ah, ok. That would make sense but I'm not sure how a feature like that would be programmed. Also, the destruction into it's component parts makes sense too. I'd like to know why Notch made it so they don't separate though.
If I understand you correctly then you want 2 powered minecarts to go twice as fast together than one does alone. Which I don't see happening unless linking is implemented (something I'm personally against). In addition the Booster/ Break track makes it completely unnecessary for powered minecarts at all. So I don't think your suggestion works with this proposal at all.
-No I do not plan on setting him on fire
Yes, but I want more of combined power instead of speed. I think that the speed would be harder to program than the power.
Yes, it will do nothing when not powered. Did you even read this?
Exactly what I was thinking. No more push starts for me! In fact, when the full stop and the booster/ brake is active, in your example, the booster will push you no where until the full stop is turned off. So instead of rigging the button to turn the booster on and the full stop off, you just need to turn off the full stop and Whoosh! (Also, welcome to the forums! Check out my signature for some of the cooler mods)
I don't think I quite get it. What's the difference between speed and power? The only difference I can figure is the speed you have when pushing multiple carts, Which is still unnecessary due to the booster/brake track.
-No I do not plan on setting him on fire