Love the idea but I have one suggestion, im sure this has been said before but I think we should be able to hook multiple minecarts together, like a train or rollercoaster. Put a powered minecart in front, have an empty one to ride in and a few storage minecarts to bring materials from point A to B, all in one big train. To do this you could place a cart on the track, then with another cart in hand right click on the first cart you placed, on the end where you want it. This would place the seccond cart on the track and attatch it to the first. You could even invent a train or change the powered minecart to resemble a train. Thats the first idea I got when I started playing with the minecarts. Both ideas are better than the whole glitch thing we use now!
Love the idea but I have one suggestion, im sure this has been said before but I think we should be able to hook multiple minecarts together, like a train or rollercoaster.
*big sigh*
What makes you think that it's been said before? Perhaps it was one of the posts here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, or here that made you think that. It's too bad that while you were reading over the topic you also didn't notice either of my replies regarding linking mine carts which can be found here and here. Of course, even before those replies, I would have hoped that you would have read question 2 of the F.A.Q and understood why linking mine carts haven't been added to the proposal yet.
Q: Why didn't you include "x" feature in your proposal?
A: Minecarts Mk.II is designed to remove the need for the current glitch system while maintaining or improving the current gameplay with the least number of changes to the core game. Any features or additional items that I felt were "extra" were removed from the proposal so it would stay simple, stay realistic in scope and hopefully be more likely added to the game.
I hope I've helped clear things up. :-)
p.s. For those of you wondering: Yes I did just dig through all 21 pages of the topic to find every request for linking/attaching/connecting/train mine cart features. In future, feel free to direct any users requesting linking carts to this post.
And in other news... Update Time! Upcoming Booster-Brake Changes
I've been recently working on updating the booster-brake description and mechanics to incorporate the new adjustable power feature. Let me know your thoughts on my rough draft so far but please keep in mind that the various "See fig.Xx" references are there for reference only. The actual images do not exist yet since I'm still in the process of making them:
[*:171eiq0i] The Booster-Brake is special redstone infused track piece that can either speed up or slow down carts moving across it depending on the direction it points.
[*:171eiq0i] Boosting and braking properties are only active when powered by a redstone charge. Without power, the booster-brake has no effect on passing carts. (See fig. 2a)
[*:171eiq0i] It has six different power settings including "off". These settings are indicated by the colour coded chevron lights displayed on the track piece and are adjusted by right clicking the piece after it's been placed on the ground. The default power setting for an unplaced track piece is 100%. A track piece that is placed and then removed is reset to the default power setting.(See fig. 2b)
[*:171eiq0i] In addition to speeding up or slowing a cart down, booster-brakes can also be used to "bounce" an incoming cart back in the opposite direction. (See fig. 2c)
[*:171eiq0i] You can also quickly and easily use two of them to create a two-way booster. (See fig. 2d)
I think the detector block could be simplier in that it uses a pressure plate with a track on top. This way it uses the same input device idea, but just a combination of track and input.
I think the detector block could be simplier in that it uses a pressure plate with a track on top. This way it uses the same input device idea, but just a combination of track and input.
I'm glad you approve the idea! You should have read the FAQ section a little more closely though because the reason for the detector blocks was there. ;-)
Q: Why do you need detector blocks? Don't wood and stone pressure plates already do this?
A: The current wood and stone buttons require a track designer to derail and stop a cart in order to be detected. This is a) slow and :cool.gif: unreliable since carts can easily slide off the intended track and onto adjacent booster tracks. The proposed detector blocks allow carts to trigger redstone circuits without needing to stop, slowdown or be derailed. In addition to this, they can also be placed in many more configurations than a button since they don't require carts to ride over them to work.
You can't put a pressure plate beside a track and still detect a cart riding by because it won't work (obviously). A detector block can do this though. Also, since detector blocks don't have to take up track space, a booster-brake or full-stop can be placed in that track space instead allowing for even more functions on a single block space. You simply can't get that level of flexibility and power with a track/pressure plate combo.
I was just wondering if something would be possible with this:
|||||||||| << |O| >> ||||||||||
| = Minecart tracks
<> = Booster-brakes
|O| = Detector with track over it
If a minecart came from the left, it would first pass over the off brake, yes? Once it passed over the detector, however, would both booster-brakes become active? Because then, since the cart was still in motion, it would pass over the booster and gain a boost. I was just wondering if this would work, since it would enable me to create booster that would work regardless of if I was coming from the right or the left. If so, this would save quite a bit on the amount of tracks and space needed. ^.^ If you answer this, thank you for taking the time and consideration to, and if you don't, I perfectly understand that there are other, more important things that require your attention than answering an errant post from a stranger.
I have a sugquestion (yay new word). I was curious if there are any plans to implement the dispenser at all. If you recall in minecart mania, chests could catch and dispense minecarts. Although that idea worked before the dispenser was added, I think utilizing the dispenser for this function might work as well. The way it could be set up would be to dispense a cart onto the track if there is one next to it, and catch them if a booster section is pointing into it (from any direction) automatically ejecting the rider. Also, i think you could simplify the recipes a bit by using exising track pieces, and just placing redstone aroud them (like an arrow pattern for booster). EXAMPLES
Booster:
[] []
[] [] []
Stopper:
[] []
[] [] []
Key: = Redstone Dust = Rail
[] = Blank Space =Take a Guess...
I was just wondering if something would be possible with this:
|||||||||| << |O| >> ||||||||||
| = Minecart tracks
<> = Booster-brakes
|O| = Detector with track over it
If a minecart came from the left, it would first pass over the off brake, yes? Once it passed over the detector, however, would both booster-brakes become active? Because then, since the cart was still in motion, it would pass over the booster and gain a boost. I was just wondering if this would work, since it would enable me to create booster that would work regardless of if I was coming from the right or the left. If so, this would save quite a bit on the amount of tracks and space needed. ^.^ If you answer this, thank you for taking the time and consideration to, and if you don't, I perfectly understand that there are other, more important things that require your attention than answering an errant post from a stranger.
I try to answer everyone's questions in this topic. Newbie or veteran. :-)
I don't think that your design would work the way it's currently set up because there's no delay when the detector turns on and off. The booster-brakes would both be off when the cart's traveling over them, and as soon as it rides over the detector both would turn on. The problem is, as soon as it leaves the detector, they would both turn right back off again and the cart would receive no boost. You would have to add a redstone Delayer/Repeater to the circuit for your layout to work. I don't have time to make a diagram right now but if you don't understand or have any other questions feel free to ask!
p.s. The example two-way booster I included in the OP does pretty much the exact same thing but with less parts.
I have some cart ideas here, and thought that, since this thread seems to focus not so much on carts as what interacts with them, that I'd post these here.
I have some cart ideas here, and thought that, since this thread seems to focus not so much on carts as what interacts with them, that I'd post these here.
I would encourage you to keep the cart discussion in your topic since we're trying to keep Minecarts Mk.II focused on fixing core problems and not get distracted by extra add-ons.
I think the detector block could be simplier in that it uses a pressure plate with a track on top. This way it uses the same input device idea, but just a combination of track and input.
I'm glad you approve the idea! You should have read the FAQ section a little more closely though because the reason for the detector blocks was there. ;-)
Q: Why do you need detector blocks? Don't wood and stone pressure plates already do this?
A: The current wood and stone buttons require a track designer to derail and stop a cart in order to be detected. This is a) slow and :cool.gif: unreliable since carts can easily slide off the intended track and onto adjacent booster tracks. The proposed detector blocks allow carts to trigger redstone circuits without needing to stop, slowdown or be derailed. In addition to this, they can also be placed in many more configurations than a button since they don't require carts to ride over them to work.
You can't put a pressure plate beside a track and still detect a cart riding by because it won't work (obviously). A detector block can do this though. Also, since detector blocks don't have to take up track space, a booster-brake or full-stop can be placed in that track space instead allowing for even more functions on a single block space. You simply can't get that level of flexibility and power with a track/pressure plate combo.
Sorry, I should clarify... I agree that we need a new block that can "detect" a cart. My theory is to make a combination of a pressure plate + rail track. So it's a single block that allows detection of a cart that passes. Essentially, it's a pressure plate with a rail track on top. This allows carts to pass without slowing or derailing, but also provides the same capability or triggering redstone as a pressure plate.
However, as I'm writing this, i realized that there's one problem. You can't stop on this block unless you have a block right after it... i.e where is the rail.
I've been recently working on updating the booster-brake description and mechanics to incorporate the new adjustable power feature. Let me know your thoughts on my rough draft so far but please keep in mind that the various "See fig.Xx" references are there for reference only. The actual images do not exist yet since I'm still in the process of making them:
[*:2r9vhpk4] The Booster-Brake is special redstone infused track piece that can either speed up or slow down carts moving across it depending on the direction it points.
[*:2r9vhpk4] Boosting and braking properties are only active when powered by a redstone charge. Without power, the booster-brake has no effect on passing carts. (See fig. 2a)
[*:2r9vhpk4] It has six different power settings including "off". These settings are indicated by the colour coded chevron lights displayed on the track piece and are adjusted by right clicking the piece after it's been placed on the ground. The default power setting for an unplaced track piece is 100%. A track piece that is placed and then removed is reset to the default power setting.(See fig. 2b)
[*:2r9vhpk4] In addition to speeding up or slowing a cart down, booster-brakes can also be used to "bounce" an incoming cart back in the opposite direction. (See fig. 2c)
[*:2r9vhpk4] You can also quickly and easily use two of them to create a two-way booster. (See fig. 2d)
Would you be able to use the Booster-Brake to increase a cart's inertia even when it is at full speed?
Would you be able to use the Booster-Brake to increase a cart's inertia even when it is at full speed?
Full speed is full speed. So, in my understanding, if a minecart is going along a straight piece of track its constantly losing a bit of inertia, and this piece would just keep it at 100% full speed (Or boost it to 100% even if it was at 98%). You can't go faster than max, that's why its the max.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Would you be able to use the Booster-Brake to increase a cart's inertia even when it is at full speed?
Full speed is full speed. So, in my understanding, if a minecart is going along a straight piece of track its constantly losing a bit of inertia, and this piece would just keep it at 100% full speed (Or boost it to 100% even if it was at 98%). You can't go faster than max, that's why its the max.
Speed and inertia are seperate values. Inertia can increase even when speed is maxed. One of the fun things about the current glitch boosters is that you can use this to keep traveling at full speed even after leaveing the booster. Only problom is is you boost inertia too much it overflows and instanly stops the cart.
Thanks for your support and I appreciate the enthusiasm! Let's try and keep the emoticon usage to a minimum though. ;-)
okay....
*big sigh*
What makes you think that it's been said before? Perhaps it was one of the posts here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, here, or here that made you think that. It's too bad that while you were reading over the topic you also didn't notice either of my replies regarding linking mine carts which can be found here and here. Of course, even before those replies, I would have hoped that you would have read question 2 of the F.A.Q and understood why linking mine carts haven't been added to the proposal yet.
I hope I've helped clear things up. :-)
p.s. For those of you wondering: Yes I did just dig through all 21 pages of the topic to find every request for linking/attaching/connecting/train mine cart features. In future, feel free to direct any users requesting linking carts to this post.
And in other news...
Update Time! Upcoming Booster-Brake Changes
I've been recently working on updating the booster-brake description and mechanics to incorporate the new adjustable power feature. Let me know your thoughts on my rough draft so far but please keep in mind that the various "See fig.Xx" references are there for reference only. The actual images do not exist yet since I'm still in the process of making them:
[*:171eiq0i] The Booster-Brake is special redstone infused track piece that can either speed up or slow down carts moving across it depending on the direction it points.
[*:171eiq0i] Boosting and braking properties are only active when powered by a redstone charge. Without power, the booster-brake has no effect on passing carts. (See fig. 2a)
[*:171eiq0i] It has six different power settings including "off". These settings are indicated by the colour coded chevron lights displayed on the track piece and are adjusted by right clicking the piece after it's been placed on the ground. The default power setting for an unplaced track piece is 100%. A track piece that is placed and then removed is reset to the default power setting.(See fig. 2b)
[*:171eiq0i] In addition to speeding up or slowing a cart down, booster-brakes can also be used to "bounce" an incoming cart back in the opposite direction. (See fig. 2c)
[*:171eiq0i] You can also quickly and easily use two of them to create a two-way booster. (See fig. 2d)
I'm, not sure what you mean. can you explain a little more?
I think the detector block could be simplier in that it uses a pressure plate with a track on top. This way it uses the same input device idea, but just a combination of track and input.
I'm glad you approve the idea! You should have read the FAQ section a little more closely though because the reason for the detector blocks was there. ;-)
You can't put a pressure plate beside a track and still detect a cart riding by because it won't work (obviously). A detector block can do this though. Also, since detector blocks don't have to take up track space, a booster-brake or full-stop can be placed in that track space instead allowing for even more functions on a single block space. You simply can't get that level of flexibility and power with a track/pressure plate combo.
|||||||||| << |O| >> ||||||||||
| = Minecart tracks
<> = Booster-brakes
|O| = Detector with track over it
If a minecart came from the left, it would first pass over the off brake, yes? Once it passed over the detector, however, would both booster-brakes become active? Because then, since the cart was still in motion, it would pass over the booster and gain a boost. I was just wondering if this would work, since it would enable me to create booster that would work regardless of if I was coming from the right or the left. If so, this would save quite a bit on the amount of tracks and space needed. ^.^ If you answer this, thank you for taking the time and consideration to, and if you don't, I perfectly understand that there are other, more important things that require your attention than answering an errant post from a stranger.
EXAMPLES
Booster:
[]
[] [] []
Stopper:
[]
[] [] []
Key:
[] = Blank Space
I try to answer everyone's questions in this topic. Newbie or veteran. :-)
I don't think that your design would work the way it's currently set up because there's no delay when the detector turns on and off. The booster-brakes would both be off when the cart's traveling over them, and as soon as it rides over the detector both would turn on. The problem is, as soon as it leaves the detector, they would both turn right back off again and the cart would receive no boost. You would have to add a redstone Delayer/Repeater to the circuit for your layout to work. I don't have time to make a diagram right now but if you don't understand or have any other questions feel free to ask!
p.s. The example two-way booster I included in the OP does pretty much the exact same thing but with less parts.
viewtopic.php?f=1&t=222735
I have some cart ideas here, and thought that, since this thread seems to focus not so much on carts as what interacts with them, that I'd post these here.
I would encourage you to keep the cart discussion in your topic since we're trying to keep Minecarts Mk.II focused on fixing core problems and not get distracted by extra add-ons.
On another note, I'm surprised I still haven't gotten any responses regarding my upcoming changes to the booster-brake.
Sorry, I should clarify... I agree that we need a new block that can "detect" a cart. My theory is to make a combination of a pressure plate + rail track. So it's a single block that allows detection of a cart that passes. Essentially, it's a pressure plate with a rail track on top. This allows carts to pass without slowing or derailing, but also provides the same capability or triggering redstone as a pressure plate.
However, as I'm writing this, i realized that there's one problem. You can't stop on this block unless you have a block right after it... i.e
Would you be able to use the Booster-Brake to increase a cart's inertia even when it is at full speed?
Full speed is full speed. So, in my understanding, if a minecart is going along a straight piece of track its constantly losing a bit of inertia, and this piece would just keep it at 100% full speed (Or boost it to 100% even if it was at 98%). You can't go faster than max, that's why its the max.
-No I do not plan on setting him on fire
Speed and inertia are seperate values. Inertia can increase even when speed is maxed. One of the fun things about the current glitch boosters is that you can use this to keep traveling at full speed even after leaveing the booster. Only problom is is you boost inertia too much it overflows and instanly stops the cart.
im still supporting this all the way.
Yes, I would love to send the carts flying off the track.
MineCarts Mk. II
Golden Fleece
Wall Clocks
Fireworks