so we have farmcraft forums. oceancraft threads. why not one for cooking.
I am just posting my first idea for now, bit I will flesh this out more later, I promise.
(Ok, I have been updating, but remember, any establishing of symbols for elements I don't have a pic for will change per example, as denoted by the dashed lines.)
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Sandwiches:
( =bread, = cooked fish)
Both
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[] []
[] []
and
[] []
[] []
[] []
should make a sandwich that heals 5 hurts. this would greatly increase the value of bread as right now it is kinda lame and also would give a more compact way of storing food, which isn't stackable.
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Cake:
another use for wheat.
( = milk pail, = Egg)
[] [] []
[] [] []
Works in any horizontal order and creates a food that has durability, 4 uses, maybe that heals 2 hurts a piece. I know this is already a concept and this is just my input on the matter.
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Cheese Cloth:
This would have many uses, as explained later.
( = String, = Gathered Water Bucket, = Pure Water, = Cheese, = Milk Bucket, = Cheese Cloth, = Wool)
First, it is crafted like this:
=
Cheese cloth is a sheet of loose-nit cloth for making cheese, or can double as a filter.
One use would be making pure water:
[] [] []
[] [] =
[] []
Dumping out pure water would create dirty water source blocks, as when it touches the ground again it would be dirty.
Also, it would be a part of making cheese (cheese is created using cheesecloth, duh)
[] [] []
[] [] =
[] []
counter-top oven combo crafted like this
<-- Counter Top
<-- Oven Door
<---Oven Bottom
It would have a 3x3 square inside it and a fuel slot with 2 resultant slots.
The top slot would be the product slot and the bottom slot would be for by-products. This give a 2-part advantage to chefs:
1. You don't have to assemble your component in the workbench then cook it in the furnace
2. You are able to collect By-products after cooking that you loose to the flames in the furnace.
NOTE: in the following example I use a revised version of Bread Making
( = purewaterbucket, = dough, = Bread, = Bucket)
i.e. Normally, I want to make some bread, which requires:
[] [] []
[] [] [] =
You do that in your workbench then go to your furnace
-->
and you get your bread, you have lost your bucket and you took more time then if you had
[] [] []
[] [] [] -->
-->
it only took 1 step and let you keep your bucket.
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(I would do bread here but it is completely covered in above)
Bacon:
( = Grease)
This is in an oven:
[] [] []
[] [] [] -->
[] [] -->
Grease can then be used as a fuel for many things. (Again, you loose the grease in the flames when you use a furnace)
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I will update this thread frequently with new Ideas, i just don't have the time to post them all right now. feel free to post suggestions while you wait.
This is good, but NO food should be stackable. Also, add omelets, ovens, toasters, berries, jam, etc... There are so many different possible foods it's going to be hard to explain them all.
Toaster + Bread = Toast
The grid filled up with berries = Jam + Toast = Better toast?
Rollback Post to RevisionRollBack
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
This is good, but NO food should be stackable. Also, add omelets, ovens, toasters, berries, jam, etc... There are so many different possible foods it's going to be hard to explain them all.
Toaster + Bread = Toast
The grid filled up with berries = Jam + Toast = Better toast?
i agree no food should be stackable and great ideas. will add some of them in the next update.
Shameless bump? That aside, I think there should be harvestable... parts... of enemies. For instance, if you kill a creeper you'd get a CreeperLeg, or something like that. Zombies would drop rotten corpses, which could be converted into manure along with fish and grain to help your berry bushes or apple trees grow. Skeletons would drop Bones, and Spiders would drop SpiderMeat. These could be cooked or dropped into soup. They should heal much more than normal pork or fish, since they are much harder to get and should be much harder to cook, possibly requiring an oven.
I think food should spoil. There would be a little "durability" bar, which would slowly degrade. In sunlight, it would degrade quickly, in a cool cave hollow, a little slower. Roots would spoil very quickly, since they are supposed to be a snack while exploring outdoors, raw meat would spoil unless cooked, and eventually, cooked meat would spoil unless salted. (Salt should be a block found rarely in flats or beaches, breaking it would yield four salt dust.) Bread, sandwiches, apples, would all spoil but at a slower rate than raw meat. Mushroom stew, grain, and bones would NOT spoil. This may seem like a HORRIBLE idea to some. No worries! Time for a new crafting item. A refrigerator. The crafting recipe for a refrigerator would be this, with as a snow block:
Refrigerators would add many, many MC days to meat before spoiling. They would only store meat, however. By meat, I mean fish, pork, creeperlegs, and spidermeat. Well, you ask, what about fruit and bread! That also brings another item... a basket! (Though a large one that is stationary. :tongue.gif:)
[] []
[]
This would store fruit, mushrooms, bread, and sandwiches, but not roots. Time before things rot would be extended a little longer than the refrigerator.
The refrigerator and the basket would have the storage capacity of a small chest.
Another idea, involving plants rather than meat, would be roots and wild berries. They would be found randomly, and would only heal half a heart to a heart, just a nice snack if you're harvesting lumber and take a fall, for instance. Root blocks would be found under trees, yielding one to two roots each and berries would be scattered in wooded areas, disappearing and reappearing randomly, and I think roots should regrow as long as you don't kill the tree and replace the root block with a dirt block. To turn wild berries into domesticated ones, you would have to plant them within the range of a two torches(for the first level), and you would have to do this to three "generations" of berries before you get the final product, which heals one and half hearts and doesn't spoil.
Level 1: Wild berries, just found in the wild and planted. Yields two berries per bush,Requires two torches nearby to initiate the evolution process.
Level 2: Still relatively wild, but faster growing. Second generation of the berries from level one. Requires one torch to grow, yields two berries.
Level 3: Fully domesticated, much faster growing, but weaker and less resilient. One out of three berries planted will die, needs one torch to grow. Yields three berries.
I'm eager to see of what you guys think of this, so reply quickly!
Rollback Post to RevisionRollBack
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
Please. Use search. There is already a ChefCraft mod, outdated yes, hopeless, NO.
YOU can update it to 12_02! You can rebirth a dead mod! You can GIVE US YOUR SUGGESTION! :biggrin.gif:
I am just posting my first idea for now, bit I will flesh this out more later, I promise.
(Ok, I have been updating, but remember, any establishing of symbols for elements I don't have a pic for will change per example, as denoted by the dashed lines.)
---------------------------------------------------------------------------------------------------------------------------
Sandwiches:
( =bread, = cooked fish)
Both
[] []
[] []
[] []
and
[] []
[] []
[] []
should make a sandwich that heals 5 hurts. this would greatly increase the value of bread as right now it is kinda lame and also would give a more compact way of storing food, which isn't stackable.
---------------------------------------------------------------------------------------------------------------------------
Cake:
another use for wheat.
( = milk pail, = Egg)
[] [] []
[] [] []
Works in any horizontal order and creates a food that has durability, 4 uses, maybe that heals 2 hurts a piece. I know this is already a concept and this is just my input on the matter.
---------------------------------------------------------------------------------------------------------------------------
Cheese Cloth:
This would have many uses, as explained later.
( = String, = Gathered Water Bucket, = Pure Water, = Cheese, = Milk Bucket, = Cheese Cloth, = Wool)
First, it is crafted like this:
=
Cheese cloth is a sheet of loose-nit cloth for making cheese, or can double as a filter.
One use would be making pure water:
[] [] []
[] [] =
[] []
Dumping out pure water would create dirty water source blocks, as when it touches the ground again it would be dirty.
Also, it would be a part of making cheese (cheese is created using cheesecloth, duh)
[] [] []
[] [] =
[] []
---------------------------------------------------------------------------------------------------------------------------
Oven:
counter-top oven combo crafted like this
<-- Counter Top
<-- Oven Door
<---Oven Bottom
It would have a 3x3 square inside it and a fuel slot with 2 resultant slots.
The top slot would be the product slot and the bottom slot would be for by-products. This give a 2-part advantage to chefs:
1. You don't have to assemble your component in the workbench then cook it in the furnace
2. You are able to collect By-products after cooking that you loose to the flames in the furnace.
NOTE: in the following example I use a revised version of Bread Making
( = purewaterbucket, = dough, = Bread, = Bucket)
i.e. Normally, I want to make some bread, which requires:
[] [] []
[] [] [] =
You do that in your workbench then go to your furnace
-->
and you get your bread, you have lost your bucket and you took more time then if you had
[] [] []
[] [] [] -->
-->
it only took 1 step and let you keep your bucket.
-------------------------------------------------------------------------------------------------------------------
(I would do bread here but it is completely covered in above)
Bacon:
( = Grease)
This is in an oven:
[] [] []
[] [] [] -->
[] [] -->
Grease can then be used as a fuel for many things. (Again, you loose the grease in the flames when you use a furnace)
-------------------------------------------------------------------------------------------------------------------
I will update this thread frequently with new Ideas, i just don't have the time to post them all right now. feel free to post suggestions while you wait.
Toaster + Bread = Toast
The grid filled up with berries = Jam + Toast = Better toast?
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
i agree no food should be stackable and great ideas. will add some of them in the next update.
look out for next time when i do omelets, expanded fruits and veggies, and more!
I think food should spoil. There would be a little "durability" bar, which would slowly degrade. In sunlight, it would degrade quickly, in a cool cave hollow, a little slower. Roots would spoil very quickly, since they are supposed to be a snack while exploring outdoors, raw meat would spoil unless cooked, and eventually, cooked meat would spoil unless salted. (Salt should be a block found rarely in flats or beaches, breaking it would yield four salt dust.) Bread, sandwiches, apples, would all spoil but at a slower rate than raw meat. Mushroom stew, grain, and bones would NOT spoil. This may seem like a HORRIBLE idea to some. No worries! Time for a new crafting item. A refrigerator. The crafting recipe for a refrigerator would be this, with as a snow block:
Refrigerators would add many, many MC days to meat before spoiling. They would only store meat, however. By meat, I mean fish, pork, creeperlegs, and spidermeat. Well, you ask, what about fruit and bread! That also brings another item... a basket! (Though a large one that is stationary. :tongue.gif:)
[] []
[]
This would store fruit, mushrooms, bread, and sandwiches, but not roots. Time before things rot would be extended a little longer than the refrigerator.
The refrigerator and the basket would have the storage capacity of a small chest.
Another idea, involving plants rather than meat, would be roots and wild berries. They would be found randomly, and would only heal half a heart to a heart, just a nice snack if you're harvesting lumber and take a fall, for instance. Root blocks would be found under trees, yielding one to two roots each and berries would be scattered in wooded areas, disappearing and reappearing randomly, and I think roots should regrow as long as you don't kill the tree and replace the root block with a dirt block. To turn wild berries into domesticated ones, you would have to plant them within the range of a two torches(for the first level), and you would have to do this to three "generations" of berries before you get the final product, which heals one and half hearts and doesn't spoil.
Level 1: Wild berries, just found in the wild and planted. Yields two berries per bush,Requires two torches nearby to initiate the evolution process.
Level 2: Still relatively wild, but faster growing. Second generation of the berries from level one. Requires one torch to grow, yields two berries.
Level 3: Fully domesticated, much faster growing, but weaker and less resilient. One out of three berries planted will die, needs one torch to grow. Yields three berries.
I'm eager to see of what you guys think of this, so reply quickly!
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
Your topic is like a tree. If I punch it down, plant a better one.
If I had a nickel for every time I had a nickel, I would be infinitely rich.
YOU can update it to 12_02! You can rebirth a dead mod! You can GIVE US YOUR SUGGESTION! :biggrin.gif:
My youtube