MAN did you think this through. I haven't read even half of the post, but I can see what you mean. This is absolutely a great idea. For awhile now I've thought of having actual seasons and weather. It'd make the game seem really lifelike.
How about adding some wonders of nature? like a comet that acquires during the night time. it brights up the whole terrain but not as bright as the sun. but kinda bright enough to prevent hostile mobs from spawning
Oh and it also travels 1.5x or 3x faster the the moon,Im sure that many great minecraft players will love to just stand on the roof of their house and just look at the comet slowly passing by,Oh and its also harmless. it wont fall down and make a crater and/or destroy someones property. Just fly in the sky until it reaches the other part of the horizon. but it should acquire rarely. like perhaps 0.5% or 1% every night
I agree with this, I would like some natural wonders to come with natural disasters such as maybe a meteor shower that can be seen on the horizon (it doesn't do damage so its safe to watch) which comes at night. and maybe on some nights you could see other planets (using a telescope if it ever gets added). And now for my disaster idea, Solar Eclipse it allows hostile mobs to spawn during the day, with a rare chance of happening.
Oh! I almost forgot! There is one thing I disagree with:
I think weather should last longer than a few minutes, it would be better if it could last several days in length. Most likly it could last for up to ten days.
Here is my theory of what would happen in a long lasting blizzard:
Everyday the blizzard lasted it would get colder and colder. Soon it would get so cold that even in your own shelter you could freeze to death in seconds. You can of course avoid this by making your shelter extra warm with stuff like fire, lava, electric heating devices, ect. This would give a strong feeling of survival in the game and that is the way I would personally like it. Their will also be an ability to knit your own clothes to help survive in strong freezing blizzard. Oh, and also, I think the snow on the ground should get deeper and deeper the longer the blizzard goes on for. (I.E if the blizzard lasts for the maxium 10 days the snow will be 5 blocks deep and can only be broken with a iron + shovel.)
This is a long read, and please do read it. This post is full of ideas including seasonal climate change, weather, storms, and electricity. Please note this is the Single Player version. Notch, if you read this, please do consider these ideas.
*side note: A full day ingame lasts 20min.
This portion of the post contains the varying different weather and storms that could be encountered in the TWU. There is a transitional period of 1min between weather changes, and you can tell what type of weather is inbound by the looking at the horizon. There cannot be more than one type of weather occurring at once. Some of these are rare/impossible in certain biomes, like rain in a desert, snow in a rainforest, etc... Please note that these will be incorporated in the section: Seasons.
-Clouds - Clouds. Yay. This type of weather does not effect mob spawns ---Clear, so basically clear skies. Lasts 6-12min ---Light, some scattered clouds cover about 10% of the sky. Lasts 6-12min ---Average, some 40% of the sky contains clouds. Lasts 5-10min ---Cloudy, about 75% of the sky is cloud covered. Lasts 5-10min
-Fog - Fog is now a weather type, and is not triggered by hitting 'F' like normally. ---Light Fog, - Light Fog. Vision is shortened by 15%. Lasts 3-6min ---Moderate Fog, - Denser Fog. Vision is shortened by 30% Lasts 3-6min ---Heavy Fog, - Even denser Fog. Vision is shortened by 50%. Hostile Mobs can spawn in these conditions. Lasts 2-4min
-Rain - Rain. Rain can have varying characteristics, depending on which type. May influence mob spawns and the environment. Rain can putout exposed torches, but not lanterns (lanterns are yet to be added.) Has no effect on lava ---Overcast, - No rain itself, but the sky is darkened and dark grey clouds block out the sun. Lasts 4-8min ---Light Rain, - Same as Overcast, but with light rains. Lasts 4-8min ---Scattered Showers, - Same as light rain, but with pockets of sunlight exposed. Does not influence the spawning of Hostile Mobs like Overcast does. This type of weather can and will drastically accelerate the growth of foliage and vegetation. Lasts 4-8min ---Downpour, - Same as Light Rain, but much more rain and darker skies. 25% chance of flooding small enclosed areas. Lasts 3-6min ---Hail, - Same as light showers, but the clouds are much darker and the rain looks a bit like snow. Every 5sec outside in the Hail will make the player lose half a heart. Lasts 2-4min
-Snow - Snow. Each Snow type has various different properties, so read carefully. You can tell when theres snow by the clouds being a constant dull grey. Snow does not extinguish exposed torches. Has no effect on lava. When snow melts, there is no water runoff. ---Flurries, - Light snowfall. Does not effect mob spawns. Ground tends to get covered in a thin sheet of snow which must be broken before you can dig into the blocks underneath. Lasts 4-8min. ---Snow, - Basic snowfall. Same as Flurries but with x1.5 as much snow. Ground is covered in a light fog. Water tends to freeze over. Lasts 4-8min ---Blizzard, - Strong, roaring snow. Often drops Snow Blocks everywhere, and can put out exposed torches. Wind is heavy, slowing the player by 15%. Ground is coved in a Heavy fog, allowing Hostile mobs to Spawn outside. Passive Mobs don't spawn outside. Water will freeze over. Lasts 3-6min
-Stormy - Various kinds of storms, often with wind. ---Light Wind, - Light wind with a medium grey overcast. Player is slowed by 5%. Lasts 5-10min. ---Heavy Wind, - Heavier wind with a medium grey overcast. Player is slowed by 10%. Lasts 4-8min. ---Wind Storm, - Even heavier wind with a medium grey overcast. Player is slowed by 15%. No mobs spawn in this weather condition. Lasts 3-6min. ---Thunder Strom, - A large Thundercloud rolls in, often 20+ blocks high. Periodic Thunder can be heard. There's heavy wind which slows the player by 10%. Every 5sec, there is a 5% chance of lightning. Lightning will only strike either metallic objects, tall objects in open areas, are objects at very high elevation. If the player is struck by lightning, he will die instantly, so don't be outside (especially in armor.) Lightning can set wood and foliage on fire. There will be an option to turn lightning on/off. Hostile mobs can spawn during daytime. Lasts 3-6min
These are meant to spice things up in your world, and keep things new, and to always remind that you base is never impenetrable. Disasters are rare, and can occur without warning. Numerous disasters can occur at once, if god really does hate you. There will be an option to turn disasters on/off
-Earthquake, - Ground shakes violently for 10secs. Glass breaks half the time. Fissures (large, deep cracks in the ground) occur about 10% of the time, swallowing up everything. .1% of a quake happening every day.
-Tsunami, - At a random area at the shores of large bodies of water, like oceans. A single wave of water can be seen on the horizon, and roars in. They travel at a rate of 3 Blocks a second. They are mounds of water often 1-2 chunks long, and about 10 blocks high. After hitting shore, the water often goes about 20 blocks inland. Foliage, glass, and wooden objects will be destroyed. Mobs and Players will be submerged, and can drown. When the wave recedes, any water caught in a pool will stay and become source blocks, essentially flooding certain areas. There's a .01% of one happening every day, and only at large enough, already-explored shores.
-Hurricane, - Only appear in the distance and only occur over large bodies of water, and move around aimlessly. You may be lucky and watch one go over an area away from you and disappear. Often several chucks in diameter, and about 40 blocks high, you'll easily be able to tell this from a thunderstorm. They travel at about 5 blocks a second. A Hurricane has heavy winds, slowing the player by 10%, along with downpours. Glass tends to break and trees tend to topple. There'll be a short break when the eye passes over you, but then it's back to the storm. Lasts 3-5min before dissipating into clouds and then into nothing. This process lasts 30sec. There is a .01% of one happening every day.
-Meteor, - A small rock appears in the sky, and gradually get bigger and bigger until it's the size of a sphere 20 blocks in diameter. Flames follow it, and clearly lights up the night sky and can shine-out the sun. It takes 1min for one to appear and then hit sea-level. They go in a straight line at a 30-degree angle, so you should be able to see the trajectory. It explodes after coming into contact with anything, obliterating everything and creating a crater about 1 chunk in diameter. Anything caught inside the circle is destroyed instantly. However, a core (about 3 blocks in diameter) will still be intact, and should be around the impact zone. If you were to break it open with any pick, you can find a couple goodies. (0-8 diamond gem, lightstone dust, or redstone dust) Does not set fire to anything. There is a .005% chance of one happening each day.
-Drought, - Prolonged clear skies (90+ consecutive minutes) is a cause of this. The effected area is about 1-2 chucks in diameter. All vegetation start to slowly die and dirt turns into sand. Mobs do not spawn, and hostile spawns only spawn at night. Water evaporates. Standing outside during a drought will make players lose 1/2 heart every 10 seconds, and mobs catch fire. If the criteria is met, there is a 5% of this happening each day, and afterwards the dying effect will always happen outside during daytime until it rains
-Whirlpool, - Only appear in open bodies of water that are at least one chunk in diameter and 20 blocks deep. Entering one will drown the player. Very Dangerous. Last for 2-5min. 1% of one happening each day.
-Solar Flare, - Best described as the sun exploding, and then reseting. The screen gets brighter until its white-bright and then dims down again. The area about 5 chunks in diameter around the player is affected by this, and only open,exposed areas are affected by this; Grass dies and turns into Dirt, and will not grow back until the dirt is replaced. Trees and vegetation disappear. All mobs die and will not spawn anywhere in the effect areas. The player will not die. Grass will not die if snow is covering it. There is a .0001% chance of this happening each day.
Seasons rotate every 1825min, or 30.416hrs (1/4 of an ingame year) and each have their own characteristics. Also, each biome has its own characteristic when it comes to weather, but the following is just a simple outline.
Winter - Winter contains the most different types of weather, and these occur at random after the weather before it. Below are the percentages of the allowed weather happening. Leaves turn brown during this season.
-5% light wind
-3% Heavy Wind
-4% Thunder Storm
-5% light showers
-6% light fog
-6% moderate fog
-4% Heavy fog
-10% Light Clouds
-4% Average Clouds
-3% Heavy Clouds
Spring Spring weather is moderate with no snow, but the most rain and storms. Leaves turn green during this period. Weather occurs at random after the weather before it. Below are the percentages of the allowed weather happening. Snow melts during this time period.
-10% light rain
-10% scattered showers
-8% light wind
-6% heavy wind
-4% wind storm
-6% thunder storm
-10% clear skies
-8% light clouds
-6% average clouds
-4% Cloudy skies
-4% light fog
-2% moderate fog
-2% heavy fog
Summer Summer has the most sun during the year, and the least types of weather. A drought is most likely to occur during summer, though.
-20% clear skies
-15% light clouds
-10% moderate clouds
-10% cloudy skies
-10% light fog
-5% moderate fog
-5% light wind
-5% heavy wind
-10% scattered showers
Autumn Leaves turn colors to orange, yellow, or red during this season. This season has the most clouds and fog.
-10% clear skies
-10% light clouds
-10% average clouds
-10% heavy clouds
-10% light fog
-5% moderate fog
-5% heavy fog
-5% light rain
-5% scattered showers
-6% light wind
-5% heavy wind
-4% Thunder storms
Electricity can only be harnessed by lightning. You can harness lightning by creating lightning rods, like so:
This creates a lightning rod, which attracts lightning. They can be used to attract lightning away from areas, and to make fuse boxes. A fuse box is made like this:
A fuse box can only get lightning from an energized lightning rod, and to do so you must connect it to the rod using red dust. when the rod is struck, the energy transfers from the rod to the fuse box. The fuse box can now be removed and used to make electric fences and energize water. To do so, simply stick the fuse box next to a fence/in the water, and hit it to turn its effects on/off. You can tell when something is energized by white streaks moving freely around the fence/in the water.
Maybe fuse boxes could be used to make lanterns? (Never-running out torches that can be turned on/off)
where :goldore:=fuse box?
Maybe a 3-block tall lamp where = lantern?
I hope you all enjoyed reading this, and thought about these ideas, as i tried to make them as balanced as possible. If Notch is out there, and you know/see/am/contact him, please note this thread.
i like the whole idea!
but not tto ofter do diseasers. all this would make a safe place for your chests and stuff needed!
as well,u must build lightning masts if your in a high point!
omg love it1
lets twitter notch he has to read this!
This needs to happen! This is the one thing you would think they'd have in Minecraft but dont!
But If i may add my 2 cents, maybe some disasters would be a little less harmful. If you walk outside in a drought in real life, you dont become weaker every 10 seconds, it takes time. And maybe for storms and wind, the topsoil would break off of grass.
I like this idea, but droughts would be a pain. Also, electricity might not be a good idea, because Notch want a more fantasy feel, trying to move away from "techy" things. Plus, I also agree that disasters should be VERY rare. You don't here about a earthquake every other day, do you? However, other than those two things, I love the idea. Also, it was mentioned having non-damaging events? I like the idea of the comet brightening everything. Really adds more wonder to the game.
The issue is, this would make Biomes useless. Personally, I would've preferred Notch add season instead of Biomes, because realistically, small patches of snow don't just randomly appear. What if he removed Biomes so weather makes more sense? Yea right. Notch really, really needs to read this.
EDIT: After reading about Disasters again... I like some of them. But if you add it up, it's about 20% that a disaster, any type, is going t happen. Which means Day or night, you have a 20% chance of your house being razed by a meteorite. Maybe make it that a certain amount of disasters can happen per season?
Rollback Post to RevisionRollBack
For me, it is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring. -Carl Sagan
The Universe is cool enough without making up crap about it - Phil Plait
However, i think volcanoes scould exist. Volcanoes are 1-4 chunks long. They can spawn anywhere in any biome. The chance of eruption is random. Eruption comes on a random basis, It has a low chance of happening. However, after the game has decided the volcano is going to erupt, it will take some ingame days for it to actually erupt. When a eruption is decided to spawn, lava will slowly go up from the volcano, which takes some ingame days. While in this ''loading time'' as i call it, there will come sort of a earthquake sound, but lower and it wont destroy anything. When the lava comes higher, the higher the sound is. When the lava reaches the top, the eruption starts, and a explosion('which damages no blocks) start. Lava will fly 3 blocks high up, and go to the ground, pouring down the volcano, the lava of a volcano moves faster than normal lava, it will also travel 10 blocks. After a long time ingame, the lava will automatically turn into obsidian (60%) or cobblestone (40%). Water can still be used to quench the lava, of course. Of course, this eruption can be stopped by turning the (probably coming) disaster bar to 0%, this will make the lava slowly go down. However, if a eruption has started, and lava pops out, turning the disaster bar to 0% just makes the lava go ''away'' much, much faster. However, this doesn't produce obsidian, and only cobblestone. This forces the player to survive a volcano the full time to get the reward.(Obsidian) After that, the volcano is probably never going to erupt in your game again, atleast if you aren't very unlucky. And if you are so unlucky, it normally takes a long time between eruptions anyway, maybe a minimum of 4 ingame years.
Tell me if you think that would be cool, well anyway, i still support this thread.