Environment: Special AI: Non-Hostile Drop: Nothing* Misc: I know that this idea has been tossed around the forums a lot, but here's my particular take on it:
The Golem is an artificial creature that would be created to serve it's creator. Unlike living beings the Golem cannot think or problem solve. It is given a single command and it will execute that command until it is destroyed.
The Golem would be created from soul-sand (which I am envisioning as a soul capturing mud-like substance for the purpose of this creature) with soul dust at it's core. The idea is that the refined soul material is trapped within the crafted body and given a command which it must fulfill.
The recipe would be something like this:
Where = Soulsand and = Soul Dust
That could make a generic object called Golem Clay and then you put it together like this:
[] []
[]
and get an object that you can right click on the ground to create a sitting Golem. Then, in order to give it a job, you simply hand it a tool. If you hand it a pickax, it will walk forward and dig a tunnel two high one wide. If you give it a shovel, it just digs straight down. Give it at sword and it will stand in place and hit anything that comes into range (other than you). Eventually, it's tool will break. It will keep doing what it was commanded to do with it's bare hands. You can catch up with it and give it a new tool of the same type if you want, or just leave it to it's work.
The Golem is killable. If a hostile creature sees the Golem, it will attack. If the Golem encounters lava it will get destroyed, and if it falls from a high enough height or has gravel/sand fall on it from above it will get crushed. Once destroyed, the soul trapped within dissipates and the clay disintegrates.
The Golem is lumpy and poorly made, but I'll be damned if it isn't adorable!
What if you are to give it a Fishing rod, a Bucket, a Bow and Arrows, an Axe, etc? Will it use them as they are meant to be used, or can it not be given them?
Love it, but a quick question: What does it do about things like collecting ores and item drops? I could see it working three ways:
1) Any items he collects disappear (Bad idea, would make them too dangerous to use)
2) Any items he gets would be stored in an "inventory" that you can access the same way as a chest, by right-clicking him. (Smart idea, but would result in lost items if he falls into lava, also you'd have to be constantly watching him, and he would run out of space eventually)
3) Any items he gets remain on the ground to be picked up by the player (Possibly the best idea, I dunno.)
Overall, love this guy! He's so cute :biggrin.gif:
If even only for the looks, this is awesome. Definitely like the concept, but with the shovel one, wouldn't he take a really long time once he got below the dirt, cause then it would be a shovel on rock. It'd be nice if you could give him a pick after his role is assigned for that. And it'd be awesome to see him with other tools, like bow and arrow, or a scythe or fishing rod. It'd be cool to have a golem just sitting there fishing for you.
Perhaps, we could turn him on and off with redstone? He'd return back to the position you placed him after he's done certain things, like an intruder was disposed of or with teh scythe he'd harvested.
Rollback Post to RevisionRollBack
I have decided to have a bottomless spoiler as well, and am not the first but mine is bottomless (kinda).
[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]You know what. You deserve a diamond.[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
No more mobs tonight, I'm attending a Hanukkah celebration tonight. I did two because the Golem was simple and I had already done a lot for the Glutton.
Having him fish wouldn't work cause I don't think he'd be able to know when to pull or let it sit or where to cast it. The ax could be used, but I'd still want him to just walk in a straight line swinging it, so it may not be very effective. I'm not certain what he'd do with the bucket, since he wouldn't be smart enough to pick up some water and dump it somewhere else and return to the water. The other jobs just require him to perform repeated physical movements. I'm not entirely certain about the sword even. I could be persuaded though... a fishing Golem would be cool.
I'm more inclined to say he shouldn't pick up anything, that it should just drop down and if you're close enough you can pick it up. Though a smaller-than-the-player's inventory might not be a bad idea. Just go and empty him out every so often.
I like this little dude.This would add a lot to gameplay in a simple package. If any of your mob ideas were to come to pass, this is the one I would want.
one suggestion, how about requiring him to be "turned on" or "off" by hitting him once? Also, redstone circuitry could activate him as well so you could have a golem living in a room that would come to life when you entered.
I'd like to propose some alternatives here, mainly because I like ideas that don't need extra ideas just for the purpose of supporting the main idea:
1) It looks like he has some sort of peg leg thing going on, I can't quit tell due to the angle on it. Either way I would suggest that either you should make it consistent, or draw the inconsistency up to its arms as well; Have only 1 arm, have one leg shorter than the other so that it constantly needs to keep its other leg out to the side to offset the height difference.
2) Require that the item be incorporated into the crafting recipe itself. using a pickaxe creates a pickaxe golem, a shovel creates a shovel golem, etc.
3) Instead of soul sand or slow sand, make it from clay and maybe a lit jackolantern(for the head), maybe some lightstone or some diamond incorporated into the recipe too. Maybe have it require building in parts, so that it's like building a full set of armor out of clay, and then each piece of "clay armor" is put onto the crafting grid along with some lightstone dust, some redstone dust, a diamond, and the item it is supposed to use.
4) instead of making the golem only move in a single straight line, allow the player to use redstone dust/torches, either to set boundaries or impose directions to the golem. Think of it like a roomba. In order to designate which golem checks which torch, you could also have a block type incorporated into the recipe for the golem, and then the golem would only check for redstone torches/dust that had been placed on that block type. obviously it would be hard to specify depth, but it could just be set so that Golems always start at the highest block they can reach and work their way down.
5) Instead of dropping nothing, allow the player to reclaim the base material (clay or soulsand or whatever) when the golem dies.
6) Don't allow the golem to pick up anything, it's up to the player to gather up whatever the golem gets from mining/digging/whatever.
7) Useful golems;
Pickaxe Golem - anything mineable gets mined
Shovel Golem - anything diggable gets dug
Sword golem - attacks any mob that comes into its territory
Axe Golem - chops all reachable log blocks in territory (can leave behind tops of trees since it can't climb)
Chest Golem - gathers items that drop in its territory. When its chest is full, or when it is killed, it will place a chest on the block it is occupying as it vanishes with all the items it had gathered
Sapling Golem - Will first pick up any loose saplings in its territory, if no loose saplings are found, it will take the saplings that it gathered and plant them on dirt blocks in its territory, provided they are well lit enough and have enough overhead clearance to grow trees.
Torch Golem - Picks up any loose torches in its territory. If no loose torches are found it will place the torches it had gathered in any block dark enough for enemies to spawn in.
Hoe Golem - $5 for a HJ, BJ costs extra.
I'd like to propose some alternatives here, mainly because I like ideas that don't need extra ideas just for the purpose of supporting the main idea:
1) It looks like he has some sort of peg leg thing going on, I can't quit tell due to the angle on it. Either way I would suggest that either you should make it consistent, or draw the inconsistency up to its arms as well; Have only 1 arm, have one leg shorter than the other so that it constantly needs to keep its other leg out to the side to offset the height difference.
The limbs are all missmatched. Im at a Hanukkah celebration and cannot show you now, but I will later.
2) Require that the item be incorporated into the crafting recipe itself. using a pickaxe creates a pickaxe golem, a shovel creates a shovel golem, etc.
I like that and may do it though I think it may further complicate the recipe.
3) Instead of soul sand or slow sand, make it from clay and maybe a lit jackolantern(for the head), maybe some lightstone or some diamond incorporated into the recipe too. Maybe have it require building in parts, so that it's like building a full set of armor out of clay, and then each piece of "clay armor" is put onto the crafting grid along with some lightstone dust, some redstone dust, a diamond, and the item it is supposed to use.
I understand your point, but part of my intent is to add flavor to the nether which I feel needs attention. I would not be opposed to these changes if it comes to it.
4) instead of making the golem only move in a single straight line, allow the player to use redstone dust/torches, either to set boundaries or impose directions to the golem. Think of it like a roomba. In order to designate which golem checks which torch, you could also have a block type incorporated into the recipe for the golem, and then the golem would only check for redstone torches/dust that had been placed on that block type. obviously it would be hard to specify depth, but it could just be set so that Golems always start at the highest block they can reach and work their way down.
I wouldn't mind setting redone things to make it turn, but I am surprisingly against making it smart enough to maintain a territory.
5) Instead of dropping nothing, allow the player to reclaim the base material (clay or soulsand or whatever) when the golem dies.
I feel like you shouldn't have remains since you're sacrificing the materials to enjoy the services of the golem. Though I do feel that magic should be heavy in sacrifice.
6) Don't allow the golem to pick up anything, it's up to the player to gather up whatever the golem gets from mining/digging/whatever.
Agreed.
7) Useful golems;
Pickaxe Golem - anything mineable gets mined
Shovel Golem - anything diggable gets dug
Sword golem - attacks any mob that comes into its territory
Axe Golem - chops all reachable log blocks in territory (can leave behind tops of trees since it can't climb)
Chest Golem - gathers items that drop in its territory. When its chest is full, or when it is killed, it will place a chest on the block it is occupying as it vanishes with all the items it had gathered
Sapling Golem - Will first pick up any loose saplings in its territory, if no loose saplings are found, it will take the saplings that it gathered and plant them on dirt blocks in its territory, provided they are well lit enough and have enough overhead clearance to grow trees.
Torch Golem - Picks up any loose torches in its territory. If no loose torches are found it will place the torches it had gathered in any block dark enough for enemies to spawn in.
Hoe Golem - $5 for a HJ, BJ costs extra.
the heart is a nice touch. And how about other than a soul dust and soul mud and that stuff, we have some sort of life enchantment for gold and make
and you could make a golem out of
And you don't make them out to be too useful. I think they should be a bit smarter. Commands like patrol, guard, follow, wait, scout (walking straight forward until it hits something and places a torch) like in new vegas.
While I do enjoy your suggestions, and enjoy looking at your pictures that accompany these, i'm going to be critical here.
When it comes to craftable or summonable AI, I am pretty much always against, because of several reasons, and while this one is one of the more potentially possible ones, it still has a lot of problems.
Now, i'm assuming that golems would be treated as entities, like boats and other mobs, rather than blocks. When you place it, I assume it's with a right click, and he appears ontop of the block you specified, of course, if you were clicking the top side of any cube. Then what?
You said the golem was dim, and therefore capable of only one instruction, based on the tool you give it. But when you place it, what does it do up until that point? You said you create a sitting golem on that block, however, which way is it facing? Does it face where you were when you created it? Does it face a random NESW direction? What if it ends up facing the wrong direction entirely? If you wanted the golem to dig one of it's tunnels, but it was facing your base's underground exit, rather than the already half built tunnel currently in place for it to finish, can you turn it around? If you try to destroy it and replace it, what would happen? You did state that they were attackable, and would you therefore just place it and have to destroy it again immediately, possibly reaping nothing in return?
The problem is you can't make AI effective on minecraft very easily. The reason why yours could potentially work is because it doesn't try to be clever, unlike, say, villages of other survivors.
If I could hijack your idea, I would say that the Golem is only capable of holding items for you, and you simply right click your golem to access them. It would be capable of following you around, but at an immensely slow rate, as it is made out of clay, and you would have to try and cater for it's needs as it follows you, such as helping it climb up walls and such.
Even then, there is still the problem of it working out who to follow, if you're playing SMP, for example, and if there's noone for it to follow, what does it do? Stand still? If the person it's following returns, does it start to follow again, or is it still static?
Still, nice pictures :wink.gif:
Something along the lines of the Sign block that always faces you when you place it would easily solve the majority of your issues. It could be constrained to 8 iterations (Left, Right, Forward, Backward, and the diagonals) or even ignore the diagonals. Then when you activate it, it just moves that direction.
Also, it would only work if clicking the skyward facing side of a normal terrain block. Nothing really difficult. Torches already have such a limitation.
As far as golems made out of other materials, I'm not against it exactly, but I prefer the mud. Keep it simple, keep it tied to the Nether and to the apparently trapped souls there.
While i love the idea as always i think moving in only 1 direction is pretty useless. I don't have any idea how you could improve it for the mining and digging one but perhaps for the sword/axe golem you could place either unpowered redstone dust or lightstone dust (which could be made into a placeable item, looks like gold redstone dust when placed)in a wide square and it would simply stay in that area killing all mobs or cutting all trees and leaves. This could also work for the torch golem and other specific types.
Also perhaps to stop people making huge 100 by 100 squares have it limited to a total area of 50 blocks?
I wouldn't be against setting up a path with redstone that the Golem would follow. It would only really work for the none mining Golems. They could never leave the path, if it was broken they would encounter the break and turn around. If they get knocked off the path, by a creep-splosion or something, then they would just stand in place.
Environment: Special
AI: Non-Hostile
Drop: Nothing*
Misc: I know that this idea has been tossed around the forums a lot, but here's my particular take on it:
The Golem is an artificial creature that would be created to serve it's creator. Unlike living beings the Golem cannot think or problem solve. It is given a single command and it will execute that command until it is destroyed.
The Golem would be created from soul-sand (which I am envisioning as a soul capturing mud-like substance for the purpose of this creature) with soul dust at it's core. The idea is that the refined soul material is trapped within the crafted body and given a command which it must fulfill.
The recipe would be something like this:
Where = Soulsand and = Soul Dust
That could make a generic object called Golem Clay and then you put it together like this:
[] []
[]
and get an object that you can right click on the ground to create a sitting Golem. Then, in order to give it a job, you simply hand it a tool. If you hand it a pickax, it will walk forward and dig a tunnel two high one wide. If you give it a shovel, it just digs straight down. Give it at sword and it will stand in place and hit anything that comes into range (other than you). Eventually, it's tool will break. It will keep doing what it was commanded to do with it's bare hands. You can catch up with it and give it a new tool of the same type if you want, or just leave it to it's work.
The Golem is killable. If a hostile creature sees the Golem, it will attack. If the Golem encounters lava it will get destroyed, and if it falls from a high enough height or has gravel/sand fall on it from above it will get crushed. Once destroyed, the soul trapped within dissipates and the clay disintegrates.
The Golem is lumpy and poorly made, but I'll be damned if it isn't adorable!
EDIT: Are you posting anymore mobs tonight?
1) Any items he collects disappear (Bad idea, would make them too dangerous to use)
2) Any items he gets would be stored in an "inventory" that you can access the same way as a chest, by right-clicking him. (Smart idea, but would result in lost items if he falls into lava, also you'd have to be constantly watching him, and he would run out of space eventually)
3) Any items he gets remain on the ground to be picked up by the player (Possibly the best idea, I dunno.)
Overall, love this guy! He's so cute :biggrin.gif:
Perhaps, we could turn him on and off with redstone? He'd return back to the position you placed him after he's done certain things, like an intruder was disposed of or with teh scythe he'd harvested.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
Having him fish wouldn't work cause I don't think he'd be able to know when to pull or let it sit or where to cast it. The ax could be used, but I'd still want him to just walk in a straight line swinging it, so it may not be very effective. I'm not certain what he'd do with the bucket, since he wouldn't be smart enough to pick up some water and dump it somewhere else and return to the water. The other jobs just require him to perform repeated physical movements. I'm not entirely certain about the sword even. I could be persuaded though... a fishing Golem would be cool.
I'm more inclined to say he shouldn't pick up anything, that it should just drop down and if you're close enough you can pick it up. Though a smaller-than-the-player's inventory might not be a bad idea. Just go and empty him out every so often.
one suggestion, how about requiring him to be "turned on" or "off" by hitting him once? Also, redstone circuitry could activate him as well so you could have a golem living in a room that would come to life when you entered.
1) It looks like he has some sort of peg leg thing going on, I can't quit tell due to the angle on it. Either way I would suggest that either you should make it consistent, or draw the inconsistency up to its arms as well; Have only 1 arm, have one leg shorter than the other so that it constantly needs to keep its other leg out to the side to offset the height difference.
2) Require that the item be incorporated into the crafting recipe itself. using a pickaxe creates a pickaxe golem, a shovel creates a shovel golem, etc.
3) Instead of soul sand or slow sand, make it from clay and maybe a lit jackolantern(for the head), maybe some lightstone or some diamond incorporated into the recipe too. Maybe have it require building in parts, so that it's like building a full set of armor out of clay, and then each piece of "clay armor" is put onto the crafting grid along with some lightstone dust, some redstone dust, a diamond, and the item it is supposed to use.
4) instead of making the golem only move in a single straight line, allow the player to use redstone dust/torches, either to set boundaries or impose directions to the golem. Think of it like a roomba. In order to designate which golem checks which torch, you could also have a block type incorporated into the recipe for the golem, and then the golem would only check for redstone torches/dust that had been placed on that block type. obviously it would be hard to specify depth, but it could just be set so that Golems always start at the highest block they can reach and work their way down.
5) Instead of dropping nothing, allow the player to reclaim the base material (clay or soulsand or whatever) when the golem dies.
6) Don't allow the golem to pick up anything, it's up to the player to gather up whatever the golem gets from mining/digging/whatever.
7) Useful golems;
Pickaxe Golem - anything mineable gets mined
Shovel Golem - anything diggable gets dug
Sword golem - attacks any mob that comes into its territory
Axe Golem - chops all reachable log blocks in territory (can leave behind tops of trees since it can't climb)
Chest Golem - gathers items that drop in its territory. When its chest is full, or when it is killed, it will place a chest on the block it is occupying as it vanishes with all the items it had gathered
Sapling Golem - Will first pick up any loose saplings in its territory, if no loose saplings are found, it will take the saplings that it gathered and plant them on dirt blocks in its territory, provided they are well lit enough and have enough overhead clearance to grow trees.
Torch Golem - Picks up any loose torches in its territory. If no loose torches are found it will place the torches it had gathered in any block dark enough for enemies to spawn in.
Hoe Golem - $5 for a HJ, BJ costs extra.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The limbs are all missmatched. Im at a Hanukkah celebration and cannot show you now, but I will later.
I like that and may do it though I think it may further complicate the recipe.
I understand your point, but part of my intent is to add flavor to the nether which I feel needs attention. I would not be opposed to these changes if it comes to it.
I wouldn't mind setting redone things to make it turn, but I am surprisingly against making it smart enough to maintain a territory.
I feel like you shouldn't have remains since you're sacrificing the materials to enjoy the services of the golem. Though I do feel that magic should be heavy in sacrifice.
Agreed.
[/quote]
Hoe Golem is the best.
and you could make a golem out of
And you don't make them out to be too useful. I think they should be a bit smarter. Commands like patrol, guard, follow, wait, scout (walking straight forward until it hits something and places a torch) like in new vegas.
I want to give those ugly things a hug. They are like pugs... So ugly their cute again... :3
Something along the lines of the Sign block that always faces you when you place it would easily solve the majority of your issues. It could be constrained to 8 iterations (Left, Right, Forward, Backward, and the diagonals) or even ignore the diagonals. Then when you activate it, it just moves that direction.
Also, it would only work if clicking the skyward facing side of a normal terrain block. Nothing really difficult. Torches already have such a limitation.
As far as golems made out of other materials, I'm not against it exactly, but I prefer the mud. Keep it simple, keep it tied to the Nether and to the apparently trapped souls there.
And I'm glad you like the art!
this good sir, Is FWANKINSTEEN lol
I wouldn't be against setting up a path with redstone that the Golem would follow. It would only really work for the none mining Golems. They could never leave the path, if it was broken they would encounter the break and turn around. If they get knocked off the path, by a creep-splosion or something, then they would just stand in place.