Awesome idea! You should try posting your idea on getsatisfaction if you haven't already so Notch can see your idea and possibly input it to Minecraft! http://getsatisfaction.com/mojang
This is a great idea! You could have an option whether creepers exploded items around them or just did damage to you. You could change whether spiders climbed up walls, as a lot of people hate that. Good ideas, all around.
i really just want to dissable creepers , they are annoying and notch was probably high when adding them , i really dont care about dissabling other stuff , they game would be really stupid if you can control everything as a god , yeah peaceful is stupid enough , we dont need to control spawn rates and other stuff, we are a survivor not jesus
Reminds me a bit of the Smash Bros. Item Selection menu :tongue.gif: I kinda like it, dunno how often I'd use it, but the option being there would be nice. Have it be distanced from the normal difficulties, though. Like, click it once, it goes to Easy, click again, Medium, then Hard, then Peaceful, and back around, but if you hold Ctrl and click at any point, it brings up the Custom menu? Just an idea
i really just want to dissable creepers . . . they game would be really stupid if you can control everything as a god , yeah peaceful is stupid enough , we dont need to control spawn rates and other stuff, we are a survivor not jesus
i really just want to dissable creepers , they are annoying and notch was probably high when adding them , i really dont care about dissabling other stuff , they game would be really stupid if you can control everything as a god , yeah peaceful is stupid enough , we dont need to control spawn rates and other stuff, we are a survivor not jesus
But really , i want to dissable creepers...
No offense, but you sound like "I don't want people to be able to disable what THEY don't like because we aren't god, but what I don't like? That's important!"
All of the monsters should be subject to change. That way we can have only the monsters we like.
NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
My own set of possible settings:
Creepers: On/Off
Creeper type: No Land damage/No Player Damage (make creepers ONLY do damage to the player, or ONLY destroy the land)
Creeper Fuse: [ENTER CUSTOM TIME HERE] (how long in seconds the creeper takes to blow up)
Creeper Damage: [ENTER DAMAGE HERE]
Creeper HP: [ENTER HP] (Maximum of 30)
Creeper Speed: [SPEED] (blocks travelled per second)
Zombies: On/Off
Zombie Damage: [DAMAGE HERE]
Zombie HP: [ENTER HP]
Zombie Speed: [SPEED]
Skeletons: On/Off
Skeleton HP: [ENTER HP] (damage is same as player's arrows)
Skeleton Speed: [SPEED]
Spiders: On/Off
Spider Damage:
Spider Speed:
Place blocks: On/Off (can you place blocks or not?)(excluding torches)
Destroy blocks: On/Off (can you destroy blocks or not?)
Fire Damage: [Damage by direct contact with fire and lava]
Burn Damage: [Damage per second when on fire]
Monster Spawnrate: High/Med(Default)/Low/NONE
Mineral Rate: High/Med(Default)/Low/NONE *
Spawn Coordinates: X: Z: (Will spawn on highest available block)**
Block Strength: Triple/Double/Default/Halved/Instant Break (NO affect on bedrock)
MAX Player HP: Triple/Double/Default/Halved/One-hit Death
Player HP: Full/Halved/One Heart/Half Heart
Player Damage: [Enter Damage]
Player Speed: [Speed]
Jump Height: [# of blocks] (Affects ALL mobs)
Cows: On/Off
Chickens: On/Off
Pigs: On/Off
Wolves: On/Off
Wolf Spawning: All Biomes/Most Biomes/Default Biomes/One Biome (Will RANDOMLY pick from the biomes)
Animal Spawnrate High/Med(Default)/Low
Fall Damage height: 6/5/4(Default)/3/2/1(Clutz!)/None
Fall Damage per Block: 2/1/.5(Default)/None(Only Flinch)
Flymode: On/Off
Air: Double/Default/Halved/Unlimited (time you can spend underwater)
ArmorProtection: Reversed/Doubled/Normal/Halved/Asthetic
ArmorDurability: Reversed/Doubled/Normal/Halved/Ohe-hit Break
Day/Night Cycle: Stopped (DAY)/Stopped (NIGHT)/Triple/Double/Normal/halved (Speed of the cycle)
-Also be able to set average temperatures and Precipitations- *
* Only has effect on newly generated Chunks
** Only has effect on newly generated Worlds
Ultra bump.
This is would be so useful! Especially for servers!
This would be so epic!!!
They have.
But really , i want to dissable creepers...
objection
No offense, but you sound like "I don't want people to be able to disable what THEY don't like because we aren't god, but what I don't like? That's important!"
All of the monsters should be subject to change. That way we can have only the monsters we like.
A low amount to a high amount.
more options are always better
Creepers: On/Off
Creeper type: No Land damage/No Player Damage (make creepers ONLY do damage to the player, or ONLY destroy the land)
Creeper Fuse: [ENTER CUSTOM TIME HERE] (how long in seconds the creeper takes to blow up)
Creeper Damage: [ENTER DAMAGE HERE]
Creeper HP: [ENTER HP] (Maximum of 30)
Creeper Speed: [SPEED] (blocks travelled per second)
Zombies: On/Off
Zombie Damage: [DAMAGE HERE]
Zombie HP: [ENTER HP]
Zombie Speed: [SPEED]
Skeletons: On/Off
Skeleton HP: [ENTER HP] (damage is same as player's arrows)
Skeleton Speed: [SPEED]
Spiders: On/Off
Spider Damage:
Spider Speed:
Place blocks: On/Off (can you place blocks or not?)(excluding torches)
Destroy blocks: On/Off (can you destroy blocks or not?)
Fire Damage: [Damage by direct contact with fire and lava]
Burn Damage: [Damage per second when on fire]
Monster Spawnrate: High/Med(Default)/Low/NONE
Mineral Rate: High/Med(Default)/Low/NONE *
Spawn Coordinates: X: Z: (Will spawn on highest available block)**
Block Strength: Triple/Double/Default/Halved/Instant Break (NO affect on bedrock)
MAX Player HP: Triple/Double/Default/Halved/One-hit Death
Player HP: Full/Halved/One Heart/Half Heart
Player Damage: [Enter Damage]
Player Speed: [Speed]
Jump Height: [# of blocks] (Affects ALL mobs)
Cows: On/Off
Chickens: On/Off
Pigs: On/Off
Wolves: On/Off
Wolf Spawning: All Biomes/Most Biomes/Default Biomes/One Biome (Will RANDOMLY pick from the biomes)
Animal Spawnrate High/Med(Default)/Low
Fall Damage height: 6/5/4(Default)/3/2/1(Clutz!)/None
Fall Damage per Block: 2/1/.5(Default)/None(Only Flinch)
Flymode: On/Off
Air: Double/Default/Halved/Unlimited (time you can spend underwater)
ArmorProtection: Reversed/Doubled/Normal/Halved/Asthetic
ArmorDurability: Reversed/Doubled/Normal/Halved/Ohe-hit Break
Day/Night Cycle: Stopped (DAY)/Stopped (NIGHT)/Triple/Double/Normal/halved (Speed of the cycle)
-Also be able to set average temperatures and Precipitations- *
* Only has effect on newly generated Chunks
** Only has effect on newly generated Worlds