Let's be realistic. He's not going to let us reduce fall damage, raise our hp, or increase spawn rates. Because then we could just set up a trap and set spawn rates to super high. The only things I see getting in are:
Creeper: Normal, low, rare, off
Skeleton: Normal, low, rare, off
etc.
Spider Jockey mode is the only one that requires explanation. It cuts the spawn rate of skeletons and spiders in half, and whenever they spawn, a spider jockey spawns instead.
Let's say only zombies, skeletons, and spiders are on.
zombie= 33%
skeleton = 33%
spider = 33%
With spider jockey mode.
zombie = 50%
spider jockey = 50%
With it set to minor.
zombie = 50%
skeleton = 25%
spider = 25 %
Spiders and skeletons have a 50% chance to spawn as spider jockey's.
Fog is achieved by changing the render distance.
He won't let us change all the block types with the press of a button. That would be impossible to code. He won't let us make a million creepers that don't blow up. If you want the sulphur, you have to fight a real creeper.
Yes, I see your point about unfairness-es (not a word i know :tongue.gif:) but you have to remeber this is a single player SANDBOX game, that has no such thing as cheating, why bother turning up spawn rates JUST to get more stuff from your mob trap, when it would be quicker to INV edit it all in?
Yes, I see your point about unfairness-es (not a word i know :tongue.gif:) but you have to remeber this is a single player SANDBOX game, that has no such thing as cheating, why bother turning up spawn rates JUST to get more stuff from your mob trap, when it would be quicker to INV edit it all in?
Yes, I see your point about unfairness-es (not a word i know :tongue.gif:) but you have to remeber this is a single player SANDBOX game, that has no such thing as cheating, why bother turning up spawn rates JUST to get more stuff from your mob trap, when it would be quicker to INV edit it all in?
In the end, your only cheating yourself.
200 chickens could also crash the game
Not neccercarily, the number of possible hostiles nearby at any given time is about 200 atm (i think) so I dont think 200 would crash it, also, the current limit for friendlys is 15 (i think) so 200 chickens wouldnt be possible unless it could be changed.
Also, if 200 chickens could crash your computer, dont set it so 200 chickens spawn :tongue.gif:
Let's be realistic. He's not going to let us reduce fall damage, raise our hp, or increase spawn rates. Because then we could just set up a trap and set spawn rates to super high. The only things I see getting in are:
[mobs]
I agree. Difficulty only changes hostile mobs and health regeneration, so custom difficulty should do the same. Each individual mob should have its own setting (Off, Easy, Normal, Hard). Health regeneration has two options, on and off, so custom difficulty should only have two options as well.
I see this as an exploit. Especially with mob tower traps, getting thousands upon thousands of resources because the spawn rate could be turned up. Though that would probably only work best in single-player mode. Luckily for multi-player this would be great for themed servers.
Using some thing like in this video
You'd already have more items that you could ever use, so there'd be no point in getting even more, and who cares if they get more items it's a SANDBOX game.
I am a Brony - grown up fan of My Little Pony. If your ok with this, im ok with you. If your Not ok with this, im still ok with you.
In fact, if you dont like Bronies or the show, im happy to discuss it with you.
X10 spawn rate on creepers and only creepers spawn....
Nether Mode
10 hp
Nether mode?
Creeper: Normal, low, rare, off
Skeleton: Normal, low, rare, off
etc.
health-regen: Off, minimal, low, normal, peaceful
spider jockey mode: Off, minor, on.
Spider Jockey mode is the only one that requires explanation. It cuts the spawn rate of skeletons and spiders in half, and whenever they spawn, a spider jockey spawns instead.
Let's say only zombies, skeletons, and spiders are on.
zombie= 33%
skeleton = 33%
spider = 33%
With spider jockey mode.
zombie = 50%
spider jockey = 50%
With it set to minor.
zombie = 50%
skeleton = 25%
spider = 25 %
Spiders and skeletons have a 50% chance to spawn as spider jockey's.
Fog is achieved by changing the render distance.
He won't let us change all the block types with the press of a button. That would be impossible to code. He won't let us make a million creepers that don't blow up. If you want the sulphur, you have to fight a real creeper.
In the end, your only cheating yourself.
200 chickens could also crash the game
Not neccercarily, the number of possible hostiles nearby at any given time is about 200 atm (i think) so I dont think 200 would crash it, also, the current limit for friendlys is 15 (i think) so 200 chickens wouldnt be possible unless it could be changed.
Also, if 200 chickens could crash your computer, dont set it so 200 chickens spawn :tongue.gif:
I agree. Difficulty only changes hostile mobs and health regeneration, so custom difficulty should do the same. Each individual mob should have its own setting (Off, Easy, Normal, Hard). Health regeneration has two options, on and off, so custom difficulty should only have two options as well.
Using some thing like in this video
You'd already have more items that you could ever use, so there'd be no point in getting even more, and who cares if they get more items it's a SANDBOX game.
MCMCMC
The creeper mode would be fun:
Hey. =D
You mean toggle the health to go 3-5-7-10 Hearts? good idea
Yes I do :smile.gif:
http://nooooooooooooooo.com/
You may now return to your regularly-scheduled suggesting good ideas and then ruining them by adding to much crap.
http://www.minecraftforum.net/viewtopic.php?f=30&t=153033
Click Click Click. Why hurt them if the slimes wont hurt you?
nuthing else to say really.
+
In fact, if you dont like Bronies or the show, im happy to discuss it with you.