for now, you'd need to right click on the image and choose "copy image location" and then manually put img tags around it and then manually put url tags around that which would point to the thread.
I'll eventually put in the full code for it so people can just copy and paste, but I want to wait until more of the info here is fleshed out and ready to be sent over to Get Satisfaction.
for now, you'd need to right click on the image and choose "copy image location" and then manually put img tags around it and then manually put url tags around that which would point to the thread.
I'll eventually put in the full code for it so people can just copy and paste, but I want to wait until more of the info here is fleshed out and ready to be sent over to Get Satisfaction.
would copy shortcut work? i dont seem to have copy image location.
It seems that the problem of "what happens when we fall?" keeps resurfacing. I think this thread needs to buddy up with some flight threads and AT LEAST include a parachute. I'm fine with not having an airship for the moment, but I reaaaaaally would rather float off the islands than faceplant into the overworld.
It seems that the problem of "what happens when we fall?" keeps resurfacing. I think this thread needs to buddy up with some flight threads and AT LEAST include a parachute. I'm fine with not having an airship for the moment, but I reaaaaaally would rather float off the islands than faceplant into the overworld.
It seems that the problem of "what happens when we fall?" keeps resurfacing. I think this thread needs to buddy up with some flight threads and AT LEAST include a parachute. I'm fine with not having an airship for the moment, but I reaaaaaally would rather float off the islands than faceplant into the overworld.
aim for water
Because there's a 100% chance there will be a pond of water with at least 3 blocks deep wherever you fall.
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Quote from sumguy720 »
This is minecraft, a game put on the earth so we can make pickaxes and mine holes through logic itself.
Well...if you just die when you fall, how will you come back and get your stuff?
I think falling into the overworld makes the most sense but I agree there needs to be a parachute or else you're stuck with a 50/50 chance whether you land safe in the water or die from the fall. If there's a glider though a parachute might be redundant.
Well...if you just die when you fall, how will you come back and get your stuff?
Uh, respawn, go back to where you hit the ground, gather your stuff.
I think falling into the overworld makes the most sense but I agree there needs to be a parachute or else you're stuck with a 50/50 chance whether you land safe in the water or die from the fall. If there's a glider though a parachute might be redundant.
I'm working on something for that, but in the meantime; don't fall unless you're sure you have water under you.
-Making the portals of Glowstone. Why should you have to visit 'hell' to have to visit 'heaven'. I think you should be able to make it out of a material you can get anyway on overworld. (Not sure what, but marble does seem a good idea)
Suffering the trials of hell to earn your way into heaven is long standard and accepted convention. If you really can't cope, then just set your game to peaceful until you gather up enough Glowstone.
-Cold. Why is it cold? That would just be annoying more than anything else. Tbh, I'd just drop this bit altogether.
Incredibly high elevations tend to be cold. Nuff said.
-Aetherock: Seems good, but instead of having a complicated thingamy about what it turns into, why not just whatever block it is you have your mouse over when you place it - i.e. whatever block is highlighted to show where you are placing it. Perhaps it could also occur in a 'natural' form in the Aether?
that assumes the block can recognize the block that you are aiming at before you place it.
-Galestone: Seems ok, but how about that you get wind coming from all six faces, pushing items away a short distance? Instead of some complicated stacking thing.
Wind does come from all 6 faces, the stacking is what happens if you have a cluster of them together. Otherwise there would only be 1 windspeed and no way to fine tune control over it to do anything useful.
-Flowvein: Again, good idea, but is confusing about how it works (with multiple, and how items move through it etc.) Why not just make it have an 'output' which any item entering it from any of the other faces get pushed out of? And scrap the complicated chaining idea - if you want the item going further, build a longer chain of flowvein for it to move along! Perhaps you could mine galestone (producing a GALESTONE block), and then you could craft/smelt this into flowvein? Might make more sense.
Wait, so instead of setting them up so they need to be in a chain, I should set them up so they need to be in a chain? Are you intentionally telling me to change this to what it already is?
-Floatsand: Hmmm... not sure on this one. Basically a block that runs away from you. I think the idea is good, but wouldn't work too well in practise. Perhaps just make this a 'standard' block - just like dirt of stone, but that occurs in the aether.
It can only run away from you if it as somewhere to run TO.
-Quicksoil: again, confusing. oxygen loss? acceleration? jumping? Why not just make the player move faster when on quicksoil, perhaps with acceleration. Other things just get too confusing and doesn't really seem to 'fit' in my mind.
It's all about game balance and function. Being able to accelerate and not just a static speed boost is going to be more useful, so as a result, it also need balances to keep it from being overpowered.
-Cold cloud: great idea, but new name? Maybe call this one 'Aetherock', and rename the original Aetherock?
It's not a rock. It's a cloud that is solid enough to stand on for limited amounts of time.
-Crystal. I think this would be easiest just as something akin to a block of glass that gives off light. Don't bother with heat.
you apparently missed the part of the Aether where fire doesn't work, which keeps you from accessing the Nether directly from the Aether. Crystals producing heat is essential for things like the furnace to still work (which my be essential for powering airships that would be one of the most effective methods of traveling through the Aether)
-Darkwood: again, great idea, but instead of '-wood' (which doesn't really fit the nether IMO), how about some kind of other thing, perhaps an opposite to the Aether's crystal? Just 'Shard' perhaps, maybe 'Dark Crystal'?
A Dark tree makes perfect sense for the Nether.
-New Soul Sand: If something like this were to be added, I would probably leave the original alone, and make this a new kind of block.
Except the New Soul Sand would do everything that Soul Sand currently does and then some, there would be absolutely no purpose to current soul sand except as an inferior version of the new soul sand.
-Swets: Instead of trying to harm the player by drowning/falling, maybe just make them passive mobs that you should stay out of the way of - and if you do get caught, then you just to have to get out, and hope the Swet doesn't accidentally fall of something etc (but it won't do this deliberately).
Swets and Zephyrs are the only aggressive mobs in the Aether, I don't think it's reasonable to chop this in half.
-Sentries: instead of blinding or zapping blocks, how about making these just an immobile hostile mob with a ranged 'zap' attack? (so kinda similar)
that's the vaguest thing you've said so far. If I'm correct in assuming that by 'zap' you mean that it will do damage to the player, in which case, no. I like the concept of the Aether not having directly damaging mobs.
-Darkwood: again, great idea, but instead of '-wood' (which doesn't really fit the nether IMO), how about some kind of other thing, perhaps an opposite to the Aether's crystal? Just 'Shard' perhaps, maybe 'Dark Crystal'?
And if break the dark crystal, all the zombie pigmen become zombies and pigs. The zombies will kill all the gelflings,except two. But if you put the shard back, they merge back.
JK, I'm sorry, but it was a funny idea. And ghasts could be the garth'im.
No.
Quote from GreyAcumen »
Nuff said.
I'm so glad to find I'm not the only one on the internet that still says that.
Anyways, on a more on topic note: I think to program sentries wouldn't be too hard. Basically, they would "agro" you like a normal mob once they see you. But they wouldn't attack. If you place a block while it is agroing you, it'll shoot the block and turn it into an item. If you get to close to it or any chests, or you start mining any of the blocks, it'll hit you with the mushroom-visual-beam thing and knock you back.
However, I had a cool idea: If there is a way to "stun" the sentries so you can do stuff undetected, and maybe move them, you could use them to protect your base in the Aether if it gets to SMP against greifers. Also could be potentially used in the future for making Dungeon-mode maps in Survival mode.
Either way, I think you only need
-Graphics for sentires
-Graphics for flowvein
before you can prettyHTML it all. After that, send it to Notch!
Hey, your Aether idea is not perfect, accept some criticism! The darkwood really does not sound like a tree from its description and it would work better as a crystal, if the portal is yellow because it is the compliment of purple than the portal should be white,like marble, not glowstone, as that's the opposite of black. An AI for making the swets aggressive would be weird, and it simply makes more sense for the sentinels to damage you.
there should be a movement ratio from the overworld to the aether much as there is from the nether to the overworld: every 1 block traveled in the overworld is equal to 6 in the aether.
Hey, your Aether idea is not perfect, accept some criticism!
I did accept your criticism, and then I pointed out that your criticism isn't perfect either.
The darkwood really does not sound like a tree from its description and it would work better as a crystal,
It sounds to me like you're getting hung up on the "shards" term. Or perhaps the fact that it can grow upside down, but lets face it, it's a tree that grows in the Nether. You can't expect it to function like a normal tree.
if the portal is yellow because it is the compliment of purple than the portal should be white,like marble, not glowstone, as that's the opposite of black.
Not everything is about colors. It's about properties too. Obsidian is incredibly difficult to break, Glowstone is incredibly easy to break, but BOTH are incredibly inconvenient to move once placed. Obsidian is a dark material that gives off no light, and glowstone is a material that actively produces light.
An AI for making the swets aggressive would be weird,
Mob AI in minecraft generally needs a solid kick in the pants.
and it simply makes more sense for the sentinels to damage you.
As I said, they guard temples as a type of curator. It wouldn't make sense to have a temple that anyone who visited would be maimed. All they do is keep you from messing up the temples in a non-violent manner; visitors are welcome, vandals are not. This sounds like you may be getting hung up on the shoopdawhoop thing too much.
Quote from gamerfreak007 »
there should be a movement ratio from the overworld to the aether much as there is from the nether to the overworld: every 1 block traveled in the overworld is equal to 6 in the aether.
Probably more likely to be a 2:1 or 4:1 ratio at most.
I support the Aether too!
But unlike everyone else, I don't think that when you fall off out of the Aether you should appear in the overworld, Notch made the Nether another dimension, and specifically stated it is separate from the overworld. I know there are many arguments against this, but I for one think the Aether should be a completely separate dimension. Falling from the Aether should be like falling into lava in the Nether, you...are...screwed.
This would make the aether more challenging, and possibly even more difficult to survive in then the Nether.
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I support the Aether too!
But unlike everyone else, I don't think that when you fall off out of the Aether you should appear in the overworld, Notch made the Nether another dimension, and specifically stated it is separate from the overworld. I know there are many arguments against this, but I for one think the Aether should be a completely separate dimension. Falling from the Aether should be like falling into lava in the Nether, you...are...screwed.
This would make the aether more challenging, and possibly even more difficult to survive in then the Nether.
Yeah, but you have to keep in mind how frustrating that is going to become. You could be at full health, take a slight spill, and not have any chance at recovery at all? Lava at least has the possibility of eating meat to recover the damage as you take from it, while you try to swim out of the lava onto solid land.
Making it easy to die does not an enjoyable challenge make.
Having the player drop back into the overworld would give the player at least some chance at surviving, and consider how awesome the player is going to feel when they thought they were dead, but managed to fall into a pool of water; that's the type of thing that becomes the highlight of their entire game. the odds re still fairly high that they're just going to hit land though.
And as has been mentioned, you can have the Aether completely disconnected from the Overworld, there just happens to be a huge one way portal back to the overworld that covers the entire bottom of the Aether where bedrock/void would usually be.
So, I didn't find this in the portal section of the OP, so I'll suggest it here.
The noise from the Portal.
The Nether has weird wooping and looping.
The Aether should have windchimes.
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I'll eventually put in the full code for it so people can just copy and paste, but I want to wait until more of the info here is fleshed out and ready to be sent over to Get Satisfaction.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
would copy shortcut work? i dont seem to have copy image location.
aim for water
Because there's a 100% chance there will be a pond of water with at least 3 blocks deep wherever you fall.
Click here to see the list of awesome ideas I support!
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I think falling into the overworld makes the most sense but I agree there needs to be a parachute or else you're stuck with a 50/50 chance whether you land safe in the water or die from the fall. If there's a glider though a parachute might be redundant.
I'm working on something for that, but in the meantime; don't fall unless you're sure you have water under you.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Incredibly high elevations tend to be cold. Nuff said.
that assumes the block can recognize the block that you are aiming at before you place it.
Wind does come from all 6 faces, the stacking is what happens if you have a cluster of them together. Otherwise there would only be 1 windspeed and no way to fine tune control over it to do anything useful.
Wait, so instead of setting them up so they need to be in a chain, I should set them up so they need to be in a chain? Are you intentionally telling me to change this to what it already is?
It can only run away from you if it as somewhere to run TO.
It's all about game balance and function. Being able to accelerate and not just a static speed boost is going to be more useful, so as a result, it also need balances to keep it from being overpowered.
It's not a rock. It's a cloud that is solid enough to stand on for limited amounts of time.
you apparently missed the part of the Aether where fire doesn't work, which keeps you from accessing the Nether directly from the Aether. Crystals producing heat is essential for things like the furnace to still work (which my be essential for powering airships that would be one of the most effective methods of traveling through the Aether)
A Dark tree makes perfect sense for the Nether.
Except the New Soul Sand would do everything that Soul Sand currently does and then some, there would be absolutely no purpose to current soul sand except as an inferior version of the new soul sand.
Swets and Zephyrs are the only aggressive mobs in the Aether, I don't think it's reasonable to chop this in half.
that's the vaguest thing you've said so far. If I'm correct in assuming that by 'zap' you mean that it will do damage to the player, in which case, no. I like the concept of the Aether not having directly damaging mobs.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
And if break the dark crystal, all the zombie pigmen become zombies and pigs. The zombies will kill all the gelflings,except two. But if you put the shard back, they merge back.
JK, I'm sorry, but it was a funny idea. And ghasts could be the garth'im.
No.
I'm so glad to find I'm not the only one on the internet that still says that.
Anyways, on a more on topic note: I think to program sentries wouldn't be too hard. Basically, they would "agro" you like a normal mob once they see you. But they wouldn't attack. If you place a block while it is agroing you, it'll shoot the block and turn it into an item. If you get to close to it or any chests, or you start mining any of the blocks, it'll hit you with the mushroom-visual-beam thing and knock you back.
However, I had a cool idea: If there is a way to "stun" the sentries so you can do stuff undetected, and maybe move them, you could use them to protect your base in the Aether if it gets to SMP against greifers. Also could be potentially used in the future for making Dungeon-mode maps in Survival mode.
Either way, I think you only need
-Graphics for sentires
-Graphics for flowvein
before you can prettyHTML it all. After that, send it to Notch!
It sounds to me like you're getting hung up on the "shards" term. Or perhaps the fact that it can grow upside down, but lets face it, it's a tree that grows in the Nether. You can't expect it to function like a normal tree.
Not everything is about colors. It's about properties too. Obsidian is incredibly difficult to break, Glowstone is incredibly easy to break, but BOTH are incredibly inconvenient to move once placed. Obsidian is a dark material that gives off no light, and glowstone is a material that actively produces light.
Mob AI in minecraft generally needs a solid kick in the pants.
As I said, they guard temples as a type of curator. It wouldn't make sense to have a temple that anyone who visited would be maimed. All they do is keep you from messing up the temples in a non-violent manner; visitors are welcome, vandals are not. This sounds like you may be getting hung up on the shoopdawhoop thing too much.
Probably more likely to be a 2:1 or 4:1 ratio at most.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
But unlike everyone else, I don't think that when you fall off out of the Aether you should appear in the overworld, Notch made the Nether another dimension, and specifically stated it is separate from the overworld. I know there are many arguments against this, but I for one think the Aether should be a completely separate dimension. Falling from the Aether should be like falling into lava in the Nether, you...are...screwed.
This would make the aether more challenging, and possibly even more difficult to survive in then the Nether.
Check out the Community Empowerment Project, post your mob ideas here:
Yeah, but you have to keep in mind how frustrating that is going to become. You could be at full health, take a slight spill, and not have any chance at recovery at all? Lava at least has the possibility of eating meat to recover the damage as you take from it, while you try to swim out of the lava onto solid land.
Making it easy to die does not an enjoyable challenge make.
Having the player drop back into the overworld would give the player at least some chance at surviving, and consider how awesome the player is going to feel when they thought they were dead, but managed to fall into a pool of water; that's the type of thing that becomes the highlight of their entire game. the odds re still fairly high that they're just going to hit land though.
And as has been mentioned, you can have the Aether completely disconnected from the Overworld, there just happens to be a huge one way portal back to the overworld that covers the entire bottom of the Aether where bedrock/void would usually be.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The noise from the Portal.
The Nether has weird wooping and looping.
The Aether should have windchimes.