Your welcome. I'm sorry that I'm still leaning towards phygs. It just seems so... greek, and flying mystical-y.
I know that kind of makes little sense, since pegasus is from greek mythology. But I'm weird about names. I probably have very little good taste in them (look at mine, for instance).
And no, it's not stupid.
THANKYOU. Now I don't feel so darned left out... or going insane for that matter.
I am honestly new to Minecraft, but I love the game and I think it deserves the best ideas. Whatever ideas and concepts are best will naturally come out on top, based upon popularity. If my ideas really do suck, I would prefer that they die a painful death for the betterment of Minecraft. Likewise, if they are good ideas, let them grow... because its what's best for Minecraft.
I just checked out this thread for the first time today, and I like this idea a lot (BTW: I vote phygs ) but I think that if Notch implements the Aether, he will not read all of the specific suggestions and implement them exactly the way they are layed out here. I think the focus now should be on getting Notch's attention, rather than deciding exactly how it would be implemented. Notch will change stuff anyways, and I think we are much better off sticking with general suggestions rather than specific mob suggestions, blocks, and exactly how to make a glider.
Don't get me wrong, I love this idea, but there are lots of little things Notch will probably ignore or change, and I think if we really want the Aether, we must badger Notch about it.
Apparently I have to post this again...
Go to 55:30
Rollback Post to RevisionRollBack
I protect: Slimes, pigs, pigmen, squids
I destroy: Ghasts, chickens, creepers What did those poor [Pig]s do to deserve death?
GENERATION 20: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
I just checked out this thread for the first time today, and I like this idea a lot (BTW: I vote phygs ) but I think that if Notch implements the Aether, he will not read all of the specific suggestions and implement them exactly the way they are layed out here. I think the focus now should be on getting Notch's attention, rather than deciding exactly how it would be implemented. Notch will change stuff anyways, and I think we are much better off sticking with general suggestions rather than specific mob suggestions, blocks, and exactly how to make a glider.
Don't get me wrong, I love this idea, but there are lots of little things Notch will probably ignore or change, and I think if we really want the Aether, we must badger Notch about it.
Yes... very logical deduction. I supose you're right.
I just checked out this thread for the first time today, and I like this idea a lot (BTW: I vote phygs ) but I think that if Notch implements the Aether, he will not read all of the specific suggestions and implement them exactly the way they are layed out here. I think the focus now should be on getting Notch's attention, rather than deciding exactly how it would be implemented. Notch will change stuff anyways, and I think we are much better off sticking with general suggestions rather than specific mob suggestions, blocks, and exactly how to make a glider.
Don't get me wrong, I love this idea, but there are lots of little things Notch will probably ignore or change, and I think if we really want the Aether, we must badger Notch about it.
Apparently I have to post this again...
Go to 55:30
On a related topic, we could make another thread revolving around improving the Nether. That way, the Nether will be good enough that Notch will add the Aether.
I just checked out this thread for the first time today, and I like this idea a lot (BTW: I vote phygs ) but I think that if Notch implements the Aether, he will not read all of the specific suggestions and implement them exactly the way they are layed out here. I think the focus now should be on getting Notch's attention, rather than deciding exactly how it would be implemented. Notch will change stuff anyways, and I think we are much better off sticking with general suggestions rather than specific mob suggestions, blocks, and exactly how to make a glider.
Don't get me wrong, I love this idea, but there are lots of little things Notch will probably ignore or change, and I think if we really want the Aether, we must badger Notch about it.
I actually have been offered to have my post at get satisfaction made into the definitive version, provided I get the post I make there as detailed as this one when I make it. Since I can't edit a main post at get satisfaction, I'm using here as a place I can clean the ideas up from before posting the final version over at Get Satisfaction. That's why we're hashing out the last few specifics. Once that's done I'm going to work at converting it to HTML.
Even if Notch doesn't implement this stuff specifically, once he adds the Aether in at all, this thread can then be used as the template for mods to aim for, etc.
Well, the thing is, Notch is a busy person who we don't want to annoy.
We don't want to tell Notch "Hey, implement Aether." and then keep talking about what we think should happen. That'll just be like telling your parents "Do the dishes" while you continually eat bowl after bowl of cereal. They can't really do anything yet.
If we finalize everything, we have all the ideas down and pretty much concrete. We hand over the concrete block, Notch takes what he wants, implements that (if he wants ANY of it) and we have an Aether, plus happy notch.
Right now there are still a few things that need hammering out, mainly streamstone/galestone/breezeblock, Senties, and probably a couple other things I'm forgetting. BUT IT DOES.
So yeah. We wait. Don't pester Notch yet, or you might blow it all.
Also Grey, MasterZero provided you with a direct quote.
Well, the thing is, Notch is a busy person who we don't want to annoy.
We don't want to tell Notch "Hey, implement Aether." and then keep talking about what we think should happen. That'll just be like telling your parents "Do the dishes" while you continually eat bowl after bowl of cereal. They can't really do anything yet.
If we finalize everything, we have all the ideas down and pretty much concrete. We hand over the concrete block, Notch takes what he wants, implements that (if he wants ANY of it) and we have an Aether, plus happy notch.
Right now there are still a few things that need hammering out, mainly streamstone/galestone/breezeblock, Senties, and probably a couple other things I'm forgetting. BUT IT DOES.
So yeah. We wait. Don't pester Notch yet, or you might blow it all.
Also Grey, MasterZero provided you with a direct quote.
Exactly. Notch won't add any more realms until the Nether is better, and in the meantime, we should work on the Aether.
Rollback Post to RevisionRollBack
I protect: Slimes, pigs, pigmen, squids
I destroy: Ghasts, chickens, creepers What did those poor [Pig]s do to deserve death?
GENERATION 20: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
I've got an idea for those breeze blocks. What if you could toggle them between suck and blow modes. If there's a system with a suck block on one end and a blow on the other and isn't blocked then anything placed in the sucking portion would get moved to the blowing end. If you have multiple sucking blocks and blowing blocks open then the item just goes to the nearest unblocked blow block.
This is an awesome idea!! I would really like to see this implemented in the game! But as others have said it does need a few tweeks before it can (be implemented).
I actually kind of like that idea. Grey's pipe version is better for Player constructions than natural constuctions, and Sabata's white hole version appears to be easier to implement into a naturally generated world. Both could use the same "wind" blocks, so there could be cross-idea-compatability. However, there are 2 problems and 2 questions...
Problem 1: Both Grey and Sabata would need to agree to this system. -OBJECTION, FACTS WILL BE PRESENTED BELOW~!
Problem 2: You would have to code the game for BOTH of them. I don't think that would be incredibly difficult, since Grey's Breezeblock was the mainly code-bulked one and that mainly because of terrain generation, which would be removed.
[snip]
Maybe Grey's could be "Flowblock" and Sabata's could be windstone (Since it's natural, it's more of a stone IMHO).
[snip]
Technically only I really need to agree to it since I'm the one updating the opening post of this thread, and Sabata basically already has agreed to it, since his only points against my Breezeblock are that it doesn't make sense as a naturally occurring block, and also raised the issues about how it would generate naturally.
As I pointed out, it COULD be a smelting process where you need to take Sabata's Block and run it through a furnace in order to get mine (maybe the heat would warp the wind flows into a single direction?) or perhaps it could work similarly to cobblestone and smoothstone, where Sabata's Block is the naturally occuring version, but when you mine it, it drops my version, and then has to be smelted if you want to turn it back into Sabata's Block.
If there were going to be different versions, it would definitely be Streamstone for mine, and Sabata's would be Galestone
*INHALES*
Quote from GreyAcumen »
Technically only I really need to agree to it since I'm the one updating the opening post of this thread, and Sabata basically already has agreed to it, since his only points against my Breezeblock are that it doesn't make sense as a naturally occurring block, and also raised the issues about how it would generate naturally.
...
Uh... erm... bu... ...
DAMNIT GREY!
I was gonna say I would be fine with the idea as well but you beat me to the punch a while back.
I like how a third party just came in and kinda flat out ended that.
I'm still reserving my agreement just yet. I really dislike adding even MORE blocks to this deal, but mixing the two would allow their strengths to compliment each other. I'll sleep on it for now and decide in the morning.
Well obviously it'll require some fine tuning, hell both of ours still needed to figure out the calculations for power and "base" power in terms of balance.
I'm sure figuring out smelting, crafting, or hell even the Flint route with "BREAK THE DAMN THING" will be a loooot more productive than us continuing to go after each other's blocks.
And while not entirely alike, you could liken this to the Lightstone of the Nether.
It appears in a form you CAN'T harvest and is redicu-hard to get, the only way to get a player-placeable version of it is to break enough and then craft/smelt/etc it back to shape.
Similar theory, just, unlike Lightstone (and Smoothstone for that matter), the end result wouldn't necessarily be a duplicate of the starting block.
Well, the thing is, Notch is a busy person who we don't want to annoy.
We don't want to tell Notch "Hey, implement Aether." and then keep talking about what we think should happen. That'll just be like telling your parents "Do the dishes" while you continually eat bowl after bowl of cereal. They can't really do anything yet.
If we finalize everything, we have all the ideas down and pretty much concrete. We hand over the concrete block, Notch takes what he wants, implements that (if he wants ANY of it) and we have an Aether, plus happy notch.
Right now there are still a few things that need hammering out, mainly streamstone/galestone/breezeblock, Senties, and probably a couple other things I'm forgetting. BUT IT DOES.
So yeah. We wait. Don't pester Notch yet, or you might blow it all.
Also Grey, MasterZero provided you with a direct quote.
WOW. GOOD POINT. I AGREE ENTIRELY!! Notch should have the last say.
Well obviously it'll require some fine tuning, hell both of ours still needed to figure out the calculations for power and "base" power in terms of balance.
I'm sure figuring out smelting, crafting, or hell even the Flint route with "BREAK THE DAMN THING" will be a loooot more productive than us continuing to go after each other's blocks.
And while not entirely alike, you could liken this to the Lightstone of the Nether.
It appears in a form you CAN'T harvest and is redicu-hard to get, the only way to get a player-placeable version of it is to break enough and then craft/smelt/etc it back to shape.
Similar theory, just, unlike Lightstone (and Smoothstone for that matter), the end result wouldn't necessarily be a duplicate of the starting block.
And depending on how you build it in the crafting table you can get a different version of the block!
Rollback Post to RevisionRollBack
I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
After having slept on it, I think going parallel to Cobblestone will be the best route, where Galestone (which might not specifically be sabata's, but like his suggestion will output wind in all available directions) is the naturally occuring block that is formed on map/chunk generation. This leave its placement simple, not needing any complex rules on which direction it would be facing and such. It will look pretty much the same as Songstone. Additional changes being considered;
Will not be turned of by redstone.
Will stack windspeed in given direction when next to another galestone or wind outputting flowstone (X = base wind speed of Galestone)
. [] X^ X^ ^X ^X ^X []
<5X 5X>
. [] Xv Xv Xv vX vX []
When it is gathered, it will instead drop a Flowstone block (my version) just like how smooth stone drops cobblestone when it is gathered. Similarly, smelting Flowstone block will result in a Galestone.
Flowstone will pretty much work exactly the same as my original breezeblock idea, except it will also treat all Galestone as being Flowstone outputs(carrying air) for the purpose of calculating output power. I think I will go with the idea that Fire can be carried by flowstone, but it will behave differently than air, water and lava.
Well since we're thinking about including both now, your "compound" suggestion would simply reuse code from the Flowstone, or some similar to it.
But I think that multiplier may be too strong.
Let's use the Diamond design I presented a while back. It's 5 long on any of it's extremities, so this would make it far harder to mine that "easy block" now since it'd basically be 1.2 power (assuming all sides gen 1 and each blocked 1 is split evenly amongst the open) x5 which would be 6 power.
BUT
Mine that block away...
What's behind it?
6 power (same calc as above) x4, a pushing force of 24.
In other words: "Mine, mine, mine, mine, break-LOLBYE"
So, either we'd have to limit the generating capabilities in the overworld, the overall strength of the block, or the multiplicative factor of the block.
I'd prefer to stay away from trying to dictate how it spawns in the world past "big chunks" (The diamond form is it's most deadly form anything "bigger" will eventually boil down to it).
I don't think the calc for multiplication should necessarily be: "Block's base power x (# of 'chained blocks' x multiplier of 1)"
Maybe a multiplier of .5? That'd make a "full powered" single block at strength '3', and one that shows up in a pair strength 6.
This would make the chain of 5 a strength 1.2 x 2.5 = 3, and after breaking that weak block you get a strength of 12 coming from behind it.
That way you could give Flowstone a multiplier of inbetween 1 and 1.5 so that it could get those higher strength winds, with maximal reused code. (just put a different function call for "base block power")
*edit*
No objections to the Redstone modification.
*edit ACT: again*
Quote from Flubbedpig »
I'm surprised my idea was excepted so well. You seemed pretty focused on not adding any more blocks Grey.
At this point it's not so much adding another block but extending it. A different skin for the dropped one but it acts VERY similarly. (as is now, under the above 2 suggestions, the code differences would be relatively minor between the two, just slight force calculation differences)
[Then again I'm only thinking of Flowstone holding Air atm. Don't want to have to wrap my mind around 4 switch cases]
THANKYOU. Now I don't feel so darned left out... or going insane for that matter.
I am honestly new to Minecraft, but I love the game and I think it deserves the best ideas. Whatever ideas and concepts are best will naturally come out on top, based upon popularity. If my ideas really do suck, I would prefer that they die a painful death for the betterment of Minecraft. Likewise, if they are good ideas, let them grow... because its what's best for Minecraft.
Apparently I have to post this again...
Go to 55:30
I destroy: Ghasts, chickens, creepers
What did those poor [Pig]s do to deserve death?
GENERATION 20: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
Yes... very logical deduction. I supose you're right.
I still like Pigasus!!!
On a related topic, we could make another thread revolving around improving the Nether. That way, the Nether will be good enough that Notch will add the Aether.
I actually have been offered to have my post at get satisfaction made into the definitive version, provided I get the post I make there as detailed as this one when I make it. Since I can't edit a main post at get satisfaction, I'm using here as a place I can clean the ideas up from before posting the final version over at Get Satisfaction. That's why we're hashing out the last few specifics. Once that's done I'm going to work at converting it to HTML.
Even if Notch doesn't implement this stuff specifically, once he adds the Aether in at all, this thread can then be used as the template for mods to aim for, etc.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Check out the Community Empowerment Project, post your mob ideas here:
We don't want to tell Notch "Hey, implement Aether." and then keep talking about what we think should happen. That'll just be like telling your parents "Do the dishes" while you continually eat bowl after bowl of cereal. They can't really do anything yet.
If we finalize everything, we have all the ideas down and pretty much concrete. We hand over the concrete block, Notch takes what he wants, implements that (if he wants ANY of it) and we have an Aether, plus happy notch.
Right now there are still a few things that need hammering out, mainly streamstone/galestone/breezeblock, Senties, and probably a couple other things I'm forgetting. BUT IT DOES.
So yeah. We wait. Don't pester Notch yet, or you might blow it all.
Also Grey, MasterZero provided you with a direct quote.
Exactly. Notch won't add any more realms until the Nether is better, and in the meantime, we should work on the Aether.
I destroy: Ghasts, chickens, creepers
What did those poor [Pig]s do to deserve death?
GENERATION 20: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
Muncher? NOT being a scathing critic? Alleluia! God does exist! Onlynotreally.
I LOVE Nekos!!!
*INHALES*
...
Uh... erm... bu... ...
DAMNIT GREY!
I was gonna say I would be fine with the idea as well but you beat me to the punch a while back.
I like how a third party just came in and kinda flat out ended that.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I'm sure figuring out smelting, crafting, or hell even the Flint route with "BREAK THE DAMN THING" will be a loooot more productive than us continuing to go after each other's blocks.
And while not entirely alike, you could liken this to the Lightstone of the Nether.
It appears in a form you CAN'T harvest and is redicu-hard to get, the only way to get a player-placeable version of it is to break enough and then craft/smelt/etc it back to shape.
Similar theory, just, unlike Lightstone (and Smoothstone for that matter), the end result wouldn't necessarily be a duplicate of the starting block.
WOW. GOOD POINT. I AGREE ENTIRELY!! Notch should have the last say.
And depending on how you build it in the crafting table you can get a different version of the block!
Will not be turned of by redstone.
5X>
Will stack windspeed in given direction when next to another galestone or wind outputting flowstone (X = base wind speed of Galestone)
. [] X^ X^ ^X ^X ^X []
<5X
. [] Xv Xv Xv vX vX []
When it is gathered, it will instead drop a Flowstone block (my version) just like how smooth stone drops cobblestone when it is gathered. Similarly, smelting Flowstone block will result in a Galestone.
Flowstone will pretty much work exactly the same as my original breezeblock idea, except it will also treat all Galestone as being Flowstone outputs(carrying air) for the purpose of calculating output power. I think I will go with the idea that Fire can be carried by flowstone, but it will behave differently than air, water and lava.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
But I think that multiplier may be too strong.
Let's use the Diamond design I presented a while back. It's 5 long on any of it's extremities, so this would make it far harder to mine that "easy block" now since it'd basically be 1.2 power (assuming all sides gen 1 and each blocked 1 is split evenly amongst the open) x5 which would be 6 power.
BUT
Mine that block away...
What's behind it?
6 power (same calc as above) x4, a pushing force of 24.
In other words: "Mine, mine, mine, mine, break-LOLBYE"
So, either we'd have to limit the generating capabilities in the overworld, the overall strength of the block, or the multiplicative factor of the block.
I'd prefer to stay away from trying to dictate how it spawns in the world past "big chunks" (The diamond form is it's most deadly form anything "bigger" will eventually boil down to it).
I don't think the calc for multiplication should necessarily be: "Block's base power x (# of 'chained blocks' x multiplier of 1)"
Maybe a multiplier of .5? That'd make a "full powered" single block at strength '3', and one that shows up in a pair strength 6.
This would make the chain of 5 a strength 1.2 x 2.5 = 3, and after breaking that weak block you get a strength of 12 coming from behind it.
That way you could give Flowstone a multiplier of inbetween 1 and 1.5 so that it could get those higher strength winds, with maximal reused code. (just put a different function call for "base block power")
*edit*
No objections to the Redstone modification.
*edit ACT: again*
At this point it's not so much adding another block but extending it. A different skin for the dropped one but it acts VERY similarly. (as is now, under the above 2 suggestions, the code differences would be relatively minor between the two, just slight force calculation differences)
[Then again I'm only thinking of Flowstone holding Air atm. Don't want to have to wrap my mind around 4 switch cases]