Ok, I like the new breezestone idea, I didn't realize my songstone idea allowed for only one input. But with the new functionality, does "breezestone" really work?
But questions are important:
- I'm assuming if it is air, the breezestone's power increases the range/velocity of the wind. But is there a cap? Also, how does wind work with relationship to power? Does 8 power push back player with force equal to water for 8 blocks in front of it, or does the push increase closer to the stone? (No preference)
-If an arrow comes through the breezestone, does it get shot out like on a dispenser, or does it just come out like an item? Does this depend on the power? Would power affect the velocity/range of the arrow? (I would prefer if it came out just as an item, for reasons stated later)
-How does power affect the output of lava/water? Could you make it so that 1 water input = 1 water square in front, 2 water input = reach of 2 blocks, etc. until it reached 8? (No preference)
-How does sucking in Aetherrock work?
-What about Breezestone connected to a dispenser? This could be used to load breezestone. If the dispenser is full, then it would pop out of the dispenser. You could use this to shoot arrows with breezestone*. Loading a dispenser full of lava/water seems questionable though.
The Darkwood burning seems cool. Would the fire be blue then?
The Vacuum chest seems like a cool idea. This could potentially be used with mob retreival traps to bring the items from the trough up into the base. But what if the vacuum chest was connected to breezestone's output/input?
I.E. if a breezeblock's output connected to a Vacuum chest, and an item passed through, would it go right into the chest? Would water flood the chest, and lava destroy all the items inside?
Also, would the storage capacity of a vacuum chest be the same as a regular chest? What about double-chests?
What about if a breezeblock's input connected to a vacuum chest? With redstone, this could be used to mount a nice item "mail" system. An example would be that a mob steps on a pressure plate outside your base. the redstone negates to turn on a breezeblock system that sucks an arrow out of a vacuum chest loaded with arrows. The arrow arrives at a dispensor which has all 9 squares loaded with a single bit of dirt. The dispensor immediately "dispenses" the arrow into the mob standing on the pressure plate. It could also be used to send items from a central "treasury" to seperate bases spread out over an area, and send items back to a collection chest.
I'm against breezestone "shooting" arrows for specifically this purpose: it renders a major functionality out of dispensers. Also, if a skeleton dies in a drowning trap and drops arrows into the breezestone, I don't want to keep getting shot by my mob-item retreival system in my own base. With climbing spiders I'll have enough trouble.
*see 2 paragraphs directly above
Possible Vacuum Craft Configurations (Just an idea):
Dispensor Style: = breezestone = redstone
Minecart Style:
1.
2.
EDIT: How about having another value: Item contained? That way item transport would be faster. If an empty breezeblock is ahead of a breezeblock, after a few clicks it'll pass it on, the time elapsed based on power. if there is none, it'll just drop out. If the block ahead is ocuppied, it'll wait until the breezeblock ahead passes the item and updates the blocks around, and then pass the item after a bit.
EDIT2: You know, I saw somebody suggest bluestone to help compact redstone circuitry. Bluestone = chilled redstone, and Redstone = smelted bluestone? Somebody should find the person who made that topic.
Hmmm, interesting. Concerning the Dispenser part, how about a variant of the dispenser make with Breezestone instead of cobble. This Breezestone Dispenser would (at first glance) be weaker than a normal Dispenser, having less range and speed of projectiles. However, if a Breezestone pipe is connected to any side besides the firing side, it will increase the range and speed depending on power of the wind coming from them. If connected to the front, the launched block acts normally (if a projectile it is launched, if not spit out) and would go through the pit as such, meaning, attaching a Dispenser to the beginning of a Breezestone pipe, and firing an arrow from it, would make the arrow travel through the pipe, gaining speed corresponding with the wind power. These would allow for both a more powerful Dispenser and a way to have Dispensers fire upwards or downwards (respectively).
Ok, I like the new breezestone idea, I didn't realize my songstone idea allowed for only one input. But with the new functionality, does "breezestone" really work?
I've been calling it Breezeblock now.
But questions are important:
- I'm assuming if it is air, the breezestone's power increases the range/velocity of the wind. But is there a cap? Also, how does wind work with relationship to power? Does 8 power push back player with force equal to water for 8 blocks in front of it, or does the push increase closer to the stone? (No preference)
basically, yes to all of those. There would need to be a cap on what the power can increase to(if you have all 4 potential inputs along with the standard input with outputs facing them, then that Breezeblock would have a power of 5 already, repeat that through 2 iterations and you'll have a power of 25, and the 125, so the cap should probably be around 32 or something.
-If an arrow comes through the breezestone, does it get shot out like on a dispenser, or does it just come out like an item? Does this depend on the power? Would power affect the velocity/range of the arrow? (I would prefer if it came out just as an item, for reasons stated later)
If the arrow were FIRED into a breezeblock input, then it might be fired from the output, but otherwise no. There's no point in trying to do a poor job of something the dispenser already does. So arrows sucked into a breezeblock or something dropped out of the output side.
-How does power affect the output of lava/water? Could you make it so that 1 water input = 1 water square in front, 2 water input = reach of 2 blocks, etc. until it reached 8? (No preference)
The important thing to understand about sucking in water/lava is that the power is only increased if all standard inputs are facing a water/lava block of the same type. Material will be blocked from flowing through a Potential input side of a block, and therefor adding to the power, if it doesn't match the material that is flowing through the Standard input side. Even if the standard input of a breezeblock is covered by a solid block, it will default to carrying "air" even if it has 0 power, which means that lava and water can't flow into it. If you want lava and water to flow around corners, it must first be outputted to an empty block, and then sucked in by the standard input of another breezeblock.
-How does sucking in Aetherrock work?
It will act as if it is sucking in an empty block, which will allow the breezeblock to get a power of 1, but the Aetherock itself will not be affected or "carried" through the breezeblocks.
-What about Breezestone connected to a dispenser? This could be used to load breezestone. If the dispenser is full, then it would pop out of the dispenser. You could use this to shoot arrows with breezestone*. Loading a dispenser full of lava/water seems questionable though.
I don't think so.
The Darkwood burning seems cool. Would the fire be blue then?
Something like that, yeah.
The Vacuum chest seems like a cool idea. This could potentially be used with mob retreival traps to bring the items from the trough up into the base. But what if the vacuum chest was connected to breezestone's output/input?
they wouldn't be connected, trying to do so would merely block the system, rendering a lot of your other questions moot.
Crafting is simple: =Breezeblock
There's no reason for redstone to activate this, it just automatically sucks in any item that touches the chest as long as there is space in the chest for it. If you want to "connect" the vacuum chest into a breezeblock system, then there needs to be an empty block between the output of the breezeblock and the vacuum chest. This would also allow items to be dropped onto a vacuum chest, dragged into the chest if there is room, and then carried on past by an adjacent breezeblock if there isn't room in the chest. Filling each grid in a vacuum chest with a single type of item would also allow it to only absorb a single type of item, allowing it to be used in item sorting.
I do like your idea for doing a vacuum cart though. that would simply be crafting the vacuum chest with the minecart.
Also, would the storage capacity of a vacuum chest be the same as a regular chest? What about double-chests?
This is pretty much up in the air, but I think it would be fair for Vacuum chests to not be able to be connected to form doublechests.
What about if a breezeblock's input connected to a vacuum chest? With redstone, this could be used to mount a nice item "mail" system. An example would be that a mob steps on a pressure plate outside your base. the redstone negates to turn on a breezeblock system that sucks an arrow out of a vacuum chest loaded with arrows. The arrow arrives at a dispensor which has all 9 squares loaded with a single bit of dirt. The dispensor immediately "dispenses" the arrow into the mob standing on the pressure plate. It could also be used to send items from a central "treasury" to seperate bases spread out over an area, and send items back to a collection chest.
There's no need for this. Just have a dispenser drop the items in front of the input of a breezeblock when a plate is pressed. Otherwise the mailing system you're talking about (which is one of the primary intended uses for my visualization of hte breezeblock) would be done manually, by simply dropping the items to be "mailed" in front of the input of the breezeblock with the output side of that system dropping the items in front or on top of a vacuum chest.
I'm against breezestone "shooting" arrows for specifically this purpose: it renders a major functionality out of dispensers. Also, if a skeleton dies in a drowning trap and drops arrows into the breezestone, I don't want to keep getting shot by my mob-item retreival system in my own base. With climbing spiders I'll have enough trouble.
*see 2 paragraphs directly above
Like I said, dropped arrows should DEFINITELY be "dropped". If fired arrows are sucked into the breezeblock system, then they would also be fired, but more likely fired arrows would just be ignored.
EDIT: How about having another value: Item contained? That way item transport would be faster. If an empty breezeblock is ahead of a breezeblock, after a few clicks it'll pass it on, the time elapsed based on power. if there is none, it'll just drop out. If the block ahead is ocuppied, it'll wait until the breezeblock ahead passes the item and updates the blocks around, and then pass the item after a bit.
It would probably be easier to handle it the same way water pushes items around, but simply increase the speed.
Quote from Flubbedpig »
Hmmm, interesting. Concerning the Dispenser part, how about a variant of the dispenser make with Breezestone instead of cobble. This Breezestone Dispenser would (at first glance) be weaker than a normal Dispenser, having less range and speed of projectiles. However, if a Breezestone pipe is connected to any side besides the firing side, it will increase the range and speed depending on power of the wind coming from them. If connected to the front, the launched block acts normally (if a projectile it is launched, if not spit out) and would go through the pit as such, meaning, attaching a Dispenser to the beginning of a Breezestone pipe, and firing an arrow from it, would make the arrow travel through the pipe, gaining speed corresponding with the wind power. These would allow for both a more powerful Dispenser and a way to have Dispensers fire upwards or downwards (respectively).
As I said, if an arrow were FIRED into the input of a breezeblock structure, it could theoretically be fired from the output of that breezeblock structure. With this in mind, a dispenser would only need to be pointed at the input of a breezeblock to get this same effect, no crafting needed.
you apparently misunderstood something, Sabata. the POTENTIAL inputs are ONLY inputs if another Breezeblock's output is directly adjacent to it. Otherwise, there's only 1 standard input, and 1 standard output.
So any particular breezeblock needs to keep track of these variables: direction [up, down, north, south, east, west], material [air, water, lava](based ONLY on the block that its standard input is facing), and power[0 - max cap required for balance](based on power of having Standard input unblocked, and power of adjacent breezeblocks with outputs facing towards it and carrying the same material) The items can be pushed through a breezeblock structure the same way that items can be pushed by a water current.
You still have problems.
[] []
Two breeze blocks. In that order.
Which one gets the output flow? It obviously goes either right or left, but how does it choose?
What if both are facing away from each other? That means their inputs are effectively blocked, does it still blow?
What if their outflows are facing each other? Does that mean that if chained long enough it'll make a "storage" for items that can't be regained without breaking blocks?
Let's remove this from the Player perspective as well, The Breeze Block looks the same from every angle.
1) How will the Terrain Generator decide to place them?
1b) based on "[air, water, lava]" I assume it will also push these materials as well. but that essentially means they'd be generated only on the edges of lava/regular lakes, and even then they'd at best simply generate another lava/water source on the output, at worst it'd create a "current" or lava/water flow, which would happen normally.
2) How will a player know which side is the "safe" one to approach based only on the overworld? (The intake)
3) When placed does the outflow face the player, effectively instantly blowing them away once placed? Or is it the intake, effectively making "lava flow" pointless as you'd have to be IN the lava to get the desired result.
4) What happens if it runs into two attempted inputs of different material? (standard input blocked, left is lava breeze input, right is water breeze input)
NOTHING acts this way Grey. Water and Lava flow in all 4 directions, and the Dispenser doesn't have an "intake".
Even if you've simplified it from what it was supposed to do it's still ridiculously complicated, even under the thought of "How would/should these simply interact with the overworld on generation?"
It's NOT the size of what's kept in the Breeze block that's important, it's the HUGE amount of logic that has to go into how it ACTS.
It's actually at the point where I'm saying it's "too complicated for the simplistic Minecraft". It does not fit to me.
[] []
Two breeze blocks. In that order.
Which one gets the output flow? It obviously goes either right or left, but how does it choose?
Obviously it chooses based on which direction it is pointing.
What if both are facing away from each other? That means their inputs are effectively blocked, does it still blow?
If there aren't any other adjacent breezeblocks that are outputing into the Potential input sides, then obviously no, like the rules said, there needs to be a non-solid block behind it to be able to treat that as input.
What if their outflows are facing each other? Does that mean that if chained long enough it'll make a "storage" for items that can't be regained without breaking blocks?
sure, why not? eventually the items will disappear the same as any item left to sit.
Let's remove this from the Player perspective as well, The Breeze Block looks the same from every angle.
no, they don't. Breezeblocks are still being revamped. If I'm saying that there is an input, output, and 4 potential inputs, then obviously those are going to need to look different. Probably the same basic structure of the songstone will be used, but the faces will be altered to show direction, possibly with a circle on the output, X on the input, and < on the potential inputs that face towards the output side of the block. But that's still up in the air.
1) How will the Terrain Generator decide to place them?
It'll take some work, but essentially it would start with the output face near the surface, and then build back from there to form chains that branch out to occasionally get more powerful flows, then just make sure that the last blocks in the chain get some water or air, or lava that they can "carry"
1b) based on "[air, water, lava]" I assume it will also push these materials as well. but that essentially means they'd be generated only on the edges of lava/regular lakes, and even then they'd at best simply generate another lava/water source on the output, at worst it'd create a "current" or lava/water flow, which would happen normally.
Not quite sure what you're talking about here. Breezeblock wouldn't need to naturally occur near anything, and it doesn't "push" the block. It only registers if it's inputing water or lava and then "carries" that type so further blocks down the chain can carry it as well. If an (unblocked)outputting breezeblock is "carrying" water or lava, then it would output a water/lava flow (it would not generate an actual spring block, only a flow)
2) How will a player know which side is the "safe" one to approach based only on the overworld? (The intake)
By how it looks and by checking for tells of "wind" (some sort of minor visual effect)
3) When placed does the outflow face the player, effectively instantly blowing them away once placed? Or is it the intake, effectively making "lava flow" pointless as you'd have to be IN the lava to get the desired result.
Obviously it faces away from you to start (standard input faces towards you) but as I mentioned, it can be turned by right clicking on it.
4) What happens if it runs into two attempted inputs of different material? (standard input blocked, left is lava breeze input, right is water breeze input)
Even if the standard input is blocked, that breezeblock is still registered as carrying "air" which will block ALL potential inputs that aren't also carrying air. in order to make a turn, the Lava or water breezeblock would need to output into an empty space BEHIND the empty breezeblock so that the lava/water can move through teh standard input side of the block.
NOTHING acts this way Grey. Water and Lava flow in all 4 directions, and the Dispenser doesn't have an "intake".
Even if you've simplified it from what it was supposed to do it's still ridiculously complicated, even under the thought of "How would/should these simply interact with the overworld on generation?"
It's NOT the size of what's kept in the Breeze block that's important, it's the HUGE amount of logic that has to go into how it ACTS.
It's actually at the point where I'm saying it's "too complicated for the simplistic Minecraft". It does not fit to me.
It's actually is very simple, it just seems complex because of just how much you can do with it.(also because you're confusing and mixing how it USED to work and look with how it would function and look NOW) It's no different than the complexity of Redstone dust.(okay, maybe JUST ONE level of complexity higher) Not a single scenario you've come up with has required me to come up with any new rules or exceptions, but was merely applying the rules that I had already listed.
Grey, is a Breezestone pipe were to split off into two different pipes, would the wind power be halved? The same with even more branch-offs, would it be divided by the amount of pipes it was split between?
Grey, is a Breezestone pipe were to split off into two different pipes, would the wind power be halved? The same with even more branch-offs, would it be divided by the amount of pipes it was split between?
There is no split off. There's only one output side. Now if you're talking about this setup: []
Where is a breezeblock, and 1 of them is outputting into the empty block, and 2 of them inputting from the empty block, then that empty block still counts as an empty block. it doesn't get any power of its own.
I'd prefer if you don't cut my posts up like that Grey... back when the 2x2 started (if you remember) I told you that's troll like behavior (as it hardly ever takes the whole post at value and only select chunks) and I know you aren't a troll.
1) You REALLY need to update that image then because that alone will make things far easier for people to understand. And I mean top priority, stop trying to figure out how it works and reimage it so that it HAS an obvious inflow/outflow/posflow.
In response to your response for #1 and #1b, if it naturally forms chains, but also doesn't naturally spawn it's back end near water/lava, how is it different from simply placing one? The pressure of the air? If so then why generate anything longer than what will cause Max Pressure?
If they DO spawn near water/lava (meaning they're atleast surface level with it), why spawn a chain of them just to get a single 7/3 block flow somewhere else when the terrain generator can instead just spawn another source block?
These don't have any point in overworld generation outside of the Aether and even then there's no reason to create chains of them if at all.
And if it's turned by right clicking, is there any way to shut it off? I can think of MANY more uses to a similar block that can have a redstone interface than I can one that spins when I click it.
In response to your response for #4, you missed the example.
From top down: [] [] [] [] ???
What shows up in the ???
And since I knew it was going to come up, this is nothing like Redstone.
Redstone is as simple as "The block I'm on/near's power is the same as my power"
A redstone torch is as simple as "The, immediately around me (extending 15? blocks if carried by redstone wire), blocks' power is the opposite of my/the incoming power."
EVERYTHING works in similar methods by only modifying a single Redstone Torch. It has HUGE uses because it's essentially Bit Logic.
Looking at your suggestion now, as is, you've created a piping system that has no real use. With Air it might be a decent mob trap, but for everything else, a bucket does the job better.
Now a block that simply blows with a strength of X, that can be turned on and off with Redstone... I can see Air elevators, automatic pathways, auto defenses for your home entry way, item transportation similar to the auto path...
THAT has a lot of possibilities.
THIS is so complicated for so little benefit.
This is the ONLY part of this suggestion that I heavily disagree with in the direction it's going.
Songstone should be used for whistle noises, and their way of pushing players and items would be a better use for them. They could be used for automatic item transport.
I'd prefer if you don't cut my posts up like that Grey... back when the 2x2 started (if you remember) I told you that's troll like behavior (as it hardly ever takes the whole post at value and only select chunks) and I know you aren't a troll.
Well, it's the best way to tackle an argument logically. But I'll do this not to upset you.
1) You REALLY need to update that image then because that alone will make things far easier for people to understand. And I mean top priority, stop trying to figure out how it works and reimage it so that it HAS an obvious inflow/outflow/posflow.
Agreed.
In response to your response for #1 and #1b, if it naturally forms chains, but also doesn't naturally spawn it's back end near water/lava, how is it different from simply placing one? The pressure of the air? If so then why generate anything longer than what will cause Max Pressure?
If they DO spawn near water/lava (meaning they're atleast surface level with it), why spawn a chain of them just to get a single 7/3 block flow somewhere else when the terrain generator can instead just spawn another source block?
He's proposing water or air being present in underground caverns on the island. No lava, this is not the Aether. Also, the water would NOT be a water spring. This piping also makes redstones FINALLY able to manipulate liquids.
These don't have any point in overworld generation outside of the Aether and even then there's no reason to create chains of them if at all.Well, if you're not creative...
And if it's turned by right clicking, is there any way to shut it off? I can think of MANY more uses to a similar block that can have a redstone interface than I can one that spins when I click it.Like said earlier, redstone turns it off. Right clicking spins it.
In response to your response for #4, you missed the example.
From top down: [] [] [] [] ???
What shows up in the ???
Like he said. Only whatever is at the main input is counted as the material for the block. Since it is a solid, the block defaults to air. Since neither of the other breezeblock's outputs match the breezeblock's type, they just get blocked. What shows up at the ??? is 1-power level wind
And since I knew it was going to come up, this is nothing like Redstone.
Redstone is as simple as "The block I'm on/near's power is the same as my power"
A redstone torch is as simple as "The, immediately around me (extending 15? blocks if carried by redstone wire), blocks' power is the opposite of my/the incoming power."
EVERYTHING works in similar methods by only modifying a single Redstone Torch. It has HUGE uses because it's essentially Bit Logic.
Looking at your suggestion now, as is, you've created a piping system that has no real use. With Air it might be a decent mob trap, but for everything else, a bucket does the job better.
Like I said, lack of creativity. I can easily devise a room...
A creeper walks toward you, falls into a pit. He lands on a pressure plate. Instantly a series of breezeblocks pour water in a sealed off room...
As a small pile of sulfur floats down to the ground, the stone pressure plate depresses, the pipes shut off, the water recedes, trap is ready again. Plus, a redstone torch nearby is lit to indicate a kill has been made.
Now a block that simply blows with a strength of X, that can be turned on and off with Redstone... I can see Air elevators, automatic pathways, auto defenses for your home entry way, item transportation similar to the auto path...
THAT has a lot of possibilities.
This IS that, you just aren't listening. Maybe we're bad at explaining everything, but I can think of all of those. In fact, I devised an automatic defense system just a few pages back. You can change it slightly and it will still work.
This is the ONLY part of this suggestion that I heavily disagree with in the direction it's going.
=) Disagreement settled?
No offense is intended. Well, maybe a little. I get that way with math too.
On the Aether, the rock just is a little annoyance or a difficulty to get at because of wind power. At home base, it's gold.
In the Nether, Glowstone is just dust that glows in the dark, which doesn't make too much of a difference there. At home base, it's underwater lighting, and possibly an eternal light source as a lantern in the future.
You see, Minecraft is like this AMAZING sandbox game. The entire point revolves around crafting/building something impressive, fun, amazing, or getting materials to do this. The breezeblock allows many mechanical innovations to become possible, like water mechanics, redstone circuitry, and now the dispenser, the possibilities are multiplying and continuing to.
Damnit, I got ninja'd by Xenova on explaining my own idea. Meh, already put the work into it, no point in letting it go to waste.
Quote from sabata2 »
I'd prefer if you don't cut my posts up like that Grey... back when the 2x2 started (if you remember) I told you that's troll like behavior (as it hardly ever takes the whole post at value and only select chunks) and I know you aren't a troll.
I haven't selected bits and pieces of your posts at all. I've broken up your post into each of the several points you were making and pretty much left none of them out. This clearly shows what each point is that I'm responding to. It's not trolling behavior, and it's far less confusing, both for me to form my response and others to understand what I am talking about. I have ALWAYS responded to posts in this manner and will continue to do so, ESPECIALLY in cases like this where there are NUMEROUS paragraphs of post to respond to.
1) You REALLY need to update that image then because that alone will make things far easier for people to understand. And I mean top priority, stop trying to figure out how it works and reimage it so that it HAS an obvious inflow/outflow/posflow.
It hasn't even been 24 hours since i started working on the new DESCRIPTION for Breezeblock, so if I haven't yet nailed down how it functions, how am I supposed to figure out what it looks like? Form follows FUNCTION
It even says down at the bottom that the current discussion is addressing the change of Songstone. Even if changes need to be made, the basic structure of the block is still in that picture, so it's no different than the placeholder I had for the mockup of the Phyg or the placeholder I still have for the sentries, or did you actually think that I was just going to just stick in a lineart Shoopdawhoop image into minecraft in place of the sentries?
In response to your response for #1 and #1b, if it naturally forms chains, but also doesn't naturally spawn it's back end near water/lava, how is it different from simply placing one? The pressure of the air? If so then why generate anything longer than what will cause Max Pressure?
see this is why I use quotes instead of numbers. I have absolutely no idea what the hell #1 and #1b are supposed to be, and so now I am left guessing at whatever it is you're talking about. And for 1 paragraph out of some dozen or so in this post, you've got to be kidding to expect me to try to puzzle it together and figure out what it is you aren't understanding or taking issue with.
Breezeblock is a block that exists in the AETHER, it's not EVER going to "naturally" spawn near lava, but so what? Glowstone wont ever "naturally" spawn underwater but it still has the ability to be submerged. As for why bother creating a chain longer than what can give max pressure? because it forms a tube. whatever IS by the back end (like items) can end up transferring to the front end, and if the block at the backend gets filled with lava then that change will affect things at the front end.
If they DO spawn near water/lava (meaning they're atleast surface level with it), why spawn a chain of them just to get a single 7/3 block flow somewhere else when the terrain generator can instead just spawn another source block?
Because it's not the primary purpose of the Breezeblock, BREEZE is. The power system also may allow the creation of UPWARD flowing "waterfalls" that could become useful in case the "boat float to the top of waterfalls" bug ever gets fixed.
These don't have any point in overworld generation outside of the Aether and even then there's no reason to create chains of them if at all.
In the overworld, the primary utility would be moving items much like using the vacuum tubes in a bank's drivethru (as I specifically mentioned in the original description for Breezeblock) but being able to move lava and water (and how "pipes" carrying different material interfere with each other) it allows for the path of the pipes to be rerouted in different directions. It also would allow for generating wind for flight, as well as making easy to turn on and off lava/drowning traps that could run off of a single block of lava or water.
And if it's turned by right clicking, is there any way to shut it off? I can think of MANY more uses to a similar block that can have a redstone interface than I can one that spins when I click it.
Sabata, I am seriously getting disappointed with you. You're obviously not reading, and you're obviously not thinking clearly. You're usually better than this. If you had been reading you would have noticed: REDSTONE OVERRIDES A BREEZEBLOCK'S POWER TO ZERO. (Turns it off)
Even if you HADN'T read, there are ALREADY note blocks in the game that when you right click on them, their tone is adjusted, and when you activate them with redstone it plays a note, obviously redstone does not ONLY need to simulate a right click, so why would you assume this piece of stupidity?
In response to your response for #4, you missed the example.
From top down: [>] [v] [<] [v] ???
What shows up in the ???
Okay, I'm am no longer "getting" disappointed. I have arrived there. I am just disappointed with you. I did not miss this at all, and indeed specifically addressed it right here:
Quote from Grey Acumen »
Even if the standard input is blocked, that breezeblock is still registered as carrying "air" which will block ALL potential inputs that aren't also carrying air. in order to make a turn, the Lava or water breezeblock would need to output into an empty space BEHIND the empty breezeblock so that the lava/water can move through teh standard input side of the block.
Since you apparently missed this. I will clarify using your diagram(with a few changes so I can more easily explain):
??? gets WIND NOTHING. Why? because [v] (the one in bold) has its back end to a soil block, which means its not "carrying" lava or water already, so it defaults to being treated as "carrying" air, so neither the lava OR the water will be accepted by the Potential Inputs of that Breezeblock since they are carrying material that doesn't match.
And since I knew it was going to come up, this is nothing like Redstone.
Redstone is as simple as "The block I'm on/near's power is the same as my power"
A redstone torch is as simple as "The, immediately around me (extending 15? blocks if carried by redstone wire), blocks' power is the opposite of my/the incoming power."
EVERYTHING works in similar methods by only modifying a single Redstone Torch. It has HUGE uses because it's essentially Bit Logic.
Exactly. When treated individually, a Breezeblock only needs to preform checks on the blocks immediately surrounding it:
1) Is my output face blocked? am I being activated by redstone? = My power = 0 (Off)
2) What is the Power/Material of the block that my Standard Input is facing? = My Base Power/Material is that block's outputted Power/Material:
Solid Block/Standard Input or Potential Input faces of another Breezeblock[power=0, material=air]
Empty[power=1, material=air]
Lava/Water[power=1,material=lava/water]
Standard Output Face of another Breezeblock[power=0-32, material=air/water/lava]
3)Do any of my Potential Inputs face the Output of another Breezeblock AND of those that do, do they match my base material type? (see question 2) IF YES then my output power = base power + power of these additional breezeblocks, IF NO, IGNORE.
Looking at your suggestion now, as is, you've created a piping system that has no real use. With Air it might be a decent mob trap, but for everything else, a bucket does the job better.
Of course, hence the name BREEZEBLOCK.
Now a block that simply blows with a strength of X, that can be turned on and off with Redstone... I can see Air elevators, automatic pathways, auto defenses for your home entry way, item transportation similar to the auto path...
THAT has a lot of possibilities.
THIS is so complicated for so little benefit.
This is the ONLY part of this suggestion that I heavily disagree with in the direction it's going.
The only additional complication over what would be needed for those ideas work is the material recognition. If you actually read through the rule list properly, you would have understood that.
Also, what if the output is blocked by loose stuff like sand, floatsand, or gravel? Would the breezeblock still be at power 0? Would power factor in? What if it the output is lava/water?
Is item transportation affected by whether or not the breezestone is transporting water, lava*, or air?
Can items be transported through potential inputs of the same type(f so, it makes it easier to direct item pipes with only one output but many inputs)? What about different type? (*If so, it becomes possible to transport items in tubes carrying lava. Of course, when they come out they fry instantly, but nevertheless...)
Also, I heard you propose upward waterfalls. How does that work?
That's all of the questions I have for now. I'll tell you if I find more.
As a note for sabata, the point of this breezeblock discussion is not to reject it or not, but to point out problems, propose opinions, and try to improve it. Breezeblock is pretty much integrated into the Aether idea.
This will not only make building portals easier, but will also provide alternate options for recipes to be proposed to craft things out of obsidian without ONLY being able to do it after getting a Diamond Pickaxe.
You would have to go to the nether before getting the darkwood, therefore you would either have had to mold the portal frame or already have diamond pick ready for gathering the obsidinan.
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This will not only make building portals easier, but will also provide alternate options for recipes to be proposed to craft things out of obsidian without ONLY being able to do it after getting a Diamond Pickaxe.
You would have to go to the nether before getting the darkwood, therefore you would either have had to mold the portal frame or already have diamond pick ready for gathering the obsidinan.
And your point? the easiest route here is; get 3 iron (4 if you count the flint and steel, and additional wood and cobblestone for tools, crafting, and smelting), use the bucket to fill a mold with lava, then water to build portal, activate portal to Nether, and then from there gather Darkwood, grow more darkwood if needed, gather lava, use darkwood and buckets of lava to make obsidian.
The need for a diamond pickaxe is gone, and a form is no longer needed for all future portals, as well as any future recipe that might make use of obsidian for crafting (arrows, compasses, tools, etc)
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Also, what if the output is blocked by loose stuff like sand, floatsand, or gravel? Would the breezeblock still be at power 0? Would power factor in? What if it the output is lava/water?
Loose stuff wouldn't be counted as solid, so preferably not. The preferred idea would be to push them out of the way in the direction that the breezeblock is moving.
Is item transportation affected by whether or not the breezestone is transporting water, lava*, or air?
obviously it's not going to move through lava, though with the setup, there's really not anyway for an item to get sent through a pipe that has lava, since the item would have had to get sucked from a spot that had air or water. At that point, there shouldn't be any major difference, except possibly in how the items move after they are pushed through the front end output.
Can items be transported through potential inputs of the same type(f so, it makes it easier to direct item pipes with only one output but many inputs)?
Yes
What about different type? (*If so, it becomes possible to transport items in tubes carrying lava. Of course, when they come out they fry instantly, but nevertheless...)
No.
As a note for sabata, the point of this breezeblock discussion is not to reject it or not, but to point out problems, propose opinions, and try to improve it. Breezeblock is pretty much integrated into the Aether idea.
Sabata can reject the idea if he wants, but what bothers me is that many of the issues that he's raised are things that have been explicitly answered already. Technically yes, the water/lava transportation does add a layer of unneeded complexity, but it only makes sense given the fact that the teh breezestone is sucking from one spot and blowing out another that it would also do the same for liquids. If it simply grabbed the water spring/lava spring block and moved it to the other side, it wouldn't be able to stay in order to allow all Breezeblocks to only need to just the adjacent blocks to them.
Also, I heard you propose upward waterfalls. How does that work?
Just basically if the output has a material type of water, and it is point up, then it uses its power to determine how high up it will push a stack of water. If the player stands in this stack, then he will be pushed up naturally(without needing a boat)
Obviously there would be a tendency for water to spill out to the sides and back down, but if you have the top cordoned off, it would stop that from happening.
Another thought on "upward flowing waterfalls"; Naturally occurring Geysers and Volcanoes - Side View: [>], [<], [^] = Breezeblocks(with indicated direction)
Starting with this: (power is 1 due to only 1 of the blocks touching having an input from lava)
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] [] [] [^] [] [] [] [] [^] [] [] [] [>] [^] [<] [] [] [>] [^] [<] []
would result in this:(inward pointing breezeblocks are ignored since they are carrying air)
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] [] [^] [] [] [] [] [^] [] [] [] [>] [^] [<] [] [] [>] [^] [<] []
which would result in this: (now the power is 5 instead of just 1)
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [^] [] [^] [>] [^] [<] [>] [^] [<]
which results in this: (lava is being pumped straight up now instead of spilling to the sides early, but old lava takes a bit to drain)
[] [] [] [] [] []
[] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [^] [] [^] [>] [^] [<] [>] [^] [<]
which results in this: (lava is now spilling up top while lava underneath is still draining)
[] [] [] []
[] [] [] [] [] [] [] [] [^] [] [] [] [] [^] [] [] [>] [^] [<] [>] [^] [<]
which results in this: (now extra input breezeblocks are carrying air again and their power is no longer added to the lava power, it's back down to 1)
[] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] [^] [] [] [] [] [^] [] [] [] [>] [^] [<] [] [] [>] [^] [<] []
which results in this: (as the cycle continues, length of the neck of the spout, number of Potentially inputting breezeblocks and overall depth can all be used to create variances in time, height, and randomness of the "eruption"
[] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [^] [] [] [] [^] [] [] [] [>] [^] [<] [] [] [>] [^] [<] []
You said naturally occurring. This confuses me as lava appears in the overworld and nether, and breezeblock only in the Aether.
Geysers could be, and that'd been interesting and wonderful on floating islands that are supposed to have a bit of challenge to stand on, but volcanoes would have to be player made (They could, however, see how the breezeblock system works and just learn how to build a volcanoes from it).
Another possible application (Player made, not naturally occuring), redstone lava gates. = Redstone
You could repeat the end to make the lava gate taller. Wherever the redstone trail leaves from, there could be an on/off switch or anything really. Making naturally occurring water gates in the Aether wouldn't work as well, since you'd have to bring the red stone or the thing wouldn't turn off. You could place ones without redstone in front of temples, but that might be hard to code.
I can't think of things that need much revamping. But if the item moves like it does in water, how does it handle up-pointing breezeblocks?
that would be cool... you could make a door made from a wall of lava by placing a lot of breezeblocks at the bottom with a lava reservoir and when you power it the wall turns off and you can safely walk across the breezeblocks!
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I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
Its a pretty cool idea but i dont like the idea that if you fall off, YOUR DEAD. Unless you fall into the ocean etc. But other than that i like every idea.
Its a pretty cool idea but i dont like the idea that if you fall off, YOUR DEAD. Unless you fall into the ocean etc. But other than that i like every idea.
think of it in the nether way, of you fall into a sea of lava: YOUR DEAD, unless you can get back to your portal before you burn to death :biggrin.gif:
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But questions are important:
- I'm assuming if it is air, the breezestone's power increases the range/velocity of the wind. But is there a cap? Also, how does wind work with relationship to power? Does 8 power push back player with force equal to water for 8 blocks in front of it, or does the push increase closer to the stone? (No preference)
-If an arrow comes through the breezestone, does it get shot out like on a dispenser, or does it just come out like an item? Does this depend on the power? Would power affect the velocity/range of the arrow? (I would prefer if it came out just as an item, for reasons stated later)
-How does power affect the output of lava/water? Could you make it so that 1 water input = 1 water square in front, 2 water input = reach of 2 blocks, etc. until it reached 8? (No preference)
-How does sucking in Aetherrock work?
-What about Breezestone connected to a dispenser? This could be used to load breezestone. If the dispenser is full, then it would pop out of the dispenser. You could use this to shoot arrows with breezestone*. Loading a dispenser full of lava/water seems questionable though.
The Darkwood burning seems cool. Would the fire be blue then?
The Vacuum chest seems like a cool idea. This could potentially be used with mob retreival traps to bring the items from the trough up into the base. But what if the vacuum chest was connected to breezestone's output/input?
I.E. if a breezeblock's output connected to a Vacuum chest, and an item passed through, would it go right into the chest? Would water flood the chest, and lava destroy all the items inside?
Also, would the storage capacity of a vacuum chest be the same as a regular chest? What about double-chests?
What about if a breezeblock's input connected to a vacuum chest? With redstone, this could be used to mount a nice item "mail" system. An example would be that a mob steps on a pressure plate outside your base. the redstone negates to turn on a breezeblock system that sucks an arrow out of a vacuum chest loaded with arrows. The arrow arrives at a dispensor which has all 9 squares loaded with a single bit of dirt. The dispensor immediately "dispenses" the arrow into the mob standing on the pressure plate. It could also be used to send items from a central "treasury" to seperate bases spread out over an area, and send items back to a collection chest.
I'm against breezestone "shooting" arrows for specifically this purpose: it renders a major functionality out of dispensers. Also, if a skeleton dies in a drowning trap and drops arrows into the breezestone, I don't want to keep getting shot by my mob-item retreival system in my own base. With climbing spiders I'll have enough trouble.
*see 2 paragraphs directly above
Possible Vacuum Craft Configurations (Just an idea):
Dispensor Style:
Minecart Style:
1.
2.
EDIT: How about having another value: Item contained? That way item transport would be faster. If an empty breezeblock is ahead of a breezeblock, after a few clicks it'll pass it on, the time elapsed based on power. if there is none, it'll just drop out. If the block ahead is ocuppied, it'll wait until the breezeblock ahead passes the item and updates the blocks around, and then pass the item after a bit.
EDIT2: You know, I saw somebody suggest bluestone to help compact redstone circuitry. Bluestone = chilled redstone, and Redstone = smelted bluestone? Somebody should find the person who made that topic.
Hmmm, interesting. Concerning the Dispenser part, how about a variant of the dispenser make with Breezestone instead of cobble. This Breezestone Dispenser would (at first glance) be weaker than a normal Dispenser, having less range and speed of projectiles. However, if a Breezestone pipe is connected to any side besides the firing side, it will increase the range and speed depending on power of the wind coming from them. If connected to the front, the launched block acts normally (if a projectile it is launched, if not spit out) and would go through the pit as such, meaning, attaching a Dispenser to the beginning of a Breezestone pipe, and firing an arrow from it, would make the arrow travel through the pipe, gaining speed corresponding with the wind power. These would allow for both a more powerful Dispenser and a way to have Dispensers fire upwards or downwards (respectively).
basically, yes to all of those. There would need to be a cap on what the power can increase to(if you have all 4 potential inputs along with the standard input with outputs facing them, then that Breezeblock would have a power of 5 already, repeat that through 2 iterations and you'll have a power of 25, and the 125, so the cap should probably be around 32 or something.
If the arrow were FIRED into a breezeblock input, then it might be fired from the output, but otherwise no. There's no point in trying to do a poor job of something the dispenser already does. So arrows sucked into a breezeblock or something dropped out of the output side.
The important thing to understand about sucking in water/lava is that the power is only increased if all standard inputs are facing a water/lava block of the same type. Material will be blocked from flowing through a Potential input side of a block, and therefor adding to the power, if it doesn't match the material that is flowing through the Standard input side. Even if the standard input of a breezeblock is covered by a solid block, it will default to carrying "air" even if it has 0 power, which means that lava and water can't flow into it. If you want lava and water to flow around corners, it must first be outputted to an empty block, and then sucked in by the standard input of another breezeblock.
It will act as if it is sucking in an empty block, which will allow the breezeblock to get a power of 1, but the Aetherock itself will not be affected or "carried" through the breezeblocks.
I don't think so.
Something like that, yeah.
they wouldn't be connected, trying to do so would merely block the system, rendering a lot of your other questions moot.
Crafting is simple:
There's no reason for redstone to activate this, it just automatically sucks in any item that touches the chest as long as there is space in the chest for it. If you want to "connect" the vacuum chest into a breezeblock system, then there needs to be an empty block between the output of the breezeblock and the vacuum chest. This would also allow items to be dropped onto a vacuum chest, dragged into the chest if there is room, and then carried on past by an adjacent breezeblock if there isn't room in the chest. Filling each grid in a vacuum chest with a single type of item would also allow it to only absorb a single type of item, allowing it to be used in item sorting.
I do like your idea for doing a vacuum cart though. that would simply be crafting the vacuum chest with the minecart.
This is pretty much up in the air, but I think it would be fair for Vacuum chests to not be able to be connected to form doublechests.
There's no need for this. Just have a dispenser drop the items in front of the input of a breezeblock when a plate is pressed. Otherwise the mailing system you're talking about (which is one of the primary intended uses for my visualization of hte breezeblock) would be done manually, by simply dropping the items to be "mailed" in front of the input of the breezeblock with the output side of that system dropping the items in front or on top of a vacuum chest.
Like I said, dropped arrows should DEFINITELY be "dropped". If fired arrows are sucked into the breezeblock system, then they would also be fired, but more likely fired arrows would just be ignored.
It would probably be easier to handle it the same way water pushes items around, but simply increase the speed.
As I said, if an arrow were FIRED into the input of a breezeblock structure, it could theoretically be fired from the output of that breezeblock structure. With this in mind, a dispenser would only need to be pointed at the input of a breezeblock to get this same effect, no crafting needed.
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You still have problems.
[] []
Two breeze blocks. In that order.
Which one gets the output flow? It obviously goes either right or left, but how does it choose?
What if both are facing away from each other? That means their inputs are effectively blocked, does it still blow?
What if their outflows are facing each other? Does that mean that if chained long enough it'll make a "storage" for items that can't be regained without breaking blocks?
Let's remove this from the Player perspective as well, The Breeze Block looks the same from every angle.
1) How will the Terrain Generator decide to place them?
1b) based on "[air, water, lava]" I assume it will also push these materials as well. but that essentially means they'd be generated only on the edges of lava/regular lakes, and even then they'd at best simply generate another lava/water source on the output, at worst it'd create a "current" or lava/water flow, which would happen normally.
2) How will a player know which side is the "safe" one to approach based only on the overworld? (The intake)
3) When placed does the outflow face the player, effectively instantly blowing them away once placed? Or is it the intake, effectively making "lava flow" pointless as you'd have to be IN the lava to get the desired result.
4) What happens if it runs into two attempted inputs of different material? (standard input blocked, left is lava breeze input, right is water breeze input)
NOTHING acts this way Grey. Water and Lava flow in all 4 directions, and the Dispenser doesn't have an "intake".
Even if you've simplified it from what it was supposed to do it's still ridiculously complicated, even under the thought of "How would/should these simply interact with the overworld on generation?"
It's NOT the size of what's kept in the Breeze block that's important, it's the HUGE amount of logic that has to go into how it ACTS.
It's actually at the point where I'm saying it's "too complicated for the simplistic Minecraft". It does not fit to me.
Obviously it chooses based on which direction it is pointing.
If there aren't any other adjacent breezeblocks that are outputing into the Potential input sides, then obviously no, like the rules said, there needs to be a non-solid block behind it to be able to treat that as input.
sure, why not? eventually the items will disappear the same as any item left to sit.
no, they don't. Breezeblocks are still being revamped. If I'm saying that there is an input, output, and 4 potential inputs, then obviously those are going to need to look different. Probably the same basic structure of the songstone will be used, but the faces will be altered to show direction, possibly with a circle on the output, X on the input, and < on the potential inputs that face towards the output side of the block. But that's still up in the air.
It'll take some work, but essentially it would start with the output face near the surface, and then build back from there to form chains that branch out to occasionally get more powerful flows, then just make sure that the last blocks in the chain get some water or air, or lava that they can "carry"
Not quite sure what you're talking about here. Breezeblock wouldn't need to naturally occur near anything, and it doesn't "push" the block. It only registers if it's inputing water or lava and then "carries" that type so further blocks down the chain can carry it as well. If an (unblocked)outputting breezeblock is "carrying" water or lava, then it would output a water/lava flow (it would not generate an actual spring block, only a flow)
By how it looks and by checking for tells of "wind" (some sort of minor visual effect)
Obviously it faces away from you to start (standard input faces towards you) but as I mentioned, it can be turned by right clicking on it.
Even if the standard input is blocked, that breezeblock is still registered as carrying "air" which will block ALL potential inputs that aren't also carrying air. in order to make a turn, the Lava or water breezeblock would need to output into an empty space BEHIND the empty breezeblock so that the lava/water can move through teh standard input side of the block.
It's actually is very simple, it just seems complex because of just how much you can do with it.(also because you're confusing and mixing how it USED to work and look with how it would function and look NOW) It's no different than the complexity of Redstone dust.(okay, maybe JUST ONE level of complexity higher) Not a single scenario you've come up with has required me to come up with any new rules or exceptions, but was merely applying the rules that I had already listed.
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There is no split off. There's only one output side. Now if you're talking about this setup:
Where
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1) You REALLY need to update that image then because that alone will make things far easier for people to understand. And I mean top priority, stop trying to figure out how it works and reimage it so that it HAS an obvious inflow/outflow/posflow.
In response to your response for #1 and #1b, if it naturally forms chains, but also doesn't naturally spawn it's back end near water/lava, how is it different from simply placing one? The pressure of the air? If so then why generate anything longer than what will cause Max Pressure?
If they DO spawn near water/lava (meaning they're atleast surface level with it), why spawn a chain of them just to get a single 7/3 block flow somewhere else when the terrain generator can instead just spawn another source block?
These don't have any point in overworld generation outside of the Aether and even then there's no reason to create chains of them if at all.
And if it's turned by right clicking, is there any way to shut it off? I can think of MANY more uses to a similar block that can have a redstone interface than I can one that spins when I click it.
In response to your response for #4, you missed the example.
From top down:
What shows up in the ???
And since I knew it was going to come up, this is nothing like Redstone.
Redstone is as simple as "The block I'm on/near's power is the same as my power"
A redstone torch is as simple as "The, immediately around me (extending 15? blocks if carried by redstone wire), blocks' power is the opposite of my/the incoming power."
EVERYTHING works in similar methods by only modifying a single Redstone Torch. It has HUGE uses because it's essentially Bit Logic.
Looking at your suggestion now, as is, you've created a piping system that has no real use. With Air it might be a decent mob trap, but for everything else, a bucket does the job better.
Now a block that simply blows with a strength of X, that can be turned on and off with Redstone... I can see Air elevators, automatic pathways, auto defenses for your home entry way, item transportation similar to the auto path...
THAT has a lot of possibilities.
THIS is so complicated for so little benefit.
This is the ONLY part of this suggestion that I heavily disagree with in the direction it's going.
No offense is intended. Well, maybe a little. I get that way with math too.
On the Aether, the rock just is a little annoyance or a difficulty to get at because of wind power. At home base, it's gold.
In the Nether, Glowstone is just dust that glows in the dark, which doesn't make too much of a difference there. At home base, it's underwater lighting, and possibly an eternal light source as a lantern in the future.
You see, Minecraft is like this AMAZING sandbox game. The entire point revolves around crafting/building something impressive, fun, amazing, or getting materials to do this. The breezeblock allows many mechanical innovations to become possible, like water mechanics, redstone circuitry, and now the dispenser, the possibilities are multiplying and continuing to.
I haven't selected bits and pieces of your posts at all. I've broken up your post into each of the several points you were making and pretty much left none of them out. This clearly shows what each point is that I'm responding to. It's not trolling behavior, and it's far less confusing, both for me to form my response and others to understand what I am talking about. I have ALWAYS responded to posts in this manner and will continue to do so, ESPECIALLY in cases like this where there are NUMEROUS paragraphs of post to respond to.
It hasn't even been 24 hours since i started working on the new DESCRIPTION for Breezeblock, so if I haven't yet nailed down how it functions, how am I supposed to figure out what it looks like? Form follows FUNCTION
It even says down at the bottom that the current discussion is addressing the change of Songstone. Even if changes need to be made, the basic structure of the block is still in that picture, so it's no different than the placeholder I had for the mockup of the Phyg or the placeholder I still have for the sentries, or did you actually think that I was just going to just stick in a lineart Shoopdawhoop image into minecraft in place of the sentries?
see this is why I use quotes instead of numbers. I have absolutely no idea what the hell #1 and #1b are supposed to be, and so now I am left guessing at whatever it is you're talking about. And for 1 paragraph out of some dozen or so in this post, you've got to be kidding to expect me to try to puzzle it together and figure out what it is you aren't understanding or taking issue with.
Breezeblock is a block that exists in the AETHER, it's not EVER going to "naturally" spawn near lava, but so what? Glowstone wont ever "naturally" spawn underwater but it still has the ability to be submerged. As for why bother creating a chain longer than what can give max pressure? because it forms a tube. whatever IS by the back end (like items) can end up transferring to the front end, and if the block at the backend gets filled with lava then that change will affect things at the front end.
Because it's not the primary purpose of the Breezeblock, BREEZE is. The power system also may allow the creation of UPWARD flowing "waterfalls" that could become useful in case the "boat float to the top of waterfalls" bug ever gets fixed.
In the overworld, the primary utility would be moving items much like using the vacuum tubes in a bank's drivethru (as I specifically mentioned in the original description for Breezeblock) but being able to move lava and water (and how "pipes" carrying different material interfere with each other) it allows for the path of the pipes to be rerouted in different directions. It also would allow for generating wind for flight, as well as making easy to turn on and off lava/drowning traps that could run off of a single block of lava or water.
Sabata, I am seriously getting disappointed with you. You're obviously not reading, and you're obviously not thinking clearly. You're usually better than this. If you had been reading you would have noticed: REDSTONE OVERRIDES A BREEZEBLOCK'S POWER TO ZERO. (Turns it off)
Even if you HADN'T read, there are ALREADY note blocks in the game that when you right click on them, their tone is adjusted, and when you activate them with redstone it plays a note, obviously redstone does not ONLY need to simulate a right click, so why would you assume this piece of stupidity?
Okay, I'm am no longer "getting" disappointed. I have arrived there. I am just disappointed with you. I did not miss this at all, and indeed specifically addressed it right here:
Since you apparently missed this. I will clarify using your diagram(with a few changes so I can more easily explain):
??? gets
WINDNOTHING. Why? because [v] (the one in bold) has its back end to a soil block, which means its not "carrying" lava or water already, so it defaults to being treated as "carrying" air, so neither the lava OR the water will be accepted by the Potential Inputs of that Breezeblock since they are carrying material that doesn't match.Exactly. When treated individually, a Breezeblock only needs to preform checks on the blocks immediately surrounding it:
1) Is my output face blocked? am I being activated by redstone? = My power = 0 (Off)
Go ahead and compare to REDSTONE CIRCUITS.2) What is the Power/Material of the block that my Standard Input is facing? = My Base Power/Material is that block's outputted Power/Material:
Solid Block/Standard Input or Potential Input faces of another Breezeblock[power=0, material=air]
3)Do any of my Potential Inputs face the Output of another Breezeblock AND of those that do, do they match my base material type? (see question 2) IF YES then my output power = base power + power of these additional breezeblocks, IF NO, IGNORE.Empty[power=1, material=air]
Lava/Water[power=1,material=lava/water]
Standard Output Face of another Breezeblock[power=0-32, material=air/water/lava]
Of course, hence the name BREEZEBLOCK.
The only additional complication over what would be needed for those ideas work is the material recognition. If you actually read through the rule list properly, you would have understood that.
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Oh, so it requires input to produce output. My bad.
Also, material recognition already exists I believe. Crops behave based on adjacent crops.http://www.minecraftwiki.net/wiki/Farming#Growth_Rate
Also, what if the output is blocked by loose stuff like sand, floatsand, or gravel? Would the breezeblock still be at power 0? Would power factor in? What if it the output is lava/water?
Is item transportation affected by whether or not the breezestone is transporting water, lava*, or air?
Can items be transported through potential inputs of the same type(f so, it makes it easier to direct item pipes with only one output but many inputs)? What about different type? (*If so, it becomes possible to transport items in tubes carrying lava. Of course, when they come out they fry instantly, but nevertheless...)
Also, I heard you propose upward waterfalls. How does that work?
That's all of the questions I have for now. I'll tell you if I find more.
As a note for sabata, the point of this breezeblock discussion is not to reject it or not, but to point out problems, propose opinions, and try to improve it. Breezeblock is pretty much integrated into the Aether idea.
You would have to go to the nether before getting the darkwood, therefore you would either have had to mold the portal frame or already have diamond pick ready for gathering the obsidinan.
To read the haiku that you
Just finished reading
The need for a diamond pickaxe is gone, and a form is no longer needed for all future portals, as well as any future recipe that might make use of obsidian for crafting (arrows, compasses, tools, etc)
Loose stuff wouldn't be counted as solid, so preferably not. The preferred idea would be to push them out of the way in the direction that the breezeblock is moving.
obviously it's not going to move through lava, though with the setup, there's really not anyway for an item to get sent through a pipe that has lava, since the item would have had to get sucked from a spot that had air or water. At that point, there shouldn't be any major difference, except possibly in how the items move after they are pushed through the front end output.
YesNo.
Sabata can reject the idea if he wants, but what bothers me is that many of the issues that he's raised are things that have been explicitly answered already. Technically yes, the water/lava transportation does add a layer of unneeded complexity, but it only makes sense given the fact that the teh breezestone is sucking from one spot and blowing out another that it would also do the same for liquids. If it simply grabbed the water spring/lava spring block and moved it to the other side, it wouldn't be able to stay in order to allow all Breezeblocks to only need to just the adjacent blocks to them.
Just basically if the output has a material type of water, and it is point up, then it uses its power to determine how high up it will push a stack of water. If the player stands in this stack, then he will be pushed up naturally(without needing a boat)
Obviously there would be a tendency for water to spill out to the sides and back down, but if you have the top cordoned off, it would stop that from happening.
Another thought on "upward flowing waterfalls"; Naturally occurring Geysers and Volcanoes - Side View: [>], [<], [^] = Breezeblocks(with indicated direction)
Starting with this: (power is 1 due to only 1 of the blocks touching having an input from lava)
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would result in this:(inward pointing breezeblocks are ignored since they are carrying air)
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which would result in this: (now the power is 5 instead of just 1)
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which results in this: (lava is being pumped straight up now instead of spilling to the sides early, but old lava takes a bit to drain)
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which results in this: (lava is now spilling up top while lava underneath is still draining)
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which results in this: (now extra input breezeblocks are carrying air again and their power is no longer added to the lava power, it's back down to 1)
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which results in this: (as the cycle continues, length of the neck of the spout, number of Potentially inputting breezeblocks and overall depth can all be used to create variances in time, height, and randomness of the "eruption"
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PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Geysers could be, and that'd been interesting and wonderful on floating islands that are supposed to have a bit of challenge to stand on, but volcanoes would have to be player made (They could, however, see how the breezeblock system works and just learn how to build a volcanoes from it).
Another possible application (Player made, not naturally occuring), redstone lava gates.
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You could repeat the end to make the lava gate taller. Wherever the redstone trail leaves from, there could be an on/off switch or anything really. Making naturally occurring water gates in the Aether wouldn't work as well, since you'd have to bring the red stone or the thing wouldn't turn off. You could place ones without redstone in front of temples, but that might be hard to code.
I can't think of things that need much revamping. But if the item moves like it does in water, how does it handle up-pointing breezeblocks?
that would be cool... you could make a door made from a wall of lava by placing a lot of breezeblocks at the bottom with a lava reservoir and when you power it the wall turns off and you can safely walk across the breezeblocks!
think of it in the nether way, of you fall into a sea of lava: YOUR DEAD, unless you can get back to your portal before you burn to death :biggrin.gif: