i was thinking of another block type that would be great to have in the aether.
flystone(or possibly a better name)
Basically this idea is already covered by floatsand (and/or coldcloud. your description really could have been a lot clearer) Yes, I realize it acts differently, but its just means to an end, and the end result is the same; mobile block.
this stone adds to the difficulty of the Aehter by floating up and down making it hard to travel across and to mine since you would have to provide it with power for it to stand still. i do see similarities to floatsand but i believe this is entirely different in that this also serves another danger. i guess the big difference is that flystone is more challenging and therefore keeps the game from being to easy..
Okay, for adding blocks (at least for teh Aether) there are generally 3 things you need to consider:
1) What benefit is it to the player? In this case, You were saying it would be useful for elevators and such, but when it comes right down to it, floatsand already allows for building those things, and quite frankly a more easily controlled method (since it stays still until you provide power or hit it) and also a much more versatile method (since it can also move sideways as well as up and down)
2) What does it actually ACCOMPLISH that is different? In this case, you mention that it moves up and down, but that's just what it does, not what it accomplishes. Ultimately, all it's really going to accomplish is that it's going to be difficult to mine (of which floatsand, Aetherock, and cold cloud already are) and it's going to be difficult to move across (of which Ice, Aetherock, Songstone, and Cold Cloud already accomplish)
3) How will it actually WORK? In this case, you say it moves up and down when the player is near, and stays still when "power is provided" (I'll assume redstone dust) But while this sounds good when you just say it, I see a number of issues that need addressed in the actual implementation:
A) how do clusters of this block function? If a Flystone block is above another, and the one above wants to move down, and the one under wants to move up, how do they address that? If they always move in the same direction at the same time, how do they know? and how would that present any trouble to the player?
:cool.gif: How FAR up and down do they travel before changing direction? If they are stopped in the middle of their path, do they reset?
C) If the block moves when you are near, and needs to be provided power to stop, how will the block be held still long enough to be provided power to it?
D) Will sand or gravel on top of it stop it from moving up and constantly push it further and further down?
E) How useful will they really
Hey i have an idea so i geuss cuz' your in the air there will be clouds, so what if you add those clods floating around so that they are semi-contactable so you could use them as a way from getting from floating island to island but while your on that cloud your slowly slipping through it so you have to keep on jumping up so you can avoid plummiting back towards the overworld, and undoubtedly, your death.
WITH THE ADDITION OF NOTE BLOCKS: Songstone has had a major chunk of its abilities rendered superfluous. Discussion at this point should work towards deciding what should be changed and what should be removed.
Personally, I'm thinking that a new name is going to be needed (Windstone, Breathstone, Breezestone, etc?) and that the tonal properties should be scrapped. At the most, placing a note block on top of Songstone should produce a flute or pipe organ sound of some sort. (which is currently lacking from the notes that a note block can currently produce)
I'm also thinking this would be a good time change how songstone looks; basically give it a direction so only 2 sides have holes (90 degree angle, not straight) with 1 hole as the input and one as the output.
Quote from Dark Auk »
Hey, now that Overworld Sheep can be dyed and have natural color variants, should the Sheepuff have similar attributes?
I think all sheepuffs should naturally drop white wool. but i don't see any reason not to extend the same ability, to dye sheep directly, to the sheepuff.
Quote from DRChAyNe »
Hey i have an idea so i geuss cuz' your in the air there will be clouds, so what if you add those clods floating around so that they are semi-contactable so you could use them as a way from getting from floating island to island but while your on that cloud your slowly slipping through it so you have to keep on jumping up so you can avoid plummiting back towards the overworld, and undoubtedly, your death.
I think I've pretty well defined the mood of the Aether already. The reason why ideas are so all over the place at this point is because there's really very little that needs added to the Aether anymore, just nailing down specific ideas for how they would logically work and look.
Good point.
Quote from GreyAcumen »
WITH THE ADDITION OF NOTE BLOCKS: Songstone has had a major chunk of its abilities rendered superfluous. Discussion at this point should work towards deciding what should be changed and what should be removed.
Personally, I'm thinking that a new name is going to be needed (Windstone, Breathstone, Breezestone, etc?) and that the tonal properties should be scrapped. At the most, placing a note block on top of Songstone should produce a flute or pipe organ sound of some sort. (which is currently lacking from the notes that a note block can currently produce)
I'm also thinking this would be a good time change how songstone looks; basically give it a direction so only 2 sides have holes (90 degree angle, not straight) with 1 hole as the input and one as the output.
Ok, from now on I'm going with Breezestone until/unless a different name is chosen.
As for the songstone change, changing it would be nice, but not like that. Forcing 90 degree angle would make it even more awkward than blocking up around it. Plus, how would you decide where the 90 degree angle was, and which end faced where?
I think the best approach is to keep the 2 holes, input and output, but like minecart tracks and redstone. When you place it, either Output or Input (You chose, not the player) will face you, and the other end directly opposite. When you place a block down next to another breezestone block, one of three things can happen:
[*:cx9ni7mq]If the already placed breezestone (b1) already has an output/input face on the side of the newly placed block(b2), then b2's opposite face (I.E. if b1's was input, b2's would be output) would be on the side facing it.
[*:cx9ni7mq]If b2 is placed on the side of b1 that has neither output or input face on it, but b2 is placed next to another breezestone(b3) and only has one side not already connected to another breezestone, the "free" face would attach to b1, and b2's opposite face would attach to it (Input to Output, and vice versa)
[*:cx9ni7mq]If b1 has both faces free when b2 is placed next to a neutral side, either the b2's input or output side will automatically attach to b1, which will change to face b2's input or output side. It can be so that the output side or input side will do this each time, or it can be random.
I made an image in paint to help illustrate this, since I sincerely suck at explaining things. I also suck at making detailed depictions, but this should serve enough for the purpose.
Hopefully you get the general Idea I'm trying to convey. As for appearance, somebody else can help you with that.
I think I've pretty well defined the mood of the Aether already. The reason why ideas are so all over the place at this point is because there's really very little that needs added to the Aether anymore, just nailing down specific ideas for how they would logically work and look.
Good point.
Quote from GreyAcumen »
WITH THE ADDITION OF NOTE BLOCKS: Songstone has had a major chunk of its abilities rendered superfluous. Discussion at this point should work towards deciding what should be changed and what should be removed.
Personally, I'm thinking that a new name is going to be needed (Windstone, Breathstone, Breezestone, etc?) and that the tonal properties should be scrapped. At the most, placing a note block on top of Songstone should produce a flute or pipe organ sound of some sort. (which is currently lacking from the notes that a note block can currently produce)
I'm also thinking this would be a good time change how songstone looks; basically give it a direction so only 2 sides have holes (90 degree angle, not straight) with 1 hole as the input and one as the output.
Ok, from now on I'm going with Breezestone until/unless a different name is chosen.
As for the songstone change, changing it would be nice, but not like that. Forcing 90 degree angle would make it even more awkward than blocking up around it. Plus, how would you decide where the 90 degree angle was, and which end faced where?
You're right.
Anyway, at this point, the main issue is making sure that more blocks = more powerful wind. I think it should go like this:
1input and 1 output are on opposite sides from each other, and the remaining 4 sides act as POTENTIAL inputs. The Breezeblock can be turned(through 6 different orientations) by right clicking on it, provided it has a power of 0.
The power of the output face of a Breezeblock starts at 0 if all input and potential input faces are adjacent to solid blocks.
A Breezeblock's power is increased by 1 if its input is facing a non-solid block (Aetherock, water, lava, empty)
A Breezeblock will "carry" whatever non-solid block is adjacent to its input face, which makes its output face recognized as the block it is carrying by other Breezeblocks.
If a Breezeblock's output face is directly touching an input face of another Breezeblock, then the output Breezeblock's power is added to the Input Breezeblock's power
If a Breezeblock's output face is directly touching a potential input face of another Breezeblock, AND the output Breezeblock is carrying the same block as the input Breezeblock, then the output Breezeblock's power is added to the input Breezeblock's power.
If a Breezeblock is carrying lava or water and its output face is facing a mobile block, then the mobile block will be pushed away from the breezeblock and a full (non-spring) lava or water block will be placed in front of the breezeblock's output face. Lava/Water combinations will result in obsidian/cobblestone which will likely result in a blockage of the breezeblock's output.
If the output face of a Breezeblock is covered by an immobile block, or if there is a redstone current being applied to the Breezeblock, its power will be overridden to 0.
There's are more rules to it, which should allow items to be sucked through a breezeblock system(but will get burned if they get sucked into a lava system) as well as a crafting idea to allow for a vacuum chest that can suck up any item that is placed in front/on top of it, provided the chest has room in its inventory, but I need to sleep and come back to this.
I like the idea of Breezestone being able to both blow air and suck air. I would think that with redstone you'd be able to both switch input and output sides of a Breezetone block, and maybe turn on and off Breezestone blocks in order to stop, start and maybe switch between Breezestone "Pipes".
It would be a little complicated, but you could use the "redstone turns off pipes" in order to use "the pipes carrying one material can't join pipes carrying a different material" to switch pipe directions. It would take a bit of work to get the switching stuff working, but it would basically be the same as redstone dust is now.
Trying to get redstone dust to handle both "on/off" AND direction would be too much for the binary system, that redstone dust is, to handle.
ADDITIONALLY:
Darkwood is getting added functionality - by using it as the fuel in a furnace, it will instead CHILL the material being "smelted" This can be used with buckets of lava and water to create Obsidian and Snow.(and just like the Cake recipe, the empty buckets will be left in the smelting input grid) This will allow Snow to be gathered without needing to specifically find a "winter" biome and Obsidian will be able to be gathered into the inventory without needing a Pickaxe to Mine it. This will not only make building portals easier, but will also provide alternate options for recipes to be proposed to craft things out of obsidian without ONLY being able to do it after getting a Diamond Pickaxe. It will also allow people to gather obsidian for building portals without needing to leave the Nether.
Chilling will also allow the potential for new food recipes like ICE CREAM, or possibly using slime balls dropped from slimes to CREATE slime mobs (jello needs to chill after mixing it in order to set)
It would be a little complicated, but you could use the "redstone turns off pipes" in order to use "the pipes carrying one material can't join pipes carrying a different material" to switch pipe directions. It would take a bit of work to get the switching stuff working, but it would basically be the same as redstone dust is now.
Trying to get redstone dust to handle both "on/off" AND direction would be too much for the binary system, that redstone dust is, to handle.
ADDITIONALLY:
Darkwood is getting added functionality - by using it as the fuel in a furnace, it will instead CHILL the material being "smelted" This can be used with buckets of lava and water to create Obsidian and Snow.(and just like the Cake recipe, the empty buckets will be left in the smelting input grid) This will allow Snow to be gathered without needing to specifically find a "winter" biome and Obsidian will be able to be gathered into the inventory without needing a Pickaxe to Mine it. This will not only make building portals easier, but will also provide alternate options for recipes to be proposed to craft things out of obsidian without ONLY being able to do it after getting a Diamond Pickaxe. It will also allow people to gather obsidian for building portals without needing to leave the Nether.
Chilling will also allow the potential for new food recipes like ICE CREAM, or possibly using slime balls dropped from slimes to CREATE slime mobs (jello needs to chill after mixing it in order to set)
Chilling is an interesting idea. I think it should be changed a little though:
When Chilling, the outcome is dependant on what Dark wood object is placed in the Furnace. What I mean by this is, say you put a Darkwood Shard in the Furnace, and you're chilling a bucket of water, you'll get snow. But if you put in a Darkwood log, you'll get ice. Same with lava, Shard = Cobblestone while Log = Obsidian. Each object would both have a certain amount of chillable uses (like with smelting) and an intensity of the chill. This could also add to smelting, making certain things smelt hotter, maybe even faster.
When Chilling, the outcome is dependant on what Dark wood object is placed in the Furnace. What I mean by this is, say you put a Darkwood Shard in the Furnace, and you're chilling a bucket of water, you'll get snow. But if you put in a Darkwood log, you'll get ice. Same with lava, Shard = Cobblestone while Log = Obsidian. Each object would both have a certain amount of chillable uses (like with smelting) and an intensity of the chill. This could also add to smelting, making certain things smelt hotter, maybe even faster.
Not needed. Cobblestone can be infinitely generated by letting a lava flow touch a water flow, not to mention how common it is just to find normally.
As for Ice, that's what happens to water when you place a Darkstone torch or log block next to a water spring block, so again there's no reason to burn through the log/torch for this. Also it would bring up the possibility of placing water into the Nether, which I still want to avoid. Snow actually has no method of gathering other than finding a snow biome and waiting for it to snow (and since snowing still hasn't been re-implemented, snow is a limited resource, which simply isn't right)
Darkwood Shards and Logs would function generally like wood and coal respectively, though the ratio would probably be something like 1 Darkwood Log can freeze 1 bucket of obsidian or water, but if 1 darkwood log can be broken into 4 darkwood shards, then it would take 2 or 3 shards to freeze a bucket of lava or water. (technically more efficient, but requires multiple pieces)
When Chilling, the outcome is dependant on what Dark wood object is placed in the Furnace. What I mean by this is, say you put a Darkwood Shard in the Furnace, and you're chilling a bucket of water, you'll get snow. But if you put in a Darkwood log, you'll get ice. Same with lava, Shard = Cobblestone while Log = Obsidian. Each object would both have a certain amount of chillable uses (like with smelting) and an intensity of the chill. This could also add to smelting, making certain things smelt hotter, maybe even faster.
Not needed. Cobblestone can be infinitely generated by letting a lava flow touch a water flow, not to mention how common it is just to find normally.
As for Ice, that's what happens to water when you place a Darkstone torch or log block next to a water spring block, so again there's no reason to burn through the log/torch for this. Also it would bring up the possibility of placing water into the Nether, which I still want to avoid. Snow actually has no method of gathering other than finding a snow biome and waiting for it to snow (and since snowing still hasn't been re-implemented, snow is a limited resource, which simply isn't right)
Darkwood Shards and Logs would function generally like wood and coal respectively, though the ratio would probably be something like 1 Darkwood Log can freeze 1 bucket of obsidian or water, but if 1 darkwood log can be broken into 4 darkwood shards, then it would take 2 or 3 shards to freeze a bucket of lava or water. (technically more efficient, but requires multiple pieces)
Good point. Would anything else be able to be chilled? Milk into Ice cream? Redstone dust into some kind of ridged redstone wire that can be used on walls?
Already mentioned ice cream, but that should be milk, sugar and possibly an egg. to create a mixture from.
Dunno about redstone though. it's not like dust is a liquid, so making it colder doesn't make it any stiffer.
Well, I find in more cold winters here if there is no snow, the dirt becomes sort of stuck together, it's hard to explain, but I picture the Redstone just freezing together.
Personally I find it waaay too complicated. Yes it would be a block representation of the Zephyr, but it's just getting really REALLY complicated now.
A Zephyr "fires" in only one direction, easy to calculate, easy to emulate, easy to produce.
Breeze Stone (assuming it auto fires from all directions), now has to handle not only what the Zephyr does, but also pressure/force (addition/multiplication)/division, re-angling, and going against the initial assumption to instead include intake as well, how does it calculate which side intakes and which side exhales? What if 3 sides are open?
This is getting just far too complicated to try and add a new mechanic to a block Grey.
I'd hate to be the one coding this block... It alone probably would require more lines than all the other Aether blocks combined (including Aetherrock).
I'd say just go back to it being outward pushing in all directions. Each blocked "orifice" increases the force of each open one. And maybe add Redstone compatibility similar to the new Dispenser.
you apparently misunderstood something, Sabata. the POTENTIAL inputs are ONLY inputs if another Breezeblock's output is directly adjacent to it. Otherwise, there's only 1 standard input, and 1 standard output.
So any particular breezeblock needs to keep track of these variables: direction [up, down, north, south, east, west], material [air, water, lava](based ONLY on the block that its standard input is facing), and power[0 - max cap required for balance](based on power of having Standard input unblocked, and power of adjacent breezeblocks with outputs facing towards it and carrying the same material) The items can be pushed through a breezeblock structure the same way that items can be pushed by a water current.
I've actually considerably simplified the Breezeblock over what the Songstone was ACTUALLY trying to accomplish, because it never was set up to simply blow out in all directions.
Basically this idea is already covered by floatsand (and/or coldcloud. your description really could have been a lot clearer) Yes, I realize it acts differently, but its just means to an end, and the end result is the same; mobile block.
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Okay, for adding blocks (at least for teh Aether) there are generally 3 things you need to consider:
1) What benefit is it to the player? In this case, You were saying it would be useful for elevators and such, but when it comes right down to it, floatsand already allows for building those things, and quite frankly a more easily controlled method (since it stays still until you provide power or hit it) and also a much more versatile method (since it can also move sideways as well as up and down)
2) What does it actually ACCOMPLISH that is different? In this case, you mention that it moves up and down, but that's just what it does, not what it accomplishes. Ultimately, all it's really going to accomplish is that it's going to be difficult to mine (of which floatsand, Aetherock, and cold cloud already are) and it's going to be difficult to move across (of which Ice, Aetherock, Songstone, and Cold Cloud already accomplish)
3) How will it actually WORK? In this case, you say it moves up and down when the player is near, and stays still when "power is provided" (I'll assume redstone dust) But while this sounds good when you just say it, I see a number of issues that need addressed in the actual implementation:
A) how do clusters of this block function? If a Flystone block is above another, and the one above wants to move down, and the one under wants to move up, how do they address that? If they always move in the same direction at the same time, how do they know? and how would that present any trouble to the player?
:cool.gif: How FAR up and down do they travel before changing direction? If they are stopped in the middle of their path, do they reset?
C) If the block moves when you are near, and needs to be provided power to stop, how will the block be held still long enough to be provided power to it?
D) Will sand or gravel on top of it stop it from moving up and constantly push it further and further down?
E) How useful will they really
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Personally, I'm thinking that a new name is going to be needed (Windstone, Breathstone, Breezestone, etc?) and that the tonal properties should be scrapped. At the most, placing a note block on top of Songstone should produce a flute or pipe organ sound of some sort. (which is currently lacking from the notes that a note block can currently produce)
I'm also thinking this would be a good time change how songstone looks; basically give it a direction so only 2 sides have holes (90 degree angle, not straight) with 1 hole as the input and one as the output.
I think all sheepuffs should naturally drop white wool. but i don't see any reason not to extend the same ability, to dye sheep directly, to the sheepuff.
See ColdCloud.
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Good point.
Ok, from now on I'm going with Breezestone until/unless a different name is chosen.
As for the songstone change, changing it would be nice, but not like that. Forcing 90 degree angle would make it even more awkward than blocking up around it. Plus, how would you decide where the 90 degree angle was, and which end faced where?
I think the best approach is to keep the 2 holes, input and output, but like minecart tracks and redstone. When you place it, either Output or Input (You chose, not the player) will face you, and the other end directly opposite. When you place a block down next to another breezestone block, one of three things can happen:
[*:cx9ni7mq]If the already placed breezestone (b1) already has an output/input face on the side of the newly placed block(b2), then b2's opposite face (I.E. if b1's was input, b2's would be output) would be on the side facing it.
[*:cx9ni7mq]If b2 is placed on the side of b1 that has neither output or input face on it, but b2 is placed next to another breezestone(b3) and only has one side not already connected to another breezestone, the "free" face would attach to b1, and b2's opposite face would attach to it (Input to Output, and vice versa)
[*:cx9ni7mq]If b1 has both faces free when b2 is placed next to a neutral side, either the b2's input or output side will automatically attach to b1, which will change to face b2's input or output side. It can be so that the output side or input side will do this each time, or it can be random.
I made an image in paint to help illustrate this, since I sincerely suck at explaining things. I also suck at making detailed depictions, but this should serve enough for the purpose.
Hopefully you get the general Idea I'm trying to convey. As for appearance, somebody else can help you with that.
You're right.
Anyway, at this point, the main issue is making sure that more blocks = more powerful wind. I think it should go like this:
1input and 1 output are on opposite sides from each other, and the remaining 4 sides act as POTENTIAL inputs. The Breezeblock can be turned(through 6 different orientations) by right clicking on it, provided it has a power of 0.
The power of the output face of a Breezeblock starts at 0 if all input and potential input faces are adjacent to solid blocks.
A Breezeblock's power is increased by 1 if its input is facing a non-solid block (Aetherock, water, lava, empty)
A Breezeblock will "carry" whatever non-solid block is adjacent to its input face, which makes its output face recognized as the block it is carrying by other Breezeblocks.
If a Breezeblock's output face is directly touching an input face of another Breezeblock, then the output Breezeblock's power is added to the Input Breezeblock's power
If a Breezeblock's output face is directly touching a potential input face of another Breezeblock, AND the output Breezeblock is carrying the same block as the input Breezeblock, then the output Breezeblock's power is added to the input Breezeblock's power.
If a Breezeblock is carrying lava or water and its output face is facing a mobile block, then the mobile block will be pushed away from the breezeblock and a full (non-spring) lava or water block will be placed in front of the breezeblock's output face. Lava/Water combinations will result in obsidian/cobblestone which will likely result in a blockage of the breezeblock's output.
If the output face of a Breezeblock is covered by an immobile block, or if there is a redstone current being applied to the Breezeblock, its power will be overridden to 0.
There's are more rules to it, which should allow items to be sucked through a breezeblock system(but will get burned if they get sucked into a lava system) as well as a crafting idea to allow for a vacuum chest that can suck up any item that is placed in front/on top of it, provided the chest has room in its inventory, but I need to sleep and come back to this.
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Trying to get redstone dust to handle both "on/off" AND direction would be too much for the binary system, that redstone dust is, to handle.
ADDITIONALLY:
Darkwood is getting added functionality - by using it as the fuel in a furnace, it will instead CHILL the material being "smelted" This can be used with buckets of lava and water to create Obsidian and Snow.(and just like the Cake recipe, the empty buckets will be left in the smelting input grid) This will allow Snow to be gathered without needing to specifically find a "winter" biome and Obsidian will be able to be gathered into the inventory without needing a Pickaxe to Mine it. This will not only make building portals easier, but will also provide alternate options for recipes to be proposed to craft things out of obsidian without ONLY being able to do it after getting a Diamond Pickaxe. It will also allow people to gather obsidian for building portals without needing to leave the Nether.
Chilling will also allow the potential for new food recipes like ICE CREAM, or possibly using slime balls dropped from slimes to CREATE slime mobs (jello needs to chill after mixing it in order to set)
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Chilling is an interesting idea. I think it should be changed a little though:
When Chilling, the outcome is dependant on what Dark wood object is placed in the Furnace. What I mean by this is, say you put a Darkwood Shard in the Furnace, and you're chilling a bucket of water, you'll get snow. But if you put in a Darkwood log, you'll get ice. Same with lava, Shard = Cobblestone while Log = Obsidian. Each object would both have a certain amount of chillable uses (like with smelting) and an intensity of the chill. This could also add to smelting, making certain things smelt hotter, maybe even faster.
Not needed. Cobblestone can be infinitely generated by letting a lava flow touch a water flow, not to mention how common it is just to find normally.
As for Ice, that's what happens to water when you place a Darkstone torch or log block next to a water spring block, so again there's no reason to burn through the log/torch for this. Also it would bring up the possibility of placing water into the Nether, which I still want to avoid. Snow actually has no method of gathering other than finding a snow biome and waiting for it to snow (and since snowing still hasn't been re-implemented, snow is a limited resource, which simply isn't right)
Darkwood Shards and Logs would function generally like wood and coal respectively, though the ratio would probably be something like 1 Darkwood Log can freeze 1 bucket of obsidian or water, but if 1 darkwood log can be broken into 4 darkwood shards, then it would take 2 or 3 shards to freeze a bucket of lava or water. (technically more efficient, but requires multiple pieces)
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Good point. Would anything else be able to be chilled? Milk into Ice cream? Redstone dust into some kind of ridged redstone wire that can be used on walls?
Dunno about redstone though. it's not like dust is a liquid, so making it colder doesn't make it any stiffer.
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Well, I find in more cold winters here if there is no snow, the dirt becomes sort of stuck together, it's hard to explain, but I picture the Redstone just freezing together.
Personally I find it waaay too complicated. Yes it would be a block representation of the Zephyr, but it's just getting really REALLY complicated now.
A Zephyr "fires" in only one direction, easy to calculate, easy to emulate, easy to produce.
Breeze Stone (assuming it auto fires from all directions), now has to handle not only what the Zephyr does, but also pressure/force (addition/multiplication)/division, re-angling, and going against the initial assumption to instead include intake as well, how does it calculate which side intakes and which side exhales? What if 3 sides are open?
This is getting just far too complicated to try and add a new mechanic to a block Grey.
I'd hate to be the one coding this block... It alone probably would require more lines than all the other Aether blocks combined (including Aetherrock).
I'd say just go back to it being outward pushing in all directions. Each blocked "orifice" increases the force of each open one. And maybe add Redstone compatibility similar to the new Dispenser.
So any particular breezeblock needs to keep track of these variables: direction [up, down, north, south, east, west], material [air, water, lava](based ONLY on the block that its standard input is facing), and power[0 - max cap required for balance](based on power of having Standard input unblocked, and power of adjacent breezeblocks with outputs facing towards it and carrying the same material) The items can be pushed through a breezeblock structure the same way that items can be pushed by a water current.
I've actually considerably simplified the Breezeblock over what the Songstone was ACTUALLY trying to accomplish, because it never was set up to simply blow out in all directions.
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Sabata & Grey Acumen's "New Nether"
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ETS OVAR 9000!!!!!!!111! Sorry just had to.
I like the idea of chilling stuff.
Go ahead and help my dragon! Maybe you can get one too!
I sure know I'll click it!