The Aether is a nice concept, but you must think about what you're suggesting.
I always do.
What isn't fine is the "Daey melts ice" concept, as that would require either reprogramming biomes as a whole or writing in a ton of exceptions. I didn't read fully into darkwood, but if it keeps things colder and darker, that would also require some modification to biomes and light. (ok, so maybe Daey could act like torches on ice, but than Daey would have to be it's own class of light to be like that, and Notch would have to program re-solidifying ice.)
Ice should be re-solidifying anyway. That's what it used to do. And yes, Daey would work like torches.
The Zephyr and songstone would require making a wind system, which is another big change, not to mention that songstone is already being implemented (more or less) as reeds on top of chime block.
Wind = Invisible snowballs. More Wind = more snowballs per second.
Aetherrock wouldn't be too hard to do, but camouflage armor would most definately be a nightmare. Notch would have to get it to raytrace what's behind you, retexture the armor accordingly but still allow something of an outline, all in real time! That's essentially the same problem as flashlights.
You're WAAAAY overthinking this. Camo Armor is just for hiding from Mobs, not other humans in multiplayer. All wearing camo needs to do is reduce the aggro range, so that you can get closer to mobs without them attacking you.
Floatsand would either require a new system for reading where you hit the block, or each block would have to be an entity, which could get very laggy very fast.
If a block can figure out how to be placed in a specific direction, it should be able to figure out how to "break" in a specific direction too.
Swets would again utilize a system that isn't around yet (freezing stuff), and Notch would have to make exceptions to the general weapon rule that makes gold tools have a different effect, which is possible though it could be a pain. The whole "capturing you and killing you" thing could work with some hacking around of the water system, but it sounds unbalanced, since gold is rare.
Sheepuff armor is completely possible, though kind of unbalanced (it's too easy to essentially get a parachute. Maybe it would work a few times before the wool is too frayed to work like that?)
Why do you think I haven't included it in the Opening Post?
Quote from PaladinFoster »
@GreyAcumen
I like your design, but wouldn't it look better if the wing where white or grayish? It seems kind of freaky for a phyg to have wings like a dragon, made of skin and flesh alone, instead of more bird-like wings.
Why can't feathers be pink? I understand where you're coming from though. I'm working with Firehazurd and Soul Duck Cake, and between the 3 of us, I'm sure we'll come up with a decent color scheme. Currently we're looking at a Pale gray/tan/pink for the Phyg's body, and making the wings something like white/tan with a golden hue. My main priority with the diagrams you see are with establishing the texture PATTERN so that the "feathers" of the wings match up about right, and to demonstrate how the wings bend and fold.
Quote from TheGatekeeper »
I love this idea, except for the Aetherock. I want new blocks! Not a block that can *potentially* look like every other block.
Do you know of any current blocks that you can create completely hidden entrances with?
Quote from Flubbedpig »
Well, I made a topic about my expandable block idea, and it's failed. On topic, why can't a Floatsand's direction be changed if hit when moving?
Can you break a falling sand block before it finishes falling?
Well, I made a topic about my expandable block idea, and it's failed. On topic, why can't a Floatsand's direction be changed if hit when moving?
Can you break a falling sand block before it finishes falling?
Never tried it, but is obviously impossible without having a way to instantly destroy it because if not, you wouldn't be able to hit it enough with your shovel to break it. I think and Diamond Shovel or a TNT block could do it. Also, I don't mean someone hitting it, I mean like Songstone changing it's direction.
Floatsand would either require a new system for reading where you hit the block, or each block would have to be an entity, which could get very laggy very fast.
If a block can figure out how to be placed in a specific direction, it should be able to figure out how to "break" in a specific direction too.
Well, if you pay attention, there is a little particle effect when you're hitting a block that is created on the side you're hitting it from. You could use that and a modified gravity system to tell that block "Hey, you're falling this way now'. Using that could make it a bit simpler, as, instead of sliding in a direction, it is falling in that direction. It's all a matter of perspective, really.
Rollback Post to RevisionRollBack
Very probably insane, so don't mind me too much when I ramble.
I decided it was about time to start breaking out some concept art for what the Aether should look like. I'm planning on using this to help show how far some islands will be, and how the clouds would form pathways between the islands (remember, they aren't always connected, and they'll break out from under you if you walk on them, so flight would still be preferable) and also show where some of the mobs would appear. What I'm hoping to do is basically draw highlights over the different islands and stuff to show were blocks and mobs would generally appear.
Gotta say... You're better at this whole drawing thing than I am. *chuckles nervously*
It's looking good, Grey. Shame I can't help too much... Else I would try to get a mod up for it. :happy.gif:;
Just out of curiosity, do you still get dropped into the Overworld if you fall, or is it instadeath? I seem to recall reading that you don't want it to be instadeath several times...
Rollback Post to RevisionRollBack
Very probably insane, so don't mind me too much when I ramble.
I love the idea of this, except the way you enter it.
I think they should be entirely opposites, you could make it out of gold/diamond blocks (obviously not ore), still using the flint.
Otherwise, bookmarking the thread for any future ideas.
Rollback Post to RevisionRollBack
Quote from Soulfox »
Quote from Krunchyman »
Quote from Soulfox »
The pink one doesn't even look like a kind of animal.
Aetherrock wouldn't be too hard to do, but camouflage armor would most definately be a nightmare. Notch would have to get it to raytrace what's behind you, retexture the armor accordingly but still allow something of an outline, all in real time! That's essentially the same problem as flashlights.
You're WAAAAY overthinking this. Camo Armor is just for hiding from Mobs, not other humans in multiplayer. All wearing camo needs to do is reduce the aggro range, so that you can get closer to mobs without them attacking you.
Floatsand would either require a new system for reading where you hit the block, or each block would have to be an entity, which could get very laggy very fast.
If a block can figure out how to be placed in a specific direction, it should be able to figure out how to "break" in a specific direction too.
#1: Well, the way it was worded made it seem like it would also camouflage you from other players.
#2: If you're talking about torches, redstone and doors, those are all entities, and changing rotational orientation is a very different thing than moving blocks. Sand and gravel fall when hit because of a predefined exception for gravity. It's a simple check of "is there a block underneath me? If not, fall." directionally floating blocks would require a way to check which direction you hit it, whether or not something is blocking it, whether or not it's wet and hitting other wet blocks and whether the cluster is blocked or not. Ignoring block v. entity, that's still some big programming things for one type of block.
#2: If you're talking about torches, redstone and doors, those are all entities, and changing rotational orientation is a very different thing than moving blocks. Sand and gravel fall when hit because of a predefined exception for gravity. It's a simple check of "is there a block underneath me? If not, fall." directionally floating blocks would require a way to check which direction you hit it, whether or not something is blocking it, whether or not it's wet and hitting other wet blocks and whether the cluster is blocked or not. Ignoring block v. entity, that's still some big programming things for one type of block.
I was talking about step blocks, which do have their direction dependent on which direction the player places them from, and as RebCom pointed out, the blocks display an overlay on the same side of the block that you're hitting it from, this should be able to be used to tell the block which way to "fall"
i suggest that someone makes this into a mod, at least when it is done. i would do this, but i stink at modding. this way, people can enjoy it, even if Notch doesnt add this.
Wow, I love these ideas! :smile.gif: Everything looks really creative and well thought-out. I really hope something gets done with this.
My only concern is daeytime. The darkness in the Nether can be easily remedied with torches, lighting netherstone on fire, etc., but it looks like the only way to avoid the brightness of daeytime would be to build a roof over a section of the Aether and wait it out? Being forced to wait inside for a whole daey cycle sounds like it could be pretty annoying... I could be wrong about all of this though, so please correct me if I am.
Also, while I'm thinking about this, how do you pronounce Aether? A-ther? E-ther?
Wow, I love these ideas! :smile.gif: Everything looks really creative and well thought-out. I really hope something gets done with this.
My only concern is daeytime. The darkness in the Nether can be easily remedied with torches, lighting netherstone on fire, etc., but it looks like the only way to avoid the brightness of daeytime would be to build a roof over a section of the Aether and wait it out? Being forced to wait inside for a whole daey cycle sounds like it could be pretty annoying... I could be wrong about all of this though, so please correct me if I am.
Wow, I love these ideas! :smile.gif: Everything looks really creative and well thought-out. I really hope something gets done with this.
My only concern is daeytime. The darkness in the Nether can be easily remedied with torches, lighting netherstone on fire, etc., but it looks like the only way to avoid the brightness of daeytime would be to build a roof over a section of the Aether and wait it out? Being forced to wait inside for a whole daey cycle sounds like it could be pretty annoying... I could be wrong about all of this though, so please correct me if I am.
Also, while I'm thinking about this, how do you pronounce Aether? A-ther? E-ther?
AY-ther.
And Darkwood will remedy daey any time of daey! (Sorry for bad pun)
EDIT: Ninja'd by GreyAcumen.
EDITx2: Interesting how we keep saying similar things when we post at almost the same time...
Wow, I love these ideas! :smile.gif: Everything looks really creative and well thought-out. I really hope something gets done with this.
My only concern is daeytime. The darkness in the Nether can be easily remedied with torches, lighting netherstone on fire, etc., but it looks like the only way to avoid the brightness of daeytime would be to build a roof over a section of the Aether and wait it out? Being forced to wait inside for a whole daey cycle sounds like it could be pretty annoying... I could be wrong about all of this though, so please correct me if I am.
Ice should be re-solidifying anyway. That's what it used to do. And yes, Daey would work like torches.
Wind = Invisible snowballs. More Wind = more snowballs per second.
You're WAAAAY overthinking this. Camo Armor is just for hiding from Mobs, not other humans in multiplayer. All wearing camo needs to do is reduce the aggro range, so that you can get closer to mobs without them attacking you.
If a block can figure out how to be placed in a specific direction, it should be able to figure out how to "break" in a specific direction too.
Why do you think I haven't included it in the Opening Post?
Why can't feathers be pink? I understand where you're coming from though. I'm working with Firehazurd and Soul Duck Cake, and between the 3 of us, I'm sure we'll come up with a decent color scheme. Currently we're looking at a Pale gray/tan/pink for the Phyg's body, and making the wings something like white/tan with a golden hue. My main priority with the diagrams you see are with establishing the texture PATTERN so that the "feathers" of the wings match up about right, and to demonstrate how the wings bend and fold.
Do you know of any current blocks that you can create completely hidden entrances with?
Can you break a falling sand block before it finishes falling?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Never tried it, but is obviously impossible without having a way to instantly destroy it because if not, you wouldn't be able to hit it enough with your shovel to break it. I think and Diamond Shovel or a TNT block could do it. Also, I don't mean someone hitting it, I mean like Songstone changing it's direction.
Well, if you pay attention, there is a little particle effect when you're hitting a block that is created on the side you're hitting it from. You could use that and a modified gravity system to tell that block "Hey, you're falling this way now'. Using that could make it a bit simpler, as, instead of sliding in a direction, it is falling in that direction. It's all a matter of perspective, really.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
It's looking good, Grey. Shame I can't help too much... Else I would try to get a mod up for it. :happy.gif:;
Just out of curiosity, do you still get dropped into the Overworld if you fall, or is it instadeath? I seem to recall reading that you don't want it to be instadeath several times...
I think they should be entirely opposites, you could make it out of gold/diamond blocks (obviously not ore), still using the flint.
Otherwise, bookmarking the thread for any future ideas.
XBL: WalterIsAngry
YT: WalterREBoRN
#1: Well, the way it was worded made it seem like it would also camouflage you from other players.
#2: If you're talking about torches, redstone and doors, those are all entities, and changing rotational orientation is a very different thing than moving blocks. Sand and gravel fall when hit because of a predefined exception for gravity. It's a simple check of "is there a block underneath me? If not, fall." directionally floating blocks would require a way to check which direction you hit it, whether or not something is blocking it, whether or not it's wet and hitting other wet blocks and whether the cluster is blocked or not. Ignoring block v. entity, that's still some big programming things for one type of block.
I was talking about step blocks, which do have their direction dependent on which direction the player places them from, and as RebCom pointed out, the blocks display an overlay on the same side of the block that you're hitting it from, this should be able to be used to tell the block which way to "fall"
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
My only concern is daeytime. The darkness in the Nether can be easily remedied with torches, lighting netherstone on fire, etc., but it looks like the only way to avoid the brightness of daeytime would be to build a roof over a section of the Aether and wait it out? Being forced to wait inside for a whole daey cycle sounds like it could be pretty annoying... I could be wrong about all of this though, so please correct me if I am.
Also, while I'm thinking about this, how do you pronounce Aether? A-ther? E-ther?
A-ther
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
AY-ther.
And Darkwood will remedy daey any time of daey! (Sorry for bad pun)
EDIT: Ninja'd by GreyAcumen.
EDITx2: Interesting how we keep saying similar things when we post at almost the same time...
Crap. Somehow I completely missed that. So sorry :/
I also pronouce the dash in between >3>