Sorry, I admit I glossed over a few things and somewhere I decided darkwood was darkstone. But that was the property I was talking about, them both being dark rock. But since I realize now that it's not darkstone, that's irrelevant now. Still don't like darkwood, though. Has no practical use outside the Aether.
Already told you, it can be used to freeze water, even in non-snow environments, and having darkwood orches that can be activated or deactivated via switches or buttons would allow you to have water freeze and unfreeze which would allow waterflow to be stopped and restarted automatically or from a distance. Also it can allow you to make an area continue to spawn enemy mobs even during the daytime so you can hunt stuff for bow/arrow materials or gunpowder. It can also allow you to hide things in darkness like chests or TNT, and also protect against lightbeams formed by crystal (which even though it only occurs naturally in the Aether, can still be gathered for use in the Overworld)
Quote from GreyAcumen »
And Fire. Don't forget that fire wouldn't work either.
Water evaporates because the Nether is extremely hot. Lava may solidify, but fire can exist despite a cold environment. Disallowing it seems arbitrary.
Chalk it up to a combination of low oxygen atmosphere, cold temperatures, high humidity and ambient air currents, but there are plenty of logical reasons for fire to not be able to work properly. That's not even considering the main minecraft-logical reason of "it's the aether" and "so Nether portals can't be made in the Aether"
Also after rereading the part about darkwood, I'm concerned about where it says "overbright" lighting. You say it doesn't make sense for the Aether's environment to be able to harm your character, but I think that should extend to the player, too. Having my eyes burned out (or just having anything being highly unpleasant to look at) definitely fits into the category of "un-fun."
Think of it more like overbloom than overbright. It' shouldn't hurt any worse than looking at a blank notepad document.
If the Aether is a low oxygen dimension then maybe "catching your breath" should take longer. Quicksoil and water both deprive you of oxygen at one stage, I'm thinking that when you leave either one you will slowly regain the oxygen bubbles instead of instantly. This means you can't really go in the water then back out in quick succession.
Or maybe this dimension should have dangerously low amounts of oxygen, the higher you go up, the more bubbles you'll lose slowly. This can be solved with maybe a new tree or block.
Anyway, these are ideas so judge them how you wish, but I think such a trait would make the Aether environment less friendly. Remember the majority of things that will harm you do not abide by the Peaceful rule and so you can still die a lot in the Aether no matter what difficulty setting.
Also it can allow you to make an area continue to spawn enemy mobs even during the daytime so you can hunt stuff for bow/arrow materials or gunpowder. It can also allow you to hide things in darkness like chests or TNT
Why not just hunt during the night? You best be trollin' on that one.
Also if you want to hide something like a chest and it's in a dungeon, don't provide light to it in the first place. If you're talking about open air, consider how hidden something is when it's the middle of the day and for some reason there's a small patch of darkness which would clearly indicate that something strange is going on there.
So I come back for my brothers birthday and I find someone dogging on Darkwood!? Darkwood (which I rather be called Darkstone) is a darkness generator block, it will turn an area pitch black, perfect LEGAL mob spawner o3o Btw I see that floatsand has gotten somewhere, thanks Grey. You should put the block pictures under the desc, not on a link, so people can just skim and be all like "woo, sexy block idea"
If the Aether is a low oxygen dimension then maybe "catching your breath" should take longer. Quicksoil and water both deprive you of oxygen at one stage, I'm thinking that when you leave either one you will slowly regain the oxygen bubbles instead of instantly. This means you can't really go in the water then back out in quick succession.
Perhaps have it so oxygen doesn't return instantly, but replenishes at the same rate that it usually dissapears at.
Quote from "Rusty Keyes" »
Why not just hunt during the night? You best be trollin' on that one.
hunt CONSTANTLY, and not have to stop when daytime comes around.
Also if you want to hide something like a chest and it's in a dungeon, don't provide light to it in the first place. If you're talking about open air, consider how hidden something is when it's the middle of the day and for some reason there's a small patch of darkness which would clearly indicate that something strange is going on there.
Come on, man. Don't be completely dense. Even in dark caves you can still see a little. If you add Darkwood along those tunnels, you can turn that ABSOLUTE black so it's completely impossible to see, and if you add in a TNT block, then when people try to break stuff in order to get rid of the darkwood block, they could end up setting off the TNT by accident.
You want it to make things entirely and irrevocably black, with no chance of ever seeing through it even with a torch, and no way of avoiding that TNT except by luck? People are just going to avoid dungeons with darkwood entirely if it's going to be like that.
Also, hunting all the time around the clock seems like a niche activity, and extremely boring. Notch is going to prioritize things that have the greatest utility to the most people (like 2x2 crafting, which is a very good idea). If that's all darkwood is good for, consider it permanently on hold (same with the freezing... if I want to block off water I'm probably going to consider using 32 blocks of dirt before building a portal, building another portal, and finding a strange material that from the sound of it I need to make a platform below before collecting it).
You want it to make things entirely and irrevocably black, with no chance of ever seeing through it even with a torch, and no way of avoiding that TNT except by luck? People are just going to avoid dungeons with darkwood entirely if it's going to be like that.
So are you agreeing with my idea then? Darkwood doesn't grow naturally in normal dungeons, only in Nether, and a little bit in Aether, so if people used it, they could hide their chest in it, but also stick a bunch of TNT and memorize where amidst that TNT their chest is. They would be able to access their chest, but everyone else would be at severe risk to try to access it.
Also, hunting all the time around the clock seems like a niche activity, and extremely boring. Notch is going to prioritize things that have the greatest utility to the most people (like 2x2 crafting, which is a very good idea). If that's all darkwood is good for, consider it permanently on hold (same with the freezing... if I want to block off water I'm probably going to consider using 32 blocks of dirt before building a portal, building another portal, and finding a strange material that from the sound of it I need to make a platform below before collecting it).
how would 32 blocks of dirt allow you to remotely activate and deactivate a water flow? Wait, hold on. Stop. Please read the item description before you keep wasting my time. It's right there in the opening post, I even have a little index so you can click on the block and read the description for it; Darkwood would grow like trees into stalactite and stalagmite formation in the Nether, and in the Aether they'd RARELY grow like stalactites on the very bottom of some of the islands.
So are you agreeing with my idea then? Darkwood doesn't grow naturally in normal dungeons, only in Nether, and a little bit in Aether, so if people used it, they could hide their chest in it, but also stick a bunch of TNT and memorize where amidst that TNT their chest is. They would be able to access their chest, but everyone else would be at severe risk to try to access it.
What I'm saying is that this elaborate hiding of chests is silly, with minimal benefit. Even if a person did memorize where they hid their stuff, they can't see. What reference point are they going to use? And if someone accidentally blows themself and their hidden belongings up by accident because they can't see at all once, just once, they're likely to ragequit. Lockboxes with combinations would be so much cleaner and easier to manage. Also, if someone is griefing the risk of blowing themselves up will be of no consequence to them--they'll just head in and do it again and again until everything is destroyed along with the chest.
Another thing about darkwood being used as a mob spawner--why not let people make and place actual mob spawners instead?
Quote from GreyAcumen »
how would 32 blocks of dirt allow you to remotely activate and deactivate a water flow?
Ah, remote water control? Well then, I would use doors. There's already a lot of support for ones that let water through, and it's far more likely to happen. One door, one switch, and probably only one minute to set up.
Hey I got the game like two days ago and I startediff going if I died I would start over so it was like it real. Well I changed that idea and sAid I get three lives every day and then that night. Next day I get another three lies and it doesn't add on. Well the one I am on now has floating lands. I think floating islands at already a biome. I mean it has a earth and then it has bunches of floating islands. I havent explored my much but so far there is only twenty July twenty the smallest is one by seven. So floating islands are already there but with land under it so the Aether would be cooler one with a biome and one as the Aether
Ah, remote water control? Well then, I would use doors. There's already a lot of support for ones that let water through, and it's far more likely to happen. One door, one switch, and probably only one minute to set up.
and if you want to release water straight down? or multiple blocks at a time and not have annoying waterflow at the top? Face it, the freezing actually works better here AND it gives players the ability to mess around with ice WITHOUT needing to specifically build in a snow biome. More control = good thing.
say, is there any way we can get Notch's attention to this thread? I did the math, and roughly 90% of everyone who voted want the aether realm. Those numbers would easily convince Notch.
Rollback Post to RevisionRollBack
This egg is cursed. If you don't click it creepers shall rain from the sky! You have been warned.
Chalk it up to a combination of low oxygen atmosphere, cold temperatures, high humidity and ambient air currents, but there are plenty of logical reasons for fire to not be able to work properly. That's not even considering the main minecraft-logical reason of "it's the aether" and "so Nether portals can't be made in the Aether"
Think of it more like overbloom than overbright. It' shouldn't hurt any worse than looking at a blank notepad document.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Or maybe this dimension should have dangerously low amounts of oxygen, the higher you go up, the more bubbles you'll lose slowly. This can be solved with maybe a new tree or block.
Anyway, these are ideas so judge them how you wish, but I think such a trait would make the Aether environment less friendly. Remember the majority of things that will harm you do not abide by the Peaceful rule and so you can still die a lot in the Aether no matter what difficulty setting.
Why not just hunt during the night? You best be trollin' on that one.
Also if you want to hide something like a chest and it's in a dungeon, don't provide light to it in the first place. If you're talking about open air, consider how hidden something is when it's the middle of the day and for some reason there's a small patch of darkness which would clearly indicate that something strange is going on there.
Come on, man. Don't be completely dense. Even in dark caves you can still see a little. If you add Darkwood along those tunnels, you can turn that ABSOLUTE black so it's completely impossible to see, and if you add in a TNT block, then when people try to break stuff in order to get rid of the darkwood block, they could end up setting off the TNT by accident.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Also, hunting all the time around the clock seems like a niche activity, and extremely boring. Notch is going to prioritize things that have the greatest utility to the most people (like 2x2 crafting, which is a very good idea). If that's all darkwood is good for, consider it permanently on hold (same with the freezing... if I want to block off water I'm probably going to consider using 32 blocks of dirt before building a portal, building another portal, and finding a strange material that from the sound of it I need to make a platform below before collecting it).
also thats pretty much what I meant grey, the whole regain breath thing
how would 32 blocks of dirt allow you to remotely activate and deactivate a water flow? Wait, hold on. Stop. Please read the item description before you keep wasting my time. It's right there in the opening post, I even have a little index so you can click on the block and read the description for it; Darkwood would grow like trees into stalactite and stalagmite formation in the Nether, and in the Aether they'd RARELY grow like stalactites on the very bottom of some of the islands.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
What I'm saying is that this elaborate hiding of chests is silly, with minimal benefit. Even if a person did memorize where they hid their stuff, they can't see. What reference point are they going to use? And if someone accidentally blows themself and their hidden belongings up by accident because they can't see at all once, just once, they're likely to ragequit. Lockboxes with combinations would be so much cleaner and easier to manage. Also, if someone is griefing the risk of blowing themselves up will be of no consequence to them--they'll just head in and do it again and again until everything is destroyed along with the chest.
Another thing about darkwood being used as a mob spawner--why not let people make and place actual mob spawners instead?
Ah, remote water control? Well then, I would use doors. There's already a lot of support for ones that let water through, and it's far more likely to happen. One door, one switch, and probably only one minute to set up.
Support it fully, 100%
and if you want to release water straight down? or multiple blocks at a time and not have annoying waterflow at the top? Face it, the freezing actually works better here AND it gives players the ability to mess around with ice WITHOUT needing to specifically build in a snow biome. More control = good thing.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
This egg is cursed. If you don't click it creepers shall rain from the sky! You have been warned.
also the get satisfaction topic on it is probably the most convincing since it seems to have more of a direct route to notch's ears than this forum
It's called the sky moa
viewtopic.php?f=1&t=103146&hilit=MOB+Suggestion+Custom+Graphic