I'll say right out that I really like the ideas presented in the OP. A lot are really clever and would make an amazing addition to the game in the future. That being said, I think that there's a lot of existing systems in the game which could use improvement before adding a brand new realm. Once the housekeeping is done though, (re: fixing minecarts!) I would support this addition 100%.
Also, I also disagree with UberaDpmn when he says this feature would make it a "christian game". Christianity, Judaism, and Islam are all Abrahamic religions and thus share many similarities including "heaven and hell" type cosmologies. I would instead say that this proposal is clearly inspired by typical Abrahamic religious cosmologies.
And so what?
Such cosmologies can be found abundantly in non-religious fantasy novels and games. While I agree that it's important to be wary of overt religious connotations, I think that there's currently enough difference between "Abrahamic Heaven; a place of peace, happyness and eternal reward", and the proposed "Minecraft Aether; a place of brightly-lit danger, filled with things that will try and kill you, and where the only "eternal reward" is constant risk of falling to your death.
Personally, I think the Aether sounds more fun, despite the danger. ;-)
"Minecraft Aether; a place of brightly-lit danger, filled with things that will try and kill you, and where the only "eternal reward" is constant risk of falling to your death.
Personally, I think the Aether sounds more fun, despite the danger. ;-)
You do raise a good point, just about every religion in the world has some form of "when you die, good people get benefits, bad people get punishments" though the definition of "benefits" and "punishments" varies from religion to religion.
I do feel I should set the record straight though: No mobs in the Aether directly harm you. They merely restrict, hamper, or force your movement in ways that make it easier to suffer from natural hazards, which are fairly plentiful in the Aether.
I thought I'd post a way wind and Songstone could work.
Wind has intensity 1-16. 1-15 make sound when coming from a Songstone block, the lower the intesity the lower the pitch. 15 would be uncomfortably high, and 16 would be silent, suggesting that it's out of the range of human hearing.
Wind of 16 intensity going upwards would act as a block, 8 intensity would cause anything above that block to fall at 1/2 speed.
An open side of a Songstone block is defined as being exposed to air or songstone. If a block is not exposed to air, it is closed.
If a Songstone block has 6 sides open, each side will put out level 1 wind, if 5 sides are open, each side produces level 1 wind. If 4 sides are open, each side produces level 2 wind. If 3 sides are open, each side produces level 2 wind. If 2 sides are open, each side produces level 3 wind. If 1 side is open, each side produces level 6 wind.
Pretend the Cobblestone blocks are Songstone, and There's something on top of them.
The block to the right has one opening, touching another songstone. The block to the right is producing level 6 wind, being directed into the other songstone. The block on the left is producing 3 out of each opening, but the opening to the right is touching a hole that is producing level 6, so the right opening of the left block is an input face, which lets wind in but emits to wind. so the wind coming out of the far right side is level 9.
If a face is touching cloth, it counts as an open face, but the face makes no sound. This face is called a muffler face.
If a Songstone block is exposed to an active redstone current, it makes no sound, basically shutting off the wind from that block. This reaction has the potential to create alarms when something comes into your house.
It's complicated, so if you need a sketch or something with captions I can make that.
So you're saying: (and if you're not, then I am suggesting it)
*Songstone has 6 points worth of wind, divided evenly and rounded down to each of the open ends.
*As another songstone block counts as an open end, any wind points in that direction are added to the other songstone block.
*So 2 blocks in a group (not even a row) with all but 1 face covered would produce 16 wind in that direction.
As an alternative to the above idea, (using the numbers in this post) have the sound go to 64 (the magic number). With wind 8 and below makes no sound, 9-16 sounds like wind, 17-40 gives 3 octaves worth of notes, and anything above that is dangerously strong.
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I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
My plan thus far is to have songstone set so that if only 1 side is exposed, that side acts as output, in order for it to actually "blow" it needs to have another songstone block in the cluster with 2 or more sides exposed to act as input. The number of songstone blocks between the input and output blocks will determine the pitch, while the number of extra exposed sides on the input determines the actual strength of the wind as well as the volume of the sound.
Multiple outputting blocks on a single chunk of songstone blocks will divide the volume evenly, but the pitch will run on a scale.
the longer one would sound different to the shorter one?
I like that but its not needed :/
1) Yes it is needed, the whole point of it being "Song"stone is that it can produce sound and different pitches.
2) that particular shape wouldn't get much of anything, since there aren't really any "output" blocks that have only 1 side exposed.
3) But an arrangement like this:
[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
would produce different pitches. I'm not totally committed to this method, since it would be pretty rough to get it working right.
well whatever, I doubt I would use the block that much anyway (if it was implemented)
also, for rubber, maybe add a limit to how high you can jump before you get hurt, example: 40+ blocks might hurt the player when you land on rubber, even though the majority of damage is negated, it is still possible to take away around 5 hearts from sky level.
well yeah, that could be a compromise to the person who wanted the music blocks as a giant piano thingy
and yeah, the damage from rubber would vary every 5 blocks taking into consideration that sky level doing around 5 hearts
and when you are falling down a narrow hole or something, wait, lemme just draw this:
this is falling right next to a wall, there is a block of rubber in this wall as well, when the player brushes up to the side of the wall they would also bounce off:
falling, falling, falling...
[] [] [] [] [] [] [] [] []
...boing
[] [] [] [] [] [] [] [] []
yeah, I didnt really describe that well but you should get what i mean
Implemented an index, also added in a description for Cloudy Clay
EDIT:
Apparently "Matt Howe" chose to merge the thread running at get satisfaction with the goofy version that had been proposed earlier over there. I'm debating on whether to dispute that change or not. I wouldn't particularly mind, but the phrase "Click here to see the authoritative topic" chafes a bit considering that this topic actually came first, and that's just when you consider this specific incarnation and ignore the discussion that took place on the old Ether thread.
so why not a new liquid?
it would be green-blue
and spawn a new animal, OR attract any mobs so it could be used in normal world as a mob-attracter for mob-traps and distractions against hordes of mobs but if any hostile mobs/ you go in it for a large amount of time (30 seconds or so) you would slowly lose hearts, but like we have bubbles for underwater we should skellie faces disapeering E.g.
10 sec.
20 sec.
about 30 sec.
so lemme know your thoughts?
Rollback Post to RevisionRollBack
Quote from RichardJames »
I can destroy a mountain with a feather. What's so wrong about that?
Also, I also disagree with UberaDpmn when he says this feature would make it a "christian game". Christianity, Judaism, and Islam are all Abrahamic religions and thus share many similarities including "heaven and hell" type cosmologies. I would instead say that this proposal is clearly inspired by typical Abrahamic religious cosmologies.
And so what?
Such cosmologies can be found abundantly in non-religious fantasy novels and games. While I agree that it's important to be wary of overt religious connotations, I think that there's currently enough difference between "Abrahamic Heaven; a place of peace, happyness and eternal reward", and the proposed "Minecraft Aether; a place of brightly-lit danger, filled with things that will try and kill you, and where the only "eternal reward" is constant risk of falling to your death.
Personally, I think the Aether sounds more fun, despite the danger. ;-)
You do raise a good point, just about every religion in the world has some form of "when you die, good people get benefits, bad people get punishments" though the definition of "benefits" and "punishments" varies from religion to religion.
I do feel I should set the record straight though: No mobs in the Aether directly harm you. They merely restrict, hamper, or force your movement in ways that make it easier to suffer from natural hazards, which are fairly plentiful in the Aether.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Wind has intensity 1-16. 1-15 make sound when coming from a Songstone block, the lower the intesity the lower the pitch. 15 would be uncomfortably high, and 16 would be silent, suggesting that it's out of the range of human hearing.
Wind of 16 intensity going upwards would act as a block, 8 intensity would cause anything above that block to fall at 1/2 speed.
An open side of a Songstone block is defined as being exposed to air or songstone. If a block is not exposed to air, it is closed.
If a Songstone block has 6 sides open, each side will put out level 1 wind, if 5 sides are open, each side produces level 1 wind. If 4 sides are open, each side produces level 2 wind. If 3 sides are open, each side produces level 2 wind. If 2 sides are open, each side produces level 3 wind. If 1 side is open, each side produces level 6 wind.
To explain the next part, I'll need to use a Picture: http://iaza.com/work/101213C/iaza16935793426700.png
Pretend the Cobblestone blocks are Songstone, and There's something on top of them.
The block to the right has one opening, touching another songstone. The block to the right is producing level 6 wind, being directed into the other songstone. The block on the left is producing 3 out of each opening, but the opening to the right is touching a hole that is producing level 6, so the right opening of the left block is an input face, which lets wind in but emits to wind. so the wind coming out of the far right side is level 9.
If a face is touching cloth, it counts as an open face, but the face makes no sound. This face is called a muffler face.
If a Songstone block is exposed to an active redstone current, it makes no sound, basically shutting off the wind from that block. This reaction has the potential to create alarms when something comes into your house.
It's complicated, so if you need a sketch or something with captions I can make that.
*Songstone has 6 points worth of wind, divided evenly and rounded down to each of the open ends.
*As another songstone block counts as an open end, any wind points in that direction are added to the other songstone block.
*So 2 blocks in a group (not even a row) with all but 1 face covered would produce 16 wind in that direction.
As an alternative to the above idea, (using the numbers in this post) have the sound go to 64 (the magic number). With wind 8 and below makes no sound, 9-16 sounds like wind, 17-40 gives 3 octaves worth of notes, and anything above that is dangerously strong.
Multiple outputting blocks on a single chunk of songstone blocks will divide the volume evenly, but the pitch will run on a scale.
Something like that anyway.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
That would be simpler, Grey, if you can turn the sound off with Redstone somehow.
the longer one would sound different to the shorter one?
I like that but its not needed :/
1) Yes it is needed, the whole point of it being "Song"stone is that it can produce sound and different pitches.
2) that particular shape wouldn't get much of anything, since there aren't really any "output" blocks that have only 1 side exposed.
3) But an arrangement like this:
[]
would produce different pitches. I'm not totally committed to this method, since it would be pretty rough to get it working right.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
also, for rubber, maybe add a limit to how high you can jump before you get hurt, example: 40+ blocks might hurt the player when you land on rubber, even though the majority of damage is negated, it is still possible to take away around 5 hearts from sky level.
I also agree to falling damage on rubber... (It makes me want to build a trampoline.)
and yeah, the damage from rubber would vary every 5 blocks taking into consideration that sky level doing around 5 hearts
and when you are falling down a narrow hole or something, wait, lemme just draw this:
this is falling right next to a wall, there is a block of rubber in this wall as well, when the player brushes up to the side of the wall they would also bounce off:
falling, falling, falling...
...boing
yeah, I didnt really describe that well but you should get what i mean
[]
[]
And a big rubber ball would be like this
[]
[]
The rubber ball when hit would bounce and can be thrown
EDIT:
Apparently "Matt Howe" chose to merge the thread running at get satisfaction with the goofy version that had been proposed earlier over there. I'm debating on whether to dispute that change or not. I wouldn't particularly mind, but the phrase "Click here to see the authoritative topic" chafes a bit considering that this topic actually came first, and that's just when you consider this specific incarnation and ignore the discussion that took place on the old Ether thread.
If anyone else feels it warrants dispute, you apparently can do that here: http://getsatisfaction.com/mojang/topic ... fe/changes
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
so why not a new liquid?
it would be green-blue
and spawn a new animal, OR attract any mobs so it could be used in normal world as a mob-attracter for mob-traps and distractions against hordes of mobs but if any hostile mobs/ you go in it for a large amount of time (30 seconds or so) you would slowly lose hearts, but like we have bubbles for underwater we should skellie faces disapeering E.g.
10 sec.
20 sec.
about 30 sec.
so lemme know your thoughts?
so maybe a light grey or something
other than that great work :biggrin.gif: