I've tried it several times. I placed water on firestone and it just made a puff of steam. Didn't even place the block. Then I got a bunch of dirt, placed it in a pool shape, and placed the water again. The same thing happened. You couldn't even see the water. It just sort of hisses and puffs, then nothing. I haven't tried it on lava yet, but I just figured that the same would happen. I used buckets of water, I don't know how to INVedit water source blocks.
I've heard it is possible to edit in the water blocks. People have done it so they could grow reeds and wheat. Actually, I think it would be rather amusing if it was arranged so that if they did hack a working aether portal into Nether, or vica versa, that it would just act as if it were a portal that just leads back to the overworld or maybe not do anything at all. People go to the effort of hacking it in and get nothing.
I've tried it several times. I placed water on firestone and it just made a puff of steam. Didn't even place the block. Then I got a bunch of dirt, placed it in a pool shape, and placed the water again. The same thing happened. You couldn't even see the water. It just sort of hisses and puffs, then nothing. I haven't tried it on lava yet, but I just figured that the same would happen. I used buckets of water, I don't know how to INVedit water source blocks.
You have to place it as a source block, not with a bucket. Use Invedit, and find water. You can place it.
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Passive minecrafter FTW.
Hamumu.com, the site I should thank for helping me find minecraft.
It could be that any aether/nether portals created through hackery in the nether/aether would simply close after being made.
Just make the game checkto see if there is fire or water in the aether or nether, then get rid of it. If sombody hacks to place either in to create a portal, the game could simply check to see if the new portal is in a location that it should be, and close if it isn't.
Or you could always make it explode to punish that darn hacker.
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It'd be easier just to have them not work. they can do their little visual portal thing, but if you try to go through them, it wont accomplish anything, you'll just sit there in the portal and not go anywhere no matter how long you wait.
Also, I've updated the Crystal description in the opening post. It's still at "placeholder" level, but it's at least got the general direction that crystals are heading.
I think it best not to worry about people hacking portals
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
I have an idea, a liquid like water or lava but whereas lava gives off light this liquid removes it, combining (or is it flooding?) it with water would produce light stone, the the same way that lava and water produces obsidan. Since light stone would be used to make a portal to the Aether, it sorta fits. Don't you think?
A) there's already a material in this thread that removes light. It's called Darkwood.
:cool.gif: Why would something that gets rid of light turn into a block that PRODUCES light when you get it wet?
C) I kinda see what you're trying to accomplish: create a liquid that is "opposite" of lava that turns into lightstone to make it so lightstone is more of an opposite to obsidian, but it just doesn't work.
If anything It might be worth making Lightstone blocks just appear individually scattered between islands. Possibly acting as broken bridges that players can jump between in order to get from island to island.
make it just a glowing light in fluid form, that heals you or mobs.
If it contacts with lava they put eachother out and make lightstone
if it contacts with water it makes ice
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
Yes but I mean if you take a bucket of it back to the world thats how it would behave, but it be the water of the aether.
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
See that way you would have the glowing, cold, water that heals in the aether...
water in the earth...
and lava in the nether
as the primary fluids of the realms
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
See that way you would have the glowing, cold, water that heals in the aether...
water in the earth...
and lava in the nether
as the primary fluids of the realms
please just edit instead of double posting, and Overworld has both Lava and Water. nether gets Lava, Aether gets water. There's no reason to make a new liquid just so you have something that heals the player. If that was the case, I'd be doing it with some take on this method. Except maybe use crystals to heat the water as an alternative to only having it done with water on obsidian on lava.
Just kinda like the idea of flowing liquid light there lol XD
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
I like the idea of heated water making hot-springs.
!!!IDEA!!!
Perhaps under the influence of Daeylight, water be able to be heated up to the point that it becomes a healing hotspring. This would add the interesting effect of players being able to avoid the dangers of the white-out during Daeytime by jumping into the temporary healing springs. The only problem would be if a few swets spawned in the water and tried to 'help' them.
this would mean that a player with a set of refined crystals could make a permanent healing spring in the aether by refracting light around.
If this 'healing hotspring' was put into effect, I think it should be somehow made more difficult to make fire create a hotspring because its so much more available than daeylight or lava. I mean really, it only takes one unit of iron and flint to make fire, vs much digging and three units of iron to place lava and a great deal more effort to get crystal for the daeylight.
Also, on the refraction of light in crystals, I think I have a system figured out that would work-
for Raw crystal:
Singular raw crystals would randomly generate lasers that exist as special emitters. Anything that touches a line along the path of the emitter (determined by straight trajectory algorithms) would break the beam and come under the effects of what happens to things that get hit by a laser. The point where a laser beam touches a block a black burn mark (simulated as its own fading emitter that places horizontally or vertically on blocks, but not on enemies) appears, but if the laser is calculated to be touching a mob(or player), the mob receives DoT and if left in the beam long enough, the mob catches fire. If in the cold Aether and out of the beam, the fire goes out instantly, but if its in the overworld, its set on fire as it would be normally. Now any raw crystal that receives any source of light short of direct Daeylight but not less than the second highest light value emitted by a torch, it will luminously behave like a lava block. If raw crystal is touching more than one other raw crystal, it will not emit the laser effect.
now for the Refined crystal:
it is established that a refined crystal CANNOT be placed within a 1 block radius of any other crystals, raw or refined. keep this in mind.
Refined crystals do not emit light in a radial pattern, but redirect whatever light value is touching their block in a single direction depending on how they are placed.
the refined crystal takes the shape of a hexagonal prism with the forward hexagon shrunken and the back hexagon enlarged so as to suggest an inverted funnel. think of a six sided pyramid with the top cut off at a slight angle. that's what I'm thinking of. Depending on how you were facing when you placed it, light will come out in the opposite direction, as per the six axes.
[] [] [] [] ___ [] [] [] [] [] [] ---> ___
if a refined crystal receives light from any direction, it will emit that light's value in a single direction for five blocks, then on the fifth block away, the light will be increased by 1, up to the maximum light value. This means a series of light emitting refined crystals could be placed so that they line up in each 'sweet spot' and be used to exponentially increase a light source. This could mean one being able to amplify the light of a torch up to daylight strength by using enough of these expensive refined crystals, and amplify that to being equal to daeylight. This would mean one can create healing hot springs away from lava.
Daeylight will not turn water into healing springs. Possibly a combination of Crystal AND Daeylight MIGHT do something.
I never felt fire should have provided any significant healing properties, that's just a hot bath, it's not unless you have lava or crystal as the heat source that they start getting touted as having actual healing properties.
and no. There's no reason to make multiple types of crystals. It can work much more simply with this type of setup.
crystals with space between them = light extended
crystal with no space = light intensified
Crystal at perpendicular = light redirected
The rest is just a matter of figuring out the best way to determine priority and to limit things while still allowing people to get creative. The actual light/motion sensors should probably only be craftable from some sort of recipe involving redstone and diamond.
i think that unlike how in the nether for evey block you move in the nether it is 8 in the real world you have to travle 2 blocks to move 1 block in the real world
Daeylight will not turn water into healing springs. Possibly a combination of Crystal AND Daeylight MIGHT do something.
I never felt fire should have provided any significant healing properties, that's just a hot bath, it's not unless you have lava or crystal as the heat source that they start getting touted as having actual healing properties.
and no. There's no reason to make multiple types of crystals. It can work much more simply with this type of setup.
crystals with space between them = light extended
crystal with no space = light intensified
Crystal at perpendicular = light redirected
The rest is just a matter of figuring out the best way to determine priority and to limit things while still allowing people to get creative. The actual light/motion sensors should probably only be craftable from some sort of recipe involving redstone and diamond.
But how does the light ingame work? depending on how it's currently calculated, your suggested setup wouldn't even work. If it is determined by degrading numerical values per square, it might be very difficult to code as the light value would not be contained as a per-directional value, but one per the square, which would render determining direction difficult. plus, what would you do with a moving omnidirectional lightsource (the sun)?
Also, it would actually be relatively easy to code some sort of light sensor if crystals were programmed to activate redstone whenever light reached a certain level. this could mean that they would be motion sensors if placed in a dark space with one lightsource available.
I kind of meant hacking in a water source block, which does get placed.
Hamumu.com, the site I should thank for helping me find minecraft.
But yeah if it won't "spill" from the bucket the only way to find out for sure would be to hack it in.
I don't have access to the Nether so someone else would have to find out.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
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You have to place it as a source block, not with a bucket. Use Invedit, and find water. You can place it.
Hamumu.com, the site I should thank for helping me find minecraft.
Just make the game checkto see if there is fire or water in the aether or nether, then get rid of it. If sombody hacks to place either in to create a portal, the game could simply check to see if the new portal is in a location that it should be, and close if it isn't.
Or you could always make it explode to punish that darn hacker.
To read the haiku that you
Just finished reading
Also, I've updated the Crystal description in the opening post. It's still at "placeholder" level, but it's at least got the general direction that crystals are heading.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
A) there's already a material in this thread that removes light. It's called Darkwood.
:cool.gif: Why would something that gets rid of light turn into a block that PRODUCES light when you get it wet?
C) I kinda see what you're trying to accomplish: create a liquid that is "opposite" of lava that turns into lightstone to make it so lightstone is more of an opposite to obsidian, but it just doesn't work.
If anything It might be worth making Lightstone blocks just appear individually scattered between islands. Possibly acting as broken bridges that players can jump between in order to get from island to island.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
make it just a glowing light in fluid form, that heals you or mobs.
If it contacts with lava they put eachother out and make lightstone
if it contacts with water it makes ice
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
Except there's no lava in the Aether (turns straight to obsidian or cobblestone) and water already can be turned into ice using Darkwood.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
water in the earth...
and lava in the nether
as the primary fluids of the realms
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
please just edit instead of double posting, and Overworld has both Lava and Water. nether gets Lava, Aether gets water. There's no reason to make a new liquid just so you have something that heals the player. If that was the case, I'd be doing it with some take on this method. Except maybe use crystals to heat the water as an alternative to only having it done with water on obsidian on lava.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
could make it damage too
Just kinda like the idea of flowing liquid light there lol XD
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
!!!IDEA!!!
Perhaps under the influence of Daeylight, water be able to be heated up to the point that it becomes a healing hotspring. This would add the interesting effect of players being able to avoid the dangers of the white-out during Daeytime by jumping into the temporary healing springs. The only problem would be if a few swets spawned in the water and tried to 'help' them.
this would mean that a player with a set of refined crystals could make a permanent healing spring in the aether by refracting light around.
If this 'healing hotspring' was put into effect, I think it should be somehow made more difficult to make fire create a hotspring because its so much more available than daeylight or lava. I mean really, it only takes one unit of iron and flint to make fire, vs much digging and three units of iron to place lava and a great deal more effort to get crystal for the daeylight.
Also, on the refraction of light in crystals, I think I have a system figured out that would work-
for Raw crystal:
Singular raw crystals would randomly generate lasers that exist as special emitters. Anything that touches a line along the path of the emitter (determined by straight trajectory algorithms) would break the beam and come under the effects of what happens to things that get hit by a laser. The point where a laser beam touches a block a black burn mark (simulated as its own fading emitter that places horizontally or vertically on blocks, but not on enemies) appears, but if the laser is calculated to be touching a mob(or player), the mob receives DoT and if left in the beam long enough, the mob catches fire. If in the cold Aether and out of the beam, the fire goes out instantly, but if its in the overworld, its set on fire as it would be normally. Now any raw crystal that receives any source of light short of direct Daeylight but not less than the second highest light value emitted by a torch, it will luminously behave like a lava block. If raw crystal is touching more than one other raw crystal, it will not emit the laser effect.
now for the Refined crystal:
it is established that a refined crystal CANNOT be placed within a 1 block radius of any other crystals, raw or refined. keep this in mind.
Refined crystals do not emit light in a radial pattern, but redirect whatever light value is touching their block in a single direction depending on how they are placed.
the refined crystal takes the shape of a hexagonal prism with the forward hexagon shrunken and the back hexagon enlarged so as to suggest an inverted funnel. think of a six sided pyramid with the top cut off at a slight angle. that's what I'm thinking of. Depending on how you were facing when you placed it, light will come out in the opposite direction, as per the six axes.
[] [] [] [] ___ [] [] [] []
if a refined crystal receives light from any direction, it will emit that light's value in a single direction for five blocks, then on the fifth block away, the light will be increased by 1, up to the maximum light value. This means a series of light emitting refined crystals could be placed so that they line up in each 'sweet spot' and be used to exponentially increase a light source. This could mean one being able to amplify the light of a torch up to daylight strength by using enough of these expensive refined crystals, and amplify that to being equal to daeylight. This would mean one can create healing hot springs away from lava.
I never felt fire should have provided any significant healing properties, that's just a hot bath, it's not unless you have lava or crystal as the heat source that they start getting touted as having actual healing properties.
and no. There's no reason to make multiple types of crystals. It can work much more simply with this type of setup.
crystals with space between them = light extended
crystal with no space = light intensified
Crystal at perpendicular = light redirected
The rest is just a matter of figuring out the best way to determine priority and to limit things while still allowing people to get creative. The actual light/motion sensors should probably only be craftable from some sort of recipe involving redstone and diamond.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
But how does the light ingame work? depending on how it's currently calculated, your suggested setup wouldn't even work. If it is determined by degrading numerical values per square, it might be very difficult to code as the light value would not be contained as a per-directional value, but one per the square, which would render determining direction difficult. plus, what would you do with a moving omnidirectional lightsource (the sun)?
Also, it would actually be relatively easy to code some sort of light sensor if crystals were programmed to activate redstone whenever light reached a certain level. this could mean that they would be motion sensors if placed in a dark space with one lightsource available.