Hey, I just thought of something: what would happen, if anything, if you tried to fish in Ether? Should it just yield fish (or some Aether equivalent) or should nothing happen? Should the bobber just fall through, or something?
Hey, I just thought of something: what would happen, if anything, if you tried to fish in Ether? Should it just yield fish (or some Aether equivalent) or should nothing happen? Should the bobber just fall through, or something?
Well, looking at the concept sketches, there's supposed to be water in the Aether. I would hope that there would be some unique fish that you could catch (the photo four posts above this one looks like it could be a fish as easily as a chicken.) The Aether fish should increase your jump height and reduce your fall damage for a while after you eat it.
You could always use your fishing rod to try to reel in an Aerwhale from the sky. Extreme Aerwhale fishing!
Well, looking at the concept sketches, there's supposed to be water in the Aether. I would hope that there would be some unique fish that you could catch (the photo four posts above this one looks like it could be a fish as easily as a chicken.) The Aether fish should increase your jump height and reduce your fall damage for a while after you eat it.
You could always use your fishing rod to try to reel in an Aerwhale from the sky. Extreme Aerwhale fishing!
That would be funny if you could catch an Aerwhale and it could pull you around...
Still, I hope my Ether concept is considered because floating liquid has some potential for coolness.
Unless you have some personal connection with Notch that allowed you to hear that directly from him, please don't make confirmations that you know absolutely nothing about.
I liked about everything here, however i would it rather be a "space" themed than "heaven", the looks and even the "look at the ground" features would be the same, just the weather would not.
In day, there is the blinding light thingy(a little nerfed tough), but also HOT. Staying for too long on the daylight light would make you catch fire, and makes water evaporate(if on direct sunlight, not if on a shadow).
In day it's f... cold and dark(not realy dark, the sky should compeltaly fill with stars, much more than on the overworld, making visibility at least almost normal), too long far from heat sources makes you freeze(same as fire but is put out immediatly uppon reaching heat, not needing to jump on water).
A new mechanic would need to be implemented, it would be of course temperature. Things like lava would also cause the same effect of Aether daylight, 1 block away from 3 blocks of fire too, and so on, maybe staying for too long at 60% "heat-needed-to-burn" could make something too. A temperature bar showing current temperature(yours) and enviroment temperature(if you stay where you are, where it will get?).
Those things imo would make this better, Sorry if someone already sugested this, 175 pages is simply TOOOO much to read
So I was looking through the threads and found this, loved the idea, but haven't gotten it to work just yet, I'd love to see this come to fruition though!
just one thing:
in the nether you move at 4x overworld speed (you're closer to the center of the earth, thus moving at the same speed covers more distance at the surface of the world)
so in the aether you should move at 1/4 overworld speed (you're further away from the center)
the rest: +
I just have to ask, what are you talking about as far a movement? This kind of motion[ speed of motion] relative to the center of the earth i.e. rotational motion doesn't quite work like that. Think of it like this: at the center of a circle I begin to draw a line directly outward. Then I go back to the center of the circle and pick a different direction. I will end up in a vastly different place than before, and the distance between the two exterior points[on the circle] and the interior[ the 'technical' center] two points is radically different. Interior: hardly any difference at all[ think micrometers...]
But on the circle I could have gone a couple of inches depending on the size of the circle. So in order to cover the same distance between the circle points and that between the center points, it would seem that the circle point walker must move far faster to reach his destination[ a couple of inches away] when compared to the interior walker who need move only a few micrometers to a given side.
So following general physics those in 'Aether' would need move at 4x speed and those in Nether at 1/4th speed...
Of course this all assumes I understand what you were referring to, and that I didn't completely miss something totally obvious to everyone here save me, which can happen from time to time.
So to all who read and were bored by that geek they used to beat up in HS, My apologies.
And towards the idea of hover arrows, a wonderful concept, all it needs is some mechanism that allows better sighting on the bow itself, after all what's the point of extended range if you can't hit anything!
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Of course this all assumes I understand what you were referring to, and that I didn't completely miss something totally obvious to everyone here save me, which can happen from time to time.
I think he's saying that you have a higher angular velocity (same linear velocity, walking speed) in the Nether because you're closer to the center of the world. Coming back to the Overworld after walking in the Nether gets you 8x further than if you had just walked in the Overworld. It's an interesting theory as to why movement is greater but 1) The Minecraft world is flat and 2) The Nether exists in a separate dimension.
I think space in the Nether dimension might be compressed differently than in the Overworld. Time might even be different (unless watches rely on the sun somehow.) The Nether is just kind of strange like that.
BTW, relative movement is 8x greater in the Nether not 4x.
I can't believe how this keeps on cropping up. this has nothing to do with speed, it has to do with distance. If you move around a circle that is 10 inches away from the center, and travel 1 inch, you will move X degrees around the circle. If you move around a circle that is 1 inch away from center, then you will move 10X degrees.
But since you don't know how far below the overworld teh Nether is, nor how far above the Overworld the Aether is, nor even if they have any physical connection to the overworld AT ALL, then there's no reason for any of this to come up. Moving 1 block in teh Nether moves you 8 blocks on the Overworld. There's no advatnage to the Aether being opposite of this, but it might be worth making it a 2:1 ratio, so that moving 1 block on the overworld moves you 2 blocks on the Aether.
I can't believe how this keeps on cropping up. this has nothing to do with speed, it has to do with distance.
Speed=Distance/Time
So long as the times are equal between the examples, the distance and speed are directly proportional to each other. Your relative velocity in the Nether is 8x that in the Overworld (you're still moving at the same speed relative to your surroundings in the Nether.) The Nether is fast travel; you're trying to get from point A to point B more quickly, which is why I prefer to use speed.
The only advantage I can see to making the Aether's distances 1/8 of the Overworld's would be that you could move 64 blocks in the Aether for every 1 block in the Nether. Nobody needs to move from one place to another that quickly. Not to mention most of your stuff will probably be in the Overworld and not the Aether.
Distances between the Aether and Overworld should remain equal. This makes the most sense for when you fall out of the Aether and into the Overworld.
Only your ANGULAR velocity is different, which is never perceived while in the Nether/Overworld/Aether. The linear velocity still remains the same, and is the only velocity perceived by the player, so stating that there are differences in velocity is very inaccurate.
Also, it's easier to move on the overworld than in the Aether, so it makes sense for the overworld to have the same relationship to the Aether that the Nether has to the Overworld, at least to some degree (1:8 ratio is too high though) 1:2 ratio is perfectly fine.
What does the Aerwhale do? What does it drop? All I see is a picture, I need info on it. Same for Zyphers.
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It's a texture pack that has blue sand.
Dur.
It didn't fly well when hit, but it definitely floated.
I think this would be an interesting Aether equivalent to the Chicken.
What the heck is that?
Looks... interesting.
Mostly moved on. May check back a few times a year.
Well, looking at the concept sketches, there's supposed to be water in the Aether. I would hope that there would be some unique fish that you could catch (the photo four posts above this one looks like it could be a fish as easily as a chicken.) The Aether fish should increase your jump height and reduce your fall damage for a while after you eat it.
You could always use your fishing rod to try to reel in an Aerwhale from the sky. Extreme Aerwhale fishing!
Mostly moved on. May check back a few times a year.
That would be funny if you could catch an Aerwhale and it could pull you around...
Still, I hope my Ether concept is considered because floating liquid has some potential for coolness.
Actually, I like that. Only the part where they fly straight, but slow. Also, like glass arrows, they can't be recovered when fired.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Unless you have some personal connection with Notch that allowed you to hear that directly from him, please don't make confirmations that you know absolutely nothing about.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
In day, there is the blinding light thingy(a little nerfed tough), but also HOT. Staying for too long on the daylight light would make you catch fire, and makes water evaporate(if on direct sunlight, not if on a shadow).
In day it's f... cold and dark(not realy dark, the sky should compeltaly fill with stars, much more than on the overworld, making visibility at least almost normal), too long far from heat sources makes you freeze(same as fire but is put out immediatly uppon reaching heat, not needing to jump on water).
A new mechanic would need to be implemented, it would be of course temperature. Things like lava would also cause the same effect of Aether daylight, 1 block away from 3 blocks of fire too, and so on, maybe staying for too long at 60% "heat-needed-to-burn" could make something too. A temperature bar showing current temperature(yours) and enviroment temperature(if you stay where you are, where it will get?).
Those things imo would make this better, Sorry if someone already sugested this, 175 pages is simply TOOOO much to read
And to Helmes:
I just have to ask, what are you talking about as far a movement? This kind of motion[ speed of motion] relative to the center of the earth i.e. rotational motion doesn't quite work like that. Think of it like this: at the center of a circle I begin to draw a line directly outward. Then I go back to the center of the circle and pick a different direction. I will end up in a vastly different place than before, and the distance between the two exterior points[on the circle] and the interior[ the 'technical' center] two points is radically different. Interior: hardly any difference at all[ think micrometers...]
But on the circle I could have gone a couple of inches depending on the size of the circle. So in order to cover the same distance between the circle points and that between the center points, it would seem that the circle point walker must move far faster to reach his destination[ a couple of inches away] when compared to the interior walker who need move only a few micrometers to a given side.
So following general physics those in 'Aether' would need move at 4x speed and those in Nether at 1/4th speed...
Of course this all assumes I understand what you were referring to, and that I didn't completely miss something totally obvious to everyone here save me, which can happen from time to time.
So to all who read and were bored by that geek they used to beat up in HS, My apologies.
And towards the idea of hover arrows, a wonderful concept, all it needs is some mechanism that allows better sighting on the bow itself, after all what's the point of extended range if you can't hit anything!
Operor non relinquo sapientia , quod is mos servo youlove ; suus quod is mos (Prov. 4:6)
I think he's saying that you have a higher angular velocity (same linear velocity, walking speed) in the Nether because you're closer to the center of the world. Coming back to the Overworld after walking in the Nether gets you 8x further than if you had just walked in the Overworld. It's an interesting theory as to why movement is greater but 1) The Minecraft world is flat and 2) The Nether exists in a separate dimension.
I think space in the Nether dimension might be compressed differently than in the Overworld. Time might even be different (unless watches rely on the sun somehow.) The Nether is just kind of strange like that.
BTW, relative movement is 8x greater in the Nether not 4x.
Mostly moved on. May check back a few times a year.
But since you don't know how far below the overworld teh Nether is, nor how far above the Overworld the Aether is, nor even if they have any physical connection to the overworld AT ALL, then there's no reason for any of this to come up. Moving 1 block in teh Nether moves you 8 blocks on the Overworld. There's no advatnage to the Aether being opposite of this, but it might be worth making it a 2:1 ratio, so that moving 1 block on the overworld moves you 2 blocks on the Aether.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Speed=Distance/Time
So long as the times are equal between the examples, the distance and speed are directly proportional to each other. Your relative velocity in the Nether is 8x that in the Overworld (you're still moving at the same speed relative to your surroundings in the Nether.) The Nether is fast travel; you're trying to get from point A to point B more quickly, which is why I prefer to use speed.
The only advantage I can see to making the Aether's distances 1/8 of the Overworld's would be that you could move 64 blocks in the Aether for every 1 block in the Nether. Nobody needs to move from one place to another that quickly. Not to mention most of your stuff will probably be in the Overworld and not the Aether.
Distances between the Aether and Overworld should remain equal. This makes the most sense for when you fall out of the Aether and into the Overworld.
Mostly moved on. May check back a few times a year.
Also, it's easier to move on the overworld than in the Aether, so it makes sense for the overworld to have the same relationship to the Aether that the Nether has to the Overworld, at least to some degree (1:8 ratio is too high though) 1:2 ratio is perfectly fine.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens. (Griefing is an art. And a lot of dead creepers.)