I may actually suggest we adopt something from the mod.
*que everyone gasping*
The Gravitite tool tier.
I suggest that one mostly because their idea has actually started to grow on me.
We don't have to take it exactly how they made it. But looking at the ideas the community created for just the ore in their MOD thread...
It's just a thought, but Grey, you know me and Ores, and it's actually grown on me enough that even I'd say "yeah let this be an Aether Ore."
Just as long as it doesn't have such a stupid name like gravitite. The ore of the Aether could be called Aether Steel. Also I think there should be an item that can be crafted by combining something special from the Nether and the Aether.
How about ether lets you keep it in a bucket infinetly, so you can put out as much fire as you want. However, you can only carry it in a gold bucket.
The thing about Ether is that it spreads out horizontally over a set range, disregarding gravity, once a source block is placed, so it's really inefficient for putting out fires anyway. It is, however, attracted to more of itself, so you could form floating water tunnels, bridges, and more by strategic placement of Ether blocks, and infinite source blocks coming from a single bucket might make this too easy. Besides, its implied lack of density might make it unable to douse flames, anyway...
On second thought, it probably should douse flames. It wouldn't be much of a limited-range water substitute for the Nether if it didn't.
Since I got a little mixed up on the ores, I was THINKING of Zanite ore for the attributes of the Aether tier, but Gravitite as the ore/item used to make it.
I wasn't interested in the "phase this entity out of existence" ability.
Also I think there should be an item that can be crafted by combining something special from the Nether and the Aether.
I once proposed a teleporter, which would be made using a diamond (block?), obsidian, and maybe Glowstone and Lumastone (light-generating block I proposed for the Aether). It would allow you to warp long distances between two of them without having to make a trip through the Nether or Aether, if that reduced distance rule applies there too. I guess the recipe could use a little more work, though...
While I do love this idea, and think that it does have lots of opportunities for new things, it is kind of starting to feel like we're asking them to create a whole second minecraft if every single suggestion here that people are talking about gets implemented. I think if we want it to be seriously considered, we should also try to be efficient in what we request and how many things we request. I'm thinking just a few new block types, a few new mob types. Getting into new exotic weapon properties and block physics that seem like they might require rewriting major portions of the minecraft sourcecode just seems to be getting a little bit too far.
Especially when we start suggesting whole complex crafting trees and physics to fit those trees and new things that are made with those materials from the trees and new trees to go with the new materials....
For instance, I like my Nether without trees growing naturally in it. Makes it seem more like a different world.
And I liked the idea for the Aether to be a few new block types and mob types, with an adjusted daylight and one or two physics tweaks. I do like some of the ideas, but I think if we end up plopping an encyclopedia in front of Notch saying "this is what we suggest", we're less likely to get any of it. And besides, if he says "well I'm not really too thrilled about this part here", we don't want to have to say that it will throw out whole sections of the suggestion that rely on that thing as a stepping stone.
In short, don't forget the KISS principle.
Rollback Post to RevisionRollBack
Things I hope get put into Minecraft: Piston (since it can act as a Sluice Gate), Birds, Aether, colorful fish (like the birds), deeper ocean biomes.
I have an idea-light stone. A material that when a block it looks like a cubical sun. It can be mined with anything-it only takes one hit from your hand to mine it. When placed in the overworld, it glows and a tree instantly grows there no matter what it is placed in/on. Everything around it in a 10x10 block radius becomes grassy soil and grows flowers, trees, ect. If placed in the nether it will be destroyed along with everything around it-it acts like TNT, but if placed directly over unmined diamond ore, no matter how far the diamond is in the ground, everything around the block, instead of being soil, will become diamond and glowstone.
I have an idea-light stone. A material that when a block it looks like a cubical sun. It can be mined with anything-it only takes one hit from your hand to mine it. When placed in the overworld, it glows and a tree instantly grows there no matter what it is placed in/on. Everything around it in a 10x10 block radius becomes grassy soil and grows flowers, trees, ect. If placed in the nether it will be destroyed along with everything around it-it acts like TNT, but if placed directly over unmined diamond ore, no matter how far the diamond is in the ground, everything around the block, instead of being soil, will become diamond and glowstone.
I posted something similar called Lumastone, which was rather rare and needed a pickaxe to be mined, but yielded a complete block instead of dust, like Glowstone. It was pretty much like Glowstone, but sturdier, easier to work with, and it dealt contact damage to hostile mobs.
yeah, and someone else proposed sunstone, of which all 3 ideas covered what jackolanterns and glowstone already do, except with other extra features which generally make them overpowered.
Crystal allows for creating a "stronger" light level than what glowstone does, but to keep from being overpowered does not actually generate light by itself. This is called "game balance" it's useful for making sure that people have a varied and diverse gaming experience, as some situations will call for one item to be used, and other situations will call for other items to be used.
In the situation of this "Light/luma/sun stone" material, you are basically saying "It's glowstone, but you can move it even after placing it, and it can kill stuff, and make weapons that are the best in the game and have no weaknesses, but it'll be super rare to balance it!"
No.
Don't try to tack on cons or extra things to make it seem less powerful, your basic premise for this material is fundamentally flawed.
As i pointed out, for an "aether tool tier" Crystal would probably work the best, allowing it to function extremely well in specific situations,(high light levels, with bonuses for being in the Aether) but then also have some significant weaknesses keeping the player from relying on it exclusively.
Galestone MIGHT be able to make another decent Armor, perhaps enemy mobs that attack the player could be blown back by a gust of wind with a strength equal to the number of "gale armor" points the player has and reduce the fall damage taken in the same manner (however much damage the player takes is reduced by up to 10, so a fall from a height of 8 does no damage) but more than that will still do regular damage.
At that point, the Demon Bone armor could be the Nether Armor Tier, or maybe even use Netherraze or Blood Gems to do something. (Netherraze could do fire damage to enemies that strike, but take damage from touching water, and could inadvertently set flammable blocks on fire in the player falls on them from high enough to take damage)
In the situation of this "Light/luma/sun stone" material, you are basically saying "It's glowstone, but you can move it even after placing it, and it can kill stuff, and make weapons that are the best in the game and have no weaknesses, but it'll be super rare to balance it!"
Lumastone wouldn't be craftable (except possibly for my Teleporter idea), and it takes longer to break (probably needs a high-grade pick) than Glowstone. Also, the damage it deals would be minimal, say half a heart, so you'd have to get a monster to persistently walk into it for a long time to actually kill them. So, in short, it's really just the Aether's counterpart of Glowstone, but rarer, maybe only found at very high elevations.
Lumastone wouldn't be craftable (except possibly for my Teleporter idea), and it takes longer to break (probably needs a high-grade pick) than Glowstone. Also, the damage it deals would be minimal, say half a heart, so you'd have to get a monster to persistently walk into it for a long time to actually kill them. So, in short, it's really just the Aether's counterpart of Glowstone, but rarer, maybe only found at very high elevations.
Except as i pointed out, you could do the same thing with crystal and daylight, or possibly use glowstone or torches to provide the base light level and just use the crystal to boost it up to levels that start damaging mobs.
I don't know if this has been suggested in the last 100+ pages, given I lost my reading progress due to a browser crash, but how about making the geometry in The Aether behave like the reverse of The Nether with respect to the main world? Two portals placed 1km apart in The Nether end up 8km apart in the main world. For The Aether behaving the opposite of The Nether, two portals 8km apart in The Aether would end up 1km apart in the main world.
As stated earlier, though the Aether is the anti-nether, it does not have the exact opposite things as the nether, just the base functions.
I would think that the geometry relationship to the main world would count as a base function.
Lumastone wouldn't be craftable (except possibly for my Teleporter idea), and it takes longer to break (probably needs a high-grade pick) than Glowstone. Also, the damage it deals would be minimal, say half a heart, so you'd have to get a monster to persistently walk into it for a long time to actually kill them. So, in short, it's really just the Aether's counterpart of Glowstone, but rarer, maybe only found at very high elevations.
Except as i pointed out, you could do the same thing with crystal and daylight, or possibly use glowstone or torches to provide the base light level and just use the crystal to boost it up to levels that start damaging mobs.
Ah, very well, then. BTW, the light from Lumastone didn't damage mobs; direct contact with the block itself did. Either way, I guess the properties of Crystal would make Lumastone redundant, and Crystal's light intensifying properties actually sounds like it would be a better ingredient for my teleporter idea as the energy focusing lens/Aether material.
How about ether lets you keep it in a bucket infinetly, so you can put out as much fire as you want. However, you can only carry it in a gold bucket.
The thing about Ether is that it spreads out horizontally over a set range, disregarding gravity, once a source block is placed, so it's really inefficient for putting out fires anyway. It is, however, attracted to more of itself, so you could form floating water tunnels, bridges, and more by strategic placement of Ether blocks, and infinite source blocks coming from a single bucket might make this too easy. Besides, its implied lack of density might make it unable to douse flames, anyway...
Ok, how about magic water that you could find? It looks normal, but with gold sparkles over it. And about it being too easy, you first have to go to the nether to get the materials to go to the aether, then make a gold bucket, then find the rare magic water. Seems like a good reward to me.
How about ether lets you keep it in a bucket infinetly, so you can put out as much fire as you want. However, you can only carry it in a gold bucket.
The thing about Ether is that it spreads out horizontally over a set range, disregarding gravity, once a source block is placed, so it's really inefficient for putting out fires anyway. It is, however, attracted to more of itself, so you could form floating water tunnels, bridges, and more by strategic placement of Ether blocks, and infinite source blocks coming from a single bucket might make this too easy. Besides, its implied lack of density might make it unable to douse flames, anyway...
Ok, how about magic water that you could find? It looks normal, but with gold sparkles over it. And about it being too easy, you first have to go to the nether to get the materials to go to the aether, then make a gold bucket, then find the rare magic water. Seems like a good reward to me.
Maybe. It could be a rare liquid for the Aether, similar to the Mercury idea in terms of rarity, but still different from Ether, which is more common.
How about ether lets you keep it in a bucket infinetly, so you can put out as much fire as you want. However, you can only carry it in a gold bucket.
The thing about Ether is that it spreads out horizontally over a set range, disregarding gravity, once a source block is placed, so it's really inefficient for putting out fires anyway. It is, however, attracted to more of itself, so you could form floating water tunnels, bridges, and more by strategic placement of Ether blocks, and infinite source blocks coming from a single bucket might make this too easy. Besides, its implied lack of density might make it unable to douse flames, anyway...
Ok, how about magic water that you could find? It looks normal, but with gold sparkles over it. And about it being too easy, you first have to go to the nether to get the materials to go to the aether, then make a gold bucket, then find the rare magic water. Seems like a good reward to me.
If you had to kill a ghast with your bare fists while jumping off a cliff, and then fall into a pool of lava and survive to get a diamond pick with inf uses, would it be to OP'd? Yes.
Ok, how about magic water that you could find? It looks normal, but with gold sparkles over it. And about it being too easy, you first have to go to the nether to get the materials to go to the aether, then make a gold bucket, then find the rare magic water. Seems like a good reward to me.
You seem to be seriously hung up on infinite water. Were you aware that one of the suggestions for the New Nether is that Snowballs have a chance to put out fires?
Also, my Magic Furnace Suggestion proposes enchantable Gold buckets of which enchanting a full golden bucket would result in a bucket that can infinitely place water.
Quote from Kwickgamer »
If you had to kill a ghast with your bare fists while jumping off a cliff, and then fall into a pool of lava and survive to get a diamond pick with inf uses, would it be to OP'd? Yes.
Woah woah woah. Diamond Pick with infinite uses is a COMPLETELY different ball game from water. You can ALREADY get infinite water just by having two buckets and a 2x2 square that you can put the buckets into opposite corners of. Having a bucket that just does that directly isn't really overpowered at all. I's just silly to need a special liquid for that when all you really want is infinite water.
I may actually suggest we adopt something from the mod.
*que everyone gasping*
The Gravitite tool tier.
I suggest that one mostly because their idea has actually started to grow on me.
We don't have to take it exactly how they made it. But looking at the ideas the community created for just the ore in their MOD thread...
It's just a thought, but Grey, you know me and Ores, and it's actually grown on me enough that even I'd say "yeah let this be an Aether Ore."
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On second thought, it probably should douse flames. It wouldn't be much of a limited-range water substitute for the Nether if it didn't.
I wasn't interested in the "phase this entity out of existence" ability.
I once proposed a teleporter, which would be made using a diamond (block?), obsidian, and maybe Glowstone and Lumastone (light-generating block I proposed for the Aether). It would allow you to warp long distances between two of them without having to make a trip through the Nether or Aether, if that reduced distance rule applies there too. I guess the recipe could use a little more work, though...
Especially when we start suggesting whole complex crafting trees and physics to fit those trees and new things that are made with those materials from the trees and new trees to go with the new materials....
For instance, I like my Nether without trees growing naturally in it. Makes it seem more like a different world.
And I liked the idea for the Aether to be a few new block types and mob types, with an adjusted daylight and one or two physics tweaks. I do like some of the ideas, but I think if we end up plopping an encyclopedia in front of Notch saying "this is what we suggest", we're less likely to get any of it. And besides, if he says "well I'm not really too thrilled about this part here", we don't want to have to say that it will throw out whole sections of the suggestion that rely on that thing as a stepping stone.
In short, don't forget the KISS principle.
That's the point.
I posted something similar called Lumastone, which was rather rare and needed a pickaxe to be mined, but yielded a complete block instead of dust, like Glowstone. It was pretty much like Glowstone, but sturdier, easier to work with, and it dealt contact damage to hostile mobs.
Crystal allows for creating a "stronger" light level than what glowstone does, but to keep from being overpowered does not actually generate light by itself. This is called "game balance" it's useful for making sure that people have a varied and diverse gaming experience, as some situations will call for one item to be used, and other situations will call for other items to be used.
In the situation of this "Light/luma/sun stone" material, you are basically saying "It's glowstone, but you can move it even after placing it, and it can kill stuff, and make weapons that are the best in the game and have no weaknesses, but it'll be super rare to balance it!"
No.
Don't try to tack on cons or extra things to make it seem less powerful, your basic premise for this material is fundamentally flawed.
As i pointed out, for an "aether tool tier" Crystal would probably work the best, allowing it to function extremely well in specific situations,(high light levels, with bonuses for being in the Aether) but then also have some significant weaknesses keeping the player from relying on it exclusively.
Galestone MIGHT be able to make another decent Armor, perhaps enemy mobs that attack the player could be blown back by a gust of wind with a strength equal to the number of "gale armor" points the player has and reduce the fall damage taken in the same manner (however much damage the player takes is reduced by up to 10, so a fall from a height of 8 does no damage) but more than that will still do regular damage.
At that point, the Demon Bone armor could be the Nether Armor Tier, or maybe even use Netherraze or Blood Gems to do something. (Netherraze could do fire damage to enemies that strike, but take damage from touching water, and could inadvertently set flammable blocks on fire in the player falls on them from high enough to take damage)
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Lumastone wouldn't be craftable (except possibly for my Teleporter idea), and it takes longer to break (probably needs a high-grade pick) than Glowstone. Also, the damage it deals would be minimal, say half a heart, so you'd have to get a monster to persistently walk into it for a long time to actually kill them. So, in short, it's really just the Aether's counterpart of Glowstone, but rarer, maybe only found at very high elevations.
Except as i pointed out, you could do the same thing with crystal and daylight, or possibly use glowstone or torches to provide the base light level and just use the crystal to boost it up to levels that start damaging mobs.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I would think that the geometry relationship to the main world would count as a base function.
Ah, very well, then. BTW, the light from Lumastone didn't damage mobs; direct contact with the block itself did. Either way, I guess the properties of Crystal would make Lumastone redundant, and Crystal's light intensifying properties actually sounds like it would be a better ingredient for my teleporter idea as the energy focusing lens/Aether material.
Ok, how about magic water that you could find? It looks normal, but with gold sparkles over it. And about it being too easy, you first have to go to the nether to get the materials to go to the aether, then make a gold bucket, then find the rare magic water. Seems like a good reward to me.
FLYING SLIME
Maybe. It could be a rare liquid for the Aether, similar to the Mercury idea in terms of rarity, but still different from Ether, which is more common.
If you had to kill a ghast with your bare fists while jumping off a cliff, and then fall into a pool of lava and survive to get a diamond pick with inf uses, would it be to OP'd? Yes.
You seem to be seriously hung up on infinite water. Were you aware that one of the suggestions for the New Nether is that Snowballs have a chance to put out fires?
Also, my Magic Furnace Suggestion proposes enchantable Gold buckets of which enchanting a full golden bucket would result in a bucket that can infinitely place water.
Woah woah woah. Diamond Pick with infinite uses is a COMPLETELY different ball game from water. You can ALREADY get infinite water just by having two buckets and a 2x2 square that you can put the buckets into opposite corners of. Having a bucket that just does that directly isn't really overpowered at all. I's just silly to need a special liquid for that when all you really want is infinite water.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series