Got an idea for the crystal today, feelin' good about it.
First of all, the behavior of crystal (lightwise) needs to be addressed. Barring the method of frying all enemies with lazers, light in and of itself is still a mighty weapon, not only in producing a barrier against mobs spawning but frying the undead and forcing spiders into passive mode. I propose that crystal behave somewhat like fiber optics. The singular crystal block first takes in the highest light value adjacent to it and simply glows with that light level. Therefore, a crystal directly adjacent to a torch will glow with a light value of 14. Now, it's very expensive to have crystals form your entire light matrix, but this is where crystals get fun. Instead of the graduating "chance of sucess" system which seems like it would only get frustrating after awhile, I propose a new, simpler system. When you break a naturally ocurring crystal block, it shatters into six to nine raw crystal shards. These shards can either be placed into a 3x3 crafting grid like diamond, gold, or iron and make a placeable solid crystal block, OR, crafted like wood planks into sticks,(
Crystal shard=
[] [] []
[] []
[] []
) only these produce CRYSTAL RODS. These rods place like redstone except for the fact that they can be placed vertically on wall surfaces. This crystal rod "wiring" would glow equivalent to the light value of the input of the adjacent crystal they are "hooked" to, up to a maximum value of 7, like redstone. (for clarification, if a crystal rod's input crystal is at light level 2, so would the rod, but if the crystal passes light level 7, to say, 9, all rods connected to that crystal would remain at light level 7.) Furthermore, a complete crystal matrix of interconnected crystals glows as bright as its most brightly lit crystal, so if a set of crystals were linked to a conduit crystal on the surface in the daylight, or next to a lava block or glowstone, the entire matrix would have a lightoutput at all of its conduit crystals of 15!
(by the way, the light system was misunderstood by the OP at one point. The 16 light level system is already taken up, there is no 16th light level. Rather, the light goes from 0-15. Juuuuust to clarify.)
A further note, that could be included, is that light level 15 emitted by crystal could be counted as daylight. As it stands, lava and glowstone hit light level 15, but do not produce any mob burning effects (aside from mobs burning in lava...) This would give crystal a unique property other light sources do not have.
Furthermore, crystal rods could be used in place of sticks in the crafting grid for the bow recipe.
string= ]" title="-<->" />
rods= ]" title="-<->" /> [] ]" title="-<->" /> [] ]" title="-<->" /> []
This would produce a crystal bow-
This functions like a bow but with upgraded damage when used with normal arrows. (4 hearts instead of the standard 2 hearts) However, this is not the most powerful a crystal bow gets.
using a crystal shard in place of flint and a crystal rod in place of a stick in the standard arrow recipe, but skewed diagonally-
[] []
[] [] ]" title="-<->" /> [] []
produces a crystal arrow.
just clicking and firing with this bow does 5 hearts damage, but the real power comes in its exclusive CHARGED SHOT. Click and hold to charge for a few seconds, and the bow begins to glow. Upon fully charging for 7 seconds, releasing it fires a bright piercing shot that raycasts through enemies, dealing a maximum of 10 hearts of damage to all enemies in the path of the shot. However, due to their fragile nature, and the incredible power stored within, no crystal arrow is recoverable once shot. Releasing partially charged shots still fires the raycasting bolt, but only with scaled damage to the amount of time charged.
That's all I got for now, tell me what you think guys.
This thread is known for moving fast and I know how you "miss" some stuff Grey, so I'm just gonna re-post this riiiiiiiiiiight here for your review. Mkay?
Crap guys this thread is a tour-de-force of delectable minecraft-worthy ideas... damnitall now I'm drooling. IMPLEMENT IT! If not all of it start on parts!
Hello, I'm new to the forum! :smile.gif: Thought I'd make my first post in this thread.
I really REALLY love this idea, but there are a few things that I kind of worry about as far as suggesting it to Notch goes. I'm not quite sure the floatsand would be that easy to put into the game. I dunno, I could be wrong, but it seems iffy, and that's putting aside what happens if someone runs into a whole LOT of floatsand at once.
Don't remember if the opening post reflects this, but floatsand doesn't stick to other floatsand. That's what hoverglass is for.
The blocks that I think really would be most likely would be the Quicksand, Crystal, and the clouds. Aside from maybe marble (what better place to find it, you could have the dungeons and stuff in the Aether made from the stuff). Aside, of course, from the unique trees (I really prefer the golden color for the leaves to green, in the Aether) and dirt/rock(marble?)/etc. MAYBE the galestone, but I have a hard time imagining mining a hollow rock like that without breaking it. :tongue.gif:
You can mine a furnace without breaking it, what's your point?
Also, I don't really like the idea of using gold for everything up there suddenly. I can understand people wanting more uses for Gold, but how about making the portal out of Gold blocks instead of Glowstone? I'll agree, glowstone DOES look PERFECT for the actual appearance of the portal, but having everything need gold suddenly just seems like it's forcing the issue. Gold strikes me as more of something just for showing off, like riding a pig while wearing a golden helmet/crown, but a gold portal wouldn't really take from that so much since you could always mine the gold back. :tongue.gif: This would also still require a lot of gold, giving people a good use for their gold if they're overflowing with the stuff.
Glowstone requires the player to go to the Nether. Gold does not. Also, it is faster to mine the required Glowstone, since you can easily tell where to find it, than it is to hope that you happen to wander across enough gold to build a portal. (remember, you need to gather as much gold ore as you need to gather glowstone. The only difference is glowstone can be broken by hand, and it generates in large, easily spotted clusters instead of spread out randomly through the map)
I would also like some of the dungeon stuff, like the sentinals/sentries. :biggrin.gif: Give the feeling of an ancient abandoned civilization, etc.
As for the mobs, I do hope that at least one of the mobs will be ridable and will let you take CRAZY-big leaps, perhaps even one or two more leaps in the middle of the air? If not one flying, at least.
Did you read the opening post? It specifically says that the Pigasus can be ridden using a saddle like pigs can.
I am a HUGE fan of the floating islands with rome-esque ruins and springs and pools. :biggrin.gif: Perhaps there could be an ore in the Aether that lets you make a Sluice Gate, or something? As for the mobs, not really a fan of the sheep or the Swets, just because we already have versions of them back in the Overworld. This should be something new, with a fresh feeling (a "breath of fresh air", if you will. :tongue.gif:), and new versions of old creatures would kind of just feel like a re-skin somewhat, I think.
For sluice gates, just check out Complete Block Improvements Guide - Doors
The might LOOK similar, but the way they function is entirely different and are absolutely certain to give that "fresh" experience you're looking for, as it changes the way you interact with them completely. Keep in mind; what you see is only one tiny fraction of all the things that go into a full out "experience"
And finally, the Air Whales should be as big as Ghasts, if not bigger, in my opinion. :biggrin.gif: Maybe with smaller "baby" air whales around, too.
They probably are of comparable volume.
Sorry my post was so long, and keep making Minecraft awesome!
Good to be here!
[EDIT] Ooh, idea! some flowers in the Aether, one of which lets you make blue dye aside from the Lazuli! Or perhaps purple, or something...
Purple. The idea i proposed was that sheepuffs would naturally spawn with the blue spectrum of wool, which would give players access to all the colors of wool they'd normally need Lapis Lazuli for (while still not giving them access to the lapis lazuli for other purposes, keeping it in demand) The purple flowers could be used to make purple and magenta dye.
Quote from Googolplexbyte »
Quote from lolcreepers123456 »
I love all of the ideas but mostly the galestone!
Seems like a better looking but less useful version of the allocator.
Ho ho ho hold on. First of all, you're getting Galestone confused with Flowvein, and if anything, the Allocator is the one that is the less useful version of Flowvein. Flowvein not only can move items, but ALSO channels wind and liquids like water and lava.
Quote from Razre »
This thread is known for moving fast and I know how you "miss" some stuff Grey, so I'm just gonna re-post this riiiiiiiiiiight here for your review. Mkay?
note:
Contains edits.
I didn't miss it. I just didn't really have anything supportive to say. your idea about crystal light functioning as sunlight isn't anything new. the "burning" effect was a variable that would be tracked seperately from the light level, but it would only start counting up after the light level reach ed its maximum. If teh maxmum is 15 instead of 16, it really doesn't make that much difference.
Your "crystal rods" idea is basically the same as what crystals already do, except that in the opening post you simply place 2 crystals next to each other in order to redirect the light, rather than crafting them.
I don't like your crystal bow idea at all. you don't make bows out of diamond, same thing goes here. The crystal arrows aren't quite as bad, but I don't see them adding anything that is balanced, and not already covered through some method by Rangecraft.
Don't remember if the opening post reflects this, but floatsand doesn't stick to other floatsand. That's what hoverglass is for.
Well, I meant more in terms of a billiard ball effect. Too many things happening at once, causes gaming lag or other problems. That sort of thing.
Quote from GreyAcumen »
You can mine a furnace without breaking it, what's your point?
Fair enough, but it still just seems a bit weird with that design. A furnace is at least relatively solid. It's more of just a asthetic issue, but it still just seems a little weird, since a pickaxe could swing right through the middle and not hit anything. Maybe it's just me.
Quote from GreyAcumen »
Glowstone requires the player to go to the Nether. Gold does not. Also, it is faster to mine the required Glowstone, since you can easily tell where to find it, than it is to hope that you happen to wander across enough gold to build a portal. (remember, you need to gather as much gold ore as you need to gather glowstone. The only difference is glowstone can be broken by hand, and it generates in large, easily spotted clusters instead of spread out randomly through the map)
Again, fair enough on the difficulty of getting it. But it still does bother me to suddenly have to use what is probably the same amount of gold to build a portal on pickaxes, boots, etc, as you explore the Aether. Gold strikes me more as kinda like a mossy cobblestone you can make watches out of, mainly for asthetic purposes with the odd exotic item perhaps. Maybe make an outfit out of it if you just want to lord it over the barnyard animals as you ride a pig around like a king. :tongue.gif: But even Diamond pickaxes are really only NEEDED for mining Obsidian, and can be useful for speed. Needing gold shovels and boots would make the gold run out faster than the diamond (especially if you need the boots just to keep from falling), and that seems like a bit too drastic a change in how much a particular ore is needed. Especially when that ore is as rare as gold, and you WILL be wearing it out constantly with your boots. With how some people hoard diamonds, well...
Quote from GreyAcumen »
Did you read the opening post? It specifically says that the Pigasus can be ridden using a saddle like pigs can.
Yep, read it. *looks again* Ah, must've missed that one part. Oh well. Anyway, would the pigasus be controllable? Seems like an uncontrollable flying creature in the Aether would be really crazy to actually ride.
Quote from GreyAcumen »
For sluice gates, just check out Complete Block Improvements Guide - Doors
The might LOOK similar, but the way they function is entirely different and are absolutely certain to give that "fresh" experience you're looking for, as it changes the way you interact with them completely. Keep in mind; what you see is only one tiny fraction of all the things that go into a full out "experience"
Thanks for the link. :biggrin.gif:
And perhaps, but I just know that I wouldn't be able to play that without thinking of it as a sheep. :tongue.gif: I suppose my main reason might be something along the lines of my being able to put the trees, grass, etc, in a "this is a new world, lost in time" kind of folder in my brain, but seeing some other things that look so similar to the other stuff in the Overworld kinda feels like it might tip the balance. I dunno, I'm not good at putting words to it, but it might start seeming less like "a separate place/dimension from the overworld" and more like "a place in the overworld with a slightly different location". That, or it'll just seem strange to see sheep puffing up like balloon animals and slimes above ground. :tongue.gif:
Quote from GreyAcumen »
And finally, the Air Whales should be as big as Ghasts, if not bigger, in my opinion. :biggrin.gif: Maybe with smaller "baby" air whales around, too.
They probably are of comparable volume.
Awesome. :smile.gif:
Quote from GreyAcumen »
Purple. The idea i proposed was that sheepuffs would naturally spawn with the blue spectrum of wool, which would give players access to all the colors of wool they'd normally need Lapis Lazuli for (while still not giving them access to the lapis lazuli for other purposes, keeping it in demand) The purple flowers could be used to make purple and magenta dye.
Cool. Even if I'm not too fond of the idea of Aether sheep, I do like the blue wool option and the purple flower. :smile.gif:
Rollback Post to RevisionRollBack
Things I hope get put into Minecraft: Piston (since it can act as a Sluice Gate), Birds, Aether, colorful fish (like the birds), deeper ocean biomes.
Especially when that ore is as rare as gold, and you WILL be wearing it out constantly with your boots. With how some people hoard diamonds, well...
Gold is only essential for killing Zyphers and Aetherrock gathering, and New Nether proposes that Zombie Pigmen can drop their tools. I don't know why you'd wear out boots of all things. There are other ways to locate Aetherrock (pouring water would flow towards aetherrock the same as towards a hole in the ground.
Quote from GreyAcumen »
Did you read the opening post? It specifically says that the Pigasus can be ridden using a saddle like pigs can.
Yep, read it. *looks again* Ah, must've missed that one part. Oh well. Anyway, would the pigasus be controllable? Seems like an uncontrollable flying creature in the Aether would be really crazy to actually ride.
No, it wouldn't be controllable, but it would have its AI modified to at least travel between islands randomly, and not randomly fall to the bottom of the Aether.
Quote from Rwhoaranngh »
hello greyacumen,but if you dont bother,could you please make a new suggestion with all your suggestion inside,its becoming harder and harder to find it.
With how slow fixing the search is going, I think I may do just that.
Quote from Rwhoaranngh »
Hey acumen,please change the name of Aether to Æther,its coller!
Not a chance in Nether. I'm not terribly interested in making the Aether coller either.
Gold is only essential for killing Zyphers and Aetherrock gathering, and New Nether proposes that Zombie Pigmen can drop their tools. I don't know why you'd wear out boots of all things. There are other ways to locate Aetherrock (pouring water would flow towards aetherrock the same as towards a hole in the ground.
You forget about floatsand, as well. And you'd wear out boots because boots are armor. You're always gonna slowly wear down your armor, even more in a place DESIGNED to cause falling damage, which you can't dodge or reflect. :tongue.gif: Not to mention that gold is the worst kind of armor you can get. And you'd want to wear them to avoid nasty surprises. If you didn't, it'd get annoying after a while, when you keep walking along then all of a sudden taking some small fall damage and having to dig your way back out, over and over. Heck, that's part of the reason I'm not fond of that block type idea in the first place. >_>
Quote from GreyAcumen »
No, it wouldn't be controllable, but it would have its AI modified to at least travel between islands randomly, and not randomly fall to the bottom of the Aether.
That's better, but I think I'd still prefer to ride a controllable Moa in the Aether, if it can fly or at least jump/double-jump crazy distances. :tongue.gif: Just a personal preference.
Rollback Post to RevisionRollBack
Things I hope get put into Minecraft: Piston (since it can act as a Sluice Gate), Birds, Aether, colorful fish (like the birds), deeper ocean biomes.
No, I didn't. Floatsand doesn't require gold tools to mine, it is just the only tool that won't cause the float sand block to TRY to move. If floatsand is blocked by solid block, it wont be able to move and can be mined by whatever.
And you'd wear out boots because boots are armor. You're always gonna slowly wear down your armor, even more in a place DESIGNED to cause falling damage, which you can't dodge or reflect. :tongue.gif: Not to mention that gold is the worst kind of armor you can get. And you'd want to wear them to avoid nasty surprises. If you didn't, it'd get annoying after a while, when you keep walking along then all of a sudden taking some small fall damage and having to dig your way back out, over and over. Heck, that's part of the reason I'm not fond of that block type idea in the first place. >_>
As i said, there are other ways to identify Aetherrock. For one thing, since it requires gold tools, you can just smack at the ground as you walk, and Aetherrock will be the one that doesn't show any type of cracking when you hit it.
That's better, but I think I'd still prefer to ride a controllable Moa in the Aether, if it can fly or at least jump/double-jump crazy distances. :tongue.gif: Just a personal preference.
Moas don't fly. They float. I'm not sure if they'll have double jumps or not, but it will still likely be a jump no greater than about 6-12 blocks total, followed by gliding. That's the balancer between them; Pigasus can fly unrestricted, but are uncontrollable, Moas are controllable, but are more limited to where they can glide to.
This sounds really, really, really cool. My only question is for galestone...When placed, I'm assuming it will automatically blow away from the player upon placement, correct? Also, it would be nice if it were toggleable and/or able to be toggled with redstone currents.
This sounds really, really, really cool. My only question is for galestone...When placed, I'm assuming it will automatically blow away from the player upon placement, correct? Also, it would be nice if it were toggleable and/or able to be toggled with redstone currents.
Depends how you place it. if you make sure you're diagonal to the block, or if you have a block behind you, you shouldn't get blown away.
First off, I'd like to say that I kind of felt that the Aether represented a bit of an "endgame". Like the story of Dante's inferno, The protagonist has endured life on the "overworld", found his way into hell, survived it and transcended to heaven, yet his trials only become harder. As such the items here should represent something the player has truly earned by right of endurance. Sure people will hack, and min/max, and cheat, but this isn't about the people who don't play the game to play it. This is about the people who play to savor the world, get gnawed on by zombies, hunt feverishly for diamond, and punch the **** out of some farm animals. This is about people who play minecraft.
Quote from GreyAcumen »
I didn't miss it. I just didn't really have anything supportive to say. your idea about crystal light functioning as sunlight isn't anything new. the "burning" effect was a variable that would be tracked seperately from the light level, but it would only start counting up after the light level reach ed its maximum. If teh maxmum is 15 instead of 16, it really doesn't make that much difference.
I'm not wanting to add the "burning" variable in though. I'm actually against it as something unnecessary. How sunlight works in the game already is potent enough. Well, maybe crystal light could count as it's own light that isn't just sunlight, and have it slightly tint stuff blue and fry all hostile night spawning mobs. That may be intersting. What do you think about that one?
Quote from GreyAcumen »
Your "crystal rods" idea is basically the same as what crystals already do, except that in the opening post you simply place 2 crystals next to each other in order to redirect the light, rather than crafting them.
I'm actually against my previous ideas of having the crystals act like a lens of sort in their raw form. Rather, I'm trying to encourage a "more mileage per crystal" sort of thing. This is why I suggested an update to the drop system for crystal. The "percentage chance" seems a bit cheap. By having it guaranteed that you will get crystal every time, it prevents players from getting discouraged about mining so much crystal and getting so little return. The idea would be that the crystal "wiring" would be cheaper to just strew about and use as markers and connectors while the actual crystal blocks (which would be more expensive to make using the shards) would be the actual light absorbing/outputting nodes, and thus make the actual crystals themselves more important. An idea I also just had would be being able to make crystal torches (with a crystal rod and a crystal shard) that can interact with redstone circutry and perform interesting stuff like turning crystal into more of a programmable light sensor or output.
Also, I would like to suggest that crystal be more rare, occurring more like a sort of "infection" or "vine" in the trees and plants, further balancing the entire crystal availability by more acceptable means. (The drop system that would result from its current suggested iteration would mean lots and lots of crystal everywhere, but an absolute pain in the ass to collect, which would result in many hours of wasted tools and time, which may put people off to using it at all. What I would like to suggest is something more like clay or redstone; rare, but when you find it you always get a respectable amount, which would make it more satisfying to find.)
Quote from GreyAcumen »
I don't like your crystal bow idea at all. you don't make bows out of diamond, same thing goes here. The crystal arrows aren't quite as bad, but I don't see them adding anything that is balanced, and not already covered through some method by Rangecraft.
Checked out rangecraft already.
And listen Grey, you yourself said that you wanted crystal to function as a cross between plants and mineral. This is me trying to play into it. Crystal might not necessarily be like diamond. Sure mining it shatters it into shards, but the idea would be that crystal isn't just mineral and has a level of flexibility to it when crafted to a certain thickness. Since (as you've said!) there isn't a "diamond" bow, this could be the "diamond" bow's replacement, which would make archery more unique and different from the melee side of things.
The point I want to make is though, this is a bit of an "endgame" bow. You've had access to everything that you can use to make in Rangecraft up to this point. The Aether adds a whole new level of dynamics to minecraft in both mob direction and available blocks. I didn't feel posting this idea there appropriate as "crystal" is something exclusive to the Aether at this point.
Anyway, what the crystal bow does that is unique is the intense power of its charged shot, and the potential this power has. Fully charged, this bow is supposed to cleave through a small crowd of normal mobs like butter in one shot. Think of the piercing effect of a .50 API fired from an anti-material rifle. That is this, but minecraftier.
To balance it, the bow could be given durability and a charged shot could take off a big chunk of dur equivalent to the power of the charged shot. Additionally, the bow was already stated to be limited by the fact that the charged shot is only available with crystal arrows. To further balance it, crystal arrows could be limited in their availability to the player by making the player collect rare feathers to use in the crafting of the arrows, like from one of the aether mobs, such as the Phyg, or one of those big nasty "Moa" things that hazurd has designed. To balance it further, crafting the bow could require a "Mysterious Scroll", a drop from temple dungeon chests and strong monsters in the Aether that is used in crafting the bow, like so: rods ]" title="-<->" /> string scroll ]" title="-<->" /> [] ]" title="-<->" /> ]" title="-<->" /> []
I would like to add one more thing before I make my closing notes, which is the damage modification that the crystal bow and arrows do. The crystal bow, when used with standard bow ammo (the regular bow and arrow set does 2 damage) this bow ups the damage by +2 for four hearts of damage (maybe nerf to +1 if that sounds too strong) and the crystal arrow adds +1 as well to the regular arrow damage, so using a regular bow with crystal ammo would do 3 hearts of damage over the regular 2.
IN SUM: I feel crystal could be refined as a block by;
-being rarer and acting as more of a plant "infection" and mineral growth
-being easier to collect by having it shatter into a consistent amount of 6-9 crystal shards rather than having any relation to glass.
-having its own "light" value, like how sunlight is its own separate light variable, and have its own separate effects, like burning all hostile or night spawning mobs, and perhaps having the light tinted a certain color
-including crystal "rods" which could be used to craft various crystal based items, and possibly other items using restone
-including crystal "torches" which could serve as an intermediary between a crystal circut and a redstone circut.
to further advocate and tweak my crystal bow idea:
-The crystal bow would serve as the top tier ranged weapon, like the diamond sword is currently the top tier melee weapon -it is already balanced by=
>requiring a charge time for any of it's powered shots
>the charged shot is only useable when a crystal bow and arrows are used in conjunction with one another
>crystal arrows are one time use and cannot be retrieved, thus making missed shots all the more costly. -it could be further balanced by=
>outright making crystal more rare
>requiring rare or hard to collect feathers to craft the arrows with
>perhaps even requiring hard to find or rare materials for crafting the bow itself
>adding durability that is consumed when charged shots are used
>adding a rare item that must be used to craft the bow and give it it's magical charge shot
To perhaps make things easier on the player though, a crystal bow could be repairable in the same manner as the flint and steel bow from rangecraft by using one crystal rod (or Mysterious Scroll) instead of having to spend a whole three rods and a whole three pieces of string.
Further thoughts on this Mysterious Scroll:
Perhaps this could be used as an enchant item that would add a charged or enchanted effect to any equipment it is used with, like adding a health regen when used with diamond armor, or giving a charged attack to a diamond sword. thoughts anyone?
- Aether and ice? I see Aether as sky, sun and light - not ice. I don't really like the idea of everything freezing and having no fire there. I'm all for multiple "dimensions" (why stop at Aether), but making Aether a icy dimension? No..just no.
Dude, go look at any tall mountains. See how they're white at the top? That stuff is snow and ice, it's what happens at high elevations.
- Blocks...frankly..don't like all your ideas for blocks. Mining wind? (Galestone/Songstone).
You're not mining wind, you're mining blocks that generate wind or move air. What's your point?
However...let me add a suggestion of my own here:
- SunStone
Similar to glowstone, but glowing much brighter.
Glowstone already generates a light level of 15. There isn't anything brighter.
[/quote] Very rare. Undead in it's outer glow radious have their health reduced. Withing a inner radious they catch fire just like in the sun.[/quote]congratulations, you've just suggested a block that doesn't do anything that crystal can't already accomplish.
- Aether and ice? I see Aether as sky, sun and light - not ice. I don't really like the idea of everything freezing and having no fire there. I'm all for multiple "dimensions" (why stop at Aether), but making Aether a icy dimension? No..just no.
Dude, go look at any tall mountains. See how they're white at the top? That stuff is snow and ice, it's what happens at high elevations.
The Aether isn't really set in "this" dimension.
Temperature there can be anything.
Tall mountains is no argument.
Exactly, so no argument against the Aether being icy, and while there isn't any argument AGAINST the Aether being icy, the ice helps convey the fact that the Aether is considered to be a "high altitude" environment, even if that high altitude is in no way related to the altitude of the Overworld, so there is an argument for it, even if only on a thematic level.
Not yet. Unless your'e telling me that levlel 15 is max level one can have.
If that is so, then it has the same light level.
No, I didn't. Floatsand doesn't require gold tools to mine, it is just the only tool that won't cause the float sand block to TRY to move. If floatsand is blocked by solid block, it wont be able to move and can be mined by whatever.
Yes, but it'd still encourage people to use gold a lot, especially for anything on an edge or a layer of floatsand. You don't need diamond to get obsidian where you want it, but people still do it, for instance. It's just the additive effects of all the gold stuff put together, for me. Imagine if there were a mob that only diamond helmets could block, and all compasses now used diamond instead of iron. Now imagine diamond wore out sooner than wood. It just seems like it was all done purely for the sake of making gold needed more rather than something neat. If it were just one thing, perhaps, but for me it's the additive effect that really turns me off of the idea.
Quote from GreyAcumen »
As i said, there are other ways to identify Aetherrock. For one thing, since it requires gold tools, you can just smack at the ground as you walk, and Aetherrock will be the one that doesn't show any type of cracking when you hit it.
Yeah, but imagine having to keep smacking the ground on the overworld or nether whenever you went ANYWHERE. It'd really be a hindrance to exploring, I think. And would get real old real fast.
Quote from GreyAcumen »
Moas don't fly. They float. I'm not sure if they'll have double jumps or not, but it will still likely be a jump no greater than about 6-12 blocks total, followed by gliding. That's the balancer between them; Pigasus can fly unrestricted, but are uncontrollable, Moas are controllable, but are more limited to where they can glide to.
Okay, that sounds awesome. :smile.gif: I do like the idea of a double-jump (perhaps make it look like a flutter or something), though, but yeah.
Rollback Post to RevisionRollBack
Things I hope get put into Minecraft: Piston (since it can act as a Sluice Gate), Birds, Aether, colorful fish (like the birds), deeper ocean biomes.
very VERY good.
But if you fall out of the sky and is teleported to the overworld can you do it vise versa? as in build a staircase or a single block tower? or is it above the build limit.
Also with the Swets, instead of trying to find a way to kill you when they incapture you why don't you just say their filled with water and you edventually drown after being in the too long
Yeah, but imagine having to keep smacking the ground on the overworld or nether whenever you went ANYWHERE. It'd really be a hindrance to exploring, I think. And would get real old real fast.
The Aether has about 1/25th the amount of ground the Aether has, so it's not as big of a deal.
Okay, that sounds awesome. :smile.gif: I do like the idea of a double-jump (perhaps make it look like a flutter or something), though, but yeah.
Probably, though the glide wouldn't require any animation, and would be easier.
Quote from THE_TrashMan »
After seeing hte peackok, methinks copying the tail and neck form that design might work better.... I dont' want to use too many blocks... blargh...I have an idea how to pull it off...
yeah, birds are difficult, even the chickens have a much higher block complexity than the norm and make it difficult to get that blocky minecraft feel.
Quote from Miko0l »
very VERY good.
But if you fall out of the sky and is teleported to the overworld can you do it vise versa? as in build a staircase or a single block tower? or is it above the build limit.
Above the build limit, and besides, if you did that, what would you be standing on when you first teleported to the Aether?
Also with the Swets, instead of trying to find a way to kill you when they incapture you why don't you just say their filled with water and you edventually drown after being in the too long
Mainly because then they would be directly damaging you, and :cool.gif: what if the swet isn't actually covering your face? What would it do then?
Quote from Rwhoaranngh »
i think that they should die of this way,when pwned,they fall in ground and players can use a bucket and get lava,sounds stupid but is good,also the phoenix never dies,just stay pwned for 1 minute,if put on on fire or walk on lava,will heal at a rate of 3 hearts per sec,and for the claws,they should do 8 of damage (a big-ass flaming bird grabs you bad intentions what you expect) and sometimes when the phoenix attack,its have 30% percent to have explosive damage,will make a explosion noise and will deal 15 of damage,if you no die,the phoenix will would be able to throw you in a lava pool.
pick 3 or more.
None of these ideas were clear enough for me to understand what you're actually aiming for to give an assessment on them. You might want to try stating each of your three ideas individually, instead of running them all together.
Quote from THE_TrashMan »
Well, the Phoenix coming back to life from it's ashes after some time is a possibility.
But I was thinking having a ritual that uses the ashes and enables the player to revive the phoenix as a friendly.
Something like - having two rare materials from each worls and arrange them in a specific order.
Make a pillar with..for example lava, glowstone, diamond, gold, galestone and sunstone. Put ashes on top and set the pillar on fire.
BOOM - a phoenix ally that will stay near the pillar.
like the idea of a mob that comes back to life when you kill it. I'm not sure I feel it should be an ally though. Perhaps when it dies you can just gather the ashes directly, and when run through a furnace you get a pheonix egg? Throwing the pheonix egg will only send it about 1 block distance, but a pheonix will always hatch, blast straight up (destroying blocks in a 3x3 column straight up) and instantly destroy all enemies in the map (though at the same time will also take half of the player's health as well)
This thread is known for moving fast and I know how you "miss" some stuff Grey, so I'm just gonna re-post this riiiiiiiiiiight here for your review. Mkay?
note:
Contains edits.
DO IT! lol.
You can mine a furnace without breaking it, what's your point?
Glowstone requires the player to go to the Nether. Gold does not. Also, it is faster to mine the required Glowstone, since you can easily tell where to find it, than it is to hope that you happen to wander across enough gold to build a portal. (remember, you need to gather as much gold ore as you need to gather glowstone. The only difference is glowstone can be broken by hand, and it generates in large, easily spotted clusters instead of spread out randomly through the map)
Did you read the opening post? It specifically says that the Pigasus can be ridden using a saddle like pigs can.
For sluice gates, just check out Complete Block Improvements Guide - Doors
The might LOOK similar, but the way they function is entirely different and are absolutely certain to give that "fresh" experience you're looking for, as it changes the way you interact with them completely. Keep in mind; what you see is only one tiny fraction of all the things that go into a full out "experience"
They probably are of comparable volume.
Purple. The idea i proposed was that sheepuffs would naturally spawn with the blue spectrum of wool, which would give players access to all the colors of wool they'd normally need Lapis Lazuli for (while still not giving them access to the lapis lazuli for other purposes, keeping it in demand) The purple flowers could be used to make purple and magenta dye.
Ho ho ho hold on. First of all, you're getting Galestone confused with Flowvein, and if anything, the Allocator is the one that is the less useful version of Flowvein. Flowvein not only can move items, but ALSO channels wind and liquids like water and lava.
I didn't miss it. I just didn't really have anything supportive to say. your idea about crystal light functioning as sunlight isn't anything new. the "burning" effect was a variable that would be tracked seperately from the light level, but it would only start counting up after the light level reach ed its maximum. If teh maxmum is 15 instead of 16, it really doesn't make that much difference.
Your "crystal rods" idea is basically the same as what crystals already do, except that in the opening post you simply place 2 crystals next to each other in order to redirect the light, rather than crafting them.
I don't like your crystal bow idea at all. you don't make bows out of diamond, same thing goes here. The crystal arrows aren't quite as bad, but I don't see them adding anything that is balanced, and not already covered through some method by Rangecraft.
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Fair enough, but it still just seems a bit weird with that design. A furnace is at least relatively solid. It's more of just a asthetic issue, but it still just seems a little weird, since a pickaxe could swing right through the middle and not hit anything. Maybe it's just me.
Again, fair enough on the difficulty of getting it. But it still does bother me to suddenly have to use what is probably the same amount of gold to build a portal on pickaxes, boots, etc, as you explore the Aether. Gold strikes me more as kinda like a mossy cobblestone you can make watches out of, mainly for asthetic purposes with the odd exotic item perhaps. Maybe make an outfit out of it if you just want to lord it over the barnyard animals as you ride a pig around like a king. :tongue.gif: But even Diamond pickaxes are really only NEEDED for mining Obsidian, and can be useful for speed. Needing gold shovels and boots would make the gold run out faster than the diamond (especially if you need the boots just to keep from falling), and that seems like a bit too drastic a change in how much a particular ore is needed. Especially when that ore is as rare as gold, and you WILL be wearing it out constantly with your boots. With how some people hoard diamonds, well...
Yep, read it. *looks again* Ah, must've missed that one part. Oh well. Anyway, would the pigasus be controllable? Seems like an uncontrollable flying creature in the Aether would be really crazy to actually ride.
Thanks for the link. :biggrin.gif:
And perhaps, but I just know that I wouldn't be able to play that without thinking of it as a sheep. :tongue.gif: I suppose my main reason might be something along the lines of my being able to put the trees, grass, etc, in a "this is a new world, lost in time" kind of folder in my brain, but seeing some other things that look so similar to the other stuff in the Overworld kinda feels like it might tip the balance. I dunno, I'm not good at putting words to it, but it might start seeming less like "a separate place/dimension from the overworld" and more like "a place in the overworld with a slightly different location". That, or it'll just seem strange to see sheep puffing up like balloon animals and slimes above ground. :tongue.gif:
Awesome. :smile.gif:
Cool. Even if I'm not too fond of the idea of Aether sheep, I do like the blue wool option and the purple flower. :smile.gif:
No, it wouldn't be controllable, but it would have its AI modified to at least travel between islands randomly, and not randomly fall to the bottom of the Aether.
With how slow fixing the search is going, I think I may do just that.
Not a chance in Nether. I'm not terribly interested in making the Aether coller either.
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That's better, but I think I'd still prefer to ride a controllable Moa in the Aether, if it can fly or at least jump/double-jump crazy distances. :tongue.gif: Just a personal preference.
As i said, there are other ways to identify Aetherrock. For one thing, since it requires gold tools, you can just smack at the ground as you walk, and Aetherrock will be the one that doesn't show any type of cracking when you hit it.
Moas don't fly. They float. I'm not sure if they'll have double jumps or not, but it will still likely be a jump no greater than about 6-12 blocks total, followed by gliding. That's the balancer between them; Pigasus can fly unrestricted, but are uncontrollable, Moas are controllable, but are more limited to where they can glide to.
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Depends how you place it. if you make sure you're diagonal to the block, or if you have a block behind you, you shouldn't get blown away.
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First off, I'd like to say that I kind of felt that the Aether represented a bit of an "endgame". Like the story of Dante's inferno, The protagonist has endured life on the "overworld", found his way into hell, survived it and transcended to heaven, yet his trials only become harder. As such the items here should represent something the player has truly earned by right of endurance. Sure people will hack, and min/max, and cheat, but this isn't about the people who don't play the game to play it. This is about the people who play to savor the world, get gnawed on by zombies, hunt feverishly for diamond, and punch the **** out of some farm animals. This is about people who play minecraft.
I'm not wanting to add the "burning" variable in though. I'm actually against it as something unnecessary. How sunlight works in the game already is potent enough. Well, maybe crystal light could count as it's own light that isn't just sunlight, and have it slightly tint stuff blue and fry all hostile night spawning mobs. That may be intersting. What do you think about that one?
I'm actually against my previous ideas of having the crystals act like a lens of sort in their raw form. Rather, I'm trying to encourage a "more mileage per crystal" sort of thing. This is why I suggested an update to the drop system for crystal. The "percentage chance" seems a bit cheap. By having it guaranteed that you will get crystal every time, it prevents players from getting discouraged about mining so much crystal and getting so little return. The idea would be that the crystal "wiring" would be cheaper to just strew about and use as markers and connectors while the actual crystal blocks (which would be more expensive to make using the shards) would be the actual light absorbing/outputting nodes, and thus make the actual crystals themselves more important. An idea I also just had would be being able to make crystal torches (with a crystal rod and a crystal shard) that can interact with redstone circutry and perform interesting stuff like turning crystal into more of a programmable light sensor or output.
Also, I would like to suggest that crystal be more rare, occurring more like a sort of "infection" or "vine" in the trees and plants, further balancing the entire crystal availability by more acceptable means. (The drop system that would result from its current suggested iteration would mean lots and lots of crystal everywhere, but an absolute pain in the ass to collect, which would result in many hours of wasted tools and time, which may put people off to using it at all. What I would like to suggest is something more like clay or redstone; rare, but when you find it you always get a respectable amount, which would make it more satisfying to find.)
Checked out rangecraft already.
And listen Grey, you yourself said that you wanted crystal to function as a cross between plants and mineral. This is me trying to play into it. Crystal might not necessarily be like diamond. Sure mining it shatters it into shards, but the idea would be that crystal isn't just mineral and has a level of flexibility to it when crafted to a certain thickness. Since (as you've said!) there isn't a "diamond" bow, this could be the "diamond" bow's replacement, which would make archery more unique and different from the melee side of things.
The point I want to make is though, this is a bit of an "endgame" bow. You've had access to everything that you can use to make in Rangecraft up to this point. The Aether adds a whole new level of dynamics to minecraft in both mob direction and available blocks. I didn't feel posting this idea there appropriate as "crystal" is something exclusive to the Aether at this point.
Anyway, what the crystal bow does that is unique is the intense power of its charged shot, and the potential this power has. Fully charged, this bow is supposed to cleave through a small crowd of normal mobs like butter in one shot. Think of the piercing effect of a .50 API fired from an anti-material rifle. That is this, but minecraftier.
To balance it, the bow could be given durability and a charged shot could take off a big chunk of dur equivalent to the power of the charged shot. Additionally, the bow was already stated to be limited by the fact that the charged shot is only available with crystal arrows. To further balance it, crystal arrows could be limited in their availability to the player by making the player collect rare feathers to use in the crafting of the arrows, like from one of the aether mobs, such as the Phyg, or one of those big nasty "Moa" things that hazurd has designed. To balance it further, crafting the bow could require a "Mysterious Scroll", a drop from temple dungeon chests and strong monsters in the Aether that is used in crafting the bow, like so:
I would like to add one more thing before I make my closing notes, which is the damage modification that the crystal bow and arrows do. The crystal bow, when used with standard bow ammo (the regular bow and arrow set does 2 damage) this bow ups the damage by +2 for four hearts of damage (maybe nerf to +1 if that sounds too strong) and the crystal arrow adds +1 as well to the regular arrow damage, so using a regular bow with crystal ammo would do 3 hearts of damage over the regular 2.
IN SUM:
I feel crystal could be refined as a block by;
-being rarer and acting as more of a plant "infection" and mineral growth
-being easier to collect by having it shatter into a consistent amount of 6-9 crystal shards rather than having any relation to glass.
-having its own "light" value, like how sunlight is its own separate light variable, and have its own separate effects, like burning all hostile or night spawning mobs, and perhaps having the light tinted a certain color
-including crystal "rods" which could be used to craft various crystal based items, and possibly other items using restone
-including crystal "torches" which could serve as an intermediary between a crystal circut and a redstone circut.
to further advocate and tweak my crystal bow idea:
-The crystal bow would serve as the top tier ranged weapon, like the diamond sword is currently the top tier melee weapon
-it is already balanced by=
>requiring a charge time for any of it's powered shots
>the charged shot is only useable when a crystal bow and arrows are used in conjunction with one another
>crystal arrows are one time use and cannot be retrieved, thus making missed shots all the more costly.
-it could be further balanced by=
>outright making crystal more rare
>requiring rare or hard to collect feathers to craft the arrows with
>perhaps even requiring hard to find or rare materials for crafting the bow itself
>adding durability that is consumed when charged shots are used
>adding a rare item that must be used to craft the bow and give it it's magical charge shot
To perhaps make things easier on the player though, a crystal bow could be repairable in the same manner as the flint and steel bow from rangecraft by using one crystal rod (or Mysterious Scroll) instead of having to spend a whole three rods and a whole three pieces of string.
Further thoughts on this Mysterious Scroll:
Perhaps this could be used as an enchant item that would add a charged or enchanted effect to any equipment it is used with, like adding a health regen when used with diamond armor, or giving a charged attack to a diamond sword. thoughts anyone?
I ****ING APPROVE!
Support The Aether


You're not mining wind, you're mining blocks that generate wind or move air. What's your point?
Glowstone already generates a light level of 15. There isn't anything brighter.
[/quote] Very rare. Undead in it's outer glow radious have their health reduced. Withing a inner radious they catch fire just like in the sun.[/quote]congratulations, you've just suggested a block that doesn't do anything that crystal can't already accomplish.
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That's exactly what I'm telling you
By being more balanced. Rather than using rarity to make it valuable, it can be common, but takes effort to set up so that it functions as proposed.
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Yeah, but imagine having to keep smacking the ground on the overworld or nether whenever you went ANYWHERE. It'd really be a hindrance to exploring, I think. And would get real old real fast.
Okay, that sounds awesome. :smile.gif: I do like the idea of a double-jump (perhaps make it look like a flutter or something), though, but yeah.
But if you fall out of the sky and is teleported to the overworld can you do it vise versa? as in build a staircase or a single block tower? or is it above the build limit.
Also with the Swets, instead of trying to find a way to kill you when they incapture you why don't you just say their filled with water and you edventually drown after being in the too long
Probably, though the glide wouldn't require any animation, and would be easier.
yeah, birds are difficult, even the chickens have a much higher block complexity than the norm and make it difficult to get that blocky minecraft feel.
Above the build limit, and besides, if you did that, what would you be standing on when you first teleported to the Aether?
Mainly because then they would be directly damaging you, and :cool.gif: what if the swet isn't actually covering your face? What would it do then?
None of these ideas were clear enough for me to understand what you're actually aiming for to give an assessment on them. You might want to try stating each of your three ideas individually, instead of running them all together.
like the idea of a mob that comes back to life when you kill it. I'm not sure I feel it should be an ally though. Perhaps when it dies you can just gather the ashes directly, and when run through a furnace you get a pheonix egg? Throwing the pheonix egg will only send it about 1 block distance, but a pheonix will always hatch, blast straight up (destroying blocks in a 3x3 column straight up) and instantly destroy all enemies in the map (though at the same time will also take half of the player's health as well)
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Sabata & Grey Acumen's "New Nether"
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