Good! Now that's a reasonable attempt at persuasion rather than just discrediting all my thoughts on how Notch does things. I based it on what he actually said. Notch last stated dragons when he described Achievements just when they were announced before 1.4. So if Achievements might include killing a dragon, then there is a likely possibility its going to happen. I don't understand your reasoning, because he was really clear with his description for how he wanted dragons to be included in the achievements. The only way it wouldn't happen if Notch loses interest or doesn't find it feasible to include in Minecraft. The way he stated dragons was not that of someone who wasn't sure about whether to include them, but rather of how they were to be included.
you really need to provide a link on this. Admittedly, I haven't been following his announcements THAT closely, but I can't find anything about dragons in recent articles.
I think block hazards could factor out mob hazards. But really I'm wondering how land mobs could even exist with so many hazards around. It seems like they would just get blown off the edge of the Aether. Also how do you contemplate where galestone will form?
What's stopping us from just placing a dirt block in front of it? Problem solved.
Well, for one thing you might have galestone covered by Aetherrock that could still let the wind through, and the wind wouldn't necessarily be visible, so until you actually got blown, how would you know? also the real issue is when you mine away at a block and accidentally run INTO galestone.
Another thing. I'm a little fuzzy about how everythoing forms. Will the Aether have separate biomes or will it be one large one like the Nether?
Basically each of the different blocks would generate in the most dangerous location for them:
Aetherrock would generate in vertical strips that you could fall into and hurt yourself by walking across. Typically these strips wouldn't be PERFECTLY straight, but it could be possible to get a rare one that runs all the way from the top to the bottom of the island, letting you fall completely through.
Quicksoil would generate towards the edges of islands, creating points where you would accelerate rapidly, and have difficulty stopping before you reached the edge of the island and just ran straight off.
Galestone would generate around islands with mountainy areas to blow you of as you're climbing them (sorta like a passive Zephyr) but would drop Flowvein when mined and need to be smelted if you wanted Galestone, much like gettign cobblestone from stone and needing to smelt it back to stone.
Cold cloud would form thin, broken up bridges between islands that could be used if you were willing to risk them collapsing from under you.
Floatsand would be along the sides and tops of hills (not full mountains) so that they would be more difficult to mine without them floating away.
Okay. This I'm positive was never explained in the main thread. The day/daey cycle. How will we have two specific light cycles? Will there be two suns or something? Will weather work in the Aether? Oh and how do you pronounce daey?
Basiclaly the idea was either that the sun would be so bright that the moon would reflect just as bright as the sun in the overworld does, or the sun wouldn't ever actually set, but would simply move along the horizon. Probably the former. and Daey is pronounced pretty much the same as day. :tongue.gif: I know, it's lame.
Got an idea for the crystal today, feelin' good about it.
First of all, the behavior of crystal (lightwise) needs to be addressed. Barring the method of frying all enemies with lazers, light in and of itself is still a mighty weapon, not only in producing a barrier against mobs spawning but frying the undead and forcing spiders into passive mode. I propose that crystal behave somewhat like fiber optics. The singular crystal block first takes in the highest light value adjacent to it and simply glows with that light level. Therefore, a crystal directly adjacent to a torch will glow with a light value of 14. Now, it's very expensive to have crystals form your entire light matrix, but this is where crystals get fun. When you break a naturally ocurring crystal block, it shatters into six to nine raw crystal shards. These shards can either be placed into a 3x3 crafting grid like diamond, gold, or iron and make a placeable solid crystal block, OR, crafted like wood planks into sticks,(
Crystal shard=
[] [] []
[] []
[] []
) only these produce CRYSTAL RODS. These rods place like redstone except for the fact that they can be placed vertically on wall surfaces. This crystal rod "wiring" would glow equivalent to the light value of the input of the adjacent crystal they are "hooked" to, up to a maximum value of 7, like redstone. (for clarification, if a crystal rod's input crystal is at light level 2, so would the rod, but if the crystal passes light level 7, to say, 9, all rods connected to that crystal would remain at light level 7.) Furthermore, a complete crystal matrix of interconnected crystals glows as bright as its most brightly lit crystal, so if a set of crystals were linked to a conduit crystal on the surface in the daylight, or next to a lava block or glowstone, the entire matrix would have a lightoutput at all of its conduit crystals of 15!
(by the way, the light system was misunderstood by the OP at one point. The 16 light level system is already taken up, there is no 16th light level. Rather, the light goes from 0-15. Juuuuust to clarify.)
A further note, that could be included, is that light level 15 emitted by crystal could be counted as daylight. As it stands, lava and glowstone hit light level 15, but do not produce any mob burning effects (aside from mobs burning in lava...) This would give crystal a unique property other light sources do not have.
Furthermore, crystal rods could be used in place of sticks in the crafting grid for the bow recipe.
string= ]" title="-<->" />
rods= ]" title="-<->" /> [] ]" title="-<->" /> [] ]" title="-<->" /> []
This would produce a crystal bow-
This functions like a bow but with upgraded damage when used with normal arrows. (4 hearts instead of the standard 2 hearts) However, this is not the most powerful a crystal bow gets.
using a crystal shard in place of flint and a crystal rod in place of a stick in the standard arrow recipe, but skewed diagonally-
[] []
[] [] ]" title="-<->" /> [] []
produces a crystal arrow.
just clicking and firing with this bow does 5 hearts damage, but the real power comes in its exclusive CHARGED SHOT. Click and hold to charge for a few seconds, and the bow begins to glow. Upon fully charging for 7 seconds, releasing it fires a bright piercing shot that raycasts through enemies, dealing a maximum of 10 hearts of damage to all enemies in the path of the shot. However, due to their fragile nature, and the incredible power stored within, no crystal arrow is recoverable once shot. Releasing partially charged shots still fires the raycasting bolt, but only with scaled damage to the amount of time charged.
That's all I got for now, tell me what you think guys.
I do rather like the concept of the Aether, but I don't think the "Greek" style of things really fits in Minecraft. However, many of the ideas you created are very good. I think I'll support this suggestion!
Rollback Post to RevisionRollBack
Check out my Youtube Channel, SkorpStriker, for Minecraft creations and tutorials!
ORIGINAL ]":3lvichic]So you’re thinking of adding achievements?
Yeah, I like achievements. I know a lot of people don’t, but I like them. I’ve had the idea to make achievements kind of like the in-game questing. So you’d be able to see the first achievement in a tree of achievements, and you have to unlock the top ones first before you can unlock the ones further down.
So the first one might be to chop down a tree, or kill a chicken, and then these branch into more things you can do. Hopefully it would encourage people to try new areas.
So what would happen when you finish an achievement tree?
Well, it could converge into a big task, like kill a dragon or something, which would put a kind of narrative into the achievement tree.
A couple things to note about this is that Notch said "LIKE kill a dragon OR SOMETHING" In my eyes that does NOT qualify as a serious intention to include dragons, but merely implies a sense of scale. All this tells me is that Ghasts, despite their size and difficulty to kill, are still not considered to be at the high end of the future enemy difficulty/epic spectrum.
Quote from sammetju08 »
I like the aether idea but you are adding to much mobs to it because it would have like 2x the mobs you have in the normal world..
but i think the nether should be better before there is a anti nether world
and maybe make it that there are only passive and some neutral mobs in it.
A [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=236690]better Nether[/url] has already been proposed in detail.
As for more mobs for the overworld, see [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=147048#p2104484]Firehazurd's Beaver, Blowfish, Gremlin, Grove Sprite, Octopus, and Tortoise[/url]
Eh maybe you're right, but Notch create the Giant. Why didn't he say Giant or something if he didn't have plans for dragons? I swear he also said somewheren that he wanted dragons to be very difficult to kill if he added them. I have lost my source for that. It might be further down in the thread. I'm not sure.
Because Giants are no different from a normal mob outside of MAYBE higher health.
A giant zombie is still just a zombie, and still just as easy to kill.
A dragon on the other hand would be harder to kill and might require strategy or a team to take them down.
Because Giants are no different from a normal mob outside of MAYBE higher health.
A giant zombie is still just a zombie, and still just as easy to kill.
A dragon on the other hand would be harder to kill and might require strategy or a team to take them down.
Giants have 100 health and were originally there as a boss mob test. If you increased it's attack damage to 4 hearts per hit on Easy, 6 for Normal, 8 for Hard without armor. Then it makes a pretty challenging foe. Anyways the fact that you're supporting the feasibility of dragons in Minecraft supports the possibility of notch adding dragons.
Oh and Grey if you would remember the way Notch described dragons when he confirmed pets, he said I guess dragons are confirmed now as well. It was in his Tumblr thing. I forget why dragons were confirmed though. I think he agreed to add them for some friend of his along with dogs.
Anyways the fact that you're supporting the feasibility of dragons in Minecraft supports the possibility of notch adding dragons.
There's a difference between "Yeah it's possible" and "Yeah it's going to happen".
Hell look at a bunch of the mods we currently have. A LOT of them go well beyond what's current in Minecraft. Meaning it's entirely possible to create Gravity weapons, mobs that breed, completely aesthetic and non-interactable changes to world gen and block view (Better grass/better glass).
But does that mean Notch is going to implement them? No.
And until he actually does, you're just hoping for something that may never come.
Dragons haven't come now and you shouldn't expect them any time now. END OF STORY!
Now then, I was thinking, the Nether has special tools that can only be created from materials there, the Aether should too. Maybe tools made out of flowvein.
Hello, I'm new to the forum! :smile.gif: Thought I'd make my first post in this thread.
I really REALLY love this idea, but there are a few things that I kind of worry about as far as suggesting it to Notch goes. I'm not quite sure the floatsand would be that easy to put into the game. I dunno, I could be wrong, but it seems iffy, and that's putting aside what happens if someone runs into a whole LOT of floatsand at once.
The blocks that I think really would be most likely would be the Quicksand, Crystal, and the clouds. Aside from maybe marble (what better place to find it, you could have the dungeons and stuff in the Aether made from the stuff). Aside, of course, from the unique trees (I really prefer the golden color for the leaves to green, in the Aether) and dirt/rock(marble?)/etc. MAYBE the galestone, but I have a hard time imagining mining a hollow rock like that without breaking it. :tongue.gif:
Also, I don't really like the idea of using gold for everything up there suddenly. I can understand people wanting more uses for Gold, but how about making the portal out of Gold blocks instead of Glowstone? I'll agree, glowstone DOES look PERFECT for the actual appearance of the portal, but having everything need gold suddenly just seems like it's forcing the issue. Gold strikes me as more of something just for showing off, like riding a pig while wearing a golden helmet/crown, but a gold portal wouldn't really take from that so much since you could always mine the gold back. :tongue.gif: This would also still require a lot of gold, giving people a good use for their gold if they're overflowing with the stuff.
I would also like some of the dungeon stuff, like the sentinals/sentries. :biggrin.gif: Give the feeling of an ancient abandoned civilization, etc.
As for the mobs, I do hope that at least one of the mobs will be ridable and will let you take CRAZY-big leaps, perhaps even one or two more leaps in the middle of the air? If not one flying, at least.
I am a HUGE fan of the floating islands with rome-esque ruins and springs and pools. :biggrin.gif: Perhaps there could be an ore in the Aether that lets you make a Sluice Gate, or something? As for the mobs, not really a fan of the sheep or the Swets, just because we already have versions of them back in the Overworld. This should be something new, with a fresh feeling (a "breath of fresh air", if you will. :tongue.gif:), and new versions of old creatures would kind of just feel like a re-skin somewhat, I think.
And finally, the Air Whales should be as big as Ghasts, if not bigger, in my opinion. :biggrin.gif: Maybe with smaller "baby" air whales around, too.
Sorry my post was so long, and keep making Minecraft awesome!
Good to be here!
[EDIT] Ooh, idea! some flowers in the Aether, one of which lets you make blue dye aside from the Lazuli! Or perhaps purple, or something...
Rollback Post to RevisionRollBack
Things I hope get put into Minecraft: Piston (since it can act as a Sluice Gate), Birds, Aether, colorful fish (like the birds), deeper ocean biomes.
Well, for one thing you might have galestone covered by Aetherrock that could still let the wind through, and the wind wouldn't necessarily be visible, so until you actually got blown, how would you know? also the real issue is when you mine away at a block and accidentally run INTO galestone.
Basically each of the different blocks would generate in the most dangerous location for them:
Aetherrock would generate in vertical strips that you could fall into and hurt yourself by walking across. Typically these strips wouldn't be PERFECTLY straight, but it could be possible to get a rare one that runs all the way from the top to the bottom of the island, letting you fall completely through.
Quicksoil would generate towards the edges of islands, creating points where you would accelerate rapidly, and have difficulty stopping before you reached the edge of the island and just ran straight off.
Galestone would generate around islands with mountainy areas to blow you of as you're climbing them (sorta like a passive Zephyr) but would drop Flowvein when mined and need to be smelted if you wanted Galestone, much like gettign cobblestone from stone and needing to smelt it back to stone.
Cold cloud would form thin, broken up bridges between islands that could be used if you were willing to risk them collapsing from under you.
Floatsand would be along the sides and tops of hills (not full mountains) so that they would be more difficult to mine without them floating away.
Basiclaly the idea was either that the sun would be so bright that the moon would reflect just as bright as the sun in the overworld does, or the sun wouldn't ever actually set, but would simply move along the horizon. Probably the former. and Daey is pronounced pretty much the same as day. :tongue.gif: I know, it's lame.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Got an idea for the crystal today, feelin' good about it.
First of all, the behavior of crystal (lightwise) needs to be addressed. Barring the method of frying all enemies with lazers, light in and of itself is still a mighty weapon, not only in producing a barrier against mobs spawning but frying the undead and forcing spiders into passive mode. I propose that crystal behave somewhat like fiber optics. The singular crystal block first takes in the highest light value adjacent to it and simply glows with that light level. Therefore, a crystal directly adjacent to a torch will glow with a light value of 14. Now, it's very expensive to have crystals form your entire light matrix, but this is where crystals get fun. When you break a naturally ocurring crystal block, it shatters into six to nine raw crystal shards. These shards can either be placed into a 3x3 crafting grid like diamond, gold, or iron and make a placeable solid crystal block, OR, crafted like wood planks into sticks,(
Crystal shard=
[] [] []
[] []
[] []
) only these produce CRYSTAL RODS. These rods place like redstone except for the fact that they can be placed vertically on wall surfaces. This crystal rod "wiring" would glow equivalent to the light value of the input of the adjacent crystal they are "hooked" to, up to a maximum value of 7, like redstone. (for clarification, if a crystal rod's input crystal is at light level 2, so would the rod, but if the crystal passes light level 7, to say, 9, all rods connected to that crystal would remain at light level 7.) Furthermore, a complete crystal matrix of interconnected crystals glows as bright as its most brightly lit crystal, so if a set of crystals were linked to a conduit crystal on the surface in the daylight, or next to a lava block or glowstone, the entire matrix would have a lightoutput at all of its conduit crystals of 15!
(by the way, the light system was misunderstood by the OP at one point. The 16 light level system is already taken up, there is no 16th light level. Rather, the light goes from 0-15. Juuuuust to clarify.)
A further note, that could be included, is that light level 15 emitted by crystal could be counted as daylight. As it stands, lava and glowstone hit light level 15, but do not produce any mob burning effects (aside from mobs burning in lava...) This would give crystal a unique property other light sources do not have.
Furthermore, crystal rods could be used in place of sticks in the crafting grid for the bow recipe.
string=
rods=
This would produce a crystal bow-
This functions like a bow but with upgraded damage when used with normal arrows. (4 hearts instead of the standard 2 hearts) However, this is not the most powerful a crystal bow gets.
using a crystal shard in place of flint and a crystal rod in place of a stick in the standard arrow recipe, but skewed diagonally-
[] []
[]
produces a crystal arrow.
just clicking and firing with this bow does 5 hearts damage, but the real power comes in its exclusive CHARGED SHOT. Click and hold to charge for a few seconds, and the bow begins to glow. Upon fully charging for 7 seconds, releasing it fires a bright piercing shot that raycasts through enemies, dealing a maximum of 10 hearts of damage to all enemies in the path of the shot. However, due to their fragile nature, and the incredible power stored within, no crystal arrow is recoverable once shot. Releasing partially charged shots still fires the raycasting bolt, but only with scaled damage to the amount of time charged.
That's all I got for now, tell me what you think guys.
viewtopic.php?f=1020&t=262852
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
ty
~siman
[wood] [wood] [wood] [wood] [wood] [wood] [wood] [wood]
[wood] [] [] [] [] [] [] [wood]
[wood] [--+] [] [] [] [] [--+] [wood]
[wood] [] [] [] [] [] [] [wood]
[wood] [Bench] [-'-] [Furnace] [] [] [Notch] [Logs^]
[wood] [wood] [wood] [wood] [wood] [wood] [wood] [wood] [wood] [wood] [wood]
[Water] [Water] [Water] [Water] [Water] [Water] [Water] [Water] [Water]
a house i made. the log is a door.
A couple things to note about this is that Notch said "LIKE kill a dragon OR SOMETHING" In my eyes that does NOT qualify as a serious intention to include dragons, but merely implies a sense of scale. All this tells me is that Ghasts, despite their size and difficulty to kill, are still not considered to be at the high end of the future enemy difficulty/epic spectrum.
A [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=236690]better Nether[/url] has already been proposed in detail.
As for more mobs for the overworld, see [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=147048#p2104484]Firehazurd's Beaver, Blowfish, Gremlin, Grove Sprite, Octopus, and Tortoise[/url]
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
A giant zombie is still just a zombie, and still just as easy to kill.
A dragon on the other hand would be harder to kill and might require strategy or a team to take them down.
Giants have 100 health and were originally there as a boss mob test. If you increased it's attack damage to 4 hearts per hit on Easy, 6 for Normal, 8 for Hard without armor. Then it makes a pretty challenging foe. Anyways the fact that you're supporting the feasibility of dragons in Minecraft supports the possibility of notch adding dragons.
Oh and Grey if you would remember the way Notch described dragons when he confirmed pets, he said I guess dragons are confirmed now as well. It was in his Tumblr thing. I forget why dragons were confirmed though. I think he agreed to add them for some friend of his along with dogs.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
There's a difference between "Yeah it's possible" and "Yeah it's going to happen".
Hell look at a bunch of the mods we currently have. A LOT of them go well beyond what's current in Minecraft. Meaning it's entirely possible to create Gravity weapons, mobs that breed, completely aesthetic and non-interactable changes to world gen and block view (Better grass/better glass).
But does that mean Notch is going to implement them? No.
And until he actually does, you're just hoping for something that may never come.
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Curse PremiumNow then, I was thinking, the Nether has special tools that can only be created from materials there, the Aether should too. Maybe tools made out of flowvein.
Praise be to Spode.
I really REALLY love this idea, but there are a few things that I kind of worry about as far as suggesting it to Notch goes. I'm not quite sure the floatsand would be that easy to put into the game. I dunno, I could be wrong, but it seems iffy, and that's putting aside what happens if someone runs into a whole LOT of floatsand at once.
The blocks that I think really would be most likely would be the Quicksand, Crystal, and the clouds. Aside from maybe marble (what better place to find it, you could have the dungeons and stuff in the Aether made from the stuff). Aside, of course, from the unique trees (I really prefer the golden color for the leaves to green, in the Aether) and dirt/rock(marble?)/etc. MAYBE the galestone, but I have a hard time imagining mining a hollow rock like that without breaking it. :tongue.gif:
Also, I don't really like the idea of using gold for everything up there suddenly. I can understand people wanting more uses for Gold, but how about making the portal out of Gold blocks instead of Glowstone? I'll agree, glowstone DOES look PERFECT for the actual appearance of the portal, but having everything need gold suddenly just seems like it's forcing the issue. Gold strikes me as more of something just for showing off, like riding a pig while wearing a golden helmet/crown, but a gold portal wouldn't really take from that so much since you could always mine the gold back. :tongue.gif: This would also still require a lot of gold, giving people a good use for their gold if they're overflowing with the stuff.
I would also like some of the dungeon stuff, like the sentinals/sentries. :biggrin.gif: Give the feeling of an ancient abandoned civilization, etc.
As for the mobs, I do hope that at least one of the mobs will be ridable and will let you take CRAZY-big leaps, perhaps even one or two more leaps in the middle of the air? If not one flying, at least.
I am a HUGE fan of the floating islands with rome-esque ruins and springs and pools. :biggrin.gif: Perhaps there could be an ore in the Aether that lets you make a Sluice Gate, or something? As for the mobs, not really a fan of the sheep or the Swets, just because we already have versions of them back in the Overworld. This should be something new, with a fresh feeling (a "breath of fresh air", if you will. :tongue.gif:), and new versions of old creatures would kind of just feel like a re-skin somewhat, I think.
And finally, the Air Whales should be as big as Ghasts, if not bigger, in my opinion. :biggrin.gif: Maybe with smaller "baby" air whales around, too.
Sorry my post was so long, and keep making Minecraft awesome!
Good to be here!
[EDIT] Ooh, idea! some flowers in the Aether, one of which lets you make blue dye aside from the Lazuli! Or perhaps purple, or something...