You mean he's already done the update he promised?
Ugh. I'll give it one more check since it's now the day after he promised the update.
Personally I desperately want to make a Nether thread that isn't just "new ores (that do the exact same thing), new monsters (that act exactly the same), new blocks (that were other people's ideas)!" except his thread has gotten the most support and it'd be nigh impossible to push it down.
Back when Notch made the announcement "Improve Nether before Aether is implemented" there were atleast 5 threads. ALL of which better than the one we have now. They had faults but they were all focused. One had the theme of the Nether in mind, another had interesting mobs, and so on. His is just ores, and rehash monsters.
@glowing mushrooms
Yeah it's just another thing that produces light but it's naturally generated (ala lightstone) and is natural colored light.
It may not be great, yes, but it's the best idea in his thread.
I created an account just to say that I want the see the Aether implemented in a future version of Minecraft. Every time I start playing Minecraft I get really into it for a couple days then I get bored. I want to explore the Aether now.
Great suggestions everybody!
Oh, also: Having an Overworld and an Underworld (Aether and Nether respectively) does not mean a Heaven and Hell in anyway. One is just prettier than the other.
I love all these ideas, except the flying pig. Kind of rediculous.
Flying pigs are ridiculous, but flying whales aren't?
Flying whales are epic. Flying pigs are a bit cliche.
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Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
I love all these ideas, except the flying pig. Kind of rediculous.
Flying pigs are ridiculous, but flying whales aren't?
Flying whales are epic. Flying pigs are a bit cliche.
Flying whales are fail. Flying pigs are recognizable. Minecrafters prefer things that they can recognize. Zombies and skeletons are cliche and we love them more for that reason. If they were called dignorts or something weird like that, the game wouldn't be nearly as popular.
Hey guys, me and two other modders have been hard at work to create the Aether. We've made it based on this suggestion thread, and we've already completed the Aerwhale and Moa! Check it out here:
Hey guys, me and two other modders have been hard at work to create the Aether. We've made it based on this suggestion thread, and we've already completed the Aerwhale and Moa! Check it out here: viewtopic.php?f=25&t=211244&p=3050166#p3050166
It's obvious that some pretty impressive effort has gone into putting this mod together, and I've spent the past hour trying to decide how to respond to this. I just have to be honest; I don't like the direction that I see this mod going. Maybe some of these issues can be worked out.
My main issues with it are as follows:
- Island generation is too round;
Some of the smaller islands look okay, but the larger islands look like they were made with ice cream scoops. Take a look at my concept sketch. the islands look like mountains, where the outer edges of the island are shallow slopes, and then gradually get steeper towards the mountainy areas of the islands. Rather than being balls, the islands should look more like discs with mountains forming out of the top and bottom of them.
- Too much stone;
There's not much I can say about this. It just feels like there is WAY too much stone, especially in the top of the islands. The whole concept i had been pushing was that there would be more dirt, and that stone would generally only be towards the very center of the islands to give a sense of instability, and have lots of sand along the bottom and edges of the islands so that people who are mining without caution could accidentally break a sand block and end up setting off a cascade that drops out from right below their own feet.
- Tree generation looks wimpy;
The yellow texture just makes the trees feel dead, and sure it's supposed to be cold and a thin atmosphere, but just like how the Nether is supposed to look dead, the Aether should look alive. If anything, the trees in the Aether should be BRIGHT green, and the trees that generate with the map should be very sparse, but VERY large (75-90% max size of trees should be the smallest tree that forms during map generation. Trees planted by the player can still be smaller though)
- Cold Cloud generation is too limited;
I don't know if you call them cold cloud or if they function the same, but I had envisioned that the islands could be partially connected by semi-solid cloud blocks so that people who didn't have access to flight would still have some method of getting from island to island. Sure these shouldn't be completely contiguous, but people should still be able to jump the gaps.
- Implementation of the Moa;
I'm a fan of all of Firehazurd's work, but the Moa is one of the things I like least, and I specifically do NOT like it for the Aether. There are already flying pigs, and support for Airships with the idea that Ghasts and Aerwhales that could be made to drop Gas Bladders that could be used as a more stable airship material. All of this gives the players options that DON'T need to include a mob that can directly injure the player. At the VERY least, if the Mao is going to be in the Aether, it should be an incredibly skittish bird who flies as high as possible and rarely lands, possibly something that needs to be baited or grabbed with the fishing rod in order to capture, and will only try to run away and not attack the player. I have no issues with the Moa being hostile in the Overworld, but I do object to having the directly hostile mobs in the Aether.
- "Dungeons" rather than "Temples";
admittedly, I can only base my opinion on how the concept is described, but the concept on this thread is "temples" and that any treasure aren't as much loot as pieces that used to be displayed and/or worshipped, and the sentries are remnants of the Temple's "security" that is meant to allow people to look, but not mess with things, which is why they knocks the player away from the chests/sentries or if the player tries to break any of the blocks that are part of the temple, and also destroy any new blocks that the player tries to place.
- Not OPEN enough;
This could just be the fault of the screenshots, or just hte early stages of development, but the Aether should really be as OPEN as possible. Large islands should be far apart, and moving between them should require hopping between numerous tinier islands that would be scattered through out. Minimum distance between islands should be 10-20 blocks, and average distance between islands should be close to 50-100.
I do like that you're sticking with the Glowstone blocks for making the portals.
I also like the idea that there is a TIME dilation while in the Aether (3 days pass in the Overworld for every Aether Day/"night" cycle) which is a nice counter to the SPACE dilation that the Nether incurs. I don't know what USEFUL function that would serve, though it might give you an option for getting through the day faster, since beds only let you skip the night.
Ultimately, you guys are going to end up doing what you want to do for this mod, and I'm not going to kid myself into thinking I could force these issues by not offering to support the mod, but since I'm not yet convinced that the Aether is moving in a direction I support, I'm not going to be giving any official support for it yet. I'll have to read through the rest of that thread and see if there's anything that changes my opinion, but if not, I'll also post this over on that thread, hopefully the points I've raised can be taken into consideration.
I think if the Aether is added, all the islands should be level. Not in height diffgerence, but as in, an island next to it is level, or 1-4 blocks different of height.
Do you understand?
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I SUPPORT MY OWN IDEA OF THE HERCULES SUBMARINE.
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Ugh. I'll give it one more check since it's now the day after he promised the update.
Personally I desperately want to make a Nether thread that isn't just "new ores (that do the exact same thing), new monsters (that act exactly the same), new blocks (that were other people's ideas)!" except his thread has gotten the most support and it'd be nigh impossible to push it down.
Back when Notch made the announcement "Improve Nether before Aether is implemented" there were atleast 5 threads. ALL of which better than the one we have now. They had faults but they were all focused. One had the theme of the Nether in mind, another had interesting mobs, and so on. His is just ores, and rehash monsters.
@glowing mushrooms
Yeah it's just another thing that produces light but it's naturally generated (ala lightstone) and is natural colored light.
It may not be great, yes, but it's the best idea in his thread.
You're an idiot.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
You got it spot on and dont understand it?
+1
He doesn't have it spot-on.
Great suggestions everybody!
Oh, also: Having an Overworld and an Underworld (Aether and Nether respectively) does not mean a Heaven and Hell in anyway. One is just prettier than the other.
but for the gliders it should be this:
[] []
[]
I LOVE UR IDEAS ABOUT THE AETHER GOOD JOB
That recipe makes perfect sense.
Support the Aether !
Flying pigs are ridiculous, but flying whales aren't?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Flying whales are epic. Flying pigs are a bit cliche.
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
Flying whales are fail. Flying pigs are recognizable. Minecrafters prefer things that they can recognize. Zombies and skeletons are cliche and we love them more for that reason. If they were called dignorts or something weird like that, the game wouldn't be nearly as popular.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
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Retired Staffviewtopic.php?f=25&t=211244&p=3050166#p3050166
It's obvious that some pretty impressive effort has gone into putting this mod together, and I've spent the past hour trying to decide how to respond to this. I just have to be honest; I don't like the direction that I see this mod going. Maybe some of these issues can be worked out.
My main issues with it are as follows:
- Island generation is too round;
Some of the smaller islands look okay, but the larger islands look like they were made with ice cream scoops. Take a look at my concept sketch. the islands look like mountains, where the outer edges of the island are shallow slopes, and then gradually get steeper towards the mountainy areas of the islands. Rather than being balls, the islands should look more like discs with mountains forming out of the top and bottom of them.
- Too much stone;There's not much I can say about this. It just feels like there is WAY too much stone, especially in the top of the islands. The whole concept i had been pushing was that there would be more dirt, and that stone would generally only be towards the very center of the islands to give a sense of instability, and have lots of sand along the bottom and edges of the islands so that people who are mining without caution could accidentally break a sand block and end up setting off a cascade that drops out from right below their own feet.
- Tree generation looks wimpy;The yellow texture just makes the trees feel dead, and sure it's supposed to be cold and a thin atmosphere, but just like how the Nether is supposed to look dead, the Aether should look alive. If anything, the trees in the Aether should be BRIGHT green, and the trees that generate with the map should be very sparse, but VERY large (75-90% max size of trees should be the smallest tree that forms during map generation. Trees planted by the player can still be smaller though)
- Cold Cloud generation is too limited;I don't know if you call them cold cloud or if they function the same, but I had envisioned that the islands could be partially connected by semi-solid cloud blocks so that people who didn't have access to flight would still have some method of getting from island to island. Sure these shouldn't be completely contiguous, but people should still be able to jump the gaps.
- Implementation of the Moa;I'm a fan of all of Firehazurd's work, but the Moa is one of the things I like least, and I specifically do NOT like it for the Aether. There are already flying pigs, and support for Airships with the idea that Ghasts and Aerwhales that could be made to drop Gas Bladders that could be used as a more stable airship material. All of this gives the players options that DON'T need to include a mob that can directly injure the player. At the VERY least, if the Mao is going to be in the Aether, it should be an incredibly skittish bird who flies as high as possible and rarely lands, possibly something that needs to be baited or grabbed with the fishing rod in order to capture, and will only try to run away and not attack the player. I have no issues with the Moa being hostile in the Overworld, but I do object to having the directly hostile mobs in the Aether.
- "Dungeons" rather than "Temples";admittedly, I can only base my opinion on how the concept is described, but the concept on this thread is "temples" and that any treasure aren't as much loot as pieces that used to be displayed and/or worshipped, and the sentries are remnants of the Temple's "security" that is meant to allow people to look, but not mess with things, which is why they knocks the player away from the chests/sentries or if the player tries to break any of the blocks that are part of the temple, and also destroy any new blocks that the player tries to place.
- Not OPEN enough;This could just be the fault of the screenshots, or just hte early stages of development, but the Aether should really be as OPEN as possible. Large islands should be far apart, and moving between them should require hopping between numerous tinier islands that would be scattered through out. Minimum distance between islands should be 10-20 blocks, and average distance between islands should be close to 50-100.
I do like that you're sticking with the Glowstone blocks for making the portals.
I also like the idea that there is a TIME dilation while in the Aether (3 days pass in the Overworld for every Aether Day/"night" cycle) which is a nice counter to the SPACE dilation that the Nether incurs. I don't know what USEFUL function that would serve, though it might give you an option for getting through the day faster, since beds only let you skip the night.
Ultimately, you guys are going to end up doing what you want to do for this mod, and I'm not going to kid myself into thinking I could force these issues by not offering to support the mod, but since I'm not yet convinced that the Aether is moving in a direction I support, I'm not going to be giving any official support for it yet. I'll have to read through the rest of that thread and see if there's anything that changes my opinion, but if not, I'll also post this over on that thread, hopefully the points I've raised can be taken into consideration.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Do you understand?