This, along with The Nether Update, would make what I believe a very complete Minecraft and add light years of content to an already endless display of creativity and nonexistent story.
If either of these are implemented, Notch could call it a day on Minecraft and no one could be mad at him for it.
These ideas are so new and fresh. They've just haven't been done before.
Please. Notch, someone, anyone, make this a reality.
P.S. Grey, did you see my Schpeel two pages ago about possible mob interaction with the secondary circuits?
I saw it, but it feels like the "lightning circuit" would be cutting into redstone's abilities too much, unless I'm misunderstanding that part. The main issue I have with it is that it's tossing in the direct damage that I've been specifically trying to avoid. You can take damage from falling and suffocating, but not directly from any of the mobs.
P.S. Grey, did you see my Schpeel two pages ago about possible mob interaction with the secondary circuits?
I saw it, but it feels like the "lightning circuit" would be cutting into redstone's abilities too much, unless I'm misunderstanding that part. The main issue I have with it is that it's tossing in the direct damage that I've been specifically trying to avoid. You can take damage from falling and suffocating, but not directly from any of the mobs.
...Hey wait, don't Senitels damage you directly? Correct me if I'm wrong, but...
You're wrong. The description for them really isn't that long, but it does state fairly clearly that the sentries have 2 types of lasers that they fire; One destroys any block the player places,(except possibly for very specific block types) the other will knock back and temporarily blind the player if the player attempted to mine any blocks in the temple. (or try to get too close to the sentries or any chests)
I think the crystal trees could use the "light wood" idea.
*Crystals are the saplings that grow into lightwood trees
*Anything made of lightwood (doors, fences, etc) would produce light level 4
*lightwood planks produce light level 8 (meaning no mobs can spawn on them)
*lightwood logs (and the trees themselves) produce light level 12
*charcoal made of lightwood logs (perhaps called brightcoal) could make torches that produce full daylight (and burn mobs)
Rollback Post to RevisionRollBack
I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
Crystals already allow you to amplify light, including natural light, and direct it, but this takes work to set up so it amplifies and gets directed properly. If you could set up "natural" light sources as easily as you can set up regular torches, no one would use the regular torches or the crystal.
So ye' don't like the idea of any mob directly damaging you..? Seems a tad silly to me, but reasonable. Perhaps the charged slimes would move faster towards cliffs instead of damaging you, and the explosions wouldn't hurt you...
But I still think that you should be able to hurt yourself somehow with the Lightning canister. If you like that Idea.
And as far as it interfering with Redstone, Didn't you have a bit about there being an alternative to redstone which would allow for longer circuits or summat?
I think Temples are a little difficult to randomly generate on floating pieces of land above a void. I mean dungeons are rare in the overworld and they have everywhere to spawn, but temples would be large and they only have so much space to form. How will this work?
I love the idea, but I think it would work better as colossal biomes than as another dimension. Then again I think the Nether should be accessible that way too, just underground. If there was a way to make the map higher/lower while still loading things reasonably (Ie not as they are now where it renders the whole world floor to ceiling). I pretty much play multiplayer only, and the Nether doesn't work in it at all, where the whole point of it was to be used as fast travel in huge multiplayer worlds. It would be much more fun to have to build up into the sky to reach the Aether in my opinion, high above cloud level.
I'm surprised it wasn't listed in the OP, and the thread is too long to check every post, so here's my idea.
Darkwood Sword:
We can already make wood swords, and swets can't be hurt normally, but darkwood freezes stuff, and swets are vulnerable to cold. Thus, darkwood swords.
Darkwood swords do wood sword damage to all Aether (including swets) and normal creatures. Bonus damage is done against Nether creatures (because darkwood absorbs heat and nether creatures are used to a very hot environment), bringing it to steel or diamond strength against those foes. The darkwood sword minimally reduces all illumination centered on the player, if programing allows.
Darkwood Armor:
Has leather strength against normal attacks but diamond like strength against Guardian beams, and protects strongly against direct fire and lava damage, but not explosive damage.
Suggestion for a new resource that could be found only in the Aether
Eatherite Ore
it would be greenish in color and when mined would react similar to Redstone, the difference is that Eatherite is not useable as a power source in raw form and must be crafted into Eatherite Tubes first
Eatherite Tube Recipie =Mined Eatherite [] []
The tubes can then be used to craft a generator =Eatherite Tube
The tubes can also be crafted into a form of Mob Repelling Conduit =Redstone
The Conduits would need to be connected to a generator by redstone or Eatherite Pipelines made similar to the tubes but with iron, the pipelines can carry a current twice as far as redstone before needing a conduit or repeater to keep going which could extend how far we can go with circutry [] []
I put this idea here for the Aether because it holds more power than regular redstone and since the aether is a sky realm with few aggressive mobs an ore that repells aggressive mobs would be very useful, and this ore would provide a greater defense for walls and houses, the repelling affect would go as far as the light from the Conduit(same distance as a jack-o-lanturn) and Eatherite Pipes can be used to carry a current along a wall as well as on the ground and ceiling
The core of this idea comes from Steampunk Eatherite
I may try to make some mockup designs for the items that could better show what I meant with this
Rollback Post to RevisionRollBack
Current Progress on Digicraft Texturepack, Vanilla - 100%
Does anyone bother to read the previous posts anymore? I honestly don't, but you should because you're new to this Topic, and are most likely either suggesting things that are either utterly inane, or just plain redundant. Christ, I wonder if Grey's going to actually add any of these suggestions to the OP.
And as far as it interfering with Redstone, Didn't you have a bit about there being an alternative to redstone which would allow for longer circuits or summat?
No. I've talked about stuff being used WITH redstone. but nothing about replacing or improving the ability of redstone itself, at least nothing concrete.
Quote from VileAssassin »
I think Temples are a little difficult to randomly generate on floating pieces of land above a void. I mean dungeons are rare in the overworld and they have everywhere to spawn, but temples would be large and they only have so much space to form. How will this work?
You are severely underestimating my intended scope of the Aether. You realize that the Overworld has less than HALF the amount of air space that the Aether would have. Just because they're floating islands doesn't mean there can't be some BIG islands. Go look at my concept art on the opening post.
Quote from Eustace »
I love the idea, but I think it would work better as colossal biomes than as another dimension. Then again I think the Nether should be accessible that way too, just underground. If there was a way to make the map higher/lower while still loading things reasonably (Ie not as they are now where it renders the whole world floor to ceiling). I pretty much play multiplayer only, and the Nether doesn't work in it at all, where the whole point of it was to be used as fast travel in huge multiplayer worlds. It would be much more fun to have to build up into the sky to reach the Aether in my opinion, high above cloud level.
Neither realm could function in its intended manner if implemented as a Biome. The Nether couldn't form it's 8:1 ratio with the Overworld, and the Aether wouldn't have a immutable lack of floor which makes falling so dangerous. increasing the height limit on maps would just mean people could drop a couple dozen stacks of gravel to make sure they don't fall. Or to dump some water to make sure they have a pool below them if they mess up.
Quote from Bibidibop »
I'm surprised it wasn't listed in the OP, and the thread is too long to check every post, so here's my idea.
Darkwood Sword:
We can already make wood swords, and swets can't be hurt normally, but darkwood freezes stuff, and swets are vulnerable to cold. Thus, darkwood swords.
Darkwood swords do wood sword damage to all Aether (including swets) and normal creatures. Bonus damage is done against Nether creatures (because darkwood absorbs heat and nether creatures are used to a very hot environment), bringing it to steel or diamond strength against those foes. The darkwood sword minimally reduces all illumination centered on the player, if programing allows.
I was originally going to bash this idea for being so unoriginal, but I like the reasoning to it. Indeed a sword made from darkwood should be able to do damavge through cold to Swets, though I honestly wanted to force players to either have a gold weapon, or to use the darkwood indirectly by placing torches in its path. I don't like hte darkwood armor at all though. There's no wood armor, so no darkwood armor either.
Quote from Sales-Kital »
Suggestion for a new resource that could be found only in the Aether
Eatherite Ore
Oh my god. No. Don't try to replace redstone, and if you want to get rid of mobs, use LIGHT, torches, glowstone, crystal, or hell, even Galestone to blow them away.
Quote from Fionnbharr1 »
Does anyone bother to read the previous posts anymore? I honestly don't, but you should because you're new to this Topic, and are most likely either suggesting things that are either utterly inane, or just plain redundant. Christ, I wonder if Grey's going to actually add any of these suggestions to the OP.
Honestly, I haven't seen much in terms of newly suggested ideas worth adding since back when I updated Songstone to Galestone/Flowvein.
I'm sure its there somewhere, but why are these creatures vulnerable to gold? What properties does gold have that is so damaging?
Classically, because of it's purity, density, and rarity, Gold (and also silver, but minecraft doesn't have silver) has long been viewed as having special properties for dealing with the supernatural, like werewolves, vampires, and the ethereal. In this circumstance, Mobs and blocks that gold is required for are very simple to understand; they have no physical substance. Zephyrs are just big floating clouds, Swets are just giant globs of water, and aetherock is insubstantial. Likewise floatsand is another case where the gold can interact with it to mine it, without actually touching it to set it floating away.
Theses are the ONLY cases where gold is specifically set as the only or best tool for the job.
If either of these are implemented, Notch could call it a day on Minecraft and no one could be mad at him for it.
These ideas are so new and fresh. They've just haven't been done before.
Please. Notch, someone, anyone, make this a reality.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
...Hey wait, don't Senitels damage you directly? Correct me if I'm wrong, but...
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
*Crystals are the saplings that grow into lightwood trees
*Anything made of lightwood (doors, fences, etc) would produce light level 4
*lightwood planks produce light level 8 (meaning no mobs can spawn on them)
*lightwood logs (and the trees themselves) produce light level 12
*charcoal made of lightwood logs (perhaps called brightcoal) could make torches that produce full daylight (and burn mobs)
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
But I still think that you should be able to hurt yourself somehow with the Lightning canister. If you like that Idea.
And as far as it interfering with Redstone, Didn't you have a bit about there being an alternative to redstone which would allow for longer circuits or summat?
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Jeez, what does it take to excite you then? The world turning rapidly from a banana to Abraham Lincoln?
Click here to see the list of awesome ideas I support!
Darkwood Sword:
We can already make wood swords, and swets can't be hurt normally, but darkwood freezes stuff, and swets are vulnerable to cold. Thus, darkwood swords.
Darkwood swords do wood sword damage to all Aether (including swets) and normal creatures. Bonus damage is done against Nether creatures (because darkwood absorbs heat and nether creatures are used to a very hot environment), bringing it to steel or diamond strength against those foes. The darkwood sword minimally reduces all illumination centered on the player, if programing allows.
Darkwood Armor:
Has leather strength against normal attacks but diamond like strength against Guardian beams, and protects strongly against direct fire and lava damage, but not explosive damage.
Eatherite Ore
it would be greenish in color and when mined would react similar to Redstone, the difference is that Eatherite is not useable as a power source in raw form and must be crafted into Eatherite Tubes first
Eatherite Tube Recipie
The tubes can then be used to craft a generator
The tubes can also be crafted into a form of Mob Repelling Conduit
The Conduits would need to be connected to a generator by redstone or Eatherite Pipelines made similar to the tubes but with iron, the pipelines can carry a current twice as far as redstone before needing a conduit or repeater to keep going which could extend how far we can go with circutry
I put this idea here for the Aether because it holds more power than regular redstone and since the aether is a sky realm with few aggressive mobs an ore that repells aggressive mobs would be very useful, and this ore would provide a greater defense for walls and houses, the repelling affect would go as far as the light from the Conduit(same distance as a jack-o-lanturn) and Eatherite Pipes can be used to carry a current along a wall as well as on the ground and ceiling
The core of this idea comes from Steampunk Eatherite
I may try to make some mockup designs for the items that could better show what I meant with this
Current Progress on Digicraft Texturepack, Vanilla - 100%
No. I've talked about stuff being used WITH redstone. but nothing about replacing or improving the ability of redstone itself, at least nothing concrete.
You are severely underestimating my intended scope of the Aether. You realize that the Overworld has less than HALF the amount of air space that the Aether would have. Just because they're floating islands doesn't mean there can't be some BIG islands. Go look at my concept art on the opening post.
Neither realm could function in its intended manner if implemented as a Biome. The Nether couldn't form it's 8:1 ratio with the Overworld, and the Aether wouldn't have a immutable lack of floor which makes falling so dangerous. increasing the height limit on maps would just mean people could drop a couple dozen stacks of gravel to make sure they don't fall. Or to dump some water to make sure they have a pool below them if they mess up.
I was originally going to bash this idea for being so unoriginal, but I like the reasoning to it. Indeed a sword made from darkwood should be able to do damavge through cold to Swets, though I honestly wanted to force players to either have a gold weapon, or to use the darkwood indirectly by placing torches in its path. I don't like hte darkwood armor at all though. There's no wood armor, so no darkwood armor either.
Oh my god. No. Don't try to replace redstone, and if you want to get rid of mobs, use LIGHT, torches, glowstone, crystal, or hell, even Galestone to blow them away.
Honestly, I haven't seen much in terms of newly suggested ideas worth adding since back when I updated Songstone to Galestone/Flowvein.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
The fact that it's **** in the over world and already an item that exists (ie. no need for something new)
It gives the Gold tier a whole new level of usefulness if it's the only one capable of doing damn near anything in the Aether.
Classically, because of it's purity, density, and rarity, Gold (and also silver, but minecraft doesn't have silver) has long been viewed as having special properties for dealing with the supernatural, like werewolves, vampires, and the ethereal. In this circumstance, Mobs and blocks that gold is required for are very simple to understand; they have no physical substance. Zephyrs are just big floating clouds, Swets are just giant globs of water, and aetherock is insubstantial. Likewise floatsand is another case where the gold can interact with it to mine it, without actually touching it to set it floating away.
Theses are the ONLY cases where gold is specifically set as the only or best tool for the job.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Welcome, The new grammar nazi everybody!
Where in the Nether?
I mean, there is a ceiling there. It makes no sense to fall there.