At first, when I entered this thread, I was thinking: "Oh, great, a heaven suggestion. Lets see how the community can plot to spoil Minecraft today?"
What I wasn't expecting was something as massive and well-thought-out as this. I absolutely love the idea, and would not at all be dissappointed if this was added (as long as you can't see the islands while in the normal world, it would make the realm seem less like a mystical, hidden place and more like a part of the world you start in).
I really hope this gets enough attention to be truly added to the game.
As I have been constantly berating people over for the last 2-3+ pages, Aether is by no means a havenly realm.
I suspect you know this.
Yes it is. Well, no it isn't. Actually... uh, look at it this way. The Nether isn't exactly Hell, but it is very hellish, so people call it Hell. The Aether is a heavenly place, so that works the same way. I knew it wasn't Heaven. You just didn't know that I knew. So there.
Alright, I see Heaven/Hell being easy metaphors. Although, as I have been berating people about for the last 4 pages, Aether/Nether are by no means opposites. Aether is ALSO not affiliated with any sort of "Light" element, other then the natural kind that comes from Torches and the Sky.
I shee. Now, one question... Isn't it possible for lava to cause forest fires?
In the overworld, absolutely. Not in the Aether though.
So you ARE disabling the fire-starting capabilities of Lava. That's what I wanted to know.
How would lava be able to start any fires in the Aether if it turns directly into obsidian?
[/quote]
The fact of the matter is that lava can only turn into obsidian if it is 1 whole block thick. It turns into cobble if it is less than that. But wait? If you need a portal to get into the Aether, how are you going to light the portal to go back to the normal world? Notch's logic dictates that a portal needs to be lit with flint and steel to function. I don't see why he would all of a sudden make an exception for the Aether. Why would he require to light one portal and not the other?
Problem with insta portals.
People are going to use glowstone for decorative purposes. There shouldn't be any configuration of the materials that causes an unwanted effect.
Problem with unable to light anything:
Once notch makes torches have limited fuel. Torches would be impractical in the Aether and you would need to use lanterns. The construction of lanterns would be material only found in the Nether. If you have material in the Aether that self luminates or can be constructed into lanterns, feel free to correct me on this.
Now if you don't have such a material in the Aether, then having no access to the Nether would be incredibly frustrating.
Problem 2 with being unable to light anything.
Encoding this into the game wouldn't be simple. The game needs to generate the entire world with new properties. This hasn't been done in Minecraft since Winter worlds were introduced. This would be a little more complicated than just introducing extra code that tells it to snow everywhere.
The world would need code that disallows fire and disables lava production. It needs to produce a water on lava effect as soon as you use a lava bucket. This property would need to be applied to any block that you can place lava in and be specific to only the Aether.
The world would also need to render a flint and steel useless. Disabling fire spread only exists in mods and even those mods allow fire. It would be relatively simple to disable it, but so much easier to let fire react normally.
Problem with insta obsidian
Griefers will so take advantage of public Aether portals. all they need to do is take lava buckets and they get instant obsidian with a simple right click. They can place obsidian anywhere.
All of those problems are fixable to some extent with some modifications, but I really don't see Notch changing the properties of portals to include this.
While most of that made sense, and you seem to be assuming that notch will impliment limited fuel on torches, which a lot of people oppose, I think that there's something regarding crystals in the block list that can be used for Heat, or summat.
You know, I have a good idea for a block that would make the aether very very useful...
Frozen Lightning.
It would be dropped in the form of Frozen Lightning shards by Zephyrs or another Aether mob, and could be used to construct frozen lightning blocks, which have a number of uses, or ground into frozen lightning dust. Frozen lightning dust is similar to redstone dust, but it can carry power for a much longer distance (50 blocks or so), and operates on a different "power channel" than redstone. Unlike redstone, Frozen lightning wire must form a complete loop, and have a frozen lightning block powering it to function. Additionally, frozen lightning circuits have a directional flow, which can be reversed by applying power to a redstone circut that has a junction with the frozen lightning circuit.
Frozen lightning circuits have a number of uses. When a circut is running adjacent to a minecart track, all track sections adjacent to frozen lightning blocks or wires becoming "powered", and minecarts placed on them accelerate rapidly in the direction of the circuit's flow. a properly designed system could function two ways, reversing the power flow and therefore the minecart acceleration from either end of the "booster." This system would function as a legitimate replacement for minecart boosters, which would be phased out some time after the release of the aether, giving players time to replace minecart boosters with frozen lightning circuits.
Another use for frozen lightning wiring would be electrocution traps. Any mob or player standing on powered frozen lightning wire takes a small amount of damage, which is multiplied by the number of frozen lightning blocks powering the circuit. Water up to five blocks away from and iron blocks adjacent to powered frozen lightning wire or frozen lightning blocks becomes electrified, damaging players standing in or on them. While electrified water visually sparks and crackles, electrified iron has no visible clues to it being electrified. While electrified blocks don't provide power to mechanisms, they cause adjacent flammable blocks to catch fire, and can detonate TNT.
You know, I have a good idea for a block that would make the aether very very useful...
Frozen Lightning.
It would be dropped in the form of Frozen Lightning shards by Zephyrs or another Aether mob, and could be used to construct frozen lightning blocks, which have a number of uses, or ground into frozen lightning dust. Frozen lightning dust is similar to redstone dust, but it can carry power for a much longer distance (50 blocks or so), and operates on a different "power channel" than redstone. Unlike redstone, Frozen lightning wire must form a complete loop, and have a frozen lightning block powering it to function. Additionally, frozen lightning circuits have a directional flow, which can be reversed by applying power to a redstone circut that has a junction with the frozen lightning circuit.
Frozen lightning circuits have a number of uses. When a circut is running adjacent to a minecart track, all track sections adjacent to frozen lightning blocks or wires becoming "powered", and minecarts placed on them accelerate rapidly in the direction of the circuit's flow. a properly designed system could function two ways, reversing the power flow and therefore the minecart acceleration from either end of the "booster." This system would function as a legitimate replacement for minecart boosters, which would be phased out some time after the release of the aether, giving players time to replace minecart boosters with frozen lightning circuits.
Another use for frozen lightning wiring would be electrocution traps. Any mob or player standing on powered frozen lightning wire takes a small amount of damage, which is multiplied by the number of frozen lightning blocks powering the circuit. Water up to five blocks away from and iron blocks adjacent to powered frozen lightning wire or frozen lightning blocks becomes electrified, damaging players standing in or on them. While electrified water visually sparks and crackles, electrified iron has no visible clues to it being electrified. While electrified blocks don't provide power to mechanisms, they cause adjacent flammable blocks to catch fire, and can detonate TNT.
This is spiffy. This could go into it's own thread actually.
Alright, I see Heaven/Hell being easy metaphors. Although, as I have been berating people about for the last 4 pages, Aether/Nether are by no means opposites. Aether is ALSO not affiliated with any sort of "Light" element, other then the natural kind that comes from Torches and the Sky.
I shall bring your attention back to my post a while ago, but the search does not bring it up. So here is what I said back then:
As quoted from the dictionary, "Aether originally was the personification of the "upper sky", space and heaven, in Greek mythology."
Rollback Post to RevisionRollBack
I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
The fact of the matter is that lava can only turn into obsidian if it is 1 whole block thick. It turns into cobble if it is less than that. But wait? If you need a portal to get into the Aether, how are you going to light the portal to go back to the normal world? Notch's logic dictates that a portal needs to be lit with flint and steel to function. I don't see why he would all of a sudden make an exception for the Aether. Why would he require to light one portal and not the other?
We've already pretty much figured out that Aether portals will be started with water. Yes, Nether portals are started with Flint and Steel, so what? That doesn't mean that other portals can't be opened using other things.
Quote from VileAssassin »
Problem with insta portals.
People are going to use glowstone for decorative purposes. There shouldn't be any configuration of the materials that causes an unwanted effect.
Um, so long as they don't make a specific frame out of it and use a water bucket on the top of that frame, they should be fine.
Quote from VileAssassin »
Problem with unable to light anything:
Once notch makes torches have limited fuel. Torches would be impractical in the Aether and you would need to use lanterns. The construction of lanterns would be material only found in the Nether. If you have material in the Aether that self luminates or can be constructed into lanterns, feel free to correct me on this.
Now if you don't have such a material in the Aether, then having no access to the Nether would be incredibly frustrating.
Problem with that; you don't really need ANY light sources in the Aether, as it's always either day or daey, which are perfectly bright and so bright it's hard to see in respectively.
Quote from VileAssassin »
Problem 2 with being unable to light anything.
Encoding this into the game wouldn't be simple. The game needs to generate the entire world with new properties. This hasn't been done in Minecraft since Winter worlds were introduced. This would be a little more complicated than just introducing extra code that tells it to snow everywhere.
The world would need code that disallows fire and disables lava production. It needs to produce a water on lava effect as soon as you use a lava bucket. This property would need to be applied to any block that you can place lava in and be specific to only the Aether.
The world would also need to render a flint and steel useless. Disabling fire spread only exists in mods and even those mods allow fire. It would be relatively simple to disable it, but so much easier to let fire react normally.
Uh, the Nether disallows water. It shouldn't be that difficult to code a disallowing of lava/fire. Well, at least I hope not. If it would be too difficult to make a lava turning into cobblestone/obsidian immediately effect, he could just make it vanish entirely, which, while unrealistic, would certainly be easier to code than the connecting of the Nether and the Aether. I think. Maybe.
Quote from VileAssassin »
Problem with insta obsidian
Griefers will so take advantage of public Aether portals. all they need to do is take lava buckets and they get instant obsidian with a simple right click. They can place obsidian anywhere.
I'm pretty sure that the Nether isn't currently accessable in Multiplayer. I'd assume the same could be said for the Aether. That would be pretty annoying, though, once that's fixed. We could probably just make lava into cobblestone, I guess, right?
Quote from VileAssassin »
All of those problems are fixable to some extent with some modifications, but I really don't see Notch changing the properties of portals to include this.
Uh, if I'm not mistaken, which I might be, as I am not a programmar... but couldn't Notch just make it so that an Aether portal (with Glowstone) and a Nether portal (with Obsidian) could be started by two different things pretty easily?
...Er, uh, I gathered everything I posted here from reading the first post and also logic. So if something in here's wrong, blame my reading comprehension or my faulty logic.
You know, I have a good idea for a block that would make the aether very very useful...
Frozen Lightning.
It would be dropped in the form of Frozen Lightning shards by Zephyrs or another Aether mob, and could be used to construct frozen lightning blocks, which have a number of uses, or ground into frozen lightning dust. Frozen lightning dust is similar to redstone dust, but it can carry power for a much longer distance (50 blocks or so), and operates on a different "power channel" than redstone (redstone torches/circuits don't affect FL circuits). Unlike redstone, Frozen lightning wire must form a complete loop, and have a frozen lightning block powering it to function. Additionally, frozen lightning circuits have a directional flow, which can be reversed by applying power to a redstone circut that has a junction with the frozen lightning circuit.
Frozen lightning circuits have a number of uses. When a circut is running adjacent to a minecart track, all track sections adjacent to frozen lightning blocks or wires becoming "powered", and minecarts placed on them accelerate rapidly in the direction of the circuit's flow. a properly designed system could function two ways, reversing the power flow and therefore the minecart acceleration from either end of the "booster." This system would function as a legitimate replacement for minecart boosters, which would be phased out some time after the release of the aether, giving players time to replace minecart boosters with frozen lightning circuits.
Another use for frozen lightning wiring would be electrocution traps. Any mob or player standing on powered frozen lightning wire takes a small amount of damage, which is multiplied by the number of frozen lightning blocks powering the circuit. Water up to five blocks away from and iron blocks adjacent to powered frozen lightning wire or frozen lightning blocks becomes electrified, damaging players standing in or on them. While electrified water visually sparks and crackles, electrified iron has no visible clues to it being electrified. While electrified blocks don't provide power to mechanisms, they cause adjacent flammable blocks to catch fire, and can detonate TNT.
This is spiffy. This could go into it's own thread actually.
In the Nether, you can't put water.
In the Aether, once you try to put Lava, you put Obsidian instead.
If you want the Aether to be fire-less, just put something that works like with buckets.
(like : if isinaether on, damage + 1, else, put fire and damage + 1)
I'm sure that's something like that, as a bucket of Water is a different item than a bucket or a bucket of Lava.
To put portal to Aether ON, you'd have to make WATER flow TO it's inside, it's already written.
Well you can place water, but it evaporates because of the heat. There is no reason for lava to instantly turn into obsidian and that goes against any definition of lava types. Lava less than a block thick turns into cobble.
Why it can't form?
You could say it is too moist for lava to stay active. This cannot happen instantly though unless it was raining. If it was constantly raining in the Aether, I would be more for this no lava/fire in the Aether concept.
Although you can access the Nether through inventory editing. If you posess a portal block and put it in an extinguished Nether portal, it will reignite into a Nether portal. This would need to be completely reworked to disable this unless the Nether portal code is completely removed from the Aether code. This would work similarly in the Nether.
I'm going to stop complaining about insignificant things. It could work and I want it.
i personnally dnt like the ideas if its the anti nether shouldnt it be HEAVEN LIKE? nether is hell after all its lava and screaming stuff i think the mobs shouldnt attack you a all to in te eather its heaven 4 peats sake theres no fighting and it shouldnt be islands of randomness it should be marbell or something like iron blocks but you cant mine them and maybe even something epic like god who will give you items if your good like plant trees give a hobo stuff or even feed a dying pig to health and hed give u diamons if u where bad hed send u to the nether where the devil would kill you. THAT WOULD BE EPIC
Like Aerwhales, Zephyrs, and Sentries?
(and if you're not going to count "edited" mobs, then Zombies with textures of a pig edited in don't count either, so Nether only has ONE original mob; Ghasts)
And for Aggressive mobs. THAT'S THE POINT! The Zephyr is openly hostile, but only can blow you around, possibly off cliffs or the entire island to fall to your death. Swets will try to either pull you off of an island to your death, or underwater where you can drown, but it won't injure you on its own. Sentries will only break blocks you place and zap you with knockback and temporary vision loss if you try to break any blocks or get to close to treasure chests.
There are no mobs that directly damage the player. Why? Because A) it fits the "heavenly" theme, :cool.gif: draws better contrast between the Aether and Nether, and C) forces people to come up with truly creative ideas and not just "Aether should have angels that shoot at you with bows"
Well, I said it should have three, if you don't count sentries.
And there's a big gap between a green hostile slime / blue pushing slime and a passive pig / neutral bipedal sword-wielding pack of zombie pigs.
Perhaps the lizard could be very rare, spawning only between Day and Daey, or spawn in a special area? I'd just really like a sort of lizard in the Aether, hostile or not.
how about having the top and bottom layer of the aether cloud blocks. destroyed with 1 hit and doesn't drop anything. the point? use as "bedrock" and when fallen beneath it you exit the aether.( just makes sure you don't accidentally exit)
you still get fall damage making it easy to loose your stuff and exit the aether (like dying in the nether).
if cloud blocks are hacked into the inventory they will disappear in the overworld after 2 seconds and instantly in the nether (like water).
The fact of the matter is that lava can only turn into obsidian if it is 1 whole block thick. It turns into cobble if it is less than that. But wait? If you need a portal to get into the Aether, how are you going to light the portal to go back to the normal world? Notch's logic dictates that a portal needs to be lit with flint and steel to function. I don't see why he would all of a sudden make an exception for the Aether. Why would he require to light one portal and not the other?
We've already pretty much figured out that Aether portals will be started with water. Yes, Nether portals are started with Flint and Steel, so what? That doesn't mean that other portals can't be opened using other things.
Eh.... I was confused. Nvrm this.
Quote from VileAssassin »
Problem with insta portals.
People are going to use glowstone for decorative purposes. There shouldn't be any configuration of the materials that causes an unwanted effect.
Um, so long as they don't make a specific frame out of it and use a water bucket on the top of that frame, they should be fine.
What about glow stone underwater or completely submerged? Can we have underwater portals? How do you unignite an Aether portal without destroying the glowstone. Glowstone is ridiculously inefficient and I wouldn't want to stroy my glowstone if water accidentally got into my glowstone hallway.
Quote from VileAssassin »
Problem with unable to light anything:
Once notch makes torches have limited fuel. Torches would be impractical in the Aether and you would need to use lanterns. The construction of lanterns would be material only found in the Nether. If you have material in the Aether that self luminates or can be constructed into lanterns, feel free to correct me on this.
Now if you don't have such a material in the Aether, then having no access to the Nether would be incredibly frustrating.
Problem with that; you don't really need ANY light sources in the Aether, as it's always either day or daey, which are perfectly bright and so bright it's hard to see in respectively.
Absense of light can be found just by digging or building a structure that blocks outside light. []
^ = complete darkness regardless of how bright outside is. You can just make it light everywhere. That would be extremely illogical. Besides Notch is probably going to have a normal light anyways and the same physics will be applied to that light.
Quote from VileAssassin »
Problem 2 with being unable to light anything.
Encoding this into the game wouldn't be simple. The game needs to generate the entire world with new properties. This hasn't been done in Minecraft since Winter worlds were introduced. This would be a little more complicated than just introducing extra code that tells it to snow everywhere.
The world would need code that disallows fire and disables lava production. It needs to produce a water on lava effect as soon as you use a lava bucket. This property would need to be applied to any block that you can place lava in and be specific to only the Aether.
The world would also need to render a flint and steel useless. Disabling fire spread only exists in mods and even those mods allow fire. It would be relatively simple to disable it, but so much easier to let fire react normally.
Uh, the Nether disallows water. It shouldn't be that difficult to code a disallowing of lava/fire. Well, at least I hope not. If it would be too difficult to make a lava turning into cobblestone/obsidian immediately effect, he could just make it vanish entirely, which, while unrealistic, would certainly be easier to code than the connecting of the Nether and the Aether. I think. Maybe.
It doesn't disallow water. When you put water there, it instantly disappears. However I no longer believe this is an issue.
Quote from VileAssassin »
Problem with insta obsidian
Griefers will so take advantage of public Aether portals. all they need to do is take lava buckets and they get instant obsidian with a simple right click. They can place obsidian anywhere.
I'm pretty sure that the Nether isn't currently accessable in Multiplayer. I'd assume the same could be said for the Aether. That would be pretty annoying, though, once that's fixed. We could probably just make lava into cobblestone, I guess, right?
Yes!! That would make sense. Also the Nether update will come well before the Aether update. When the Nether comes to SMP is when Notch will decide whether to include lanterns and limited fuel into the game. That IS set in stone.
Quote from VileAssassin »
All of those problems are fixable to some extent with some modifications, but I really don't see Notch changing the properties of portals to include this.
Uh, if I'm not mistaken, which I might be, as I am not a programmar... but couldn't Notch just make it so that an Aether portal (with Glowstone) and a Nether portal (with Obsidian) could be started by two different things pretty easily?
I was mistaken.
...Er, uh, I gathered everything I posted here from reading the first post and also logic. So if something in here's wrong, blame my reading comprehension or my faulty logic.
I'm going to repeat this, since it was the last post of the previous page and might be getting overlooked.
Oh, and apologies ahead of time in case this all comes across terse, hostile, or whatever. I'm in a bit of a rush right now, and there was a lot to reply to.
Quote from GreyAcumen »
Quote from Fionnbharr1 »
So you ARE disabling the fire-starting capabilities of Lava. That's what I wanted to know.
How would lava be able to start any fires in the Aether if it turns directly into obsidian?
Wait a second........ Are you one of the people who are actually involved in this?
I think it's time for you to actually read through the opening post.
Quote from Megaloneus »
What would you do about water or lava flowing through the bottom of the Aether? Would it disappear like it does when it touches the Void, or would it flow back in through the top similar to the way the player falls back down through the top?
Lava doesn't flow in the aether, it turns to obsidian. And I've considered that it should fall to the bottom, but that would make it seem like the Aether really is physically connected to the Overworld. The portal at the bottom of the Aether will only transport the player back to the top of the Overworld.
Quote from mattenthehat »
One thought though... In the nether, there is no night or day, presumably because there is no sky. What I was thinking though is that if the nether has no night or day, why should the aether? Idk, just a thought.
This is one of those cases where trying to do the opposite would only be the same. Since there is no night or day in the Nether, there IS both Night and Day in the Aether, BUT because the Nether has practically no light (that doesn't come from lava, fires, or glowstone) Aether will have a LOT of light, and its night will be as bright as day, and its day will be so bright (overbloom) that it will be as hard to see in as the overworld is at night.
Quote from Fionnbharr1 »
In the name of Sharam' Ha, The Aether is not the opposite of the Nether. I have explained this several times in the last 2 pages.
That doesn't necessarily mean you're totally correct.
Quote from Pi_Man »
I think that there should be hostile mobs in the Aether. I do like the idea of plain inquisitive mobs too. My theory behind hostile mobs is that mortal humans have no place in "heaven" as our time has not come. Also the temples should probably be made from a bedrock equivalent so that they may not be destroyed, doubles as an anti greifing of heaven.
The Sentries handle the "don't destroy temples" thing. And the Zephyrs and Swets can cover the "hostile" mobs, they just try to push you around though, without necessarily trying to injure you directly, so rather than your injuries being their fault, what damage you receive is your fault, for not being equipped to survive in that type of environment. (Swets can breath underwater, why can't you. Zephyrs can't fall when they get blown over open sky, why not you?)
Quote from awopcxet »
you have added sheeps, and pig liked mobs here but i would like
Hows (aether cow)
seems like blue-white cows and they would drop How leather but they are stronger then leather
Unless a "How" would do something useful, unique, and creative, I'll just stick with Sheepufs dropping leather when you actually kill them.
can you color a sheepuf?
Possibly. As long as their pattens are distinct enough from regular sheep.
Quote from Phearo »
I really do think the Aether would have a very different look than the normal world, not only being in the skies. The Aether should probably ONLY be made up of bricks not found in the overworld(correct me if i'm wrong)
You're wrong. The Nether isn't ONLY made up of blocks from the Nether (lava, for one, obsidian, even though its only at the portal, and also apparently gravel, though I haven't seen that myself, and you could theoretically count bedrock as well, plus mushrooms grow there) so the Aether can have a few Overworld blocks as well, though not EVERY single one. Probably just dirt and sand, maybe some small pockets of stone, some trees, and then all the various Aether specific blocks.
Quote from Fionnbharr1 »
Alright, I see Heaven/Hell being easy metaphors. Although, as I have been berating people about for the last 4 pages, Aether/Nether are by no means opposites. Aether is ALSO not affiliated with any sort of "Light" element, other then the natural kind that comes from Torches and the Sky.
Uh, yeah, but the "Natural" light of the Aether is supposed to be plenty brighter than what standard overworld is, and it's supposed to CONSTANTLY be at least Day level lighting at its darkest.
Quote from VileAssassin »
Quote from GreyAcumen »
How would lava be able to start any fires in the Aether if it turns directly into obsidian?
The fact of the matter is that lava can only turn into obsidian if it is 1 whole block thick. It turns into cobble if it is less than that. But wait? If you need a portal to get into the Aether, how are you going to light the portal to go back to the normal world? Notch's logic dictates that a portal needs to be lit with flint and steel to function. I don't see why he would all of a sudden make an exception for the Aether. Why would he require to light one portal and not the other?
The Aether is an ANTI-Nether Realm. If you are going to get into any in depth discussion, then you first need to READ the opening post. READ AAAALLL of it. I can tell you didn't read because right at the beginning, it states that the Aether portal is activated with WATER, not fire.
Problem with insta portals.
People are going to use glowstone for decorative purposes. There shouldn't be any configuration of the materials that causes an unwanted effect.
Problem with unable to light anything:
Once notch makes torches have limited fuel. Torches would be impractical in the Aether and you would need to use lanterns. The construction of lanterns would be material only found in the Nether. If you have material in the Aether that self luminates or can be constructed into lanterns, feel free to correct me on this.
READ. Aether doesn't HAVE night. It's "night" is as bright as DAY. You're not going to need torches for a damn thing.
Now if you don't have such a material in the Aether, then having no access to the Nether would be incredibly frustrating.
It's not going to be frustrating, it's going to be IMPOSSIBLE. Just like it is impossible to make an Aether Portal while you're in the Nether. You have to go back to the Overworld to make the Portals to EITHER realm.
Problem 2 with being unable to light anything.
Encoding this into the game wouldn't be simple. The game needs to generate the entire world with new properties. This hasn't been done in Minecraft since Winter worlds were introduced. This would be a little more complicated than just introducing extra code that tells it to snow everywhere.
The world would need code that disallows fire and disables lava production. It needs to produce a water on lava effect as soon as you use a lava bucket. This property would need to be applied to any block that you can place lava in and be specific to only the Aether.
The world would also need to render a flint and steel useless. Disabling fire spread only exists in mods and even those mods allow fire. It would be relatively simple to disable it, but so much easier to let fire react normally.
Not really. Nether already has an effect that keeps you from placing water with a bucket, and that happens whether the water is getting placed on Netherrack or cobblestone. It's not the block that decides that effect, it's the Nether. Same thing can be applied to buckets of lava, and flint & steel in the Aether.
Problem with insta obsidian
Griefers will so take advantage of public Aether portals. all they need to do is take lava buckets and they get instant obsidian with a simple right click. They can place obsidian anywhere.
All of those problems are fixable to some extent with some modifications, but I really don't see Notch changing the properties of portals to include this.
That's the only properly informed statement you've made so far. You've got a fair point. Might be worth having Lava replaced with cobble/Smooth stone, or just have it so a bucket with lava in it wont be dumpable at all.
Quote from Fionnbharr1 »
While most of that made sense, and you seem to be assuming that notch will impliment limited fuel on torches, which a lot of people oppose, I think that there's something regarding crystals in the block list that can be used for Heat, or summat.
It doesn't matter if there is limited fuel on torches or not for things to work the way described.
Quote from Videth »
In the Nether, you can't put water.
In the Aether, once you try to put Lava, you put Obsidian instead.
If you want the Aether to be fire-less, just put something that works like with buckets.
(like : if isinaether on, damage + 1, else, put fire and damage + 1)
I'm sure that's something like that, as a bucket of Water is a different item than a bucket or a bucket of Lava.
To put portal to Aether ON, you'd have to make WATER flow TO it's inside, it's already written.
You get diamonds for being able to read.
Quote from InfinityArch »
You know, I have a good idea for a block that would make the aether very very useful...
Frozen Lightning.
It's come up before. I'm just not really behind it for a variety of numerous minor issues that all add up.
Quote from WarpyAnda »
...Er, uh, I gathered everything I posted here from reading the first post and also logic. So if something in here's wrong, blame my reading comprehension or my faulty logic.
No, you're good. The reason you are having trouble is because you are a very rare person who reads what information is available about a subject before you try talking about it. Keep that safe and never lose it. It'll make you special forever.
Quote from VileAssassin »
Well you can place water, but it evaporates because of the heat. There is no reason for lava to instantly turn into obsidian and that goes against any definition of lava types. Lava less than a block thick turns into cobble.
Why it can't form?
It's the "upper atmosphere" deal. Low oxygen, low temperatures, up in cloud layers (so yes, it's damp, even if not specifically raining) a variety of different reasons.
Although you can access the Nether through inventory editing. If you posess a portal block and put it in an extinguished Nether portal, it will reignite into a Nether portal. This would need to be completely reworked to disable this unless the Nether portal code is completely removed from the Aether code. This would work similarly in the Nether.
No, if people are going to cheat, they can cheat. I don't care. I'm not going to specifically help or hinder them.
Quote from Rabidgerbils55 »
i personnally dnt like the ideas if its the anti nether shouldnt it be HEAVEN LIKE? nether is hell after all its lava and screaming stuff i think the mobs shouldnt attack you a all to in te eather its heaven 4 peats sake theres no fighting and it shouldnt be islands of randomness it should be marbell or something like iron blocks but you cant mine them and maybe even something epic like god who will give you items if your good like plant trees give a hobo stuff or even feed a dying pig to health and hed give u diamons if u where bad hed send u to the nether where the devil would kill you. THAT WOULD BE EPIC
No.
Quote from Equeon »
Quote from GreyAcumen »
Like Aerwhales, Zephyrs, and Sentries?
(and if you're not going to count "edited" mobs, then Zombies with textures of a pig edited in don't count either, so Nether only has ONE original mob; Ghasts)
And for Aggressive mobs. THAT'S THE POINT! The Zephyr is openly hostile, but only can blow you around, possibly off cliffs or the entire island to fall to your death. Swets will try to either pull you off of an island to your death, or underwater where you can drown, but it won't injure you on its own. Sentries will only break blocks you place and zap you with knockback and temporary vision loss if you try to break any blocks or get to close to treasure chests.
There are no mobs that directly damage the player. Why? Because A) it fits the "heavenly" theme, :cool.gif: draws better contrast between the Aether and Nether, and C) forces people to come up with truly creative ideas and not just "Aether should have angels that shoot at you with bows"
Well, I said it should have three, if you don't count sentries.
And there's a big gap between a green hostile slime / blue pushing slime and a passive pig / neutral bipedal sword-wielding pack of zombie pigs.
Point reiterated in bold.
Perhaps the lizard could be very rare, spawning only between Day and Daey, or spawn in a special area? I'd just really like a sort of lizard in the Aether, hostile or not.
Nah. As it is, Nether is the one lacking in mobs now. Go check out Firehazurd's Salamander Idea. It would work great for the Nether.
Quote from vhayes8886 »
how about having the top and bottom layer of the aether cloud blocks. destroyed with 1 hit and doesn't drop anything. the point? use as "bedrock" and when fallen beneath it you exit the aether.( just makes sure you don't accidentally exit)
you still get fall damage making it easy to loose your stuff and exit the aether (like dying in the nether).
if cloud blocks are hacked into the inventory they will disappear in the overworld after 2 seconds and instantly in the nether (like water).
no. there are already solid cloud blocks called cold cloud, so more cloud blocks would be confusing, and the Aether is already supposed to have the bottom layer covered with a portal that takes the player back to the top of the overworld. this allows the Aether to have no bottom, but not be instant absolute death if the player falls, but still refrains from establishing a specific physical connection to the overworld.
I read it once, but forgot some of the specifics. Most of that can work. I really want to know how to unlight an Aether portal without destroying the unreplacable glowstone and can portals be made underwater?
Oh and
Absense of light can be found just by digging or building a structure that blocks outside light.
[]
This is complete darkness. Light cannot permeate through cobblestone and will never permeate through it. There would need to be a light source every 2x4 square in the entire map to achieve total light and that just isn't possible.
I read it once, but forgot some of the specifics. Most of that can work. I really want to know how to unlight an Aether portal without destroying the unreplacable glowstone and can portals be made underwater?
Oh and
Absense of light can be found just by digging or building a structure that blocks outside light.
[]
This is complete darkness. Light cannot permeate through cobblestone and will never permeate through it. There would need to be a light source every 2x4 square in the entire map to achieve total light and that just isn't possible.
Well, if we used my idea of having to place a water spring (using a bucket, of course) at the ceiling of the glowstone frame, then your Glowstone hallway should be safe. I'm not quite sure about being able to place Aether portals underwater; I'd prefer it not being able to, but I imagine it'd be pretty hard to make it NOT do that, coding wise. Maybe not, though. After all, as I've said, I'm not a coder.
EDIT: Whoops, somehow missed that whole 'tunnels would still be dark' thing. You could always just craft a bunch of Lanterns in the Nether, then go back into the Aether. Or something, I don't know. It'd not be much different from doing so and going into the overworld, if you had an Aether and a Nether portal near eachother.
...Hey, my head just spawned a crazy idea that probably wouldn't work but I'm posting anyway! What if there was a hostile mob that only spawned when a Nether and Aether portal were in close proximity to eachother? Just an idea, but yeah.
That could work, but I think it would go beyond the scope of Minecraft. I think there would need to be a much more varied enemy base for this to be a feasible inclusion. Although I wish it was practical to include into Minecraft.
I read it once, but forgot some of the specifics. Most of that can work. I really want to know how to unlight an Aether portal without destroying the unreplacable glowstone and can portals be made underwater?
You can't. The same way that you can't unlight the the portal blocks of a Nether Portal.
Oh and
Absense of light can be found just by digging or building a structure that blocks outside light.
[]
This is complete darkness. Light cannot permeate through cobblestone and will never permeate through it. There would need to be a light source every 2x4 square in the entire map to achieve total light and that just isn't possible.
Again, you forget what updates the Nether brings. Go ahead and create a closed area like that in the Nether and see how dark it makes things. It's not daylight, but it's still brighter than the pitch black you'd get in the overworld. In the Aether, the same thing would happen, except the light level would be daylight level instead of night level.
You realize "Light" currently works on a "Manipulate Tint and Shade" level?
When the sun rises it just procedurally increments all visible chunk's light levels by some number.
All that has to be done is force all blocks in the Aether to have the set light level of 16 (or w/e the max is), and never reevaluate it. (atleast until Daey)
It wouldn't be hard at all to force a constant light level even in caves and caverns.
I mean... You can play a version of the game that HAS that already.
Go to the Minecraft site and play the free version.
Tada, all blocks have Visible light, even if you're under water and 30 blocks down and in a cavern of your own making.
Everywhere needs to have a sensible light source. I don't care what time of day it is, if the light can't move through the blocks, it will be dark on the other side. If there is no light source, then there is no light. This is true for Minecraft.
Alright, I see Heaven/Hell being easy metaphors. Although, as I have been berating people about for the last 4 pages, Aether/Nether are by no means opposites. Aether is ALSO not affiliated with any sort of "Light" element, other then the natural kind that comes from Torches and the Sky.
[/quote]
The fact of the matter is that lava can only turn into obsidian if it is 1 whole block thick. It turns into cobble if it is less than that. But wait? If you need a portal to get into the Aether, how are you going to light the portal to go back to the normal world? Notch's logic dictates that a portal needs to be lit with flint and steel to function. I don't see why he would all of a sudden make an exception for the Aether. Why would he require to light one portal and not the other?
Problem with insta portals.
People are going to use glowstone for decorative purposes. There shouldn't be any configuration of the materials that causes an unwanted effect.
Problem with unable to light anything:
Once notch makes torches have limited fuel. Torches would be impractical in the Aether and you would need to use lanterns. The construction of lanterns would be material only found in the Nether. If you have material in the Aether that self luminates or can be constructed into lanterns, feel free to correct me on this.
Now if you don't have such a material in the Aether, then having no access to the Nether would be incredibly frustrating.
Problem 2 with being unable to light anything.
Encoding this into the game wouldn't be simple. The game needs to generate the entire world with new properties. This hasn't been done in Minecraft since Winter worlds were introduced. This would be a little more complicated than just introducing extra code that tells it to snow everywhere.
The world would need code that disallows fire and disables lava production. It needs to produce a water on lava effect as soon as you use a lava bucket. This property would need to be applied to any block that you can place lava in and be specific to only the Aether.
The world would also need to render a flint and steel useless. Disabling fire spread only exists in mods and even those mods allow fire. It would be relatively simple to disable it, but so much easier to let fire react normally.
Problem with insta obsidian
Griefers will so take advantage of public Aether portals. all they need to do is take lava buckets and they get instant obsidian with a simple right click. They can place obsidian anywhere.
All of those problems are fixable to some extent with some modifications, but I really don't see Notch changing the properties of portals to include this.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Frozen Lightning.
It would be dropped in the form of Frozen Lightning shards by Zephyrs or another Aether mob, and could be used to construct frozen lightning blocks, which have a number of uses, or ground into frozen lightning dust. Frozen lightning dust is similar to redstone dust, but it can carry power for a much longer distance (50 blocks or so), and operates on a different "power channel" than redstone. Unlike redstone, Frozen lightning wire must form a complete loop, and have a frozen lightning block powering it to function. Additionally, frozen lightning circuits have a directional flow, which can be reversed by applying power to a redstone circut that has a junction with the frozen lightning circuit.
Frozen lightning circuits have a number of uses. When a circut is running adjacent to a minecart track, all track sections adjacent to frozen lightning blocks or wires becoming "powered", and minecarts placed on them accelerate rapidly in the direction of the circuit's flow. a properly designed system could function two ways, reversing the power flow and therefore the minecart acceleration from either end of the "booster." This system would function as a legitimate replacement for minecart boosters, which would be phased out some time after the release of the aether, giving players time to replace minecart boosters with frozen lightning circuits.
Another use for frozen lightning wiring would be electrocution traps. Any mob or player standing on powered frozen lightning wire takes a small amount of damage, which is multiplied by the number of frozen lightning blocks powering the circuit. Water up to five blocks away from and iron blocks adjacent to powered frozen lightning wire or frozen lightning blocks becomes electrified, damaging players standing in or on them. While electrified water visually sparks and crackles, electrified iron has no visible clues to it being electrified. While electrified blocks don't provide power to mechanisms, they cause adjacent flammable blocks to catch fire, and can detonate TNT.
This is spiffy. This could go into it's own thread actually.
I shall bring your attention back to my post a while ago, but the search does not bring it up. So here is what I said back then:
As quoted from the dictionary, "Aether originally was the personification of the "upper sky", space and heaven, in Greek mythology."
We've already pretty much figured out that Aether portals will be started with water. Yes, Nether portals are started with Flint and Steel, so what? That doesn't mean that other portals can't be opened using other things.
Um, so long as they don't make a specific frame out of it and use a water bucket on the top of that frame, they should be fine.
Problem with that; you don't really need ANY light sources in the Aether, as it's always either day or daey, which are perfectly bright and so bright it's hard to see in respectively.
Uh, the Nether disallows water. It shouldn't be that difficult to code a disallowing of lava/fire. Well, at least I hope not. If it would be too difficult to make a lava turning into cobblestone/obsidian immediately effect, he could just make it vanish entirely, which, while unrealistic, would certainly be easier to code than the connecting of the Nether and the Aether. I think. Maybe.
I'm pretty sure that the Nether isn't currently accessable in Multiplayer. I'd assume the same could be said for the Aether. That would be pretty annoying, though, once that's fixed. We could probably just make lava into cobblestone, I guess, right?
Uh, if I'm not mistaken, which I might be, as I am not a programmar... but couldn't Notch just make it so that an Aether portal (with Glowstone) and a Nether portal (with Obsidian) could be started by two different things pretty easily?
...Er, uh, I gathered everything I posted here from reading the first post and also logic. So if something in here's wrong, blame my reading comprehension or my faulty logic.
ty, any other ideas for "frozen lightning."
Well you can place water, but it evaporates because of the heat. There is no reason for lava to instantly turn into obsidian and that goes against any definition of lava types. Lava less than a block thick turns into cobble.
Why it can't form?
You could say it is too moist for lava to stay active. This cannot happen instantly though unless it was raining. If it was constantly raining in the Aether, I would be more for this no lava/fire in the Aether concept.
Although you can access the Nether through inventory editing. If you posess a portal block and put it in an extinguished Nether portal, it will reignite into a Nether portal. This would need to be completely reworked to disable this unless the Nether portal code is completely removed from the Aether code. This would work similarly in the Nether.
I'm going to stop complaining about insignificant things. It could work and I want it.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Well, I said it should have three, if you don't count sentries.
And there's a big gap between a green hostile slime / blue pushing slime and a passive pig / neutral bipedal sword-wielding pack of zombie pigs.
Perhaps the lizard could be very rare, spawning only between Day and Daey, or spawn in a special area? I'd just really like a sort of lizard in the Aether, hostile or not.
you still get fall damage making it easy to loose your stuff and exit the aether (like dying in the nether).
if cloud blocks are hacked into the inventory they will disappear in the overworld after 2 seconds and instantly in the nether (like water).
Good post. have a
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Oh, and apologies ahead of time in case this all comes across terse, hostile, or whatever. I'm in a bit of a rush right now, and there was a lot to reply to.
Uh, yeah, but the "Natural" light of the Aether is supposed to be plenty brighter than what standard overworld is, and it's supposed to CONSTANTLY be at least Day level lighting at its darkest.The Aether is an ANTI-Nether Realm. If you are going to get into any in depth discussion, then you first need to READ the opening post. READ AAAALLL of it. I can tell you didn't read because right at the beginning, it states that the Aether portal is activated with WATER, not fire.
READ. Aether doesn't HAVE night. It's "night" is as bright as DAY. You're not going to need torches for a damn thing.
It's not going to be frustrating, it's going to be IMPOSSIBLE. Just like it is impossible to make an Aether Portal while you're in the Nether. You have to go back to the Overworld to make the Portals to EITHER realm.
Not really. Nether already has an effect that keeps you from placing water with a bucket, and that happens whether the water is getting placed on Netherrack or cobblestone. It's not the block that decides that effect, it's the Nether. Same thing can be applied to buckets of lava, and flint & steel in the Aether.
That's the only properly informed statement you've made so far. You've got a fair point. Might be worth having Lava replaced with cobble/Smooth stone, or just have it so a bucket with lava in it wont be dumpable at all.
It doesn't matter if there is limited fuel on torches or not for things to work the way described.
You get diamonds for being able to read.
It's come up before. I'm just not really behind it for a variety of numerous minor issues that all add up.
No, you're good. The reason you are having trouble is because you are a very rare person who reads what information is available about a subject before you try talking about it. Keep that safe and never lose it. It'll make you special forever.
It's the "upper atmosphere" deal. Low oxygen, low temperatures, up in cloud layers (so yes, it's damp, even if not specifically raining) a variety of different reasons.
No, if people are going to cheat, they can cheat. I don't care. I'm not going to specifically help or hinder them.
No.
Point reiterated in bold.
Nah. As it is, Nether is the one lacking in mobs now. Go check out Firehazurd's Salamander Idea. It would work great for the Nether.
no. there are already solid cloud blocks called cold cloud, so more cloud blocks would be confusing, and the Aether is already supposed to have the bottom layer covered with a portal that takes the player back to the top of the overworld. this allows the Aether to have no bottom, but not be instant absolute death if the player falls, but still refrains from establishing a specific physical connection to the overworld.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Oh and
Absense of light can be found just by digging or building a structure that blocks outside light.
This is complete darkness. Light cannot permeate through cobblestone and will never permeate through it. There would need to be a light source every 2x4 square in the entire map to achieve total light and that just isn't possible.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Well, if we used my idea of having to place a water spring (using a bucket, of course) at the ceiling of the glowstone frame, then your Glowstone hallway should be safe. I'm not quite sure about being able to place Aether portals underwater; I'd prefer it not being able to, but I imagine it'd be pretty hard to make it NOT do that, coding wise. Maybe not, though. After all, as I've said, I'm not a coder.
EDIT: Whoops, somehow missed that whole 'tunnels would still be dark' thing. You could always just craft a bunch of Lanterns in the Nether, then go back into the Aether. Or something, I don't know. It'd not be much different from doing so and going into the overworld, if you had an Aether and a Nether portal near eachother.
...Hey, my head just spawned a crazy idea that probably wouldn't work but I'm posting anyway! What if there was a hostile mob that only spawned when a Nether and Aether portal were in close proximity to eachother? Just an idea, but yeah.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Again, you forget what updates the Nether brings. Go ahead and create a closed area like that in the Nether and see how dark it makes things. It's not daylight, but it's still brighter than the pitch black you'd get in the overworld. In the Aether, the same thing would happen, except the light level would be daylight level instead of night level.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
When the sun rises it just procedurally increments all visible chunk's light levels by some number.
All that has to be done is force all blocks in the Aether to have the set light level of 16 (or w/e the max is), and never reevaluate it. (atleast until Daey)
It wouldn't be hard at all to force a constant light level even in caves and caverns.
I mean... You can play a version of the game that HAS that already.
Go to the Minecraft site and play the free version.
Tada, all blocks have Visible light, even if you're under water and 30 blocks down and in a cavern of your own making.
Everywhere needs to have a sensible light source. I don't care what time of day it is, if the light can't move through the blocks, it will be dark on the other side. If there is no light source, then there is no light. This is true for Minecraft.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539